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Returning 35 results for 'billowing building diffusing collect refugee'.
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Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
.
3 You’ve adopted the identity of a refugee from the war, but in fact you’re running from an infamous past. Are you a war criminal? An agitator? A former spy hiding from your employers?
4
You’re a covert operative working for another nation, or for a powerful agency (a dragonmarked house, the City Watch, a criminal organization). Are you carrying out missions, or are you a sleeper agent building a deep cover?
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
.
3 You’ve adopted the identity of a refugee from the war, but in fact you’re running from an infamous past. Are you a war criminal? An agitator? A former spy hiding from your employers?
4
You’re a covert operative working for another nation, or for a powerful agency (a dragonmarked house, the City Watch, a criminal organization). Are you carrying out missions, or are you a sleeper agent building a deep cover?
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
.
3 You’ve adopted the identity of a refugee from the war, but in fact you’re running from an infamous past. Are you a war criminal? An agitator? A former spy hiding from your employers?
4
You’re a covert operative working for another nation, or for a powerful agency (a dragonmarked house, the City Watch, a criminal organization). Are you carrying out missions, or are you a sleeper agent building a deep cover?
Compendium
- Sources->Dungeons & Dragons->Monster Manual
and collect magic items and occult lore. Have you gazed on the Runes of Chaos, held the Death Moon Orb in your trembling hands, entered the Devouring Portal and walked the Paths of the Doomed, or sat
at the left hand of Szass Tam during the Ritual of Twin Burnings? No? Then speak not to me of wizards. Speak not to me of Thay.
—Nathor, Thayan refugee
Archmage Medium or Small Humanoid (Wizard
Compendium
- Sources->Dungeons & Dragons->Monster Manual
and collect magic items and occult lore. Have you gazed on the Runes of Chaos, held the Death Moon Orb in your trembling hands, entered the Devouring Portal and walked the Paths of the Doomed, or sat
at the left hand of Szass Tam during the Ritual of Twin Burnings? No? Then speak not to me of wizards. Speak not to me of Thay.
—Nathor, Thayan refugee
Archmage Medium or Small Humanoid (Wizard
Compendium
- Sources->Dungeons & Dragons->Monster Manual
and collect magic items and occult lore. Have you gazed on the Runes of Chaos, held the Death Moon Orb in your trembling hands, entered the Devouring Portal and walked the Paths of the Doomed, or sat
at the left hand of Szass Tam during the Ritual of Twin Burnings? No? Then speak not to me of wizards. Speak not to me of Thay.
—Nathor, Thayan refugee
Archmage Medium or Small Humanoid (Wizard
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
The Rose Stage A popular outdoor performing space, the Rose Stage holds benches for spectators, an orchestra pit, and a large main stage decorated with a huge rose. An enclosed annex building behind
to explore the bayou surrounding the Witherbloom College campus. That changes when Verelda Lang (the characters’ Magical Physiologies professor) assigns them to collect material components in
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
The Rose Stage A popular outdoor performing space, the Rose Stage holds benches for spectators, an orchestra pit, and a large main stage decorated with a huge rose. An enclosed annex building behind
to explore the bayou surrounding the Witherbloom College campus. That changes when Verelda Lang (the characters’ Magical Physiologies professor) assigns them to collect material components in
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
The Rose Stage A popular outdoor performing space, the Rose Stage holds benches for spectators, an orchestra pit, and a large main stage decorated with a huge rose. An enclosed annex building behind
to explore the bayou surrounding the Witherbloom College campus. That changes when Verelda Lang (the characters’ Magical Physiologies professor) assigns them to collect material components in
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
for 1 minute. L4. Infirmary A stone sign depicting a crutch hangs above the entrance to this one-story building. The double door below the sign is ajar, revealing a hallway beyond.
Beyond the double
building, four dead gnomes in armor lie amid the fragments of a doglike automaton.
The dead gnomes lying in the street are prison guards who were killed by Tockworth’s automatons. The guards managed to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
for 1 minute. L4. Infirmary A stone sign depicting a crutch hangs above the entrance to this one-story building. The double door below the sign is ajar, revealing a hallway beyond.
Beyond the double
building, four dead gnomes in armor lie amid the fragments of a doglike automaton.
