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Returning 35 results for 'binding been diffusing channel ray'.
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building been diffusing channel ray
Monsters
Guildmasters’ Guide to Ravnica
with spell attacks). The kraul can innately cast the following spells, requiring no material components:
At will: chill touch, poison spray
3/day each: ray of enfeeblement, ray of sickness
1/day each
crippling necromantic magic, and the presence of death seems to fortify them. They draw power from the defeat of their enemies and channel it to their followers, ensuring the continuation of the cycle.
The current leader of the kraul is a death priest named Mazirek.
Monsters
Spelljammer: Adventures in Space
’t require sleep.Multiattack. The elf makes two Longsword or Radiant Ray attacks.
Longsword. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Longsword
","rollType":"damage","rollAction":"Longsword (additional Radiant)","rollDamageType":"radiant"} radiant damage.
Radiant Ray. Ranged Spell Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction
Magic Items
Guildmasters’ Guide to Ravnica
channel and control their magic. This apparatus is a collection of leather straps, flexible tubing, glass cylinders, and plates, bracers, and fittings made from a magic-infused metal alloy called mizzium
acid arrow
5
scorching ray
6
shatter
3rd-Level Spells
d6
Spell
1
fear
2
feign death
3
fireball
4
gaseous form
5
sleet storm
6
Monsters
Tyranny of Dragons
, ray of frost
1st level (4 slots): charm person, detect magic, shield, thunderwave
2nd level (3 slots): cloud of daggers, hold person, see invisibility
3rd level (3 slots): animate dead, dispel
-undead creature within 10 feet of him that can hear the magical utterance must succeed on a DC 16 Constitution saving throw or be stunned until the end of his next turn.
Channel Negative Energy
Backgrounds
Guildmasters’ Guide to Ravnica
The prospect of immense wealth is the promise of membership in the Orzhov Syndicate. All of the guild’s endeavors channel wealth from Ravnican society into the ranks of the Orzhov — and
command, illusory script
2nd
enthrall, ray of enfeeblement, zone of truth
3rd
bestow curse, speak with dead, spirit guardians
4th
blight, death ward
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Entering into a Deal Despite their thirst for trapping mortal souls in binding contracts, devils can enter into deals only in specific circumstances. The easiest way for a devil to forge a deal is to
do so within the Nine Hells, where it’s closer to the infernal hierarchy and can more easily channel its power. Elsewhere in the multiverse, most devils are too removed from their power structure to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Entering into a Deal Despite their thirst for trapping mortal souls in binding contracts, devils can enter into deals only in specific circumstances. The easiest way for a devil to forge a deal is to
do so within the Nine Hells, where it’s closer to the infernal hierarchy and can more easily channel its power. Elsewhere in the multiverse, most devils are too removed from their power structure to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Entering into a Deal Despite their thirst for trapping mortal souls in binding contracts, devils can enter into deals only in specific circumstances. The easiest way for a devil to forge a deal is to
do so within the Nine Hells, where it’s closer to the infernal hierarchy and can more easily channel its power. Elsewhere in the multiverse, most devils are too removed from their power structure to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
(Incabulos, Talona, or Morgion), and the underworld (Hades and Hel). Death Domain Spells Cleric Level Spells 1st false life, ray of sickness 3rd blindness/deafness, ray of enfeeblement 5th animate
target two creatures within range and within 5 feet of each other. Channel Divinity: Touch of Death Starting at 2nd level, the cleric can use Channel Divinity to destroy another creature’s life force
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
(Incabulos, Talona, or Morgion), and the underworld (Hades and Hel). Death Domain Spells Cleric Level Spells 1st false life, ray of sickness 3rd blindness/deafness, ray of enfeeblement 5th animate
target two creatures within range and within 5 feet of each other. Channel Divinity: Touch of Death Starting at 2nd level, the cleric can use Channel Divinity to destroy another creature’s life force
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
(Incabulos, Talona, or Morgion), and the underworld (Hades and Hel). Death Domain Spells Cleric Level Spells 1st false life, ray of sickness 3rd blindness/deafness, ray of enfeeblement 5th animate
target two creatures within range and within 5 feet of each other. Channel Divinity: Touch of Death Starting at 2nd level, the cleric can use Channel Divinity to destroy another creature’s life force
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Appendix A: Diabolical Deals A hallmark of devils is their delight in striking deals with mortals. These deals are more than mere agreements; they are cosmically binding exchanges in which a devil
grants a mortal character some measure of power for a price. Once an agreement is reached, the deal is sealed with a binding contract, which both parties must sign. A devil’s ultimate goal is to claim
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Appendix A: Diabolical Deals A hallmark of devils is their delight in striking deals with mortals. These deals are more than mere agreements; they are cosmically binding exchanges in which a devil
grants a mortal character some measure of power for a price. Once an agreement is reached, the deal is sealed with a binding contract, which both parties must sign. A devil’s ultimate goal is to claim
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Appendix A: Diabolical Deals A hallmark of devils is their delight in striking deals with mortals. These deals are more than mere agreements; they are cosmically binding exchanges in which a devil
grants a mortal character some measure of power for a price. Once an agreement is reached, the deal is sealed with a binding contract, which both parties must sign. A devil’s ultimate goal is to claim
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Bullywug Bog Sage Bullywug bog sages channel the magic of the swamp to sicken foes and speak with plants. Bullywug Bog Sage Medium Fey, Neutral
AC 16 Initiative +3 (13)
HP 52 (8d8 + 16)
Speed
attacks. It can replace any attack with a use of Spellcasting to cast Ray of Sickness.
