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Returning 35 results for 'binding balor diffusing carved renown'.
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Magic Items
Guildmasters’ Guide to Ravnica
Associated with a particular guild, a guild keyrune is a ceremonial, stylized key, about 1 foot long, made from carved stone. Not a literal key, the item is a badge of authority that gives its bearer
access to privileged places in its guild’s headquarters and outposts. At the DM’s discretion, a character might be given a keyrune upon attaining a renown score of 25 in their guild
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
6. Captive Balor At the end of this hall, some sort of horrible binding process is underway. A balor is held against the wall, pressed in against the stonework design of a great green devil’s face. A
focuses his wrath on Moghadam and Phenex, hunting both down before vanishing into the rift to the Lower Planes in area 16. If the balor is released, the sphere binding him becomes a sphere of annihilation
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
6. Captive Balor At the end of this hall, some sort of horrible binding process is underway. A balor is held against the wall, pressed in against the stonework design of a great green devil’s face. A
focuses his wrath on Moghadam and Phenex, hunting both down before vanishing into the rift to the Lower Planes in area 16. If the balor is released, the sphere binding him becomes a sphere of annihilation
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
6. Captive Balor At the end of this hall, some sort of horrible binding process is underway. A balor is held against the wall, pressed in against the stonework design of a great green devil’s face. A
focuses his wrath on Moghadam and Phenex, hunting both down before vanishing into the rift to the Lower Planes in area 16. If the balor is released, the sphere binding him becomes a sphere of annihilation
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
portal to the Plane of Earth. Map 4.4 shows the following features surrounding the Endless Rockslide: Bridges and Walkways. Bridges carved with Binding Runes (see below) span the chasm, and walkways
allow access around the rockslide. A crane and winch with buckets and sieves, installed in recent times, allow workers to gather minerals from the slide. Chambers. Giant-sized chambers are carved into the rock near the falls, including a workshop that holds tools for working metal, stone, and gems.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
portal to the Plane of Earth. Map 4.4 shows the following features surrounding the Endless Rockslide: Bridges and Walkways. Bridges carved with Binding Runes (see below) span the chasm, and walkways
allow access around the rockslide. A crane and winch with buckets and sieves, installed in recent times, allow workers to gather minerals from the slide. Chambers. Giant-sized chambers are carved into the rock near the falls, including a workshop that holds tools for working metal, stone, and gems.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
portal to the Plane of Earth. Map 4.4 shows the following features surrounding the Endless Rockslide: Bridges and Walkways. Bridges carved with Binding Runes (see below) span the chasm, and walkways
allow access around the rockslide. A crane and winch with buckets and sieves, installed in recent times, allow workers to gather minerals from the slide. Chambers. Giant-sized chambers are carved into the rock near the falls, including a workshop that holds tools for working metal, stone, and gems.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
from the fountain
6 A statue of the red dragon with gemstones for eyes
7 A detailed, life-sized elf skull cast in precious metal
8 A game board and a complete set of pieces, all carved
and inlaid with precious and semiprecious stones (the dragon is fond of playing the game but has few worthy opponents)
9 A fist-sized gemstone carved into a likeness of the dragon’s head
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
from the fountain
6 A statue of the red dragon with gemstones for eyes
7 A detailed, life-sized elf skull cast in precious metal
8 A game board and a complete set of pieces, all carved
and inlaid with precious and semiprecious stones (the dragon is fond of playing the game but has few worthy opponents)
9 A fist-sized gemstone carved into a likeness of the dragon’s head
