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Returning 35 results for 'bird before depending complete removed'.
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Magic Items
Tasha’s Cauldron of Everything
you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on
depending on the tattoo’s rarity, as shown below. You can use a shield and still gain this benefit.
RARITY
AC
Barrier Tattoo Uncommon;Uncommon
12 + your Dexterity modifier
Magic Items
Princes of the Apocalypse
example, an air node creates a devastation orb of air. The ritual takes 1 hour to complete and requires 2,000 gp worth of special components, which are consumed.
A devastation orb measures 12 inches in
. If it is removed from the container after the time when it was supposed to detonate, it explodes 1d6 rounds later, unless it is returned to the container.
Regardless of the type of orb, its effect
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
bird brings to meet me in Waterdeep as soon as possible.”
The bird waits patiently while the leather parcel is removed from its harness. The parcel contains a carefully folded spell scroll of teleport
to them. The bird is part of an animal messenger relay dispatched by Leosin Erlanthar’s allies in the Emerald Enclave. The raven lands a dozen paces from you, then boldly hops closer, a flat parcel
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
bird brings to meet me in Waterdeep as soon as possible.”
The bird waits patiently while the leather parcel is removed from its harness. The parcel contains a carefully folded spell scroll of teleport
to them. The bird is part of an animal messenger relay dispatched by Leosin Erlanthar’s allies in the Emerald Enclave. The raven lands a dozen paces from you, then boldly hops closer, a flat parcel
Magic Items
Guildmasters’ Guide to Ravnica
lazuli to resemble a noble bird of prey. It can become a giant eagle for up to 1 hour. While the transformed eagle is within 1 mile of you, you can communicate with it telepathically. As an action, you
over someone’s body, either to impersonate that person for a brief time or to extract secrets from their mind. When the mission is complete, the creature returns to you, reports its success
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete
you aren’t wearing armor, the tattoo grants you an Armor Class depending on the tattoo’s rarity, as shown below. You can use a shield and still gain this benefit. Rarity AC Uncommon 12 + your Dexterity modifier Rare 15 + your Dexterity modifier (maximum of +2) Very Rare 18
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
families. Locathah Rising is a DUNGEONS & DRAGONS adventure designed for 9th-level characters. You can run this adventure for as few as three or as many as six players. Depending on your play style
, this adventure may take several game sessions to complete, but by its conclusion the characters should advance to 10th level.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
wizard or other individual can bypass the ward by assuming the form of a Tiny bird. The Avowed don’t discuss this flaw with outsiders, but anyone who can see the gulls flying over Candlekeep can
collection is magically protected against theft. Any such work that is removed from the keep disappears and immediately returns to its proper place in the library. This ward also has a flaw that the Avowed
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Tepui, but much has changed in the years since the fey-touched bird explored the region. His directions are general and often as simple as “this way” or “that way.” Regardless, Nene’s directions are
Grassroads, and along Zula’s Trail before venturing into the grasslands. The entire trek is about 48 miles long and takes 2 days to complete at a normal pace. Alternatively, characters who have
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Leaving Gracklstugh The characters can gain the means to leave the city — and information to guide them on their journey — from a number of different sources, depending on the NPCs they interact with
. Alternatively, the characters can try their luck in the Labyrinth or the Wormwrithings. Some of the quests the characters complete have the potential to change the power structure of Gracklstugh. For
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
E3: Aquarium Car This car is filled with clear water that isn’t displaced when the door opens. The car’s interior space is a large aquarium, complete with a coral reef and algae-coated ruins. Tiny
successful DC 17 Strength check. Once the plug is removed, the aquarium’s water level decreases at a rate of 1 foot per minute. It takes 15 minutes for all the water to drain from the car. The car’s
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
casting of find familiar. They must burn twice the normal amount of material components to complete the restoration of the gull.
