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Returning 35 results for 'binding back diffusing cloister recover'.
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Monsters
Planescape: Adventures in the Multiverse
melee weapon.Created by Primus, the leader of the modrons, the Kolyarut is a wondrous machine capable of forging binding contracts between parties. From the Hall of Concordance in Sigil, the Kolyarut
judges the needs of planar beings seeking uniquely binding terms and forges ironclad agreements. Those who break these contracts are pursued by marut;maruts (detailed in Mordenkainen Presents
Magic Items
Baldur’s Gate: Descent into Avernus
percent chance of attracting a narzugon, which arrives on the back of a nightmare mount in 1d4 hours. The narzugon tries to recover the helm, killing you if necessary to obtain it. If it gets the helm, the narzugon tries to deliver it to its infernal master.
Backgrounds
Sword Coast Adventurer's Guide
your cloister, a writing kit (small pouch with a quill, ink, folded parchment, and a small penknife), a borrowed book on the subject of your current study, and a pouch containing 10 gp
FEATURE
majority of the library, though it might also have repositories of lore that are too valuable, magical, or secret to permit anyone immediate access.
You have a working knowledge of your cloister’s
Monsters
Fizban's Treasury of Dragons
swapping back.
5
A cult devoted to a Great Old One of the Far Realm seeks an alien monolith that can summon its master, but the site is guarded by an amethyst dragon.
6
An amethyst dragon
of animated objects.
5
A cloister of flumph;flumphs protects an amethyst dragon wyrmling while feeding on the wyrmling’s excess psionic energy.
6
A circle of druids looks after an amethyst dragon wyrmling lairing in the circle’s mountain tarn.
Force, Psychic
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
Welcome to Dragon’s Rest Jenn Ravenna The adventure continues at a tiny cloister on Stormwreck Isle called Dragon’s Rest, a haven where world-weary people come to seek peace, reconciliation, and
enlightenment. There, the characters learn about the dangers facing Stormwreck Isle. Each character has a specific reason for coming to the cloister, as shown on the character sheets. You can also let
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
Welcome to Dragon’s Rest Jenn Ravenna The adventure continues at a tiny cloister on Stormwreck Isle called Dragon’s Rest, a haven where world-weary people come to seek peace, reconciliation, and
enlightenment. There, the characters learn about the dangers facing Stormwreck Isle. Each character has a specific reason for coming to the cloister, as shown on the character sheets. You can also let
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
Welcome to Dragon’s Rest Jenn Ravenna The adventure continues at a tiny cloister on Stormwreck Isle called Dragon’s Rest, a haven where world-weary people come to seek peace, reconciliation, and
enlightenment. There, the characters learn about the dangers facing Stormwreck Isle. Each character has a specific reason for coming to the cloister, as shown on the character sheets. You can also let
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
and wish you good luck before they row back to the ship. Your visit to Dragon’s Rest begins!
Before continuing with the adventure, encourage the players to introduce their characters to each other if
can see of the cloister from the boat, use map 2 and the information in “Dragon’s Rest Locations” to answer them. Ask the players to give you the party’s marching order as they start toward the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
and wish you good luck before they row back to the ship. Your visit to Dragon’s Rest begins!
Before continuing with the adventure, encourage the players to introduce their characters to each other if
can see of the cloister from the boat, use map 2 and the information in “Dragon’s Rest Locations” to answer them. Ask the players to give you the party’s marching order as they start toward the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
and wish you good luck before they row back to the ship. Your visit to Dragon’s Rest begins!
Before continuing with the adventure, encourage the players to introduce their characters to each other if
can see of the cloister from the boat, use map 2 and the information in “Dragon’s Rest Locations” to answer them. Ask the players to give you the party’s marching order as they start toward the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
her father. Cells. The doorways lead into simple monastic cells occupied by the cloister residents. Each cell is furnished with a bed, a nightstand, a small desk, and a chair. The westernmost cell is
down to the water, 50 feet below. When boats deliver supplies to the cloister, the residents use this pallet to haul goods both up and down. A lever locks the winch in place. If a character pulls the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
her father. Cells. The doorways lead into simple monastic cells occupied by the cloister residents. Each cell is furnished with a bed, a nightstand, a small desk, and a chair. The westernmost cell is
down to the water, 50 feet below. When boats deliver supplies to the cloister, the residents use this pallet to haul goods both up and down. A lever locks the winch in place. If a character pulls the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
her father. Cells. The doorways lead into simple monastic cells occupied by the cloister residents. Each cell is furnished with a bed, a nightstand, a small desk, and a chair. The westernmost cell is
down to the water, 50 feet below. When boats deliver supplies to the cloister, the residents use this pallet to haul goods both up and down. A lever locks the winch in place. If a character pulls the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
waste from the cloister, which nourished the fungi in the caves. Recently, though, the myconids have rejected Tarak’s visits and placed a monstrous guardian at the entrance to their caves that keeps
surface through a cavern at the back of Seagrow Caves that the myconids avoid, but the vent has become blocked, and the fumes have spilled into the myconids’ caves. Besides this insidious poison
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
waste from the cloister, which nourished the fungi in the caves. Recently, though, the myconids have rejected Tarak’s visits and placed a monstrous guardian at the entrance to their caves that keeps
surface through a cavern at the back of Seagrow Caves that the myconids avoid, but the vent has become blocked, and the fumes have spilled into the myconids’ caves. Besides this insidious poison
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
waste from the cloister, which nourished the fungi in the caves. Recently, though, the myconids have rejected Tarak’s visits and placed a monstrous guardian at the entrance to their caves that keeps
