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Returning 35 results for 'birds been diffusing current respectively'.
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Monsters
Mordenkainen's Fiendish Folio Volume 1
predictable patterns of movement like migrating birds. They strip a region bare of the lichens, fungus, and vermin that comprise their diet before moving on to a fresh feeding ground. Underdark
. Their song has a strange magical current to it, causing those who hear it to suffer a stomach-churning vertigo that makes it impossible to move at speed or climb cave walls. Spellcasters suffer as their
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
400 feet high along the southern coast of the island, while the other two are 300 and 100 feet high respectively. Aside from the hermits, the island is normally home to only vermin, rats, a variety of
noisy birds, and various tide pool creatures. But now the stink of corpses in area 14 has drawn additional scavengers from the surrounding waters and the mainland — including a dangerous monster.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
400 feet high along the southern coast of the island, while the other two are 300 and 100 feet high respectively. Aside from the hermits, the island is normally home to only vermin, rats, a variety of
noisy birds, and various tide pool creatures. But now the stink of corpses in area 14 has drawn additional scavengers from the surrounding waters and the mainland — including a dangerous monster.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
400 feet high along the southern coast of the island, while the other two are 300 and 100 feet high respectively. Aside from the hermits, the island is normally home to only vermin, rats, a variety of
noisy birds, and various tide pool creatures. But now the stink of corpses in area 14 has drawn additional scavengers from the surrounding waters and the mainland — including a dangerous monster.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
celebration is just for them, adorning each guest’s head with a flower crown and fashioning them garments in theme with the current festival, which changes by the day. “Hey, everybody, watch this!”
–Dewie
gate’s current location, but the portal never stays there for long. Regional Effects The region containing Sylvania’s planar gate is influenced by the magic of Arborea, creating one or more of the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
celebration is just for them, adorning each guest’s head with a flower crown and fashioning them garments in theme with the current festival, which changes by the day. “Hey, everybody, watch this!”
–Dewie
gate’s current location, but the portal never stays there for long. Regional Effects The region containing Sylvania’s planar gate is influenced by the magic of Arborea, creating one or more of the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
celebration is just for them, adorning each guest’s head with a flower crown and fashioning them garments in theme with the current festival, which changes by the day. “Hey, everybody, watch this!”
–Dewie
gate’s current location, but the portal never stays there for long. Regional Effects The region containing Sylvania’s planar gate is influenced by the magic of Arborea, creating one or more of the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
overwhelms their prey. Flocks of Doom. Dire corbies wander the Underdark in vast flocks, following predictable patterns of movement like migrating birds. They strip a region bare of the lichens, fungus
into view. As these creatures travel, they hoot, chirp, and howl in maddening cacophony. Their song has a strange magical current to it, causing those who hear it to suffer a stomach-churning vertigo
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
overwhelms their prey. Flocks of Doom. Dire corbies wander the Underdark in vast flocks, following predictable patterns of movement like migrating birds. They strip a region bare of the lichens, fungus
into view. As these creatures travel, they hoot, chirp, and howl in maddening cacophony. Their song has a strange magical current to it, causing those who hear it to suffer a stomach-churning vertigo
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. Stolos carries the keys to the cells in area 10. Treasure A successful DC 14 Intelligence (Investigation) check to search the desk uncovers a box of nine paper birds (see appendix C) used to send
Strength check, but doing so targets each character within 5 feet of the strongbox with dust of the mummy poison. The strongbox holds the treasure collected from Stolos’s current prisoners—45 gp, 23
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
beasts (badgers, mice, rabbits, birds, fish, and so forth). The paintings’ eyes (including the eyes on Halaster’s robes) seem to follow visitors as they move through the hall — a minor magical illusion
creature in its reflective outer surface. The shield can trap only one creature at a time. Whenever it traps a new creature, the shield releases its current prisoner, which appears in an unoccupied space as
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. Stolos carries the keys to the cells in area 10. Treasure A successful DC 14 Intelligence (Investigation) check to search the desk uncovers a box of nine paper birds (see appendix C) used to send
Strength check, but doing so targets each character within 5 feet of the strongbox with dust of the mummy poison. The strongbox holds the treasure collected from Stolos’s current prisoners—45 gp, 23
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
overwhelms their prey. Flocks of Doom. Dire corbies wander the Underdark in vast flocks, following predictable patterns of movement like migrating birds. They strip a region bare of the lichens, fungus
into view. As these creatures travel, they hoot, chirp, and howl in maddening cacophony. Their song has a strange magical current to it, causing those who hear it to suffer a stomach-churning vertigo