Success. If the characters end the threat posed by the drowned ones
, Virgil is indebted to them for avenging his former master. The bird follows the group and does what it can to help. It can warn of danger, carry notes or messages, and so forth. Use the stat block for a hawk, but increase its Intelligence to 9.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Meeting Kwalish You have several options for having Kwalish appear to the characters, depending on how much time you wish to dedicate to the party’s exploration of the city of Daoine Gloine. Quick
experiments. Though surprised by visitors, Kwalish listens to the characters and might even be willing to bargain for whatever help they need to complete their quest. In exchange, he requires only a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Introducing the Deck This book provides several ways to introduce the Deck of Many Things to your campaign, depending on the interests of your players and the kind of story you want to tell. The
presented in chapter 21, are obsessed with the decks and constantly move them through the multiverse in a vain effort to manipulate destiny and complete a master plan only they understand. Alternatively
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
here in death are two remorhazes, a trio of behirs, five abominable yetis, and a giant squid of jaw-dropping size. A complete longship with sail raised is also on display here. The ship clearly will not
Intelligence check. If the chest or any of the treasure it contains—even a single coin—is removed from the ship, Arauthator senses it immediately and dispatches 2 ice trolls (see area 12) to investigate.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
here in death are two remorhazes, a trio of behirs, five abominable yetis, and a giant squid of jaw-dropping size. A complete longship with sail raised is also on display here. The ship clearly will not
Intelligence check. If the chest or any of the treasure it contains — even a single coin — is removed from the ship, Arauthator senses it immediately and dispatches 2 ice trolls (see area 12) to investigate.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
use their actions to chant and dance about. To complete the ritual, the druids must chant for 10 consecutive rounds, with at least one of them chanting each round. If a round goes by and none of the
are present when the druids complete the ritual, read: A thirty-foot-tall plant creature bursts out of the statue, sending twigs and earth flying. The creature resembles a dead treant with green
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
similar effect, the flaw is removed. Casting detect magic in the Bleeding Citadel reveals that the whole structure radiates auras of abjuration and evocation magic. The interior of the citadel is one
, “The hero who becomes one with this blade exists no longer.” The characters can’t claim the sword until they complete the Idyllglen memory (see “Idyllglen” below).
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
18. Guardian Door A mithral door in the stone wall resembles the figure of a flattened tortle, its arms and legs extended to the four corners, and its shell carved with a complete map of the tomb
door’s eye is gem set with a smaller version of one of a demilich’s soul gems. The gem can be removed only by a character proficient with jeweler’s tools who succeeds on a DC 13 Dexterity check using
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
crystal is removed from its pillar. The ensuing chaos after the ritual is disrupted is an ideal time for the characters to seize the rod piece from Teremini, who is distracted as she rallies the vault’s
is intentionally vague about how much time it takes Teremini to complete her ritual. The players should feel that time is of the essence, but not so much that their characters can’t afford to retreat
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, where Volo gives them a quest. It’s a straightforward rescue mission with a twist involving a case of mistaken identity. If the adventurers complete the quest, Volo rewards them with a valuable piece of
occur change depending on the villain you’ve chosen. The chapter concludes with the discovery of Lord Neverember’s treasure vault and a showdown with its gold dragon guardian. The characters’ ultimate
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
to complete their quest — and they might even have the chance to help Kwalish deal with one of a number of problems of his own. PLACING THE ADVENTURE
The original Expedition to the Barrier Peaks
— 1980’s adventure module S3 for first edition AD&D — placed its titular mountains in Greyhawk, north of the Grand Duchy of Geoff and the Valley of the Mage. Depending on your campaign, you can set this
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
hunger or thirst. TRACKING TIME IN WILDSPACE
Local time varies from world to world and from one Wildspace system to the next, depending on rotational periods, custom, and a host of other factors
(28 standard days).
