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Returning 35 results for 'binds button diffusing comes rebuke'.
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Backgrounds
Guildmasters’ Guide to Ravnica
Spell Level
Spells
Cantrip
fire bolt, vicious mockery
1st
burning hands, dissonant whispers, hellish rebuke
2nd
crown of madness, enthrall,
guild is all that really matters. (Any)
2
Hedonism. Death comes for everyone, so take as much pleasure as you can from every moment of life. (Neutral)
3
Creativity. I strive to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
chest is shut, the chest locks and the clamps snap shut on the key once more. Any character inside the chest when this happens is trapped. At the same time, a button magically appears on the lid of
magic. Consequently, the lid cannot be removed. The stone sarcophagus is impervious to damage and spells. Whenever one of the three chests is locked, a carved button magically appears on the sarcophagus
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
chest is shut, the chest locks and the clamps snap shut on the key once more. Any character inside the chest when this happens is trapped. At the same time, a button magically appears on the lid of
magic. Consequently, the lid cannot be removed. The stone sarcophagus is impervious to damage and spells. Whenever one of the three chests is locked, a carved button magically appears on the sarcophagus
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
chest is shut, the chest locks and the clamps snap shut on the key once more. Any character inside the chest when this happens is trapped. At the same time, a button magically appears on the lid of
magic. Consequently, the lid cannot be removed. The stone sarcophagus is impervious to damage and spells. Whenever one of the three chests is locked, a carved button magically appears on the sarcophagus
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Deathlock Mastermind Though deathlocks exist to serve their patrons, they retain some freedom when it comes to devising particular tactics and carrying out their plans. Powerful deathlocks recruit
, hunger of Hadar, hypnotic pattern, phantasmal force, sleep
Fiend patron: blindness/deafness, burning hands, command, fireball, hellish rebuke, scorching ray
Great Old One patron: armor of Agathys
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Deathlock Mastermind Though deathlocks exist to serve their patrons, they retain some freedom when it comes to devising particular tactics and carrying out their plans. Powerful deathlocks recruit
, hunger of Hadar, hypnotic pattern, phantasmal force, sleep
Fiend patron: blindness/deafness, burning hands, command, fireball, hellish rebuke, scorching ray
Great Old One patron: armor of Agathys
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Deathlock Mastermind Though deathlocks exist to serve their patrons, they retain some freedom when it comes to devising particular tactics and carrying out their plans. Powerful deathlocks recruit
, hunger of Hadar, hypnotic pattern, phantasmal force, sleep
Fiend patron: blindness/deafness, burning hands, command, fireball, hellish rebuke, scorching ray
Great Old One patron: armor of Agathys
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
character comes within 1 foot of the candle or removes it from the sconce. The lava rains down and magically drains away through the holes in the floor. Each creature in the cell when the lava begins to fall
stone button is set into one of the walls above the grate and is visible only to creatures under the rollers. When pressed, the button causes the rollers to stop turning and retract into the walls
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
character comes within 1 foot of the candle or removes it from the sconce. The lava rains down and magically drains away through the holes in the floor. Each creature in the cell when the lava begins to fall
stone button is set into one of the walls above the grate and is visible only to creatures under the rollers. When pressed, the button causes the rollers to stop turning and retract into the walls
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
character comes within 1 foot of the candle or removes it from the sconce. The lava rains down and magically drains away through the holes in the floor. Each creature in the cell when the lava begins to fall
stone button is set into one of the walls above the grate and is visible only to creatures under the rollers. When pressed, the button causes the rollers to stop turning and retract into the walls
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
dragonshard holding a bound elemental is placed in the containment chamber, the matrix comes alive. The unsuppressed elemental emerges from the shard and flows along the matrix in the way that blood moves
Khyber dragonshard that binds it can free an elemental, preventing the vehicle from moving. On most elemental vessels, the shard is sealed in a protective metal chest with 10 (3d6) hit points, usually
