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Returning 35 results for 'birth being diffusing curving restrained'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollDamageType":"piercing"} piercing damage, and the target is grappled (escape DC 16) if it is a Large or smaller creature. Until this grapple ends, the target is restrained, and the banderhobb can
restrained, it has total cover against attacks and other effects outside the banderhobb, and it takes 10 (3d6);{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Swallow", "rollDamageType":"necrotic
Monsters
Waterdeep: Dungeon of the Mad Mage
, incapacitated, or restrained. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage plus 10 (3d6);{"diceNotation":"3d6
(god of birth and renewal) in Waterdeep. She also has her sights set on destroying the House of the Moon — Waterdeep's temple of Selûne, whom she blames for the destruction of Vanrak Moonstar.A Vampire's
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. A banderhobb fulfills its duties until its existence ends. When it expires, usually several days after its birth, it leaves behind only tarry goo and wisps of shadow. Legends tell of an ominous tower
is restrained, and the banderhobb can’t use its Bite attack or Tongue attack on another target.
Tongue. Melee Weapon Attack: +8 to hit, reach 15 ft., one creature. Hit: 10 (3d6) necrotic damage, and
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. A banderhobb fulfills its duties until its existence ends. When it expires, usually several days after its birth, it leaves behind only tarry goo and wisps of shadow. Legends tell of an ominous tower
is restrained, and the banderhobb can’t use its Bite attack or Tongue attack on another target.
Tongue. Melee Weapon Attack: +8 to hit, reach 15 ft., one creature. Hit: 10 (3d6) necrotic damage, and
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. A banderhobb fulfills its duties until its existence ends. When it expires, usually several days after its birth, it leaves behind only tarry goo and wisps of shadow. Legends tell of an ominous tower
is restrained, and the banderhobb can’t use its Bite attack or Tongue attack on another target.
Tongue. Melee Weapon Attack: +8 to hit, reach 15 ft., one creature. Hit: 10 (3d6) necrotic damage, and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. 2 Near the harbor, an ankylosaurus that tows boats through the warehouse canals goes on a rampage and must be calmed, restrained, or killed. 3 A merchant shouts, “Stop! Thief!” as a furtive youngster
Forbidden City gives birth to a terrible new god! The snake-men know! They know!” Then he stumbles away into the crowd. Passersby tell the adventurers to ignore the beggar, and that his predictions are
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. 2 Near the harbor, an ankylosaurus that tows boats through the warehouse canals goes on a rampage and must be calmed, restrained, or killed. 3 A merchant shouts, “Stop! Thief!” as a furtive youngster
Forbidden City gives birth to a terrible new god! The snake-men know! They know!” Then he stumbles away into the crowd. Passersby tell the adventurers to ignore the beggar, and that his predictions are
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. 2 Near the harbor, an ankylosaurus that tows boats through the warehouse canals goes on a rampage and must be calmed, restrained, or killed. 3 A merchant shouts, “Stop! Thief!” as a furtive youngster
Forbidden City gives birth to a terrible new god! The snake-men know! They know!” Then he stumbles away into the crowd. Passersby tell the adventurers to ignore the beggar, and that his predictions are
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Mad describes strange, cylindrical chambers of metal buried in the ground from which froghemoths emerged, but no reliable reports of the location of such places exist. Hungry from Birth. Every few
is swallowed if it is a Medium or smaller creature. A swallowed creature is blinded and restrained, has total cover against attacks and other effects outside the froghemoth, and takes 10 (3d6) acid
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. A banderhobb fulfills its duties until its existence ends. When it expires, usually several days after its birth, it leaves behind only tarry goo and wisps of shadow. Legends tell of a dark tower in
+ 5) piercing damage, and the target is grappled (escape DC 15) if it is a Large or smaller creature. Until this grapple ends, the target is restrained, and the banderhobb can’t use its bite attack
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Mad describes strange, cylindrical chambers of metal buried in the ground from which froghemoths emerged, but no reliable reports of the location of such places exist. Hungry from Birth. Every few
is swallowed if it is a Medium or smaller creature. A swallowed creature is blinded and restrained, has total cover against attacks and other effects outside the froghemoth, and takes 10 (3d6) acid
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. A banderhobb fulfills its duties until its existence ends. When it expires, usually several days after its birth, it leaves behind only tarry goo and wisps of shadow. Legends tell of a dark tower in
