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Returning 35 results for 'billowing built diffusing complex receive'.
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Backgrounds
Guildmasters’ Guide to Ravnica
You are a member of a blessed community, built on the ideals of harmony. Here, nature and civilization coexist peacefully, living and growing in accordance with the will of the Worldsoul, Mat&rsquo
member you can receive free healing and care at a Selesnya enclave, though you must provide any material components needed for spells.
Selesnya Guild Spells
Prerequisite: Spellcasting or Pact Magic
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
General Features The hideout consists of well-built chambers with flagstone floors and walls of dressed stone blocks. The western end of the complex is lower than the eastern end, with stairs leading
down as the characters explore. Ceilings Passages and chambers are 10 feet high unless otherwise indicated. Doors All doors are made of wood with iron handles, hinges, and built-in locks. Doors are
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
General Features The hideout consists of well-built chambers with flagstone floors and walls of dressed stone blocks. The western end of the complex is lower than the eastern end, with stairs leading
down as the characters explore. Ceilings Passages and chambers are 10 feet high unless otherwise indicated. Doors All doors are made of wood with iron handles, hinges, and built-in locks. Doors are
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
General Features The hideout consists of well-built chambers with flagstone floors and walls of dressed stone blocks. The western end of the complex is lower than the eastern end, with stairs leading
down as the characters explore. Ceilings Passages and chambers are 10 feet high unless otherwise indicated. Doors All doors are made of wood with iron handles, hinges, and built-in locks. Doors are
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Darklake Brewery This huge, ramshackle brewery is built of stone blocks stacked to make walls between the petrified stems of a small forest of gigantic mushrooms. Big copper vats steam within
ale. This complex is the workplace and home of Clan Muzgardt, the duergar clan in charge of brewing Darklake Stout and in control of the brewing and importation of other spirits. Non-duergar aren’t welcome inside the brewery.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Eye of the All-Father The Eye of the All-Father is an underground complex built by giants (see map 4.1), which has survived for tens of thousands of years. The giant lords of Ostoria came here for
location. Everything within the dungeon is built to giant scale. Harshnag is familiar with the general features and layout of the complex (except for area 9), but not its traps or current denizens. EYE OF
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
General Features The hideout consists of well-built dungeon chambers with flagstone floors and walls of dressed stone blocks. The western end of the complex is lower than the eastern end, with stairs
leading down as the characters explore. Ceilings. Passages and chambers are 10 feet high unless otherwise indicated. Doors. All doors are made of wood with iron handles, hinges, and built-in locks
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
General Features The hideout consists of well-built dungeon chambers with flagstone floors and walls of dressed stone blocks. The western end of the complex is lower than the eastern end, with stairs
leading down as the characters explore. Ceilings. Passages and chambers are 10 feet high unless otherwise indicated. Doors. All doors are made of wood with iron handles, hinges, and built-in locks
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Darklake Brewery This huge, ramshackle brewery is built of stone blocks stacked to make walls between the petrified stems of a small forest of gigantic mushrooms. Big copper vats steam within
ale. This complex is the workplace and home of Clan Muzgardt, the duergar clan in charge of brewing Darklake Stout and in control of the brewing and importation of other spirits. Non-duergar aren’t welcome inside the brewery.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Darklake Brewery This huge, ramshackle brewery is built of stone blocks stacked to make walls between the petrified stems of a small forest of gigantic mushrooms. Big copper vats steam within
ale. This complex is the workplace and home of Clan Muzgardt, the duergar clan in charge of brewing Darklake Stout and in control of the brewing and importation of other spirits. Non-duergar aren’t welcome inside the brewery.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
chain of tropical islands on the world of Oerth. There, the party must plumb the depths of a deadly complex called the Tomb of Wayward Souls, which was built to lure in and slay treasure-seekers. This
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
cave behind the waterfall to the entrance to area 2, its surface slick from billowing mist. A character must succeed on a DC 12 Dexterity (Acrobatics) check or a DC 12 Strength (Athletics) check to
not receive the garlands, or if they took them off for any reason while within a quarter mile of Chuth’s lair, the dragon’s many animal spies alert him to the party’s approach. He waits at the mouth of
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
cave behind the waterfall to the entrance to area 2, its surface slick from billowing mist. A character must succeed on a DC 12 Dexterity (Acrobatics) check or a DC 12 Strength (Athletics) check to
not receive the garlands, or if they took them off for any reason while within a quarter mile of Chuth’s lair, the dragon’s many animal spies alert him to the party’s approach. He waits at the mouth of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Schloss Mordenheim This imposing complex perches on a dramatic cliff overlooking the icy sea and serves as the abode of Dr. Viktra Mordenheim, Lamordia’s Darklord. The doctor lives in a small portion
inventions of Lamordia’s other scientists. Dr. Mordenheim doesn’t receive guests, but once a year she petitions Ludendorf University to send her its most promising student to serve as her new lab
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Character Advancement If you want to use story-based level advancement, the characters receive experience points for achieving the following milestones rather than defeating monsters: Encountering a
advancement occurs only once, even if the characters later encounter another faction leader. Entering the Tomb Complex. When the characters enter the fourth tier of the ziggurat for the first time
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
chain of tropical islands on the world of Oerth. There, the party must plumb the depths of a deadly complex called the Tomb of Wayward Souls, which was built to lure in and slay treasure-seekers. This
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
chain of tropical islands on the world of Oerth. There, the party must plumb the depths of a deadly complex called the Tomb of Wayward Souls, which was built to lure in and slay treasure-seekers. This
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Eye of the All-Father The Eye of the All-Father is an underground complex built by giants (see map 4.1), which has survived for tens of thousands of years. The giant lords of Ostoria came here for