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
from the fountain
6 A statue of the red dragon with gemstones for eyes
7 A detailed, life-sized elf skull cast in precious metal
8 A game board and a complete set of pieces, all carved
and inlaid with precious and semiprecious stones (the dragon is fond of playing the game but has few worthy opponents)
9 A fist-sized gemstone carved into a likeness of the dragon’s head
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
back to the days when giants and dragons fought great wars. The binding kept dragons from taking these castles for their own, and the bond still holds centuries later. The cult has struck a bargain with
castle’s propulsion and buoyancy. The cult cannot afford to alienate Blagothkus, because the castle’s spirit will not obey them. Skyreach Castle is carved from ice so thick as to be opaque. The ice is as
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
back to the days when giants and dragons fought great wars. The binding kept dragons from taking these castles for their own, and the bond still holds centuries later. The cult has struck a bargain with
castle’s propulsion and buoyancy. The cult cannot afford to alienate Blagothkus, because the castle’s spirit will not obey them. Skyreach Castle is carved from ice so thick as to be opaque. The ice is as
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
back to the days when giants and dragons fought great wars. The binding kept dragons from taking these castles for their own, and the bond still holds centuries later. The cult has struck a bargain with
castle’s propulsion and buoyancy. The cult cannot afford to alienate Blagothkus, because the castle’s spirit will not obey them. Skyreach Castle is carved from ice so thick as to be opaque. The ice is as
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
to the days when giants and dragons fought great wars. The binding kept dragons from taking these castles for their own, and the bond still holds centuries later. The cult has struck a bargain with
propulsion and buoyancy. The cult cannot afford to alienate Blagothkus, because the castle’s spirit will not obey them. Skyreach Castle is carved from ice so thick as to be opaque. The ice is as
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
to the days when giants and dragons fought great wars. The binding kept dragons from taking these castles for their own, and the bond still holds centuries later. The cult has struck a bargain with
propulsion and buoyancy. The cult cannot afford to alienate Blagothkus, because the castle’s spirit will not obey them. Skyreach Castle is carved from ice so thick as to be opaque. The ice is as
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
to the days when giants and dragons fought great wars. The binding kept dragons from taking these castles for their own, and the bond still holds centuries later. The cult has struck a bargain with
propulsion and buoyancy. The cult cannot afford to alienate Blagothkus, because the castle’s spirit will not obey them. Skyreach Castle is carved from ice so thick as to be opaque. The ice is as
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wall. (Halaster artfully placed the skeleton here to help adventurers find the secret door to area 3.)
The carvings on the north wall of area 2a depict (from east to west) a balor, a barlgura, a chasme
loudly as it hits the floor.
Warning. The words “Certain death this way!” are carved in Common on the southeast wall, with an arrow pointing toward the southern exit.
The bugbears detect the approach
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wall. (Halaster artfully placed the skeleton here to help adventurers find the secret door to area 3.)
The carvings on the north wall of area 2a depict (from east to west) a balor, a barlgura, a chasme
loudly as it hits the floor.
Warning. The words “Certain death this way!” are carved in Common on the southeast wall, with an arrow pointing toward the southern exit.
The bugbears detect the approach
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wall. (Halaster artfully placed the skeleton here to help adventurers find the secret door to area 3.)
The carvings on the north wall of area 2a depict (from east to west) a balor, a barlgura, a chasme
loudly as it hits the floor.
Warning. The words “Certain death this way!” are carved in Common on the southeast wall, with an arrow pointing toward the southern exit.