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
dragonshard holding a bound elemental is placed in the containment chamber, the matrix comes alive. The unsuppressed elemental emerges from the shard and flows along the matrix in the way that blood moves
Khyber dragonshard that binds it can free an elemental, preventing the vehicle from moving. On most elemental vessels, the shard is sealed in a protective metal chest with 10 (3d6) hit points, usually
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
dragonshard holding a bound elemental is placed in the containment chamber, the matrix comes alive. The unsuppressed elemental emerges from the shard and flows along the matrix in the way that blood moves
Khyber dragonshard that binds it can free an elemental, preventing the vehicle from moving. On most elemental vessels, the shard is sealed in a protective metal chest with 10 (3d6) hit points, usually
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
that traps the wizard’s soul within a phylactery. Doing so binds the soul to the mortal world, preventing it from traveling to the Outer Planes after death. A phylactery can take the form of any item
two. It has no qualms about putting these treasures to use whenever its lair comes under attack. Undead Nature. A lich doesn’t require air, food, drink, or sleep. Lich
Medium undead, any evil
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
that traps the wizard’s soul within a phylactery. Doing so binds the soul to the mortal world, preventing it from traveling to the Outer Planes after death. A phylactery can take the form of any item
two. It has no qualms about putting these treasures to use whenever its lair comes under attack. Undead Nature. A lich doesn’t require air, food, drink, or sleep. Lich
Medium undead, any evil
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
contains an adult goblin and 1d6 goblin children (noncombatants). When the fortress comes under attack, the goblins who live here pull up their rope ladders, which makes getting to the huts difficult. A
below its bulging midsection. The panel is a nine-digit keypad locking mechanism, and each glowing button has braille-like bumps on it. Spellix was unable to remove the keypad or crack open the crate
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, beyond the range of most characters’ darkvision. As one or more characters enter the hall, the monster scuttles toward them threateningly: Out of the darkness comes a giant, wingless arthropod ten
countdown timer and a blinking red button built into it. Suspended above the console are four wireframe windows, each displaying a projected image.
Unless the characters have already encountered him (see
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, beyond the range of most characters’ darkvision. As one or more characters enter the hall, the monster scuttles toward them threateningly: Out of the darkness comes a giant, wingless arthropod ten
countdown timer and a blinking red button built into it. Suspended above the console are four wireframe windows, each displaying a projected image.
Unless the characters have already encountered him (see
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
contains an adult goblin and 1d6 goblin children (noncombatants). When the fortress comes under attack, the goblins who live here pull up their rope ladders, which makes getting to the huts difficult. A
below its bulging midsection. The panel is a nine-digit keypad locking mechanism, and each glowing button has braille-like bumps on it. Spellix was unable to remove the keypad or crack open the crate
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
contains an adult goblin and 1d6 goblin children (noncombatants). When the fortress comes under attack, the goblins who live here pull up their rope ladders, which makes getting to the huts difficult. A
below its bulging midsection. The panel is a nine-digit keypad locking mechanism, and each glowing button has braille-like bumps on it. Spellix was unable to remove the keypad or crack open the crate
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
that traps the wizard’s soul within a phylactery. Doing so binds the soul to the mortal world, preventing it from traveling to the Outer Planes after death. A phylactery can take the form of any item
two. It has no qualms about putting these treasures to use whenever its lair comes under attack. Undead Nature. A lich doesn’t require air, food, drink, or sleep. Lich
Medium undead, any evil
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, beyond the range of most characters’ darkvision. As one or more characters enter the hall, the monster scuttles toward them threateningly: Out of the darkness comes a giant, wingless arthropod ten
countdown timer and a blinking red button built into it. Suspended above the console are four wireframe windows, each displaying a projected image.
