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Returning 35 results for 'binding bitter diffusing concerned religious'.
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Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
evils of the Wastes. When creating a Ghaash’kala character, consider the following: The Binding Flame. The Ghaash’kala worship Kalok Shash, the “Binding Flame.” Fundamentally the same religion as the
Binding Flame. A paladin sworn to the Oath of Vengeance, a barbarian on the Path of the Zealot (found in Xanathar’s Guide to Everything), and a cleric of the Light or War domain all represent a logical
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
evils of the Wastes. When creating a Ghaash’kala character, consider the following: The Binding Flame. The Ghaash’kala worship Kalok Shash, the “Binding Flame.” Fundamentally the same religion as the
Binding Flame. A paladin sworn to the Oath of Vengeance, a barbarian on the Path of the Zealot (found in Xanathar’s Guide to Everything), and a cleric of the Light or War domain all represent a logical
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
evils of the Wastes. When creating a Ghaash’kala character, consider the following: The Binding Flame. The Ghaash’kala worship Kalok Shash, the “Binding Flame.” Fundamentally the same religion as the
Binding Flame. A paladin sworn to the Oath of Vengeance, a barbarian on the Path of the Zealot (found in Xanathar’s Guide to Everything), and a cleric of the Light or War domain all represent a logical
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Cleric The concept of a goddess of magic is important to the Realms. If your campaign lacks a deity concerned with magic, the Arcana Domain works well for religious orders charged with hunting down
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Cleric The concept of a goddess of magic is important to the Realms. If your campaign lacks a deity concerned with magic, the Arcana Domain works well for religious orders charged with hunting down
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Cleric The concept of a goddess of magic is important to the Realms. If your campaign lacks a deity concerned with magic, the Arcana Domain works well for religious orders charged with hunting down
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
concerned with religious hierarchy and protocol. This behavior is supported by the fact that Deneir’s blessings of divine magic are more often bestowed on those who lose themselves in written works
than on those who fancy themselves part of any temple or religious order. Contemplation of the faith’s most holy book, the Tome of Universal Harmony, is the most effective way to become deserving of Deneir’s blessings.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
concerned with religious hierarchy and protocol. This behavior is supported by the fact that Deneir’s blessings of divine magic are more often bestowed on those who lose themselves in written works
than on those who fancy themselves part of any temple or religious order. Contemplation of the faith’s most holy book, the Tome of Universal Harmony, is the most effective way to become deserving of Deneir’s blessings.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
concerned with religious hierarchy and protocol. This behavior is supported by the fact that Deneir’s blessings of divine magic are more often bestowed on those who lose themselves in written works
than on those who fancy themselves part of any temple or religious order. Contemplation of the faith’s most holy book, the Tome of Universal Harmony, is the most effective way to become deserving of Deneir’s blessings.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
important common values and work toward the same end: the destruction of slavery. They fulfill something like the role of the Order of the Gauntlet in Athas. The Free are not directly concerned with
to all who employ defiling magic. No great druid organizations span the entire Tyr Region, but a number of smaller, localized druid circles are concerned with the disturbances and disasters triggered
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
important common values and work toward the same end: the destruction of slavery. They fulfill something like the role of the Order of the Gauntlet in Athas. The Free are not directly concerned with
to all who employ defiling magic. No great druid organizations span the entire Tyr Region, but a number of smaller, localized druid circles are concerned with the disturbances and disasters triggered
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
important common values and work toward the same end: the destruction of slavery. They fulfill something like the role of the Order of the Gauntlet in Athas. The Free are not directly concerned with
to all who employ defiling magic. No great druid organizations span the entire Tyr Region, but a number of smaller, localized druid circles are concerned with the disturbances and disasters triggered
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, the Howling Hatred) Forces of Destruction. The princes aren’t concerned with spreading wickedness among mortals or making any kind of order or philosophy dominant in the world. Their evil is blind
the world. Uncooperative. While the princes of Elemental Evil share a love of destruction and hatred of mortals, they don’t cooperate with each other. Each is concerned only with advancing his or her
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Tairnadal most often encountered in Khorvaire. Despite sharing a homeland with the Aereni, the Tairnadal have distinct religious traditions, revering their patron ancestors rather than the Undying Court. In
whose patron ancestor was a bitter rival of yours? Also consider why you are traveling with a group of player characters (who are presumably not also members of your war band) instead of serving with the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Tairnadal most often encountered in Khorvaire. Despite sharing a homeland with the Aereni, the Tairnadal have distinct religious traditions, revering their patron ancestors rather than the Undying Court. In
whose patron ancestor was a bitter rival of yours? Also consider why you are traveling with a group of player characters (who are presumably not also members of your war band) instead of serving with the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, the Howling Hatred) Forces of Destruction. The princes aren’t concerned with spreading wickedness among mortals or making any kind of order or philosophy dominant in the world. Their evil is blind
the world. Uncooperative. While the princes of Elemental Evil share a love of destruction and hatred of mortals, they don’t cooperate with each other. Each is concerned only with advancing his or her
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, the Howling Hatred) Forces of Destruction. The princes aren’t concerned with spreading wickedness among mortals or making any kind of order or philosophy dominant in the world. Their evil is blind
the world. Uncooperative. While the princes of Elemental Evil share a love of destruction and hatred of mortals, they don’t cooperate with each other. Each is concerned only with advancing his or her
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Tairnadal most often encountered in Khorvaire. Despite sharing a homeland with the Aereni, the Tairnadal have distinct religious traditions, revering their patron ancestors rather than the Undying Court. In
