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Returning 35 results for 'bird been diffusing check replaces'.
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spells
Eberron: Forge of the Artificer
by the new one. You determine the homunculus’s appearance, such as a mechanical-looking bird, winged vial, or miniature animate cauldron.
Combat. The homunculus is an ally to you and your
can't use this trait if it has the Incapacitated condition.
Magic Bond. Add the spell's level to any ability check or saving throw the homunculus makes.
Actions
Force Strike. Melee or
magic-items
Points, and a Fly Speed of 60 feet. It has Immunity to Poison damage and Psychic damage, and all conditions other than Unconscious;Unconsciousness. If it is forced to make an ability check or a saving
has been set, it approaches the nearest warforged.
If you are reduced to 0 Hit Points while a Final Messenger is attached to you, it immediately detaches and seeks out its target. It retains its stored message, but replaces its stored image with the last thing you saw before dropping to 0 Hit Points.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
) or Charisma (Performance) check. On a successful check, they earn that bird’s affection, and Merriweather gives that bird to the character. She will give only one bird to each character, but if
Merriweather gives a character one of her birds if the character serenades that bird with a song. A character who wants a particular bird can approach that bird and make a DC 15 Wisdom (Animal Handling
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
) or Charisma (Performance) check. On a successful check, they earn that bird’s affection, and Merriweather gives that bird to the character. She will give only one bird to each character, but if
Merriweather gives a character one of her birds if the character serenades that bird with a song. A character who wants a particular bird can approach that bird and make a DC 15 Wisdom (Animal Handling
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
) or Charisma (Performance) check. On a successful check, they earn that bird’s affection, and Merriweather gives that bird to the character. She will give only one bird to each character, but if
Merriweather gives a character one of her birds if the character serenades that bird with a song. A character who wants a particular bird can approach that bird and make a DC 15 Wisdom (Animal Handling
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Proficiency Dice This optional rule replaces a character’s proficiency bonus with a proficiency die, adding more randomness to the game and making proficiency a less reliable indicator of mastery
. Instead of adding a proficiency bonus to an ability check, an attack roll, or saving throw, the character’s player rolls a die. The Proficiency Die table shows which die or dice to roll, as determined
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Proficiency Dice This optional rule replaces a character’s proficiency bonus with a proficiency die, adding more randomness to the game and making proficiency a less reliable indicator of mastery
. Instead of adding a proficiency bonus to an ability check, an attack roll, or saving throw, the character’s player rolls a die. The Proficiency Die table shows which die or dice to roll, as determined
Magic Items
Tasha’s Cauldron of Everything
tooth replaces one of your teeth as if you implanted it (potentially replacing another implanted tooth, see below).
Each tooth can only be used once. Track which teeth have been used. If a tooth’s
teeth implanted at one time equal to 1 + your Constitution modifier (minimum of 2 teeth total). If you try to implant more teeth, the newly implanted tooth replaces one of the previous teeth, determined
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Proficiency Dice This optional rule replaces a character’s proficiency bonus with a proficiency die, adding more randomness to the game and making proficiency a less reliable indicator of mastery
. Instead of adding a proficiency bonus to an ability check, an attack roll, or saving throw, the character’s player rolls a die. The Proficiency Die table shows which die or dice to roll, as determined
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
2. Roc’s Nest The stone giants refer to the roc of Deadstone Cleft as the Jotunglang (meaning “the giant above”). To sneak past the gargantuan bird, the party must succeed on a DC 14 group Dexterity
(Stealth) check. If the group check fails, the roc detects one or more trespassers and screeches. The inhabitants of areas 3 and 6 investigate the disturbance, emerging from their caves 2 rounds later
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
2. Roc’s Nest The stone giants refer to the roc of Deadstone Cleft as the Jotunglang (meaning “the giant above”). To sneak past the gargantuan bird, the party must succeed on a DC 14 group Dexterity
(Stealth) check. If the group check fails, the roc detects one or more trespassers and screeches. The inhabitants of areas 3 and 6 investigate the disturbance, emerging from their caves 2 rounds later
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
