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Returning 35 results for 'bind bustling diffusing company record'.
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Backgrounds
Baldur’s Gate: Descent into Avernus
While some might think it strange to find hermits in a bustling city, others know that sometimes the most profound solitude exists in the midst of a crowd. Baldur’s Gate holds a handful of
contemplative sort of seclusion that allows room for study and prayer. If you want to play a rugged wilderness recluse who lives off the land while shunning the company of other people, look at the outlander
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
custodians (see “Facility Staff” above) are typically found in these closets or bustling about area A6, rearranging things to fit back into storage. A5: Director’s Office A heavy wooden desk and filing
diverse families enjoying each other’s company. Banks of privies are built into each corner.
The dais in this hall is typically used for head tables for parties or speakers during meetings. Stalls with
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
custodians (see “Facility Staff” above) are typically found in these closets or bustling about area A6, rearranging things to fit back into storage. A5: Director’s Office A heavy wooden desk and filing
diverse families enjoying each other’s company. Banks of privies are built into each corner.
The dais in this hall is typically used for head tables for parties or speakers during meetings. Stalls with
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
custodians (see “Facility Staff” above) are typically found in these closets or bustling about area A6, rearranging things to fit back into storage. A5: Director’s Office A heavy wooden desk and filing
diverse families enjoying each other’s company. Banks of privies are built into each corner.
The dais in this hall is typically used for head tables for parties or speakers during meetings. Stalls with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
first clue that you might be in the company of a noble is the sight of a large number of armed and uniformed soldiers. Many nobles, particularly younger ones seeking entertainment, travel without an
entourage of guards or only in the company of other nobles. In this case, you’ll know you’re in the presence of nobility because of the deference others give them. Follow suit, and you should be fine
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
dwarves and others who desire wealth beneath the earth. Korreds prefer to keep their own company but occasionally consort with creatures of elemental earth such as galeb duhr (see the Monster Manual
can manipulate, animating them to bind or snake around creatures and objects. Korreds take great pride in their hair and equally great offense at anyone who attempts to cut it without permission
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
first clue that you might be in the company of a noble is the sight of a large number of armed and uniformed soldiers. Many nobles, particularly younger ones seeking entertainment, travel without an
entourage of guards or only in the company of other nobles. In this case, you’ll know you’re in the presence of nobility because of the deference others give them. Follow suit, and you should be fine
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
first clue that you might be in the company of a noble is the sight of a large number of armed and uniformed soldiers. Many nobles, particularly younger ones seeking entertainment, travel without an
entourage of guards or only in the company of other nobles. In this case, you’ll know you’re in the presence of nobility because of the deference others give them. Follow suit, and you should be fine
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
dwarves and others who desire wealth beneath the earth. Korreds prefer to keep their own company but occasionally consort with creatures of elemental earth such as galeb duhr (see the Monster Manual
can manipulate, animating them to bind or snake around creatures and objects. Korreds take great pride in their hair and equally great offense at anyone who attempts to cut it without permission
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
dwarves and others who desire wealth beneath the earth. Korreds prefer to keep their own company but occasionally consort with creatures of elemental earth such as galeb duhr (see the Monster Manual
can manipulate, animating them to bind or snake around creatures and objects. Korreds take great pride in their hair and equally great offense at anyone who attempts to cut it without permission
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Premade Characters To get started, have each player choose one character to play. Dwarf Cleric Shawn Wood You trained as a soldier on the island of Mintarn and joined a mercenary company. You
traveled to the city of Neverwinter with your company to serve in both the army and city watch. Over time, you grew disillusioned with many of your fellow soldiers. They seemed to enjoy their authority at
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Premade Characters To get started, have each player choose one character to play. Dwarf Cleric Shawn Wood You trained as a soldier on the island of Mintarn and joined a mercenary company. You
traveled to the city of Neverwinter with your company to serve in both the army and city watch. Over time, you grew disillusioned with many of your fellow soldiers. They seemed to enjoy their authority at
