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Monsters
Mythic Odysseys of Theros
world, and so great were its size and strength that the gods Nylea and Heliod combined their power to bind the monster deep within the Nessian Wood. That incarnation was slain, but the eternal ideal
period of hibernation during which it continues to grow. When it awakens, it goes on a feeding rampage, so beginning the cycle once again. These rhythms of destruction sometimes become so ingrained in
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Eight great chains bind the city to jagged posts of infernal iron, which stick up out of the ground like gargantuan spikes. (See “Climbing Down” at the end of this chapter for a full description of the
River Styx, to be met by the ordered forces of Avernus attempting to drive them back. This battle continues for the entirety of the characters’ stay in Elturel.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Eight great chains bind the city to jagged posts of infernal iron, which stick up out of the ground like gargantuan spikes. (See “Climbing Down” at the end of this chapter for a full description of the
River Styx, to be met by the ordered forces of Avernus attempting to drive them back. This battle continues for the entirety of the characters’ stay in Elturel.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Eight great chains bind the city to jagged posts of infernal iron, which stick up out of the ground like gargantuan spikes. (See “Climbing Down” at the end of this chapter for a full description of the
River Styx, to be met by the ordered forces of Avernus attempting to drive them back. This battle continues for the entirety of the characters’ stay in Elturel.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
inspire fear in those it gazes upon. Hags and witches often bind scarecrows with the spirits of demons, but any evil spirit will do. Although aspects of the spirit’s personality might surface, a
scarecrow’s spirit doesn’t recall the memories it had as a creature, and its will is focused solely on serving its creator. If its creator dies, the spirit inhabiting a scarecrow either continues to follow its
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
inspire fear in those it gazes upon. Hags and witches often bind scarecrows with the spirits of demons, but any evil spirit will do. Although aspects of the spirit’s personality might surface, a
scarecrow’s spirit doesn’t recall the memories it had as a creature, and its will is focused solely on serving its creator. If its creator dies, the spirit inhabiting a scarecrow either continues to follow its
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
inspire fear in those it gazes upon. Hags and witches often bind scarecrows with the spirits of demons, but any evil spirit will do. Although aspects of the spirit’s personality might surface, a
scarecrow’s spirit doesn’t recall the memories it had as a creature, and its will is focused solely on serving its creator. If its creator dies, the spirit inhabiting a scarecrow either continues to follow its
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the safe haven of his tower, Vizeran continues the discussion he began with the characters back at Gravenhollow, speaking more on what he knows of the demon lords. “The only one of my kind who could
Vizeran believes that his rival meant to summon and bind one specific demon lord. Vizeran finds it difficult to believe that even Gromph could be arrogant enough to think he could bind all the demon lords
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the safe haven of his tower, Vizeran continues the discussion he began with the characters back at Gravenhollow, speaking more on what he knows of the demon lords. “The only one of my kind who could
Vizeran believes that his rival meant to summon and bind one specific demon lord. Vizeran finds it difficult to believe that even Gromph could be arrogant enough to think he could bind all the demon lords
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the safe haven of his tower, Vizeran continues the discussion he began with the characters back at Gravenhollow, speaking more on what he knows of the demon lords. “The only one of my kind who could
Vizeran believes that his rival meant to summon and bind one specific demon lord. Vizeran finds it difficult to believe that even Gromph could be arrogant enough to think he could bind all the demon lords
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the largest size and finest quality is required to bind the elemental to the vessel, and a Siberys dragonshard is needed to craft the vehicle’s helm. Production of new vessels grinds to a halt without
continues to flow along the matrix through the hull, appearing as jagged, snaking lines of living energy that pulse and shift. These conduits of elemental energy take on an appearance associated with the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the largest size and finest quality is required to bind the elemental to the vessel, and a Siberys dragonshard is needed to craft the vehicle’s helm. Production of new vessels grinds to a halt without