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
beasts (badgers, mice, rabbits, birds, fish, and so forth). The paintings’ eyes (including the eyes on Halaster’s robes) seem to follow visitors as they move through the hall — a minor magical illusion
creature in its reflective outer surface. The shield can trap only one creature at a time. Whenever it traps a new creature, the shield releases its current prisoner, which appears in an unoccupied space as
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
beasts (badgers, mice, rabbits, birds, fish, and so forth). The paintings’ eyes (including the eyes on Halaster’s robes) seem to follow visitors as they move through the hall — a minor magical illusion
creature in its reflective outer surface. The shield can trap only one creature at a time. Whenever it traps a new creature, the shield releases its current prisoner, which appears in an unoccupied space as
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. Stolos carries the keys to the cells in area 10. Treasure A successful DC 14 Intelligence (Investigation) check to search the desk uncovers a box of nine paper birds (see appendix C) used to send
Strength check, but doing so targets each character within 5 feet of the strongbox with dust of the mummy poison. The strongbox holds the treasure collected from Stolos’s current prisoners—45 gp, 23
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
expecting trouble might be surprised to learn that its current occupants are neither evil nor much of a threat. The Scarlet Sash has eight members currently, though it has had as few as three and as many as
hunters. Personality Trait. “Words fail me often, so I’m happy to let others speak on my behalf.” Ideal. “I would rather eat a snake than fall prey to the trappings of the civilized world.” Bond. “Birds
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
expecting trouble might be surprised to learn that its current occupants are neither evil nor much of a threat. The Scarlet Sash has eight members currently, though it has had as few as three and as many as
hunters. Personality Trait. “Words fail me often, so I’m happy to let others speak on my behalf.” Ideal. “I would rather eat a snake than fall prey to the trappings of the civilized world.” Bond. “Birds
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
expecting trouble might be surprised to learn that its current occupants are neither evil nor much of a threat. The Scarlet Sash has eight members currently, though it has had as few as three and as many as
hunters. Personality Trait. “Words fail me often, so I’m happy to let others speak on my behalf.” Ideal. “I would rather eat a snake than fall prey to the trappings of the civilized world.” Bond. “Birds
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
blocked by a 10-foot-diameter, circular iron grate that Tiny creatures can slip through. Forcing open the grate while fighting off the current requires a successful DC 30 Strength (Athletics) check. 12c
10-foot-deep troughs to the south and east, and forced westward and northward along troughs that lead to areas 12d and 12e, respectively. 12d. West Water Collector The ceiling in this chamber forms a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
blocked by a 10-foot-diameter, circular iron grate that Tiny creatures can slip through. Forcing open the grate while fighting off the current requires a successful DC 30 Strength (Athletics) check. 12c
10-foot-deep troughs to the south and east, and forced westward and northward along troughs that lead to areas 12d and 12e, respectively. 12d. West Water Collector The ceiling in this chamber forms a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
place to record the current Hit Points of monsters, as well as other useful notes. If you use this approach, you tell the players when it’s their characters’ turn. When you call out the character whose
A, B, and C, respectively. To track the ogres’ Hit Points, you can sort them by letter, then subtract damage from their Hit Points as they take it. Your records might look something like this after a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
blocked by a 10-foot-diameter, circular iron grate that Tiny creatures can slip through. Forcing open the grate while fighting off the current requires a successful DC 30 Strength (Athletics) check. 12c
10-foot-deep troughs to the south and east, and forced westward and northward along troughs that lead to areas 12d and 12e, respectively. 12d. West Water Collector The ceiling in this chamber forms a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
place to record the current Hit Points of monsters, as well as other useful notes. If you use this approach, you tell the players when it’s their characters’ turn. When you call out the character whose
A, B, and C, respectively. To track the ogres’ Hit Points, you can sort them by letter, then subtract damage from their Hit Points as they take it. Your records might look something like this after a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
place to record the current Hit Points of monsters, as well as other useful notes. If you use this approach, you tell the players when it’s their characters’ turn. When you call out the character whose
A, B, and C, respectively. To track the ogres’ Hit Points, you can sort them by letter, then subtract damage from their Hit Points as they take it. Your records might look something like this after a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
large groups of people. If the characters approach them with Kalaman’s troops in tow, the sea elves retreat. Their current leader, Ishvern Stargazer, approaches only if it’s clear no one’s pursuing
water. A relief ornaments the walls, depicting great sea birds dipping into the waves alongside leaping fish and whimsical creatures.