The dead gnomes lying in the street are prison guards who were killed by Tockworth’s automatons. The guards managed to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
for 1 minute. L4. Infirmary A stone sign depicting a crutch hangs above the entrance to this one-story building. The double door below the sign is ajar, revealing a hallway beyond.
Beyond the double
building, four dead gnomes in armor lie amid the fragments of a doglike automaton.
The dead gnomes lying in the street are prison guards who were killed by Tockworth’s automatons. The guards managed to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Monastery Features Most of the Sacred Stone Monastery appears to be in good shape except for the eastern end of the building (areas M16 and area M17), with its crumbling walls and heaps of rubble
’ tools and a successful DC 15 Dexterity check to open. Treasure. Sacred Stone monks are ascetics and don’t collect individual treasure. Their gilded tin masks are worthless. For the more worldly
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Monastery Features Most of the Sacred Stone Monastery appears to be in good shape except for the eastern end of the building (areas M16 and area M17), with its crumbling walls and heaps of rubble
’ tools and a successful DC 15 Dexterity check to open. Treasure. Sacred Stone monks are ascetics and don’t collect individual treasure. Their gilded tin masks are worthless. For the more worldly
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Monastery Features Most of the Sacred Stone Monastery appears to be in good shape except for the eastern end of the building (areas M16 and area M17), with its crumbling walls and heaps of rubble
’ tools and a successful DC 15 Dexterity check to open. Treasure. Sacred Stone monks are ascetics and don’t collect individual treasure. Their gilded tin masks are worthless. For the more worldly
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
just. Cults of the Dragon Below d8 Cult 1 A cult of Belashyrra murders innocents and steals their eyes, magically preserving the image of the last thing the eyes beheld. The cultists collect the
An arcane think tank has become a cult of Sul Khatesh; the members believe they can heal the damage of the Mourning, but the eldritch machine they are building will surely cause more horror. 8 A cult
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
just. Cults of the Dragon Below d8 Cult 1 A cult of Belashyrra murders innocents and steals their eyes, magically preserving the image of the last thing the eyes beheld. The cultists collect the
An arcane think tank has become a cult of Sul Khatesh; the members believe they can heal the damage of the Mourning, but the eldritch machine they are building will surely cause more horror. 8 A cult
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
and long, drab robes, making them nearly impossible to distinguish from one another. From the Coliseum of the Aphonai, a perfectly circular stone building that stands at the heart of Asphodel, the
vaulted hall, the Stoa of Shadows, are covered with coded engravings that collect their wisdom. While the research of the Returned rarely leads them to epiphany, some of the few living mages who have stolen
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
just. Cults of the Dragon Below d8 Cult 1 A cult of Belashyrra murders innocents and steals their eyes, magically preserving the image of the last thing the eyes beheld. The cultists collect the
An arcane think tank has become a cult of Sul Khatesh; the members believe they can heal the damage of the Mourning, but the eldritch machine they are building will surely cause more horror. 8 A cult
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
and long, drab robes, making them nearly impossible to distinguish from one another. From the Coliseum of the Aphonai, a perfectly circular stone building that stands at the heart of Asphodel, the
vaulted hall, the Stoa of Shadows, are covered with coded engravings that collect their wisdom. While the research of the Returned rarely leads them to epiphany, some of the few living mages who have stolen
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
and long, drab robes, making them nearly impossible to distinguish from one another. From the Coliseum of the Aphonai, a perfectly circular stone building that stands at the heart of Asphodel, the
vaulted hall, the Stoa of Shadows, are covered with coded engravings that collect their wisdom. While the research of the Returned rarely leads them to epiphany, some of the few living mages who have stolen
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
and S7) where the characters can collect spell components for Professor Lang. Any character who ventures into the swamp on the west side of this islet stumbles into an area of quicksand. See chapter
.
This is one of the three islets (along with areas S2 and S7) where the characters can collect spell components for Professor Lang. Hiding behind the tree stump in the center of this islet are two
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
and S7) where the characters can collect spell components for Professor Lang. Any character who ventures into the swamp on the west side of this islet stumbles into an area of quicksand. See chapter
.