The bugbears detect the approach
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
lanterns cast a gentle glow upon a tall, black object in the center of this room. Although one could easily mistake it for a statue, this object is actually the figurehead of a ship and is carved in
Intelligence (History) check realize that the figurehead depicts Errtu, a balor demon that terrorized Icewind Dale over a century ago. Characters who grew up in Icewind Dale have advantage on this
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
lanterns cast a gentle glow upon a tall, black object in the center of this room. Although one could easily mistake it for a statue, this object is actually the figurehead of a ship and is carved in
Intelligence (History) check realize that the figurehead depicts Errtu, a balor demon that terrorized Icewind Dale over a century ago. Characters who grew up in Icewind Dale have advantage on this
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
lanterns cast a gentle glow upon a tall, black object in the center of this room. Although one could easily mistake it for a statue, this object is actually the figurehead of a ship and is carved in
Intelligence (History) check realize that the figurehead depicts Errtu, a balor demon that terrorized Icewind Dale over a century ago. Characters who grew up in Icewind Dale have advantage on this
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Imprisonment 9th-level abjuration Casting Time: 1 minute Range: 30 feet Components: V, S, M (a vellum depiction or a carved statuette in the likeness of the target, and a special component that
special component used to create it. You can use a particular special component to create only one prison at a time. If you cast the spell again using the same component, the target of the first casting is immediately freed from its binding.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
the characters close in, the wizards cast area spells that include themselves and the party. If a shrine of binding (see below) exudes a magical effect to which creatures in the room can become inured
zealously. Contact Stones. There are no contact stones in this sector. Shrines of Binding Each chamber of this zone features an identical 3-foot-high shrine whose arcane power extracts energy from a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
the characters close in, the wizards cast area spells that include themselves and the party. If a shrine of binding (see below) exudes a magical effect to which creatures in the room can become inured
zealously. Contact Stones. There are no contact stones in this sector. Shrines of Binding Each chamber of this zone features an identical 3-foot-high shrine whose arcane power extracts energy from a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
the characters close in, the wizards cast area spells that include themselves and the party. If a shrine of binding (see below) exudes a magical effect to which creatures in the room can become inured
zealously. Contact Stones. There are no contact stones in this sector. Shrines of Binding Each chamber of this zone features an identical 3-foot-high shrine whose arcane power extracts energy from a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Imprisonment 9th-level abjuration Casting Time: 1 minute Range: 30 feet Components: V, S, M (a vellum depiction or a carved statuette in the likeness of the target, and a special component that
special component used to create it. You can use a particular special component to create only one prison at a time. If you cast the spell again using the same component, the target of the first casting is immediately freed from its binding.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Imprisonment 9th-level abjuration Casting Time: 1 minute Range: 30 feet Components: V, S, M (a vellum depiction or a carved statuette in the likeness of the target, and a special component that
special component used to create it. You can use a particular special component to create only one prison at a time. If you cast the spell again using the same component, the target of the first casting is immediately freed from its binding.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Imprisonment 9th-level abjuration Casting Time: 1 minute Range: 30 feet Components: V, S, M (a vellum depiction or a carved statuette in the likeness of the target, and a special component that
special component used to create it. You can use a particular special component to create only one prison at a time. If you cast the spell again using the same component, the target of the first casting is immediately freed from its binding.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Imprisonment 9th-level abjuration Casting Time: 1 minute Range: 30 feet Components: V, S, M (a vellum depiction or a carved statuette in the likeness of the target, and a special component that
special component used to create it. You can use a particular special component to create only one prison at a time. If you cast the spell again using the same component, the target of the first casting is immediately freed from its binding.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Imprisonment 9th-level abjuration Casting Time: 1 minute Range: 30 feet Components: V, S, M (a vellum depiction or a carved statuette in the likeness of the target, and a special component that
special component used to create it. You can use a particular special component to create only one prison at a time. If you cast the spell again using the same component, the target of the first casting is immediately freed from its binding.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Elemental Engines Airships are powered by an elemental spirit bound to a core carved from a Khyber dragonshard. This core is placed into a heavily fortified containment chamber connected to an arcane
matrix spanning—and powering—the whole ship. When the elemental spirit within the core is activated, its elemental energy flows through the matrix’s arteries and the ship’s binding struts, forming
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
The Hexblade You have made your pact with a mysterious entity from the Shadowfell — a force that manifests in sentient magic weapons carved from the stuff of shadow. The mighty sword Blackrazor is
benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type. Accursed Specter Starting at 6th level, you can curse the soul of a person you slay, temporarily binding
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Elemental Engines Airships are powered by an elemental spirit bound to a core carved from a Khyber dragonshard. This core is placed into a heavily fortified containment chamber connected to an arcane
matrix spanning—and powering—the whole ship. When the elemental spirit within the core is activated, its elemental energy flows through the matrix’s arteries and the ship’s binding struts, forming
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
The Hexblade You have made your pact with a mysterious entity from the Shadowfell — a force that manifests in sentient magic weapons carved from the stuff of shadow. The mighty sword Blackrazor is
benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type. Accursed Specter Starting at 6th level, you can curse the soul of a person you slay, temporarily binding