location. Everything within the dungeon is built to giant scale. Harshnag is familiar with the general features and layout of the complex (except for area 9), but not its traps or current denizens. EYE OF
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
cave behind the waterfall to the entrance to area 2, its surface slick from billowing mist. A character must succeed on a DC 12 Dexterity (Acrobatics) check or a DC 12 Strength (Athletics) check to
not receive the garlands, or if they took them off for any reason while within a quarter mile of Chuth’s lair, the dragon’s many animal spies alert him to the party’s approach. He waits at the mouth of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Schloss Mordenheim This imposing complex perches on a dramatic cliff overlooking the icy sea and serves as the abode of Dr. Viktra Mordenheim, Lamordia’s Darklord. The doctor lives in a small portion
inventions of Lamordia’s other scientists. Dr. Mordenheim doesn’t receive guests, but once a year she petitions Ludendorf University to send her its most promising student to serve as her new lab
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Schloss Mordenheim This imposing complex perches on a dramatic cliff overlooking the icy sea and serves as the abode of Dr. Viktra Mordenheim, Lamordia’s Darklord. The doctor lives in a small portion
inventions of Lamordia’s other scientists. Dr. Mordenheim doesn’t receive guests, but once a year she petitions Ludendorf University to send her its most promising student to serve as her new lab
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Character Advancement If you want to use story-based level advancement, the characters receive experience points for achieving the following milestones rather than defeating monsters: Encountering a
advancement occurs only once, even if the characters later encounter another faction leader. Entering the Tomb Complex. When the characters enter the fourth tier of the ziggurat for the first time
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
cave behind the waterfall to the entrance to area 2, its surface slick from billowing mist. A character must succeed on a DC 12 Dexterity (Acrobatics) check or a DC 12 Strength (Athletics) check to
not receive the garlands, or if they took them off for any reason while within a quarter mile of Chuth’s lair, the dragon’s many animal spies alert him to the party’s approach. He waits at the mouth of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Character Advancement If you want to use story-based level advancement, the characters receive experience points for achieving the following milestones rather than defeating monsters: Encountering a
advancement occurs only once, even if the characters later encounter another faction leader. Entering the Tomb Complex. When the characters enter the fourth tier of the ziggurat for the first time
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Eye of the All-Father The Eye of the All-Father is an underground complex built by giants (see map 4.1), which has survived for tens of thousands of years. The giant lords of Ostoria came here for
location. Everything within the dungeon is built to giant scale. Harshnag is familiar with the general features and layout of the complex (except for area 9), but not its traps or current denizens. EYE OF
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
General Features The hideout consists of well-built dungeon chambers with flagstone floors and walls of dressed stone blocks. The western end of the complex is lower than the eastern end, with stairs
leading down as the characters explore. Ceilings. Passages and chambers are 10 feet high unless otherwise indicated. Doors. All doors are made of wood with iron handles, hinges, and built-in locks
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Tomb of Diderius The Tomb of Diderius and its magic pool are hidden within a complex of chambers carved into a towering cliff. Originally part of the manse the wizard Diderius built around the
mystical divination pool, the complex was converted to a crypt only after his death. The crypt looks down over the ruins of the town that grew up around the magic pool to cater to those who came seeking
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Tomb of Diderius The Tomb of Diderius and its magic pool are hidden within a complex of chambers carved into a towering cliff. Originally part of the manse the wizard Diderius built around the
mystical divination pool, the complex was converted to a crypt only after his death. The crypt looks down over the ruins of the town that grew up around the magic pool to cater to those who came seeking
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Tomb of Diderius The Tomb of Diderius and its magic pool are hidden within a complex of chambers carved into a towering cliff. Originally part of the manse the wizard Diderius built around the
mystical divination pool, the complex was converted to a crypt only after his death. The crypt looks down over the ruins of the town that grew up around the magic pool to cater to those who came seeking
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Three Moons Vault The Three Moons Vault is a remote dungeon complex in the mountainous outskirts of Lord Soth’s domain. Millennia ago, a chunk of the red moon Lunitari sheared off, broke into
where they could revere Krynn’s moons. The wardens built three magical towers: a spacious white tower for Solinari, a handsome red tower for Lunitari, and a solemn black tower for Nuitari. The Cataclysm
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Xanathar’s Lair Xanathar’s lair is an ancient dungeon complex originally built by Netherese wizards and expanded by beholders over time. It connects to the subterranean town of Skullport by way of a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Xanathar’s Lair Xanathar’s lair is an ancient dungeon complex originally built by Netherese wizards and expanded by beholders over time. It connects to the subterranean town of Skullport by way of a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Chapter 4: The Chosen Path Guided by Harshnag the frost giant, the adventurers travel to the Spine of the World, scaling icy mountains to reach a temple built by the giant lords of Ostoria. Within
this complex, they find the Eye of the All-Father, a chamber that the ancient giants used as an oracle. Here, the characters eventually choose a path that leads them to the storm giants of Maelstrom
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Tomb of Diderius The Tomb of Diderius and its magic pool are hidden within a complex of chambers carved into a towering cliff. Originally part of the manse the wizard Diderius built around the
mystical divination pool, the complex was converted to a crypt only after his death. The crypt looks down over the ruins of the town that grew up around the magic pool to cater to those who came seeking
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Tomb of Diderius The Tomb of Diderius and its magic pool are hidden within a complex of chambers carved into a towering cliff. Originally part of the manse the wizard Diderius built around the
mystical divination pool, the complex was converted to a crypt only after his death. The crypt looks down over the ruins of the town that grew up around the magic pool to cater to those who came seeking






