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Returning 35 results for 'binding bare diffusing continue raising'.
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Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
continue to ignore the crime running rampant in our lower wards? Or, as too often seems to happen these days, will some disreputable inquisitives, working for a private agency, accomplish more than the
Watch does in a month, raising the question once again of why our tax money is being spent on such an ineffectual organization?
Hook: The Gold Dragon Inn might be a favored hangout of the inquisitive
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Orcs of the Shadow Marches The orc Gatekeepers played a crucial role in defeating the daelkyr and binding their evil in Khyber, and their descendants continue to maintain the ancient seals and fight
continue to live in the Shadow Marches, and centuries of battles between them have diminished both sides. Humans settled in the Shadow Marches long ago, and the first half-orcs helped to cement the bond
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Orcs of the Shadow Marches The orc Gatekeepers played a crucial role in defeating the daelkyr and binding their evil in Khyber, and their descendants continue to maintain the ancient seals and fight
continue to live in the Shadow Marches, and centuries of battles between them have diminished both sides. Humans settled in the Shadow Marches long ago, and the first half-orcs helped to cement the bond
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Orcs of the Shadow Marches The orc Gatekeepers played a crucial role in defeating the daelkyr and binding their evil in Khyber, and their descendants continue to maintain the ancient seals and fight
continue to live in the Shadow Marches, and centuries of battles between them have diminished both sides. Humans settled in the Shadow Marches long ago, and the first half-orcs helped to cement the bond
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Marches were the first druids on Khorvaire. The Gatekeepers played a crucial role in defeating the alien daelkyr and binding this evil in Khyber, and their descendants continue to maintain the ancient
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Marches were the first druids on Khorvaire. The Gatekeepers played a crucial role in defeating the alien daelkyr and binding this evil in Khyber, and their descendants continue to maintain the ancient
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Marches were the first druids on Khorvaire. The Gatekeepers played a crucial role in defeating the alien daelkyr and binding this evil in Khyber, and their descendants continue to maintain the ancient
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
depicting the giant lord associated with that relic (see the Lost Giant Relics table) protrudes from one of the chamber’s five bare walls. For example, if the characters offer up the cracked horn found
under the altar at Beorunna’s Well and the mithral spear tip found under the altar at Flint Rock, bas-reliefs of Thane Kayalithica and Countess Sansuri appear, leaving three walls bare. The giant bas
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
depicting the giant lord associated with that relic (see the Lost Giant Relics table) protrudes from one of the chamber’s five bare walls. For example, if the characters offer up the cracked horn found
under the altar at Beorunna’s Well and the mithral spear tip found under the altar at Flint Rock, bas-reliefs of Thane Kayalithica and Countess Sansuri appear, leaving three walls bare. The giant bas
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
depicting the giant lord associated with that relic (see the Lost Giant Relics table) protrudes from one of the chamber’s five bare walls. For example, if the characters offer up the cracked horn found
under the altar at Beorunna’s Well and the mithral spear tip found under the altar at Flint Rock, bas-reliefs of Thane Kayalithica and Countess Sansuri appear, leaving three walls bare. The giant bas
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, with a matching burial site situated in the middle of a large necropolis full of open graves, tilted headstones worn bare of inscriptions, and plundered mausoleums. The necropolis, which is roughly
a curse prevents them from leaving the place. Characters who defeat these creatures are free to continue their exploration of the Shadowfell, having survived their first brush with death in this ghastly realm.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, with a matching burial site situated in the middle of a large necropolis full of open graves, tilted headstones worn bare of inscriptions, and plundered mausoleums. The necropolis, which is roughly
a curse prevents them from leaving the place. Characters who defeat these creatures are free to continue their exploration of the Shadowfell, having survived their first brush with death in this ghastly realm.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, with a matching burial site situated in the middle of a large necropolis full of open graves, tilted headstones worn bare of inscriptions, and plundered mausoleums. The necropolis, which is roughly
a curse prevents them from leaving the place. Characters who defeat these creatures are free to continue their exploration of the Shadowfell, having survived their first brush with death in this ghastly realm.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
always operated by at least one member of the crew. A trap door in the floor opens when the crank in area T5 is pulled, raising the antimagic crystal onto this deck. T4. Twinkle Captain’s Cabin The door
aloud: This simple, spotless cabin has a bare desk and chair built into the floor at the center of the room. A twin bed at the back of the room is covered in plain white sheets.