continues to flow along the matrix through the hull, appearing as jagged, snaking lines of living energy that pulse and shift. These conduits of elemental energy take on an appearance associated with the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, combining her spirit with the light of the Silver Flame to bind the demon once more. Now Tira serves as the Voice of the Flame, helping others find the light. Anyone who seeks to protect the innocent
position of the Church. Now eleven years old, Jaela Daran continues to astound all who encounter her. She possesses poise and wisdom beyond her years, and she displays the blend of courage and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, combining her spirit with the light of the Silver Flame to bind the demon once more. Now Tira serves as the Voice of the Flame, helping others find the light. Anyone who seeks to protect the innocent
position of the Church. Now eleven years old, Jaela Daran continues to astound all who encounter her. She possesses poise and wisdom beyond her years, and she displays the blend of courage and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the largest size and finest quality is required to bind the elemental to the vessel, and a Siberys dragonshard is needed to craft the vehicle’s helm. Production of new vessels grinds to a halt without
continues to flow along the matrix through the hull, appearing as jagged, snaking lines of living energy that pulse and shift. These conduits of elemental energy take on an appearance associated with the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, combining her spirit with the light of the Silver Flame to bind the demon once more. Now Tira serves as the Voice of the Flame, helping others find the light. Anyone who seeks to protect the innocent
position of the Church. Now eleven years old, Jaela Daran continues to astound all who encounter her. She possesses poise and wisdom beyond her years, and she displays the blend of courage and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
monsters in prolonged, devastating battles. Vicious Growth. Soon after a hydra claims a territory, it typically buries itself, entering a period of hibernation during which it continues to grow. When it
the eternal ideal of a hydra. In its first incarnation, it fell from Nyx to the mortal world, and so great were its size and strength that the gods Nylea and Heliod combined their power to bind the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
monsters in prolonged, devastating battles. Vicious Growth. Soon after a hydra claims a territory, it typically buries itself, entering a period of hibernation during which it continues to grow. When it
the eternal ideal of a hydra. In its first incarnation, it fell from Nyx to the mortal world, and so great were its size and strength that the gods Nylea and Heliod combined their power to bind the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
hag’s den, including bat wings, dried lizards, and far too many humanoid skulls. A trash can stands in one corner, with a small iron-bound chest next to it. On the kitchen’s preparation table sits a
spot glimpses of tentacles beneath the rattling lid, and notes that the lid will fly off if the pressure continues to mount. As an action, a character can attempt a DC 15 Dexterity check using thieves
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
monsters in prolonged, devastating battles. Vicious Growth. Soon after a hydra claims a territory, it typically buries itself, entering a period of hibernation during which it continues to grow. When it
the eternal ideal of a hydra. In its first incarnation, it fell from Nyx to the mortal world, and so great were its size and strength that the gods Nylea and Heliod combined their power to bind the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
hag’s den, including bat wings, dried lizards, and far too many humanoid skulls. A trash can stands in one corner, with a small iron-bound chest next to it. On the kitchen’s preparation table sits a
spot glimpses of tentacles beneath the rattling lid, and notes that the lid will fly off if the pressure continues to mount. As an action, a character can attempt a DC 15 Dexterity check using thieves
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
hag’s den, including bat wings, dried lizards, and far too many humanoid skulls. A trash can stands in one corner, with a small iron-bound chest next to it. On the kitchen’s preparation table sits a
spot glimpses of tentacles beneath the rattling lid, and notes that the lid will fly off if the pressure continues to mount. As an action, a character can attempt a DC 15 Dexterity check using thieves
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
statue of St. Cuthbert is laid horizontally and attached to the floor with rusty chains. Rusty Chains. The chains that bind the statue of St. Cuthbert have AC 14, 18 hit points, and immunity to poison
Xendros, he sends two glabrezus to attack the characters while they rest. Wizards. When the characters approach the wreck, they notice a keelboat, the Bat Guano, anchored in the distance. The boat
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
observe through 4-foot-tall, 1-foot-wide arrow slits in the walls. Hanging on the walls between the arrow slits are fifty sets of iron manacles that guards use to bind prisoners’ wrists and ankles. Console
