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Returning 12 results for 'binding brawler diffusing chant resolve'.
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Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Chant. It starts at the edge of one’s hearing (I was one of the first in the courtyard to sense it), and slowly grows closer and louder. As it does so, everything else falls silent around you. In
short order, a procession of Avowed arrive on the scene, and the only sound anyone can perceive is their echoing, sonorous chant. The Chanter or one of his subordinates (called “voices”) leads this
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Chamber Eleven robed cultists chant within this ritual chamber. Each wears a horned, golden mask with four metallic tentacles sprouting from its chin. The cultists gather around a black marble altar
impressed by the characters’ foolish resolve, the elder evil might offer to make them minions, lieutenants, or priests—but not before threatening to eat them. Zargon spares those who tremble before
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Chant. It starts at the edge of one’s hearing (I was one of the first in the courtyard to sense it), and slowly grows closer and louder. As it does so, everything else falls silent around you. In
short order, a procession of Avowed arrive on the scene, and the only sound anyone can perceive is their echoing, sonorous chant. The Chanter or one of his subordinates (called “voices”) leads this
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Chamber Eleven robed cultists chant within this ritual chamber. Each wears a horned, golden mask with four metallic tentacles sprouting from its chin. The cultists gather around a black marble altar
impressed by the characters’ foolish resolve, the elder evil might offer to make them minions, lieutenants, or priests—but not before threatening to eat them. Zargon spares those who tremble before
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Chant. It starts at the edge of one’s hearing (I was one of the first in the courtyard to sense it), and slowly grows closer and louder. As it does so, everything else falls silent around you. In
short order, a procession of Avowed arrive on the scene, and the only sound anyone can perceive is their echoing, sonorous chant. The Chanter or one of his subordinates (called “voices”) leads this
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Chamber Eleven robed cultists chant within this ritual chamber. Each wears a horned, golden mask with four metallic tentacles sprouting from its chin. The cultists gather around a black marble altar
impressed by the characters’ foolish resolve, the elder evil might offer to make them minions, lieutenants, or priests—but not before threatening to eat them. Zargon spares those who tremble before
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
moves, any creature within 10 feet of its path must succeed on a DC 12 Dexterity saving throw or be knocked prone. The dragon turtle can’t harm or break the binding chains. The characters can open
north.
Creatures. Four sahuagin stand and chant along with a sahuagin priestess on the altar pillar. Another five sahuagin and two hunter sharks dwell in the pool. A commoner is bound on the altar
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
moves, any creature within 10 feet of its path must succeed on a DC 12 Dexterity saving throw or be knocked prone. The dragon turtle can’t harm or break the binding chains. The characters can open
north.
Creatures. Four sahuagin stand and chant along with a sahuagin priestess on the altar pillar. Another five sahuagin and two hunter sharks dwell in the pool. A commoner is bound on the altar
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
moves, any creature within 10 feet of its path must succeed on a DC 12 Dexterity saving throw or be knocked prone. The dragon turtle can’t harm or break the binding chains. The characters can open
north.
Creatures. Four sahuagin stand and chant along with a sahuagin priestess on the altar pillar. Another five sahuagin and two hunter sharks dwell in the pool. A commoner is bound on the altar
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Waterclock Guild and can’t leave the crypts belonging to that organization, even though Shanzezim believes the Waterclock Guild has been defunct for years. Not quite ready to test the binding to make
indicate that these magical gateways connect to a plane populated by Undead, but it’s clear Jerot doesn’t know much more than that. His notes indicate his resolve to learn more after he finishes his
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Waterclock Guild and can’t leave the crypts belonging to that organization, even though Shanzezim believes the Waterclock Guild has been defunct for years. Not quite ready to test the binding to make
indicate that these magical gateways connect to a plane populated by Undead, but it’s clear Jerot doesn’t know much more than that. His notes indicate his resolve to learn more after he finishes his
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Waterclock Guild and can’t leave the crypts belonging to that organization, even though Shanzezim believes the Waterclock Guild has been defunct for years. Not quite ready to test the binding to make
indicate that these magical gateways connect to a plane populated by Undead, but it’s clear Jerot doesn’t know much more than that. His notes indicate his resolve to learn more after he finishes his