Bog Staff. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning damage plus 10 (3d6) Poison damage
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Bullywug Bog Sage Bullywug bog sages channel the magic of the swamp to sicken foes and speak with plants. Bullywug Bog Sage Medium Fey, Neutral
AC 16 Initiative +3 (13)
HP 52 (8d8 + 16)
Speed
attacks. It can replace any attack with a use of Spellcasting to cast Ray of Sickness.
Bog Staff. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning damage plus 10 (3d6) Poison damage
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Bullywug Bog Sage Bullywug bog sages channel the magic of the swamp to sicken foes and speak with plants. Bullywug Bog Sage Medium Fey, Neutral
AC 16 Initiative +3 (13)
HP 52 (8d8 + 16)
Speed
attacks. It can replace any attack with a use of Spellcasting to cast Ray of Sickness.
Bog Staff. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning damage plus 10 (3d6) Poison damage
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Wizard Spells Cantrips (0 Level)
Acid Splash
Chill Touch
Dancing Lights
Fire Bolt
Light
Mage Hand
Mending
Message
Minor Illusion
Poison Spray
Prestidigitation
Ray of Frost
Hold Person
Invisibility
Knock
Levitate
Locate Object
Magic Mouth
Magic Weapon
Mirror Image
Misty Step
Nystul’s Magic Aura
Ray of Enfeeblement
Rope Trick
Scorching Ray
See
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Wizard Spells Cantrips (0 Level)
Acid Splash
Chill Touch
Dancing Lights
Fire Bolt
Light
Mage Hand
Mending
Message
Minor Illusion
Poison Spray
Prestidigitation
Ray of Frost
Hold Person
Invisibility
Knock
Levitate
Locate Object
Magic Mouth
Magic Weapon
Mirror Image
Misty Step
Nystul’s Magic Aura
Ray of Enfeeblement
Rope Trick
Scorching Ray
See
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Wizard Spells Cantrips (0 Level)
Acid Splash
Chill Touch
Dancing Lights
Fire Bolt
Light
Mage Hand
Mending
Message
Minor Illusion
Poison Spray
Prestidigitation
Ray of Frost
Hold Person
Invisibility
Knock
Levitate
Locate Object
Magic Mouth
Magic Weapon
Mirror Image
Misty Step
Nystul’s Magic Aura
Ray of Enfeeblement
Rope Trick
Scorching Ray
See
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
magic, and the presence of death seems to fortify them. They draw power from the defeat of their enemies and channel it to their followers, ensuring the continuation of the cycle. The current leader
following spells, requiring no material components:
At will: chill touch, poison spray
3/day each: ray of enfeeblement, ray of sickness
1/day each: animate dead, blight, vampiric touch
Pack
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
magic, and the presence of death seems to fortify them. They draw power from the defeat of their enemies and channel it to their followers, ensuring the continuation of the cycle. The current leader
following spells, requiring no material components:
At will: chill touch, poison spray
3/day each: ray of enfeeblement, ray of sickness
1/day each: animate dead, blight, vampiric touch
Pack
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
magic, and the presence of death seems to fortify them. They draw power from the defeat of their enemies and channel it to their followers, ensuring the continuation of the cycle. The current leader
following spells, requiring no material components:
At will: chill touch, poison spray
3/day each: ray of enfeeblement, ray of sickness
1/day each: animate dead, blight, vampiric touch
Pack
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
chest 9th planar binding, teleportation circle Arcane Initiate When you choose this domain at 1st level, you gain proficiency in the Arcana skill, and you gain two cantrips of your choice from the wizard
spell list. For you, these cantrips count as cleric cantrips. Channel Divinity: Arcane Abjuration Starting at 2nd level, you can use your Channel Divinity to abjure otherworldly creatures. As an
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
chest 9th planar binding, teleportation circle Arcane Initiate When you choose this domain at 1st level, you gain proficiency in the Arcana skill, and you gain two cantrips of your choice from the wizard
spell list. For you, these cantrips count as cleric cantrips. Channel Divinity: Arcane Abjuration Starting at 2nd level, you can use your Channel Divinity to abjure otherworldly creatures. As an
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