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Premade Characters To get started, have each player choose one character to play. Dwarf Cleric Shawn Wood You trained as a soldier on the island of Mintarn and joined a mercenary company. You
traveled to the city of Neverwinter with your company to serve in both the army and city watch. Over time, you grew disillusioned with many of your fellow soldiers. They seemed to enjoy their authority at
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
-hunters, dwarves, and others that desire wealth beneath the earth. Earthy Fey. Korreds prefer to keep their own company and occasionally consort with creatures of elemental earth such as galeb duhr. A
can manipulate, animating them to bind or snake around creatures and objects. Korreds take great pride in their hair, and equally great offense at anyone who attempts to cut it without permission
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
-hunters, dwarves, and others that desire wealth beneath the earth. Earthy Fey. Korreds prefer to keep their own company and occasionally consort with creatures of elemental earth such as galeb duhr. A
can manipulate, animating them to bind or snake around creatures and objects. Korreds take great pride in their hair, and equally great offense at anyone who attempts to cut it without permission
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
-hunters, dwarves, and others that desire wealth beneath the earth. Earthy Fey. Korreds prefer to keep their own company and occasionally consort with creatures of elemental earth such as galeb duhr. A
can manipulate, animating them to bind or snake around creatures and objects. Korreds take great pride in their hair, and equally great offense at anyone who attempts to cut it without permission
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
they call forth in the hope of learning secrets. They record their stories on the bones that once belonged to these creatures, thus preserving the information they gain. Spectral Spy. The pursuit of
has one. Boneclaws bind to petty criminals, bullies, and even particularly cruel children. Even if the master is unaware of its new, horrid bodyguard, its local area will be plagued by disappearances
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
they call forth in the hope of learning secrets. They record their stories on the bones that once belonged to these creatures, thus preserving the information they gain. Spectral Spy. The pursuit of
has one. Boneclaws bind to petty criminals, bullies, and even particularly cruel children. Even if the master is unaware of its new, horrid bodyguard, its local area will be plagued by disappearances
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
they call forth in the hope of learning secrets. They record their stories on the bones that once belonged to these creatures, thus preserving the information they gain. Spectral Spy. The pursuit of
has one. Boneclaws bind to petty criminals, bullies, and even particularly cruel children. Even if the master is unaware of its new, horrid bodyguard, its local area will be plagued by disappearances
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
pieces from abroad. In Waterdeep, the bustling cosmopolitan center of trade, coppers are called nibs, silvers are shards, electrum pieces are moons, gold pieces are dragons, and platinum coins are
(usually silver) likely to be accepted by virtually anyone. Trade bars are stamped or graven with the symbol of the trading company or government that originally crafted them. These bars are valued
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
pieces from abroad. In Waterdeep, the bustling cosmopolitan center of trade, coppers are called nibs, silvers are shards, electrum pieces are moons, gold pieces are dragons, and platinum coins are
(usually silver) likely to be accepted by virtually anyone. Trade bars are stamped or graven with the symbol of the trading company or government that originally crafted them. These bars are valued
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
pieces from abroad. In Waterdeep, the bustling cosmopolitan center of trade, coppers are called nibs, silvers are shards, electrum pieces are moons, gold pieces are dragons, and platinum coins are
(usually silver) likely to be accepted by virtually anyone. Trade bars are stamped or graven with the symbol of the trading company or government that originally crafted them. These bars are valued
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Comes on the Scene Regardless of how the characters’ dealings with Grynsk play out, they are joined by another figure before they and the dwarf part company. You hear footsteps approaching on the creaky
.”
Tali asks the characters to record everything they can perceive about the creature if they spot it, including its size, physical attributes, and general nature. Tali also makes it clear that few people have survived an encounter with the monster and encourages the characters to be careful.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
her. A former member of the Flaming Fist, she has many friends in that mercenary company who would be only too happy to make trouble for the characters on her behalf. If Yvandre is attacked, 1d4 guards
makes a record of any items removed from the room. Any character who rifles through the other objects in the room can make a DC 15 Dexterity (Sleight of Hand) check. On a success, the character
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Comes on the Scene Regardless of how the characters’ dealings with Grynsk play out, they are joined by another figure before they and the dwarf part company. You hear footsteps approaching on the creaky
.”
