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Returning 35 results for 'binding broad diffusing continues religion'.
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Classes
Player’s Handbook
, Deception, History, Intimidation, Investigation, Nature, or Religion
Weapon Proficiencies
Simple weapons
Armor Training
Light armor
Starting Equipment
Choose A or B: (A) Leather;Leather
the influence of these beings can be felt. In no time, each Warlock is drawn into a binding pact with a powerful patron. Drawing on the ancient knowledge of beings such as angels, archfey, demons
Backgrounds
Strixhaven: A Curriculum of Chaos
broad field of history. You might dream of using magic to contact great historical figures or your own ancestors or of recreating the mighty magic of a distant age.
Skill Proficiencies
: History, Religion
Languages: Two of your choice
Equipment: A bottle of black ink, an ink pen, a hammer, a hooded lantern, a tinderbox, a tome of history, a school uniform, and a pouch containing 15 gp
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
evils of the Wastes. When creating a Ghaash’kala character, consider the following: The Binding Flame. The Ghaash’kala worship Kalok Shash, the “Binding Flame.” Fundamentally the same religion as the
Binding Flame. A paladin sworn to the Oath of Vengeance, a barbarian on the Path of the Zealot (found in Xanathar’s Guide to Everything), and a cleric of the Light or War domain all represent a logical
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
evils of the Wastes. When creating a Ghaash’kala character, consider the following: The Binding Flame. The Ghaash’kala worship Kalok Shash, the “Binding Flame.” Fundamentally the same religion as the
Binding Flame. A paladin sworn to the Oath of Vengeance, a barbarian on the Path of the Zealot (found in Xanathar’s Guide to Everything), and a cleric of the Light or War domain all represent a logical
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
evils of the Wastes. When creating a Ghaash’kala character, consider the following: The Binding Flame. The Ghaash’kala worship Kalok Shash, the “Binding Flame.” Fundamentally the same religion as the
Binding Flame. A paladin sworn to the Oath of Vengeance, a barbarian on the Path of the Zealot (found in Xanathar’s Guide to Everything), and a cleric of the Light or War domain all represent a logical
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
What’s Next? Regardless of the characters’ allegiance, their actions and the fallout of Afsoun’s detainment or escape have broad implications for Akharin Sangar. The Silent Roar’s resistance efforts
factions’ conflict. As either the Brightguard continues to crack down on rebels or the Silent Roar encourages wider resistance, the characters are likely to be drawn into increasingly desperate conflicts, eventually coming to the attention of the land’s ruler, Atash himself.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
What’s Next? Regardless of the characters’ allegiance, their actions and the fallout of Afsoun’s detainment or escape have broad implications for Akharin Sangar. The Silent Roar’s resistance efforts
factions’ conflict. As either the Brightguard continues to crack down on rebels or the Silent Roar encourages wider resistance, the characters are likely to be drawn into increasingly desperate conflicts, eventually coming to the attention of the land’s ruler, Atash himself.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
What’s Next? Regardless of the characters’ allegiance, their actions and the fallout of Afsoun’s detainment or escape have broad implications for Akharin Sangar. The Silent Roar’s resistance efforts
factions’ conflict. As either the Brightguard continues to crack down on rebels or the Silent Roar encourages wider resistance, the characters are likely to be drawn into increasingly desperate conflicts, eventually coming to the attention of the land’s ruler, Atash himself.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
a mix of recent wooden construction and ancient stone buildings.
The people of Arborean Springs fall into three broad groups: Traditionalists. Most of the people of Arborean Springs are farmers and
, followers of a druidic nature religion came here, drawn by the unique plants that have spread from the githyanki’s magical gardens. Merchants. In the two centuries since the dragon’s last fiery
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
a mix of recent wooden construction and ancient stone buildings.
The people of Arborean Springs fall into three broad groups: Traditionalists. Most of the people of Arborean Springs are farmers and
, followers of a druidic nature religion came here, drawn by the unique plants that have spread from the githyanki’s magical gardens. Merchants. In the two centuries since the dragon’s last fiery
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
events. Its studies include various subdivisions of history (military history, social history, cultural history), archaeology, anthropology, psychology, sociology, religion, and economics. It overlaps
—law, religion, economics, education, social class, and so on—and how those structures drive historical events. Order focuses on systemic changes and the actions of people collectively. The perspective
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
events. Its studies include various subdivisions of history (military history, social history, cultural history), archaeology, anthropology, psychology, sociology, religion, and economics. It overlaps
—law, religion, economics, education, social class, and so on—and how those structures drive historical events. Order focuses on systemic changes and the actions of people collectively. The perspective
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
a mix of recent wooden construction and ancient stone buildings.
