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Returning 35 results for 'bit before designs could remove'.
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bit before design could remove
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
space.
Any other creature the meazel teleports becomes cursed for 1 hour or until the curse is ended by remove curse or greater restoration. Until this curse ends, every Undead and every creature
ferry their victims to isolated spots and then leave the hapless souls to the designs of whatever horrors lurk there.
Any creatures meazels draw through the shadows are cursed by the meazels&rsquo
Monsters
Curse of Strahd
. The curse lasts until ended with a greater restoration spell, a remove curse spell, or similar magic. When the curse ends, Ezmerelda takes 3d6;{"diceNotation":"3d6","rollType":"damage","rollAction
paraphernalia. On one of her less successful adventures, a werewolf bit off her right leg below the knee, and although she avoided being afflicted with lycanthropy, Ezmerelda was sidelined for months. She
Backgrounds
Guildmasters’ Guide to Ravnica
that the gears of society turn smoothly and quietly. (Lawful)
3
Peace. The ultimate object of the law is to remove violence from society. (Good)
4
Compliance. Coercion is a fine
best at everything in my legal training, and now I work with the person who was always just a little bit better.
6
A good friend was promoted into work they can’t tell me about.
7
I
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
) lurking in the hold has designs on the Forest Crystal (in this chapter), seeking to corrupt it and use its magic to spread the Far Realm intrusion. While some of its minions—creatures from the
from the Giant Kin Encounters table in chapter 3 to unleash on surrounding settlements. The giant can be cleansed of Far Realm influence by the remove curse or greater restoration spell, but only if the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Emerald Dragon Treasures Emerald dragons are unusual among gem dragons in their preference for coinage over gemstones when amassing treasure. They are fascinated by the various designs of coinage and
often strive to collect rare mintages. Most emerald dragons can precisely enumerate the names, amounts, and denominations of every bit of currency in their hoards. Emerald dragons also prize cultural
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
prophesied events from coming to pass, or even engaging in seemingly random actions that further designs invisible to mortal eyes. Immortal beings might send you on all manner of adventures, such as those
dies by falling from a great height, not by any other means. 4 Remove the obstacles that prevent a retired adventurer from marrying the nobleman she loves, so that their child can grow up to carry
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
by a remove curse spell cast by an 18th-level spellcaster, by defeating Kwalish and reversing the process using his machines, or by completing a separate task for the inventor. Just a Bit of Trouble
bit of special material to fuel his experiments and continue his work — a piece of the characters’ souls, extracted by his machinery. With a successful DC 15 Charisma (Persuasion) check made to
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
likenesses; Granny Goosefinger works fast. Though she puts most of the hair the goblins give her toward decorating the dolls, she saves a bit for Scrying spells or evil hag magic. Granny Goosefinger refers
of haunted dolls for 3 days. Every time the character finishes a long rest during that period, they must make a DC 15 Wisdom saving throw. On a failed saving throw, the rest restores none of the character’s Hit Dice. A Remove Curse spell or similar magic ends this effect.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
in Port Nyanzaru, they’re decorated with colorful paintings of geometric designs, animals, and mythic figures. The city is defined by four steep hills. The westernmost hill, called Temple Hill
interesting. That being said, if the players seem restless, use the random encounters in appendix B to spice things up a bit as they’re gathering supplies for their expedition. At any time, the party might run
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
around the throat with their strangling cords and then step away; other times they ferry their victims to isolated spots and then leave the hapless souls to the designs of whatever horrors lurk there
teleportation leads to the nearest unoccupied space.
Any other creature the meazel teleports becomes cursed for 1 hour or until the curse is ended by remove curse or greater restoration. Until this curse ends
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
remove the demonic essence from the gear. Spells such as dispel magic or protection from evil or good, or other methods that the characters might imagine, could make the part usable. If the characters
speak, he moans as he walks and does a bit of a hopping dance. The madcaps and redcaps think this is wonderful, and they occasionally accompany him in a vile song and dance. Characters who witness this
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the resources to remove the enchantment affecting the farmers yet—only destroying the soul shaker or waiting approximately a month can do this. Even if the characters do remove the effect, the farmers
, and a talent for hearing a bit about everyone’s business. A trader and skimmer boat pilot, Aunt Dellie has never been afraid to go her own way and knows much about Godsbreath’s lands and threats
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
haversack, in which he stores various documents. The satyr is a bit scatterbrained, but Eliphas trusts him to run errands and deliver important messages. From his haversack, Fifel produces a handful of
before. All her warmth is gone. When I look into her eyes, I see a cold and spiteful woman staring back at me.