+ 5) piercing damage, and the target is grappled (escape DC 15) if it is a Large or smaller creature. Until this grapple ends, the target is restrained, and the banderhobb can’t use its bite attack
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. A banderhobb fulfills its duties until its existence ends. When it expires, usually several days after its birth, it leaves behind only tarry goo and wisps of shadow. Legends tell of a dark tower in
+ 5) piercing damage, and the target is grappled (escape DC 15) if it is a Large or smaller creature. Until this grapple ends, the target is restrained, and the banderhobb can’t use its bite attack
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Mad describes strange, cylindrical chambers of metal buried in the ground from which froghemoths emerged, but no reliable reports of the location of such places exist. Hungry from Birth. Every few
is swallowed if it is a Medium or smaller creature. A swallowed creature is blinded and restrained, has total cover against attacks and other effects outside the froghemoth, and takes 10 (3d6) acid
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
triggered, the net is released, covering a 10-foot-square area. Those in the area are trapped under the net and restrained, and those that fail a DC 10 Strength saving throw are also knocked prone. A
damage and be knocked prone. The sphere stops when it hits a wall or similar barrier. It can't go around corners, but smart dungeon builders incorporate gentle, curving turns into nearby passages that
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
triggered, the net is released, covering a 10-foot-square area. Those in the area are trapped under the net and restrained, and those that fail a DC 10 Strength saving throw are also knocked prone. A
damage and be knocked prone. The sphere stops when it hits a wall or similar barrier. It can't go around corners, but smart dungeon builders incorporate gentle, curving turns into nearby passages that
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
triggered, the net is released, covering a 10-foot-square area. Those in the area are trapped under the net and restrained, and those that fail a DC 10 Strength saving throw are also knocked prone. A
damage and be knocked prone. The sphere stops when it hits a wall or similar barrier. It can't go around corners, but smart dungeon builders incorporate gentle, curving turns into nearby passages that
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
(escape DC 15). A creature is restrained while grappled in this way. Roll initiative. Six mechanical needles spring out from the sides of the chest on initiative count 0. The needles can be attacked
boy chosen at birth to be sacrificed to the sun upon his coming of age. Treasure. The items at the corpse’s feet include an agate carved in the shape of a heart (worth 15 gp) that is actually a stone
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
(escape DC 15). A creature is restrained while grappled in this way. Roll initiative. Six mechanical needles spring out from the sides of the chest on initiative count 0. The needles can be attacked
boy chosen at birth to be sacrificed to the sun upon his coming of age. Treasure. The items at the corpse’s feet include an agate carved in the shape of a heart (worth 15 gp) that is actually a stone
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
(escape DC 15). A creature is restrained while grappled in this way. Roll initiative. Six mechanical needles spring out from the sides of the chest on initiative count 0. The needles can be attacked
boy chosen at birth to be sacrificed to the sun upon his coming of age. Treasure. The items at the corpse’s feet include an agate carved in the shape of a heart (worth 15 gp) that is actually a stone
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
that crosses the trip wire causes the Net to fall on it. The target must succeed on a DC 10 Dexterity saving throw or have the Restrained condition until it escapes. The target succeeds automatically if
builders incorporate curving turns into nearby passages that allow the stone to keep moving. Detect and Disarm. As a Study action, a creature can examine the section of floor that forms the pressure plate
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
into the stone walls and fronted by wood-and-glass doors are stuffed full of rations. Huge windows seal off a pair of alcoves set into the tower walls, and an inward-curving wall between the
preparation for blastoff, with the ropes acting as seat belts. All four are unarmed, restrained, and unable to free themselves. They go by the names Donkey Biscuit (the first half-orc), Duck Bean (the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
that crosses the trip wire causes the Net to fall on it. The target must succeed on a DC 10 Dexterity saving throw or have the Restrained condition until it escapes. The target succeeds automatically if
a wall or similar barrier. It can’t go around corners, but creative dungeon builders incorporate curving turns into nearby passages that allow the stone to keep moving. Detect and Disarm. As a Study
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