A character who
Compendium
- Sources->Dungeons & Dragons->Divine Contention
always operated by at least one member of the crew. A trap door in the floor opens when the crank in area T5 is pulled, raising the antimagic crystal onto this deck. T4. Twinkle Captain’s Cabin The door
aloud: This simple, spotless cabin has a bare desk and chair built into the floor at the center of the room. A twin bed at the back of the room is covered in plain white sheets.
A character who
Compendium
- Sources->Dungeons & Dragons->Divine Contention
always operated by at least one member of the crew. A trap door in the floor opens when the crank in area T5 is pulled, raising the antimagic crystal onto this deck. T4. Twinkle Captain’s Cabin The door
aloud: This simple, spotless cabin has a bare desk and chair built into the floor at the center of the room. A twin bed at the back of the room is covered in plain white sheets.
A character who
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Anarchist Outcry An ear-splitting crash pierces the air. Five figures wearing snarling, crimson masks clamber atop stalls, each raising a cone-like device to their mouth. Along with an irritating
folk around them. If they don’t act, new strife will involve them imminently. Sensing Tremors During the conflict, the Ashen Heirs continue decrying the Brightguard with calls of “Cast off your
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Anarchist Outcry An ear-splitting crash pierces the air. Five figures wearing snarling, crimson masks clamber atop stalls, each raising a cone-like device to their mouth. Along with an irritating
folk around them. If they don’t act, new strife will involve them imminently. Sensing Tremors During the conflict, the Ashen Heirs continue decrying the Brightguard with calls of “Cast off your
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Anarchist Outcry An ear-splitting crash pierces the air. Five figures wearing snarling, crimson masks clamber atop stalls, each raising a cone-like device to their mouth. Along with an irritating
folk around them. If they don’t act, new strife will involve them imminently. Sensing Tremors During the conflict, the Ashen Heirs continue decrying the Brightguard with calls of “Cast off your
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
corridor leads into the west wing of the house. The walls are bare and bits of smashed furniture lie upon the floor. Ahead of you, another corridor leads toward the rear of the house.
A staircase on
patio, the paving cracked and overrun with weeds. Other than a pile of refuse in the southeast corner, the room is bare.
A secret trapdoor in the northern half of the room leads to the cellar (area 21
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
corridor leads into the west wing of the house. The walls are bare and bits of smashed furniture lie upon the floor. Ahead of you, another corridor leads toward the rear of the house.
A staircase on
patio, the paving cracked and overrun with weeds. Other than a pile of refuse in the southeast corner, the room is bare.
A secret trapdoor in the northern half of the room leads to the cellar (area 21
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
corridor leads into the west wing of the house. The walls are bare and bits of smashed furniture lie upon the floor. Ahead of you, another corridor leads toward the rear of the house.
A staircase on
patio, the paving cracked and overrun with weeds. Other than a pile of refuse in the southeast corner, the room is bare.