surface through a cavern at the back of Seagrow Caves that the myconids avoid, but the vent has become blocked, and the fumes have spilled into the myconids’ caves. Besides this insidious poison
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
they recover. He will pay the characters 20 gp each just for bringing back information about the dwarven complex, and an additional 100 gp if they provide detailed maps.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
they recover. He will pay the characters 20 gp each just for bringing back information about the dwarven complex, and an additional 100 gp if they provide detailed maps.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
they recover. He will pay the characters 20 gp each just for bringing back information about the dwarven complex, and an additional 100 gp if they provide detailed maps.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
into alien weirdness: characters could venture into a demiplane resembling Wonderland, Oz, or a postapocalyptic wasteland. Khyber is a prison realm, and the dragonshards found there relate to binding
substantial profits. Aside from assisting in such profit-driven expeditions, Morgrave University doesn’t often sponsor independent missions into Khyber. Such missions rarely bring back physical objects of any
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
into alien weirdness: characters could venture into a demiplane resembling Wonderland, Oz, or a postapocalyptic wasteland. Khyber is a prison realm, and the dragonshards found there relate to binding
substantial profits. Aside from assisting in such profit-driven expeditions, Morgrave University doesn’t often sponsor independent missions into Khyber. Such missions rarely bring back physical objects of any
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
into alien weirdness: characters could venture into a demiplane resembling Wonderland, Oz, or a postapocalyptic wasteland. Khyber is a prison realm, and the dragonshards found there relate to binding
substantial profits. Aside from assisting in such profit-driven expeditions, Morgrave University doesn’t often sponsor independent missions into Khyber. Such missions rarely bring back physical objects of any
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
harbor to keep it from falling into enemy hands. A character can recover the sunken stone by using a detect magic spell to help pinpoint its location. Big Belchy A mechanical dragon turtle, dubbed Big
surfaces next to the dock on initiative count 5, close enough that the drow can leap onto its barnacle-encrusted back on their next turns. In the round after it surfaces, the mechanism breathes a cloud
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
harbor to keep it from falling into enemy hands. A character can recover the sunken stone by using a detect magic spell to help pinpoint its location. Big Belchy A mechanical dragon turtle, dubbed Big
surfaces next to the dock on initiative count 5, close enough that the drow can leap onto its barnacle-encrusted back on their next turns. In the round after it surfaces, the mechanism breathes a cloud
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
harbor to keep it from falling into enemy hands. A character can recover the sunken stone by using a detect magic spell to help pinpoint its location. Big Belchy A mechanical dragon turtle, dubbed Big
surfaces next to the dock on initiative count 5, close enough that the drow can leap onto its barnacle-encrusted back on their next turns. In the round after it surfaces, the mechanism breathes a cloud
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
successful expeditions in recent years. Most of the agents the margrave sent came back battle worn and empty-handed, if they returned at all. The margrave hires the characters to recover Iggwilv’s hoard before it falls into the hands of his rivals.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
be left alone, and he seldom leaves his sanctum. In times of great need, he relies on seasoned adventurers to recover stolen hourglasses, speed the sands of a troublesome wyrm, or travel back in time to mend a past wrongdoing.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
doesn’t attack the party himself; instead, he uses the Silver Fingers Society to steal back the diadem or otherwise make the characters’ lives difficult. If the characters fool him or were simply unable
to recover the diadem, Goldenbeard is disappointed, but he reassures the characters there will be other opportunities to work together in the future.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
be left alone, and he seldom leaves his sanctum. In times of great need, he relies on seasoned adventurers to recover stolen hourglasses, speed the sands of a troublesome wyrm, or travel back in time to mend a past wrongdoing.
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
successful expeditions in recent years. Most of the agents the margrave sent came back battle worn and empty-handed, if they returned at all. The margrave hires the characters to recover Iggwilv’s hoard before it falls into the hands of his rivals.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
doesn’t attack the party himself; instead, he uses the Silver Fingers Society to steal back the diadem or otherwise make the characters’ lives difficult. If the characters fool him or were simply unable
to recover the diadem, Goldenbeard is disappointed, but he reassures the characters there will be other opportunities to work together in the future.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
doesn’t attack the party himself; instead, he uses the Silver Fingers Society to steal back the diadem or otherwise make the characters’ lives difficult. If the characters fool him or were simply unable
to recover the diadem, Goldenbeard is disappointed, but he reassures the characters there will be other opportunities to work together in the future.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
be left alone, and he seldom leaves his sanctum. In times of great need, he relies on seasoned adventurers to recover stolen hourglasses, speed the sands of a troublesome wyrm, or travel back in time to mend a past wrongdoing.
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
successful expeditions in recent years. Most of the agents the margrave sent came back battle worn and empty-handed, if they returned at all. The margrave hires the characters to recover Iggwilv’s hoard before it falls into the hands of his rivals.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
back to the days when giants and dragons fought great wars. The binding kept dragons from taking these castles for their own, and the bond still holds centuries later. The cult has struck a bargain with