On entering this room, Ishvern reminds the characters to cleanse
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
large groups of people. If the characters approach them with Kalaman’s troops in tow, the sea elves retreat. Their current leader, Ishvern Stargazer, approaches only if it’s clear no one’s pursuing
water. A relief ornaments the walls, depicting great sea birds dipping into the waves alongside leaping fish and whimsical creatures.
On entering this room, Ishvern reminds the characters to cleanse
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
large groups of people. If the characters approach them with Kalaman’s troops in tow, the sea elves retreat. Their current leader, Ishvern Stargazer, approaches only if it’s clear no one’s pursuing
water. A relief ornaments the walls, depicting great sea birds dipping into the waves alongside leaping fish and whimsical creatures.
On entering this room, Ishvern reminds the characters to cleanse
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
shall leave these caves in the morning and never return.” U7. Waterfall The river used to tumble over a small waterfall in this area, following the current west toward Lac Dinneshere. The waterfall now
spines, humanoid skeletons in pieces, and bones of small animals and birds, along with scraps of clothing and armor and a few rusty weapons. Sitting among the bones in the middle of the cave is a frost
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
shall leave these caves in the morning and never return.” U7. Waterfall The river used to tumble over a small waterfall in this area, following the current west toward Lac Dinneshere. The waterfall now
spines, humanoid skeletons in pieces, and bones of small animals and birds, along with scraps of clothing and armor and a few rusty weapons. Sitting among the bones in the middle of the cave is a frost
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
shall leave these caves in the morning and never return.” U7. Waterfall The river used to tumble over a small waterfall in this area, following the current west toward Lac Dinneshere. The waterfall now
spines, humanoid skeletons in pieces, and bones of small animals and birds, along with scraps of clothing and armor and a few rusty weapons. Sitting among the bones in the middle of the cave is a frost
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
weathered mosaic decorates the stairwell, depicting dwarves, elves, and humans working together to forge the Realm of Three Crowns. The area reeks of decay, and a few birds fly out of the shaft.
The
birds are harmless. Images of the silver circlet, the adamantine crown, and the golden crown from the characters’ dream are still recognizable in the mosaic. Descending the crumbling stairs on foot is
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
weathered mosaic decorates the stairwell, depicting dwarves, elves, and humans working together to forge the Realm of Three Crowns. The area reeks of decay, and a few birds fly out of the shaft.
The
birds are harmless. Images of the silver circlet, the adamantine crown, and the golden crown from the characters’ dream are still recognizable in the mosaic. Descending the crumbling stairs on foot is
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
weathered mosaic decorates the stairwell, depicting dwarves, elves, and humans working together to forge the Realm of Three Crowns. The area reeks of decay, and a few birds fly out of the shaft.
The
birds are harmless. Images of the silver circlet, the adamantine crown, and the golden crown from the characters’ dream are still recognizable in the mosaic. Descending the crumbling stairs on foot is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
end at five bells in the morning, one bell in the afternoon, and nine bells at night, respectively. Each shift consists of a priest of Chauntea (NG male or female Illuskan human), four acolytes (NG
on the first day of winter. The current castellan, a boorish twit named Hantanus Tarm (LN male Illuskan human noble), is responsible for defending the gates but has no military experience. The