Unless the characters have already encountered him (see
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, knobs, and levers festoon the gunner’s station, which comes with firing instructions written in Qualith (a braille-like script that illithids read with their tentacles). A character who hasn’t read
Rod. This 6-inch-long black metal rod has a button at the top. Using an action to press the button causes the rod to emit a chirp. Any creature within 30 feet of the rod that isn’t deafened and has an
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, knobs, and levers festoon the gunner’s station, which comes with firing instructions written in Qualith (a braille-like script that illithids read with their tentacles). A character who hasn’t read
Rod. This 6-inch-long black metal rod has a button at the top. Using an action to press the button causes the rod to emit a chirp. Any creature within 30 feet of the rod that isn’t deafened and has an
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, knobs, and levers festoon the gunner’s station, which comes with firing instructions written in Qualith (a braille-like script that illithids read with their tentacles). A character who hasn’t read
Rod. This 6-inch-long black metal rod has a button at the top. Using an action to press the button causes the rod to emit a chirp. Any creature within 30 feet of the rod that isn’t deafened and has an
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
property is unusable unless the backpack is recharged for 1 hour in an elemental air node, which binds another spirit to the backpack. Bottled Breath Potion, uncommon This bottle contains a breath of
. The wildfire covers a 10-foot-square area initially but expands to fill another 10-foot square each round until the fire is extinguished or burns itself out. A creature that comes within 10 feet of a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
property is unusable unless the backpack is recharged for 1 hour in an elemental air node, which binds another spirit to the backpack. Bottled Breath Potion, uncommon This bottle contains a breath of
. The wildfire covers a 10-foot-square area initially but expands to fill another 10-foot square each round until the fire is extinguished or burns itself out. A creature that comes within 10 feet of a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
property is unusable unless the backpack is recharged for 1 hour in an elemental air node, which binds another spirit to the backpack. Bottled Breath Potion, uncommon This bottle contains a breath of
. The wildfire covers a 10-foot-square area initially but expands to fill another 10-foot square each round until the fire is extinguished or burns itself out. A creature that comes within 10 feet of a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
watch the homes, the dusk elves are out searching for Arabelle.) N9c. Vistani Tent Piled outside the wagon are several empty casks of wine. From inside the tent comes the crack of a whip followed by the
procure six barrels of wine and bring them to the camp. Luvash suggests they can get the wine in Vallaki, or go straight to the source—the Wizard of Wines winery. He isn’t picky when it comes to the
compendium
- Sources->Dungeons & Dragons->The Pugilist Class
chunk of superconductive dark violet metal that binds to the fist and forearm with black leather straps. You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon. When you
food prior to eating but it is possible to consume it straight from the bottle. [Tooltip Not Found] Wondrous Item, Uncommon (+1), Rare (+2), or Very Rare (+3) This collar comes in a variety of colors
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
watch the homes, the dusk elves are out searching for Arabelle.) N9c. Vistani Tent Piled outside the wagon are several empty casks of wine. From inside the tent comes the crack of a whip followed by the
procure six barrels of wine and bring them to the camp. Luvash suggests they can get the wine in Vallaki, or go straight to the source—the Wizard of Wines winery. He isn’t picky when it comes to the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
watch the homes, the dusk elves are out searching for Arabelle.) N9c. Vistani Tent Piled outside the wagon are several empty casks of wine. From inside the tent comes the crack of a whip followed by the
procure six barrels of wine and bring them to the camp. Luvash suggests they can get the wine in Vallaki, or go straight to the source—the Wizard of Wines winery. He isn’t picky when it comes to the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
guard the secret door, which leads to a hidden room (described below). The mimic attacks if a character comes within 5 feet of it. Hidden Room. The wooden plaque behind the mimic is a lever of sorts
of the room are noticeably cleaner than the others.
The two suits of animated armor on the west side of the room attack if a character comes within 5 feet of either of them. They fight until
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Qrr’zarq.
Qrr’zarq comes from a colony of mind flayers in Undermountain that wants to implant Xanathar with an illithid tadpole and, through a magical process called ceremorphosis, turn the
nestled between them. When it comes to meals, Xanathar prefers the finest Sword Coast cuisine, including a healthy diet of mushrooms, as opposed to uncooked meat. All the meals prepared here are for
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
guard the secret door, which leads to a hidden room (described below). The mimic attacks if a character comes within 5 feet of it. Hidden Room. The wooden plaque behind the mimic is a lever of sorts
of the room are noticeably cleaner than the others.
The two suits of animated armor on the west side of the room attack if a character comes within 5 feet of either of them. They fight until