The people of Arborean Springs fall into three broad groups: Traditionalists. Most of the people of Arborean Springs are farmers and
, followers of a druidic nature religion came here, drawn by the unique plants that have spread from the githyanki’s magical gardens. Merchants. In the two centuries since the dragon’s last fiery
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
events. Its studies include various subdivisions of history (military history, social history, cultural history), archaeology, anthropology, psychology, sociology, religion, and economics. It overlaps
—law, religion, economics, education, social class, and so on—and how those structures drive historical events. Order focuses on systemic changes and the actions of people collectively. The perspective
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Intimidation, Investigation, Nature, or Religion Weapon Proficiencies Simple weapons Armor Training Light armor Starting Equipment Choose A or B: (A) Leather Armor, Sickle, 2 Daggers, Arcane Focus (orb
Warlock is drawn into a binding pact with a powerful patron. Drawing on the ancient knowledge of beings such as angels, archfey, demons, devils, hags, and alien entities of the Far Realm, Warlocks
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Intimidation, Investigation, Nature, or Religion Weapon Proficiencies Simple weapons Armor Training Light armor Starting Equipment Choose A or B: (A) Leather Armor, Sickle, 2 Daggers, Arcane Focus (orb
Warlock is drawn into a binding pact with a powerful patron. Drawing on the ancient knowledge of beings such as angels, archfey, demons, devils, hags, and alien entities of the Far Realm, Warlocks
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Intimidation, Investigation, Nature, or Religion Weapon Proficiencies Simple weapons Armor Training Light armor Starting Equipment Choose A or B: (A) Leather Armor, Sickle, 2 Daggers, Arcane Focus (orb
Warlock is drawn into a binding pact with a powerful patron. Drawing on the ancient knowledge of beings such as angels, archfey, demons, devils, hags, and alien entities of the Far Realm, Warlocks
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Sun Square is an important hub whose three architectural marvels exemplify the pillars of local society—religion, government, and economy. Avalin Sahar. The decorative turquoise-and-gold facade of the
can do nothing but admire her own reflection in a mirrored cell that neutralizes her power. Given Atash’s intolerance for misconduct, the prison’s population continues to grow, but now it fills with more ordinary folk guilty of lesser crimes.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Sun Square is an important hub whose three architectural marvels exemplify the pillars of local society—religion, government, and economy. Avalin Sahar. The decorative turquoise-and-gold facade of the
can do nothing but admire her own reflection in a mirrored cell that neutralizes her power. Given Atash’s intolerance for misconduct, the prison’s population continues to grow, but now it fills with more ordinary folk guilty of lesser crimes.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Sun Square is an important hub whose three architectural marvels exemplify the pillars of local society—religion, government, and economy. Avalin Sahar. The decorative turquoise-and-gold facade of the
can do nothing but admire her own reflection in a mirrored cell that neutralizes her power. Given Atash’s intolerance for misconduct, the prison’s population continues to grow, but now it fills with more ordinary folk guilty of lesser crimes.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
)
WIS
18 (+4)
CHA
11 (+0)
Skills Arcana +11, History +11, Insight +7, Investigation +11, Medicine +10, Nature +11, Religion +11
Senses passive Perception 14
Languages Common
1/day each: banishment, contact other plane, Drawmij’s instant summons, legend lore, locate creature, planar binding, polymorph, protection from evil and good, scrying, sending, true seeing
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
)
WIS
18 (+4)
CHA
11 (+0)
Skills Arcana +11, History +11, Insight +7, Investigation +11, Medicine +10, Nature +11, Religion +11
Senses passive Perception 14
Languages Common
1/day each: banishment, contact other plane, Drawmij’s instant summons, legend lore, locate creature, planar binding, polymorph, protection from evil and good, scrying, sending, true seeing
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Charisma Skill Proficiencies Choose 2: Arcana, Deception, History, Intimidation, Investigation, Nature, or Religion Weapon Proficiencies Simple weapons Armor Training Light armor Starting Equipment
where the influence of these beings can be felt. In no time, each Warlock is drawn into a binding pact with a powerful patron. Drawing on the ancient knowledge of beings such as angels, archfey
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Charisma Skill Proficiencies Choose 2: Arcana, Deception, History, Intimidation, Investigation, Nature, or Religion Weapon Proficiencies Simple weapons Armor Training Light armor Starting Equipment