whose patron ancestor was a bitter rival of yours? Also consider why you are traveling with a group of player characters (who are presumably not also members of your war band) instead of serving with the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
redemption. Honor. Hold true to the code. Death before dishonor. Every paladin grades and emphasizes these virtues based on his or her own personal ethos and religious background. A paladin of Sune
would emphasize aspects of courtly love and courtesy, whereas a paladin of Tyr would be more concerned with justice and fair treatment of foes. Most paladins in the Forgotten Realms, like clerics, are
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
redemption. Honor. Hold true to the code. Death before dishonor. Every paladin grades and emphasizes these virtues based on his or her own personal ethos and religious background. A paladin of Sune
would emphasize aspects of courtly love and courtesy, whereas a paladin of Tyr would be more concerned with justice and fair treatment of foes. Most paladins in the Forgotten Realms, like clerics, are
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
redemption. Honor. Hold true to the code. Death before dishonor. Every paladin grades and emphasizes these virtues based on his or her own personal ethos and religious background. A paladin of Sune
would emphasize aspects of courtly love and courtesy, whereas a paladin of Tyr would be more concerned with justice and fair treatment of foes. Most paladins in the Forgotten Realms, like clerics, are
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, even nations embroiled in bitter conflict will set their differences aside to help contain an outbreak of demons, or to seal off abyssal breaches before these fiends can break free. Signs of
shun the sites where a demon has made a kill. The site of a demonic infestation might be fouled by a stench that never abates, by areas of bitter cold or burning heat, or by permanent shadows that mark
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, even nations embroiled in bitter conflict will set their differences aside to help contain an outbreak of demons, or to seal off abyssal breaches before these fiends can break free. Signs of
shun the sites where a demon has made a kill. The site of a demonic infestation might be fouled by a stench that never abates, by areas of bitter cold or burning heat, or by permanent shadows that mark
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, even nations embroiled in bitter conflict will set their differences aside to help contain an outbreak of demons, or to seal off abyssal breaches before these fiends can break free. Signs of
shun the sites where a demon has made a kill. The site of a demonic infestation might be fouled by a stench that never abates, by areas of bitter cold or burning heat, or by permanent shadows that mark
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
The Nettlebee family includes the following people: The Nettlebee patriarch, Wiggan Nettlebee (see chapter 7) is a miserly, cantankerous misanthrope and bitter widower. Wiggan’s only son, Bertram (a
is most concerned for her children. Bertram’s heir and oldest child, at twenty-three, Watson (a scout) is brave, honest, and forthright. He takes more after his mother than his father or grandfather
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
The Nettlebee family includes the following people: The Nettlebee patriarch, Wiggan Nettlebee (see chapter 7) is a miserly, cantankerous misanthrope and bitter widower. Wiggan’s only son, Bertram (a
is most concerned for her children. Bertram’s heir and oldest child, at twenty-three, Watson (a scout) is brave, honest, and forthright. He takes more after his mother than his father or grandfather
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
The Nettlebee family includes the following people: The Nettlebee patriarch, Wiggan Nettlebee (see chapter 7) is a miserly, cantankerous misanthrope and bitter widower. Wiggan’s only son, Bertram (a
is most concerned for her children. Bertram’s heir and oldest child, at twenty-three, Watson (a scout) is brave, honest, and forthright. He takes more after his mother than his father or grandfather
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
their services to dragons in exchange for membership in a draconic faction. By joining one dragon’s faction, characters might end up locked in bitter strife with a different faction—and characters who
adventuring party might include members of any or all of the five Metallic Orders, each concerned with advancing the cause of their own order while cooperating in pursuit of common goals. The Scaled
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
their services to dragons in exchange for membership in a draconic faction. By joining one dragon’s faction, characters might end up locked in bitter strife with a different faction—and characters who
adventuring party might include members of any or all of the five Metallic Orders, each concerned with advancing the cause of their own order while cooperating in pursuit of common goals. The Scaled
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Other Religious Systems In your campaign, you can create pantheons of gods who are closely linked in a single religion, monotheistic religions (worship of a single deity), dualistic systems (centered
shadows, sometimes aiding the other deities, and sometimes working against them with the pantheon’s enemies. Mystery Cults A mystery cult is a secretive religious organization based on a ritual of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Other Religious Systems In your campaign, you can create pantheons of gods who are closely linked in a single religion, monotheistic religions (worship of a single deity), dualistic systems (centered
shadows, sometimes aiding the other deities, and sometimes working against them with the pantheon’s enemies. Mystery Cults A mystery cult is a secretive religious organization based on a ritual of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Other Religious Systems In your campaign, you can create pantheons of gods who are closely linked in a single religion, monotheistic religions (worship of a single deity), dualistic systems (centered
shadows, sometimes aiding the other deities, and sometimes working against them with the pantheon’s enemies. Mystery Cults A mystery cult is a secretive religious organization based on a ritual of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
their services to dragons in exchange for membership in a draconic faction. By joining one dragon’s faction, characters might end up locked in bitter strife with a different faction—and characters who
adventuring party might include members of any or all of the five Metallic Orders, each concerned with advancing the cause of their own order while cooperating in pursuit of common goals. The Scaled
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, and to become a leader myself.
d6 Flaw
1 I’m overly concerned with following established procedures and protocols.
2 I’m obsessed with conspiracy theories and worried about secret
strong religious beliefs that aren’t shared by others in my house.
6 I’m working for a hidden faction in my house that gives me secret assignments.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the overall history of giants. Unlike various religious groups among giants, such as the destructive priests of Surtur and the hopeful followers of Iallanis, the giants of the Hidden Rune do not
believe they have any active role to play in building the future of giantkind. They are concerned only with preserving the past so that giants of the future—however that grand future might come into being