2. Roc’s Nest The stone giants refer to the roc of Deadstone Cleft as the Jotunglang (meaning “the giant above”). To sneak past the gargantuan bird, the party must succeed on a DC 14 group Dexterity
(Stealth) check. If the group check fails, the roc detects one or more trespassers and screeches. The inhabitants of areas 3 and 6 investigate the disturbance, emerging from their caves 2 rounds later
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Deft Explorer 1st-level ranger feature, which replaces the Natural Explorer feature You are an unsurpassed explorer and survivor, both in the wilderness and in dealing with others on your travels
your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses the chosen skill. You can also speak, read, and write two additional languages of your choice. Roving
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
Ominous Arrival As Invido’s search party approaches, Ignis is in the main hall and hears something in the distance. She pokes her head out of the barn doors to check and immediately returns. She
them to be quiet, then closes the trapdoor and replaces the crate on top of it. Anyone looking outside sees three fire giants heading for the house. Two enormous hell hounds (change their size to
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Deft Explorer 1st-level ranger feature, which replaces the Natural Explorer feature You are an unsurpassed explorer and survivor, both in the wilderness and in dealing with others on your travels
your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses the chosen skill. You can also speak, read, and write two additional languages of your choice. Roving
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
Ominous Arrival As Invido’s search party approaches, Ignis is in the main hall and hears something in the distance. She pokes her head out of the barn doors to check and immediately returns. She
them to be quiet, then closes the trapdoor and replaces the crate on top of it. Anyone looking outside sees three fire giants heading for the house. Two enormous hell hounds (change their size to
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Deft Explorer 1st-level ranger feature, which replaces the Natural Explorer feature You are an unsurpassed explorer and survivor, both in the wilderness and in dealing with others on your travels
your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses the chosen skill. You can also speak, read, and write two additional languages of your choice. Roving
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
Ominous Arrival As Invido’s search party approaches, Ignis is in the main hall and hears something in the distance. She pokes her head out of the barn doors to check and immediately returns. She
them to be quiet, then closes the trapdoor and replaces the crate on top of it. Anyone looking outside sees three fire giants heading for the house. Two enormous hell hounds (change their size to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
prepared but hasn’t released. The door to the cage is held shut by a simple latch. To catch a paper bird, a creature must reach into the cage and use an action to try to grapple it; if the grapple check
parchment into a paper bird that can fly (as described above) requires 1 minute and a successful DC 10 Dexterity (Sleight of Hand) check. The inks and quills on the desk are unremarkable. Hidden Belfry
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
prepared but hasn’t released. The door to the cage is held shut by a simple latch. To catch a paper bird, a creature must reach into the cage and use an action to try to grapple it; if the grapple check
parchment into a paper bird that can fly (as described above) requires 1 minute and a successful DC 10 Dexterity (Sleight of Hand) check. The inks and quills on the desk are unremarkable. Hidden Belfry
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
prepared but hasn’t released. The door to the cage is held shut by a simple latch. To catch a paper bird, a creature must reach into the cage and use an action to try to grapple it; if the grapple check
parchment into a paper bird that can fly (as described above) requires 1 minute and a successful DC 10 Dexterity (Sleight of Hand) check. The inks and quills on the desk are unremarkable. Hidden Belfry
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
attack replaces one of them. The target of your grapple must be no more than one size larger than you and must be within your reach. Using at least one free hand, you try to seize the target by
making a grapple check instead of an attack roll: a Strength (Athletics) check contested by the target’s Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use). You
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
attack replaces one of them. The target of your grapple must be no more than one size larger than you and must be within your reach. Using at least one free hand, you try to seize the target by
making a grapple check instead of an attack roll: a Strength (Athletics) check contested by the target’s Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use). You
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
covered with bird droppings, broken roof shingles, mud, and mold. W2. Squatters During the spring, summer, and winter, each of these rooms is home to 1d6 + 1 squatters (commoners) who have made dens