chest 9th planar binding, teleportation circle Arcane Initiate When you choose this domain at 1st level, you gain proficiency in the Arcana skill, and you gain two cantrips of your choice from the wizard
spell list. For you, these cantrips count as cleric cantrips. Channel Divinity: Arcane Abjuration Starting at 2nd level, you can use your Channel Divinity to abjure otherworldly creatures. As an
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Divination C Mirror Image Illusion — Misty Step Conjuration — Ray of Enfeeblement Necromancy C Spider Climb Transmutation C Suggestion Enchantment C Level 3 Warlock Spells Spell School Special
Spell School Special Contact Other Plane Divination R Dream Illusion — Hold Monster Enchantment C Jallarzi’s Storm of Radiance Evocation C Mislead Illusion C Planar Binding Abjuration M Scrying
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Divination C Mirror Image Illusion — Misty Step Conjuration — Ray of Enfeeblement Necromancy C Spider Climb Transmutation C Suggestion Enchantment C Level 3 Warlock Spells Spell School Special
Spell School Special Contact Other Plane Divination R Dream Illusion — Hold Monster Enchantment C Jallarzi’s Storm of Radiance Evocation C Mislead Illusion C Planar Binding Abjuration M Scrying
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Divination C Mirror Image Illusion — Misty Step Conjuration — Ray of Enfeeblement Necromancy C Spider Climb Transmutation C Suggestion Enchantment C Level 3 Warlock Spells Spell School Special
Spell School Special Contact Other Plane Divination R Dream Illusion — Hold Monster Enchantment C Jallarzi’s Storm of Radiance Evocation C Mislead Illusion C Planar Binding Abjuration M Scrying
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Divination C Mirror Image Illusion — Misty Step Conjuration — Ray of Enfeeblement Necromancy C Spider Climb Transmutation C Suggestion Enchantment C Level 3 Warlock Spells Spell School Special
Spell School Special Contact Other Plane Divination R Dream Illusion — Hold Monster Enchantment C Jallarzi’s Storm of Radiance Evocation C Mislead Illusion C Planar Binding Abjuration M Scrying
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Divination C Mirror Image Illusion — Misty Step Conjuration — Ray of Enfeeblement Necromancy C Spider Climb Transmutation C Suggestion Enchantment C Level 3 Warlock Spells Spell School Special
Spell School Special Contact Other Plane Divination R Dream Illusion — Hold Monster Enchantment C Jallarzi’s Storm of Radiance Evocation C Mislead Illusion C Planar Binding Abjuration M Scrying
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Transmutation — Message Transmutation — Mind Sliver Enchantment — Minor Illusion Illusion — Poison Spray Necromancy — Prestidigitation Transmutation — Ray of Frost Evocation — Shocking Grasp Evocation
— Longstrider Transmutation — Mage Armor Abjuration — Magic Missile Evocation — Protection from Evil and Good Abjuration C, M Ray of Sickness Necromancy — Shield Abjuration — Silent Image Illusion C Sleep
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
flaming sphere, scorching ray 5th daylight, fireball 7th guardian of faith, wall of fire 9th flame strike, scrying Bonus Cantrip When you choose this domain at 1st level, you gain the light cantrip if
uses when you finish a long rest. Channel Divinity: Radiance of the Dawn Starting at 2nd level, you can use your Channel Divinity to harness sunlight, banishing darkness and dealing radiant damage to
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Divination C Mirror Image Illusion — Misty Step Conjuration — Ray of Enfeeblement Necromancy C Spider Climb Transmutation C Suggestion Enchantment C Level 3 Warlock Spells Spell School Special
Spell School Special Contact Other Plane Divination R Dream Illusion — Hold Monster Enchantment C Jallarzi’s Storm of Radiance Evocation C Mislead Illusion C Planar Binding Abjuration M Scrying
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Transmutation — Message Transmutation — Mind Sliver Enchantment — Minor Illusion Illusion — Poison Spray Necromancy — Prestidigitation Transmutation — Ray of Frost Evocation — Shocking Grasp Evocation
— Longstrider Transmutation — Mage Armor Abjuration — Magic Missile Evocation — Protection from Evil and Good Abjuration C, M Ray of Sickness Necromancy — Shield Abjuration — Silent Image Illusion C Sleep