The typical method for determining the length of a year—the amount of time that passes during a complete cycle of the seasons—has no meaning or usefulness for individuals who spend
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
atop it. Paintings on the chariot’s body show a tall bird with a long, sharp beak. On the south wall, a bronze shield bears the embossed image of a Chultan warrior carrying a spear, below an inscription
wall on leather straps. It radiates conjuration magic to a detect magic spell or similar effect. If the chariot, the sarcophagus, or the treasure is disturbed, or if the shield is removed from the wall
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
are loose and can be picked up and manipulated. If any of the people, and some of the animals, are removed from a display and placed on the floor of this vault, the item grows to full-size dimensions
, fish with nets, and carve a dugout. Niche B. Twelve commoners are engaged in farming, planting maize and harvesting wheat. Five tribal warriors stand guard, and a cult fanatic (priest) in a bird
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
found but otherwise avoids hostilities. Once his search of Arcturiadoom is complete, he plans to return to the House Freth fortress on level 12 and report to his master, Drivvin Freth. Table Until
removed skin of a doppelganger. Other items on the table include a jar of cockatrice tongues, a block of soft clay (the material component for the stone shape spell) wrapped in moist cloth, and a wooden
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
blackened skull of a young dragon that has been etched with designs and decorated with gems
5 A tiered fountain filled with liquid gold that is cool to the touch, but immediately hardens if removed
from the fountain
6 A statue of the red dragon with gemstones for eyes
7 A detailed, life-sized elf skull cast in precious metal
8 A game board and a complete set of pieces, all carved
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
waiting to begin a ritual to summon forth an enormous tree blight. Only one druid is needed to complete the ritual, but the druids won’t begin without Strahd’s blessing. Thus, they are waiting for him to
appear. The ritual can’t be completed if the statue is destroyed or the magic gem is removed. If the characters discern or divine the gem’s location with the aid of magic, they can try to dig the gem
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
damage, depending on their makers’ whims. Clockwork Dragon
Medium construct, neutral
Armor Class 16 (natural armor)
Hit Points 22 (4d8 + 4)
Speed 30 ft., fly 60 ft.
STR
14 (+2
meal for one of these monstrosities is a too-real threat for those who stumble into their deadly lairs.
Though the deep crow most immediately resembles a massive version of its namesake bird, this
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
contains a dormitory for cadets and a smaller dorm for academy graduates, the Weeping Goddess tavern (a raucous bar that serves cadets), a refectory where cadets take their meals (complete with patio
Task: Obstacle Course. Each cadet must complete the obstacle course by making ability checks or saving throws to overcome the following obstacles in order: Make a straight dash while targeted by loud
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Gauntlgrym Gauntlgrym has a complex and contradictory history, the gist of it depending on who’s doing the telling. Humans have one story, of what they know from recent years, but for us dwarves
Gauntlgrym’s dead. Scholars have set about cataloging the lineages recorded here, to give King Bruenor a more complete picture of the bloodlines of the city, and to determine whether any of the living
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
players tell you how their characters conduct the search. Depending on where they go, the search could take days. A character mounted on a griffon can complete a city-wide search in a couple of hours. To
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Use the map to determine how long the sea voyage takes, depending on where the adventurers begin the trip and figuring that the ship covers about 1½ hexes per day. Near the end of the trip, as the
Contagions” in chapter 3). The Artifact can’t be removed from the character’s head until a Remove Curse spell is cast on the character. If the characters defeat Melchis and search him, they find a Bag of
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
adventurers through a perilous dungeon to find an ancient giant queen’s crown. In the end, she reveals herself to be Diancastra and either blesses or curses the adventurers, depending on how they acted. 3 A
Demogorgon begins summoning the Prince of Demons in a sea cave, but before the ritual is complete, hordes of aquatic monsters swarm the area. Local fishers seek protection. 4 After being cast out from a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
is complete. This variant encourages teamwork and makes your life as a DM easier, since you can more easily coordinate monsters. On the downside, the side that wins initiative can gang up on enemies
monster must choose an action. Initiative Modifiers. Modifiers might apply to a creature’s initiative depending on its size and the action it takes. For example, a creature that fights with a light






