Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 16 results for 'billowing both down choose renewal'.
Other Suggestions:
blowing both down choose reveal
bellowing both down choose reveal
bellowing both down choose renewal
billowing both down choose reveal
blowing both down choose renewal
Monsters
Bigby Presents: Glory of the Giants
Legendary Resistance (3/Day). If the giant fails a saving throw, it can choose to succeed instead.
Fire Rune. The giant has a fire rune inscribed on a medallion or some other object in its
.
A forgecaller is a walking furnace, clad head to toe in plate armor that seems to barely contain intense heat and billowing smoke. They conjure waves of magma and can fly by jetting magical fire from
Monsters
Bigby Presents: Glory of the Giants
Legendary Resistance (6/Day). If the scion fails a saving throw, it can choose to succeed instead.
Magic Resistance. The scion has advantage on saving throws against spells and other magical effects
cradle is destroyed, the scion of Surtur inside it awakens. Standing 60 feet tall, the scion’s form is shrouded in a continual cloud of billowing ash and smoke. The awakened scion forms a blade of
Monsters
Bigby Presents: Glory of the Giants
cradle occupied and uses the cradle’s initiative count.
Legendary Resistance (5/Day). If the cradle fails a saving throw, it can choose to succeed instead.
Magic Resistance. The cradle has
’s form is shrouded in a continual cloud of billowing ash and smoke. The awakened scion forms a blade of lava in its mighty hand and schemes to resume its ancient campaigns of conquest
Species
Van Richten’s Guide to Ravenloft
sustenance from the living. Roll on or choose an option from the Dhampir Hungers table to determine what tempts your character to feed.
Dhampir Hungers
d6
Hunger
1
Blood
2
Flesh
transformation into an immortal.
6
You are a diminished form of an otherworldly being. Slaking your hunger hastens your renewal.
7
One of your parents was a vampire.
8
A radical experiment
Monsters
Waterdeep: Dungeon of the Mad Mage
can choose to succeed instead.
Misty Escape. When she drops to 0 hit points outside her resting place, Keresta transforms into a cloud of mist (as in the Shapechanger trait) instead of falling
(god of birth and renewal) in Waterdeep. She also has her sights set on destroying the House of the Moon — Waterdeep's temple of Selûne, whom she blames for the destruction of Vanrak Moonstar.A Vampire's
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
School of Conjuration As a conjurer, you favor spells that produce objects and creatures out of thin air. You can conjure billowing clouds of killing fog or summon creatures from elsewhere to fight
that you can see. Alternatively, you can choose a space within range that is occupied by a Small or Medium creature. If that creature is willing, you both teleport, swapping places. Once you use this
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the Billowing Patrol knows, and if there’s information the characters need, he can provide it. The two High Court members eventually insist the characters choose who they—and, by extension, Djaynai—will
fine, billowing robes—this is Zisatta. Zisatta Zisatta The aloof Zisatta is a member of the High Court and commands Janya’s security forces, called the Billowing Patrol for their sable robes that
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Elemental Plane of Fire to pursue their own crafts and studies. A forgecaller is a walking furnace, clad head to toe in plate armor that seems to barely contain intense heat and billowing smoke. They
saving throw, it can choose to succeed instead.
Fire Rune. The giant has a fire rune inscribed on a medallion or some other object in its possession. While holding or wearing the object bearing the rune
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Elemental Plane of Fire to pursue their own crafts and studies. A forgecaller is a walking furnace, clad head to toe in plate armor that seems to barely contain intense heat and billowing smoke. They
saving throw, it can choose to succeed instead.
Fire Rune. The giant has a fire rune inscribed on a medallion or some other object in its possession. While holding or wearing the object bearing the rune
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Light Domain Gods of light — including Helm, Lathander, Pholtus, Branchala, the Silver Flame, Belenus, Apollo, and Re-Horakhty — promote the ideals of rebirth and renewal, truth, vigilance, and
flaming sphere, scorching ray 5th daylight, fireball 7th guardian of faith, wall of fire 9th flame strike, scrying Bonus Cantrip When you choose this domain at 1st level, you gain the light cantrip if
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
with a successful DC 10 Wisdom (Perception) check. If the characters take the groom figurine out of the room, read the following if they return to the room at a later time: Billowing drapes draw your
window. Choose the one you think is creepier: Strahd smashes the cake and breaks the window to make the characters think something terrible has escaped and is now stalking them. Strahd’s hate assumes
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, god of birth and renewal NG Life, Light Road traveling into a sunrise Leira, goddess of illusion CN Trickery Point-down triangle containing a swirl of mist Lliira, goddess of joy CG Life Triangle of
choose it.
A number of other deities, mostly evil ones, suggest the Death domain, which is detailed in the Dungeon Master’s Guide. Most clerics who choose this domain are evil NPCs, but if you want to worship a god of death, consult your Dungeon Master.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
itself relies on the positive energy associated with this domain, so a Cleric of almost any religious tradition might choose it. This domain is particularly associated with agricultural deities, gods
a number of Hit Points equal to five times your Cleric level. Choose Bloodied creatures within 30 feet of yourself (which can include you), and divide those Hit Points among them. This feature can
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
space the cradle occupied and uses the cradle’s initiative count.
Legendary Resistance (5/Day). If the cradle fails a saving throw, it can choose to succeed instead.
Magic Resistance. The cradle
Bonus +7
Legendary Resistance (6/Day). If the scion fails a saving throw, it can choose to succeed instead.
Magic Resistance. The scion has advantage on saving throws against spells and other magical
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
feeds through the alcoves and fissures of faraway caves.
Occasionally, while here, one or more characters hear whispered lies or hateful howls, as many times as you wish. Whispered Lies. Choose an NPC
. Hateful Howls. Choose an NPC adversary who was or is important to the affected characters. The voice of the adversary swears vengeance, makes threats, and foretells doom. N9. Mushroom Forest This cave has
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
that somewhere in Tyrant’s Spiral is the maw of the beholder god Gzemnid, which has the power to create a portal out of the misty caverns. T3: Ocular Space Billowing magenta fog swirls over the
restrained condition. A restrained creature can repeat the saving throw at the start of each of its turns, ending the effect on itself on a success. Arlgolcheir can choose not to restrain a creature