“I want you to steal the necklace, which Zorhanna now refuses to remove. I can’t safely do
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Dinosaur Racing The city is famous for its weekly dinosaur races through the streets. Dinosaurs are painted in bright designs, and their riders try to steer them along a course that winds around the
, you’ll need to play out the race. This can be quite a bit of fun, especially if you let players whose characters aren’t directly involved take over at least some of the NPC racers. Encourage everyone to
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
tiniest movements of your somatic components. When your magic creates or alters creatures, it might briefly surround the targets with shimmering fractal designs or tessellated patterns. A Quandrix
table in the Player’s Handbook, for your starting trinket. Quandrix Trinkets d6 Trinket 1 A small succulent in a dodecahedral clay pot 2 A blue knit hat that looks a bit like a bottle folding in on
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
. Typically, they are hired by an individual or a business whose welfare (financial or otherwise) is threatened by a monster that has defied less potent attempts to remove or subdue it. From time to
groups. Since then, many of these neighborhoods came to overlap as they merged into the roiling expanse of the Low City, though the name and a bit of the character of each remains. Three of these
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
the contract forms as soon as the gift is received. Accidental Fey Contracts A creature can accidentally stumble into a fey contract in a number of ways. The one bit of good news for the novice
Feywild explorer is that most fey contracts can be broken with a remove curse spell or similar magic. Only the most powerful fey contracts are hard to break—ones woven by ancient hags, the queens of the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
adventures, a werewolf bit off her right leg below the knee, and although she avoided being afflicted with lycanthropy, Ezmerelda was sidelined for months. She commissioned a master artisan to craft a
ended with a greater restoration spell, a remove curse spell, or similar magic. When the curse ends, Ezmerelda takes 3d6 psychic damage.
Evil Eye (Recharges after a Short or Long Rest). Ezmerelda
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
something of sentimental value to you during your adventure. Remove one trinket from your possessions. 61–70 You were terribly frightened by something you encountered and ran away, abandoning your companions
basic details about your former employer. 7 You went insane for 1d6 years and recently regained your sanity. A tic or some other bit of odd behavior might linger. 8 A lover of yours was secretly a silver
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Either on their way to Neverwinter or while in the city, the characters might want to dig around a bit to find out more about what exactly they’re getting into. They might also assign a franchise task to
. Funny bit was, with all the laws she’s broke, she gets picked up for somethin’ she didn’t do. Murder no less! But I’ll tell you true, Oppal ain’t the murderin’ type.
“See, Oppal was pretending to be a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
himself a priest of Aoskar, the dead god of portals, Fell now walks on the ground instead of floating above it. However, some of the dabus’s magic remains, evident in the indelible designs he weaves
temporary glow or shifting pattern—but some designs function as spell scrolls that burn away once used, singeing hair, fur, or scales in the process. As a devotee of Aoskar and longtime resident of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the dwarf’s age, his eyes are steady and bright. “I wasn’t expecting anyone,” he says plainly. “As you can see, the place is a mess. Perhaps you should come back later, after I’ve tidied up a bit
attacks only in defense of itself, the staff, or the gold. The only individuals authorized to remove the gold under Aurinax’s watch are Dagult Neverember and his appointed vassals, none of whom are
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
whatever it takes to get strangers off their guard, then kill or capture them. The roof of the cave looms 60 feet above the water, on average (this varies a bit with the tide). It’s 50 feet above
can be found with a successful DC 12 Wisdom (Perception) check. The compartment holds 58 gp, 140 sp, a potion of water breathing, and three black eye patches. (The pirate captains don the eye patches before trying to remove treasure from area 4.)