staircase come to a door 100 feet above the prison roof. The staircase continues beyond this door to the tower’s higher levels. The door opens into a room filled with wooden bunkbeds. Areas to the north
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
statue of St. Cuthbert is laid horizontally and attached to the floor with rusty chains. Rusty Chains. The chains that bind the statue of St. Cuthbert have AC 14, 18 hit points, and immunity to poison
Xendros, he sends two glabrezus to attack the characters while they rest. Wizards. When the characters approach the wreck, they notice a keelboat, the Bat Guano, anchored in the distance. The boat
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
observe through 4-foot-tall, 1-foot-wide arrow slits in the walls. Hanging on the walls between the arrow slits are fifty sets of iron manacles that guards use to bind prisoners’ wrists and ankles. Console
staircase come to a door 100 feet above the prison roof. The staircase continues beyond this door to the tower’s higher levels. The door opens into a room filled with wooden bunkbeds. Areas to the north
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
statue of St. Cuthbert is laid horizontally and attached to the floor with rusty chains. Rusty Chains. The chains that bind the statue of St. Cuthbert have AC 14, 18 hit points, and immunity to poison
Xendros, he sends two glabrezus to attack the characters while they rest. Wizards. When the characters approach the wreck, they notice a keelboat, the Bat Guano, anchored in the distance. The boat
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
-sucking, bat-things”), Runara helped in her recovery. Now Myla spends her time experimenting with alchemy, engineering, and magic. Rix is pious and tends to the temple, acting as Runara’s assistant. She
pries into his past, his attitude shifts—first to indifferent, then to hostile if the character continues to push. When he’s hostile, his demeanor becomes cold and clipped, and he avoids the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
-sucking, bat-things”), Runara helped in her recovery. Now Myla spends her time experimenting with alchemy, engineering, and magic. Rix is pious and tends to the temple, acting as Runara’s assistant. She
pries into his past, his attitude shifts—first to indifferent, then to hostile if the character continues to push. When he’s hostile, his demeanor becomes cold and clipped, and he avoids the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
observe through 4-foot-tall, 1-foot-wide arrow slits in the walls. Hanging on the walls between the arrow slits are fifty sets of iron manacles that guards use to bind prisoners’ wrists and ankles. Console
staircase come to a door 100 feet above the prison roof. The staircase continues beyond this door to the tower’s higher levels. The door opens into a room filled with wooden bunkbeds. Areas to the north
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
-sucking, bat-things”), Runara helped in her recovery. Now Myla spends her time experimenting with alchemy, engineering, and magic. Rix is pious and tends to the temple, acting as Runara’s assistant. She
pries into his past, his attitude shifts—first to indifferent, then to hostile if the character continues to push. When he’s hostile, his demeanor becomes cold and clipped, and he avoids the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
certain defeat at the hands of his other enemies. Rool’s betrayal doesn’t make him friendly toward the party. Once Daggerdark is dispatched, Rool continues to fight the adventurers to the bitter end
and unconscious while bound in this manner. Four chains bind him. The chains are secured to the hull and must be broken to release the giant from his stasis or free him from the ship’s hold. Striking
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
certain defeat at the hands of his other enemies. Rool’s betrayal doesn’t make him friendly toward the party. Once Daggerdark is dispatched, Rool continues to fight the adventurers to the bitter end
and unconscious while bound in this manner. Four chains bind him. The chains are secured to the hull and must be broken to release the giant from his stasis or free him from the ship’s hold. Striking
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
condition until the grapple ends.
Conjure Infernal Chain. The devil conjures a fiery chain to bind a creature. Dexterity Saving Throw: DC 15, one creature the devil can see within 60 feet. Failure: 9
can see. If no creature is near enough to move to and attack, the golem attacks an object. Once the golem goes berserk, it continues to be berserk until it is destroyed or it is no longer Bloodied
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
certain defeat at the hands of his other enemies. Rool’s betrayal doesn’t make him friendly toward the party. Once Daggerdark is dispatched, Rool continues to fight the adventurers to the bitter end
and unconscious while bound in this manner. Four chains bind him. The chains are secured to the hull and must be broken to release the giant from his stasis or free him from the ship’s hold. Striking