A secret trapdoor in the northern half of the room leads to the cellar (area 21
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
continue to pursue his horrid, apocalyptic vision of a world transformed into a barren, empty ruin, with only the decaying corpses of the last few surviving gnolls left to mark its passing. As creatures
, and I knew it could never be sated. Yet I felt driven to feed my lord. I killed and devoured a goat while linked to the gnoll’s mind. I had set aside a knife for the deed but killed it with my bare
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
continue to pursue his horrid, apocalyptic vision of a world transformed into a barren, empty ruin, with only the decaying corpses of the last few surviving gnolls left to mark its passing. As creatures
, and I knew it could never be sated. Yet I felt driven to feed my lord. I killed and devoured a goat while linked to the gnoll’s mind. I had set aside a knife for the deed but killed it with my bare
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
continue to pursue his horrid, apocalyptic vision of a world transformed into a barren, empty ruin, with only the decaying corpses of the last few surviving gnolls left to mark its passing. As creatures
, and I knew it could never be sated. Yet I felt driven to feed my lord. I killed and devoured a goat while linked to the gnoll’s mind. I had set aside a knife for the deed but killed it with my bare
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to spawn more gnolls. In this manner, gnolls replenish their ranks before wandering off in ragged bands to continue their rampage. Kill from a Distance Almost every gnoll carries a bow scavenged from
getting to a town or a city and raising an alarm. If the area they hunt in becomes too well-defended, the gnolls relocate in search of easier prey. Large tracts along the fringe of civilization might be
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to spawn more gnolls. In this manner, gnolls replenish their ranks before wandering off in ragged bands to continue their rampage. Kill from a Distance Almost every gnoll carries a bow scavenged from
getting to a town or a city and raising an alarm. If the area they hunt in becomes too well-defended, the gnolls relocate in search of easier prey. Large tracts along the fringe of civilization might be
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
planetar sneaks through a crypt in hopes of raising one of its god’s agents from the dead. The angel reveals itself to the characters and asks for help in finding its way. 5 The party unknowingly enters a
testament to continue their exploration. If a character doesn’t have a will, the testator offers to write one for them on the spot in exchange for 10 gp each. 5 A githyanki knight and four pallbearers
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
planetar sneaks through a crypt in hopes of raising one of its god’s agents from the dead. The angel reveals itself to the characters and asks for help in finding its way. 5 The party unknowingly enters a
testament to continue their exploration. If a character doesn’t have a will, the testator offers to write one for them on the spot in exchange for 10 gp each. 5 A githyanki knight and four pallbearers
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
—along with the Kingpriest of Istar—one of the magic-users responsible for raising the city into the heavens. When the city fell, Demelin learned a lesson in hubris. The dispassionate mage has since
continue, you should do so as a true mage. I was a master of the Tower of High Sorcery in Istar. If you’re ready to earn your robes, I can administer the Test of High Sorcery.”
If a character asks
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
—along with the Kingpriest of Istar—one of the magic-users responsible for raising the city into the heavens. When the city fell, Demelin learned a lesson in hubris. The dispassionate mage has since
continue, you should do so as a true mage. I was a master of the Tower of High Sorcery in Istar. If you’re ready to earn your robes, I can administer the Test of High Sorcery.”
If a character asks
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
planetar sneaks through a crypt in hopes of raising one of its god’s agents from the dead. The angel reveals itself to the characters and asks for help in finding its way. 5 The party unknowingly enters a
testament to continue their exploration. If a character doesn’t have a will, the testator offers to write one for them on the spot in exchange for 10 gp each. 5 A githyanki knight and four pallbearers
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
—along with the Kingpriest of Istar—one of the magic-users responsible for raising the city into the heavens. When the city fell, Demelin learned a lesson in hubris. The dispassionate mage has since
continue, you should do so as a true mage. I was a master of the Tower of High Sorcery in Istar. If you’re ready to earn your robes, I can administer the Test of High Sorcery.”
If a character asks
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to spawn more gnolls. In this manner, gnolls replenish their ranks before wandering off in ragged bands to continue their rampage. Kill from a Distance Almost every gnoll carries a bow scavenged from
getting to a town or a city and raising an alarm. If the area they hunt in becomes too well-defended, the gnolls relocate in search of easier prey. Large tracts along the fringe of civilization might be
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
be heard everywhere on the battlefield, but they have no source. Crumbling buildings, bare trees, blast craters, and jumbles of bones around spears and swords indicate an immense battle. None of the
Briny Maze. Resignation Tendered. Unwilling to continue these dangerous forays, Nellik and her mezzoloths fled while Ashripask slept. They fled in a direction Ashripask wouldn’t expect: into the Briny