Tali asks the characters to record everything they can perceive about the creature if they spot it, including its size, physical attributes, and general nature. Tali also makes it clear that few people have survived an encounter with the monster and encourages the characters to be careful.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
her. A former member of the Flaming Fist, she has many friends in that mercenary company who would be only too happy to make trouble for the characters on her behalf. If Yvandre is attacked, 1d4 guards
makes a record of any items removed from the room. Any character who rifles through the other objects in the room can make a DC 15 Dexterity (Sleight of Hand) check. On a success, the character
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
her. A former member of the Flaming Fist, she has many friends in that mercenary company who would be only too happy to make trouble for the characters on her behalf. If Yvandre is attacked, 1d4 guards
makes a record of any items removed from the room. Any character who rifles through the other objects in the room can make a DC 15 Dexterity (Sleight of Hand) check. On a success, the character
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Comes on the Scene Regardless of how the characters’ dealings with Grynsk play out, they are joined by another figure before they and the dwarf part company. You hear footsteps approaching on the creaky
.”
Tali asks the characters to record everything they can perceive about the creature if they spot it, including its size, physical attributes, and general nature. Tali also makes it clear that few people have survived an encounter with the monster and encourages the characters to be careful.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Baldur’s Gate On the Coast Way, some forty miles upstream along the River Chionthar from the Sword Coast, lies the bustling city of Baldur’s Gate. Home to tens of thousands, the harbor city has poor
Baldur’s Gate, security is enforced and order maintained by the Flaming Fist mercenary company, a supposedly neutral force which is free to fight in external conflicts, so long as it doesn’t side against
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Baldur’s Gate On the Coast Way, some forty miles upstream along the River Chionthar from the Sword Coast, lies the bustling city of Baldur’s Gate. Home to tens of thousands, the harbor city has poor
Baldur’s Gate, security is enforced and order maintained by the Flaming Fist mercenary company, a supposedly neutral force which is free to fight in external conflicts, so long as it doesn’t side against
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Baldur’s Gate On the Coast Way, some forty miles upstream along the River Chionthar from the Sword Coast, lies the bustling city of Baldur’s Gate. Home to tens of thousands, the harbor city has poor
Baldur’s Gate, security is enforced and order maintained by the Flaming Fist mercenary company, a supposedly neutral force which is free to fight in external conflicts, so long as it doesn’t side against
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Gnome Gods Who forged the chains that bind Tiamat in Avernus? Why do the modrons go on the Great March? Who is the Lady of Pain, really? I can’t tell you, but the answers lie in the Golden Hills. And
an expert in fortification, siege tactics, combat, and traps. Instead of bustling about as gnome deities normally do, Gaerdal has a tendency to dig in and hide out, and in many tales Garl finds it
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Gnome Gods Who forged the chains that bind Tiamat in Avernus? Why do the modrons go on the Great March? Who is the Lady of Pain, really? I can’t tell you, but the answers lie in the Golden Hills. And
an expert in fortification, siege tactics, combat, and traps. Instead of bustling about as gnome deities normally do, Gaerdal has a tendency to dig in and hide out, and in many tales Garl finds it
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Gnome Gods Who forged the chains that bind Tiamat in Avernus? Why do the modrons go on the Great March? Who is the Lady of Pain, really? I can’t tell you, but the answers lie in the Golden Hills. And
an expert in fortification, siege tactics, combat, and traps. Instead of bustling about as gnome deities normally do, Gaerdal has a tendency to dig in and hide out, and in many tales Garl finds it
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
accommodate new signatures. Pherria took the Tome of the Creed Resolute from the cathedral to safeguard it. The book is merely a record of everyone who has taken the Creed Resolute oath. Its destruction
doesn’t break the agreements that bind the souls of Elturel’s people to Avernus. Holy Water Fonts. The two wide fonts here contain water that has been blessed by priests, enough to fill fifty flasks