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
of a hand. But just because a gnome is a tiny bit on the dark side doesn’t mean he can’t be a useful ally! Make note of the terms on which the characters part ways with Hoobur, whether they leave him
character within 5 feet of the table must succeed on a DC 15 Intelligence (Arcana or Religion) check to remove the draconic sigil and stop the transformation. If the characters kill Talanatha in the hope of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
bit, he was simply called Screve. However, he had more than a few other names throughout his career as a slinger of magic, including Brutar the Bloody, Murst the Merciless, and That Wizard Who Fried
replica duodrones, activated by the door opening, are tasked with maintaining circuits in this room, which have become badly corroded over time. Their second task is to remove intruders who attack them
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
another 5 (2d4) necrotic damage. A character who succeeds on a DC 15 Wisdom (Medicine) check can also remove the disease from another creature. Doing so requires the character making the check to care for
stonework, and is poorly mortared. A character who succeeds on a DC 10 Intelligence (Investigation) check confirms that something is behind the new wall. It takes 5 minutes to remove this masonry, or 1
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
inset with dark stones that reflect the chamber’s dim blue light.
If the characters look into the chamber without interrupting the ritual taking place, read: Glowing symbols and strange designs are
not attack the characters, even if it becomes aware of them. Interrupting the ritual, however, has dire consequences for everyone in the temple. Glowing Symbols. The wall designs glow with dim
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Hrakhamar. To defend their trove, the dwarves stockpiled weapons and armor in this chamber. The firenewts haven’t bothered most of it; they prefer their own weapons over heavier dwarven designs, and
makes a successful DC 13 Wisdom (Perception) check while examining (or smelting down) the statue of Imix recognizes an object hammered into its flames as having once been part of a key. It’s the only bit
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
represent about two or three weeks’ worth of meals for the troglodyte tribe. The troglodytes like to let their meat age a bit before eating it, so most of the carcasses here are appallingly decayed
steep bluff; the ceiling here is half the height of the rest of the chamber.
A couple dozen large stone sepulchers line the cavern walls, each carved with intricate reliefs and designs and marked with
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
portals first, but you can say that their attempts to access the headquarters portal have locked it down temporarily, preventing the Six from accessing it. Remove one failure point from the party’s
bears is missing. A successful DC 12 Intelligence (Religion) or Wisdom (Perception) check determines that the holy symbol of Moradin was once on the tabard, but only a bit of the flame remains. She
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
graymatter engine still churns with arcane power. Crafted from experimental designs based on unfamiliar technology, the graymatter engine converts the power of the third Rod of Seven Parts piece into magical
powerful magic. As an action, a creature can try to remove the piece. A creature that touches the piece must make a DC 15 Wisdom saving throw. On a failed save, the creature takes 11 (2d10) psychic
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Divination The walls of this thin tower are etched with intricate designs of hands and eyes. Silver light flickers from a high window, above which a large, carved eye animates and blinks. Part of the
can be ended by a remove curse spell or similar magic: Martyr’s Script. All attacks against the cursed character are made with advantage. Traitor’s Script. The cursed character can’t perform any
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
characters’ travel slows a bit. The High Road is frequently traveled by caravans, and so is better kept and easier to traverse. Triboar Trail, on the other hand, sees less frequent traffic and is less
curse, a character has disadvantage on saving throws. The subject knows the curse can be ended with remove curse or similar magic, or it can be passed to another person. To pass the curse, the victim
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
made of a silvery metal with sharp serrations and elaborate designs. Anyone examining the greatsword who succeeds on a DC 14 Intelligence (Arcana or History) check realizes that it’s one of the
futile because of the maze’s regenerative capabilities, but every time he pries a little bit more of the floor away, Jitterjaws gnaws at the hole to work it just a bit larger. Given another day or two
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
elaborate designs pressed into the leather, and his work is popular among Waterdhavian nobles who enjoy horseback riding. Although he hails from a prominent Waterdeep family (the Margasters), Othovir never
fine weapons, armor, and other metalworks. Ghelryn is getting a bit long in the tooth for the daily grind of metalsmithing, so he’s looking for a skilled apprentice, but no one has met with his