This is one of the three islets (along with areas S2 and S7) where the characters can collect spell components for Professor Lang. Hiding behind the tree stump in the center of this islet are two
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
and S7) where the characters can collect spell components for Professor Lang. Any character who ventures into the swamp on the west side of this islet stumbles into an area of quicksand. See chapter
.
This is one of the three islets (along with areas S2 and S7) where the characters can collect spell components for Professor Lang. Hiding behind the tree stump in the center of this islet are two
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
pause between two great moments in their history. The mission of this scholarly order is to collect the accumulated learning of the past and preserve it so a future giant civilization can build upon
Xen’drik in Eberron), members of the Hidden Rune venture into the ruins of these lost civilizations to collect any writings, technology, and artifacts they find. On worlds with no historical record of
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
pause between two great moments in their history. The mission of this scholarly order is to collect the accumulated learning of the past and preserve it so a future giant civilization can build upon
Xen’drik in Eberron), members of the Hidden Rune venture into the ruins of these lost civilizations to collect any writings, technology, and artifacts they find. On worlds with no historical record of
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
pause between two great moments in their history. The mission of this scholarly order is to collect the accumulated learning of the past and preserve it so a future giant civilization can build upon
Xen’drik in Eberron), members of the Hidden Rune venture into the ruins of these lost civilizations to collect any writings, technology, and artifacts they find. On worlds with no historical record of
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. Certain of the frescoes show the rooms of some building: a library filled with many books and scrolls, a torture chamber, a wizard’s workroom. Chairs, windows, boxes, bales, doors, chests, birds, bats
charge in this area causes one of the muralists to descend the southernmost pit to collect more blood from Nolzur (held in area 7). If Nolzur has been rescued, the muralists report this to Moghadam, who rallies available workers to hunt for the missing thief.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. Certain of the frescoes show the rooms of some building: a library filled with many books and scrolls, a torture chamber, a wizard’s workroom. Chairs, windows, boxes, bales, doors, chests, birds, bats
charge in this area causes one of the muralists to descend the southernmost pit to collect more blood from Nolzur (held in area 7). If Nolzur has been rescued, the muralists report this to Moghadam, who rallies available workers to hunt for the missing thief.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. Certain of the frescoes show the rooms of some building: a library filled with many books and scrolls, a torture chamber, a wizard’s workroom. Chairs, windows, boxes, bales, doors, chests, birds, bats
charge in this area causes one of the muralists to descend the southernmost pit to collect more blood from Nolzur (held in area 7). If Nolzur has been rescued, the muralists report this to Moghadam, who rallies available workers to hunt for the missing thief.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
observation hut has one level above the walkway and another below it.
When the characters enter this building, they smell the pungent algae within a large fountain bubbling up from the center of the
this area on an errand for Tulk Tusktooth, the manager of Bow’s End Tavern. Tulk asked Javenesh to collect water from this fountain for use in Chef Curtie Axechucker’s special dish. Javenesh is trying
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
observation hut has one level above the walkway and another below it.
When the characters enter this building, they smell the pungent algae within a large fountain bubbling up from the center of the
this area on an errand for Tulk Tusktooth, the manager of Bow’s End Tavern. Tulk asked Javenesh to collect water from this fountain for use in Chef Curtie Axechucker’s special dish. Javenesh is trying
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
observation hut has one level above the walkway and another below it.
When the characters enter this building, they smell the pungent algae within a large fountain bubbling up from the center of the
this area on an errand for Tulk Tusktooth, the manager of Bow’s End Tavern. Tulk asked Javenesh to collect water from this fountain for use in Chef Curtie Axechucker’s special dish. Javenesh is trying
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
showed up to collect the stone and were waylaid by invisible duergar hiding in the alley. The duergar were members of the Xanathar Guild that had been sent by Nar’l Xibrindas (see appendix B) to retrieve
, graceful woman in an emerald green cloak approaches you, her long, silver hair billowing out from under her hood. “If you’ve come looking for Fenerus Stormcastle, I’m afraid you’re too late,” she says. “It
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
borders to refugees, and Prince Oargev serves as de facto ruler in the area now called New Cyre. Despite its grand name, New Cyre is little more than a vast refugee camp. Other refugees scattered across
since the dawn of time. This mighty fiend is lurking in the Mournland and building its power, but soon it will be ready to act. A DM should consider whether the mystery of the Mourning can be solved