where the influence of these beings can be felt. In no time, each Warlock is drawn into a binding pact with a powerful patron. Drawing on the ancient knowledge of beings such as angels, archfey
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
)
WIS
18 (+4)
CHA
11 (+0)
Skills Arcana +11, History +11, Insight +7, Investigation +11, Medicine +10, Nature +11, Religion +11
Senses passive Perception 14
Languages Common
1/day each: banishment, contact other plane, Drawmij’s instant summons, legend lore, locate creature, planar binding, polymorph, protection from evil and good, scrying, sending, true seeing
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Elemental Vessels Long ago, gnome artificers and specialists from House Cannith discovered and developed a means of magical travel. The heart of the process is a set of techniques for binding
invisible, arcane matrix. This magical essence extends from the containment chamber at the core of the vehicle to the binding struts, then through the rest of the vehicle’s hull. When a Khyber
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Elemental Vessels Long ago, gnome artificers and specialists from House Cannith discovered and developed a means of magical travel. The heart of the process is a set of techniques for binding
invisible, arcane matrix. This magical essence extends from the containment chamber at the core of the vehicle to the binding struts, then through the rest of the vehicle’s hull. When a Khyber
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Charisma Skill Proficiencies Choose 2: Arcana, Deception, History, Intimidation, Investigation, Nature, or Religion Weapon Proficiencies Simple weapons Armor Training Light armor Starting Equipment
where the influence of these beings can be felt. In no time, each Warlock is drawn into a binding pact with a powerful patron. Drawing on the ancient knowledge of beings such as angels, archfey
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Elemental Vessels Long ago, gnome artificers and specialists from House Cannith discovered and developed a means of magical travel. The heart of the process is a set of techniques for binding
invisible, arcane matrix. This magical essence extends from the containment chamber at the core of the vehicle to the binding struts, then through the rest of the vehicle’s hull. When a Khyber
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
either an Intelligence (Religion) check or a Charisma (Persuasion) check. The total of the check determines the benefits of service, as shown on the Religious Service table. Religious Service Check Total
Result 1–10 No effect. Your efforts fail to make a lasting impression. 11–20 You earn one favor. 21+ You earn two favors. A favor, in broad terms, is a promise of future assistance from a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
through the structure’s roof.
Workers race toward the building as smoke billows through the roof and doors. A character who succeeds on a DC 16 Intelligence (Arcana or Religion) check suspects that the
shimmer in the air could have been some manner of planar disturbance. Fire at the Mill When the characters reach the mill, they see the full scope of the disturbance: Through the broad, open doors of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
either an Intelligence (Religion) check or a Charisma (Persuasion) check. The total of the check determines the benefits of service, as shown on the Religious Service table. Religious Service Check Total
Result 1–10 No effect. Your efforts fail to make a lasting impression. 11–20 You earn one favor. 21+ You earn two favors. A favor, in broad terms, is a promise of future assistance from a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
through the structure’s roof.
Workers race toward the building as smoke billows through the roof and doors. A character who succeeds on a DC 16 Intelligence (Arcana or Religion) check suspects that the
shimmer in the air could have been some manner of planar disturbance. Fire at the Mill When the characters reach the mill, they see the full scope of the disturbance: Through the broad, open doors of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
either an Intelligence (Religion) check or a Charisma (Persuasion) check. The total of the check determines the benefits of service, as shown on the Religious Service table. Religious Service Check Total
Result 1–10 No effect. Your efforts fail to make a lasting impression. 11–20 You earn one favor. 21+ You earn two favors. A favor, in broad terms, is a promise of future assistance from a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
through the structure’s roof.
Workers race toward the building as smoke billows through the roof and doors. A character who succeeds on a DC 16 Intelligence (Arcana or Religion) check suspects that the
shimmer in the air could have been some manner of planar disturbance. Fire at the Mill When the characters reach the mill, they see the full scope of the disturbance: Through the broad, open doors of