into the stone walls and fronted by wood-and-glass doors are stuffed full of rations. Huge windows seal off a pair of alcoves set into the tower walls, and an inward-curving wall between the
preparation for blastoff, with the ropes acting as seat belts. All four are unarmed, restrained, and unable to free themselves. They go by the names Donkey Biscuit (the first half-orc), Duck Bean (the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
that crosses the trip wire causes the Net to fall on it. The target must succeed on a DC 10 Dexterity saving throw or have the Restrained condition until it escapes. The target succeeds automatically if
builders incorporate curving turns into nearby passages that allow the stone to keep moving. Detect and Disarm. As a Study action, a creature can examine the section of floor that forms the pressure plate
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
that crosses the trip wire causes the Net to fall on it. The target must succeed on a DC 10 Dexterity saving throw or have the Restrained condition until it escapes. The target succeeds automatically if
a wall or similar barrier. It can’t go around corners, but creative dungeon builders incorporate curving turns into nearby passages that allow the stone to keep moving. Detect and Disarm. As a Study
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
into the stone walls and fronted by wood-and-glass doors are stuffed full of rations. Huge windows seal off a pair of alcoves set into the tower walls, and an inward-curving wall between the
preparation for blastoff, with the ropes acting as seat belts. All four are unarmed, restrained, and unable to free themselves. They go by the names Donkey Biscuit (the first half-orc), Duck Bean (the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
that crosses the trip wire causes the Net to fall on it. The target must succeed on a DC 10 Dexterity saving throw or have the Restrained condition until it escapes. The target succeeds automatically if
a wall or similar barrier. It can’t go around corners, but creative dungeon builders incorporate curving turns into nearby passages that allow the stone to keep moving. Detect and Disarm. As a Study
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
that crosses the trip wire causes the Net to fall on it. The target must succeed on a DC 10 Dexterity saving throw or have the Restrained condition until it escapes. The target succeeds automatically if
builders incorporate curving turns into nearby passages that allow the stone to keep moving. Detect and Disarm. As a Study action, a creature can examine the section of floor that forms the pressure plate
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
birth of gods can never be known for certain. Keptolo Keptolo shows the way. Feed the vanity of your mistress, and all her treasures shall be yours. Be careful whom you offend, and keep an expendable
, an eight-limbed maestro of slaughter. If allowed to operate unchecked, he could rend his way through an entire drow city in a berserk rage. Keeping him restrained is one of the few acts of Lolth that
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
birth of gods can never be known for certain. Keptolo Keptolo shows the way. Feed the vanity of your mistress, and all her treasures shall be yours. Be careful whom you offend, and keep an expendable
, an eight-limbed maestro of slaughter. If allowed to operate unchecked, he could rend his way through an entire drow city in a berserk rage. Keeping him restrained is one of the few acts of Lolth that
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
birth of gods can never be known for certain. Keptolo Keptolo shows the way. Feed the vanity of your mistress, and all her treasures shall be yours. Be careful whom you offend, and keep an expendable
, an eight-limbed maestro of slaughter. If allowed to operate unchecked, he could rend his way through an entire drow city in a berserk rage. Keeping him restrained is one of the few acts of Lolth that
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
defines the shape of a bronze dragon’s head. Curving horns extend out from the crest, echoed by spines on its lower jaw and chin. To help them swim, bronze dragons have webbed feet and smooth scales. A
a pensive look. At birth, a copper dragon’s scales are a ruddy brown with a metallic tint. As the dragon ages, its scales become more coppery in color, later taking on a green tint as it ages. A
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
defines the shape of a bronze dragon’s head. Curving horns extend out from the crest, echoed by spines on its lower jaw and chin. To help them swim, bronze dragons have webbed feet and smooth scales. A
a pensive look. At birth, a copper dragon’s scales are a ruddy brown with a metallic tint. As the dragon ages, its scales become more coppery in color, later taking on a green tint as it ages. A
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
defines the shape of a bronze dragon’s head. Curving horns extend out from the crest, echoed by spines on its lower jaw and chin. To help them swim, bronze dragons have webbed feet and smooth scales. A
a pensive look. At birth, a copper dragon’s scales are a ruddy brown with a metallic tint. As the dragon ages, its scales become more coppery in color, later taking on a green tint as it ages. A