apartment on the upper level (area W7) and describe the apartment’s inhabitants. A character can also secure a squatter’s cooperation with a successful DC 10 Charisma (Intimidation) check. W3. Privy
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
covered with bird droppings, broken roof shingles, mud, and mold. W2. Squatters During the spring, summer, and winter, each of these rooms is home to 1d6 + 1 squatters (commoners) who have made dens
apartment on the upper level (area W7) and describe the apartment’s inhabitants. A character can also secure a squatter’s cooperation with a successful DC 10 Charisma (Intimidation) check. W3. Privy
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
action to make a special melee attack, a grapple. If you're able to make multiple attacks with the Attack action, this attack replaces one of them. The target of your grapple must be no more than one
size larger than you and must be within your reach. Using at least one free hand, you try to seize the target by making a grapple check instead of an attack roll: a Strength (Athletics) check contested
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
attack replaces one of them. The target of your grapple must be no more than one size larger than you and must be within your reach. Using at least one free hand, you try to seize the target by
making a grapple check instead of an attack roll: a Strength (Athletics) check contested by the target’s Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use). You
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
action to make a special melee attack, a grapple. If you're able to make multiple attacks with the Attack action, this attack replaces one of them. The target of your grapple must be no more than one
size larger than you and must be within your reach. Using at least one free hand, you try to seize the target by making a grapple check instead of an attack roll: a Strength (Athletics) check contested
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
covered with bird droppings, broken roof shingles, mud, and mold. W2. Squatters During the spring, summer, and winter, each of these rooms is home to 1d6 + 1 squatters (commoners) who have made dens
apartment on the upper level (area W7) and describe the apartment’s inhabitants. A character can also secure a squatter’s cooperation with a successful DC 10 Charisma (Intimidation) check. W3. Privy
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
action to make a special melee attack, a grapple. If you're able to make multiple attacks with the Attack action, this attack replaces one of them. The target of your grapple must be no more than one
size larger than you and must be within your reach. Using at least one free hand, you try to seize the target by making a grapple check instead of an attack roll: a Strength (Athletics) check contested
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
(Arcana) check. The DC for this check is reduced by 1 (to a minimum DC of 10) for each day the character spent in research beforehand.
Casting the Spell. The character must have Virgil present for the
, Virgil is indebted to them for avenging his former master. The bird follows the group and does what it can to help. It can warn of danger, carry notes or messages, and so forth. Use the stat block for a hawk, but increase its Intelligence to 9.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
successful DC 17 Strength check. Once the plug is removed, the aquarium’s water level decreases at a rate of 1 foot per minute. It takes 15 minutes for all the water to drain from the car. The car’s
immediately reverts to flesh and chastises whoever is responsible. If the aquarium’s plug was removed, the deva replaces it. If any water was drained from the car, the deva uses the decanter to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
successful DC 17 Strength check. Once the plug is removed, the aquarium’s water level decreases at a rate of 1 foot per minute. It takes 15 minutes for all the water to drain from the car. The car’s
immediately reverts to flesh and chastises whoever is responsible. If the aquarium’s plug was removed, the deva replaces it. If any water was drained from the car, the deva uses the decanter to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
successful DC 17 Strength check. Once the plug is removed, the aquarium’s water level decreases at a rate of 1 foot per minute. It takes 15 minutes for all the water to drain from the car. The car’s
immediately reverts to flesh and chastises whoever is responsible. If the aquarium’s plug was removed, the deva replaces it. If any water was drained from the car, the deva uses the decanter to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
next to their Spicy Brothers stall. Characters who visit the shop can slip into the tent by succeeding on a DC 12 Dexterity (Stealth) check. The tent contains business records, cots for both brothers
, a large crate marked “peppers” that holds three straw-lined bird cages, and a box of persimmons. Kasem used the cages to smuggle the wynlings into the market, and the creatures use them as tiny homes






