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Returning 35 results for 'bit both down copies rules'.
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Species
Mordenkainen Presents: Monsters of the Multiverse
existence, most often to the Material Plane. There they seek to bring a bit of their home plane’s splendor to other worlds.
Creating Your Character
At 1st level, you choose whether your character is a
member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your character
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
characters wish to earn Relationship Points, treat the dance lesson as a Relationship encounter using the rules in chapter 3. Have players note the results of this encounter on their copies of the tracking sheet.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Iuz Iuz (EYE-ooze or eye-OOZE) is a cambion and the son of Iggwilv and Graz’zt (see chapter 6). He is every bit as evil as his father and as bent on conquest as his mother at her very worst. He rules
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
levels. The latter two options require a bit of explanation. Using a Monster Stat Block The Monster Manual contains statistics for many generic NPCs that you can customize as you see fit, and chapter 9 of
these rules offers guidelines on adjusting their statistics and creating a new stat block. Using Classes and Levels You can create an NPC just as you would a player character, using the rules in the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Relationship encounter using the rules in chapter 3. Have players note the results of this encounter on their copies of the tracking sheet.
” section in chapter 3.
Scufflecup Rules Each participant fills a teacup with hot tea and places it on the table. The participants then roll initiative. At least one Scufflecup participant is a student who
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the game board are ten stacks of playing cards. Each stack has four copies of the following six cards: Comet, Gem, Moon, Skull, Star, and Sun.
A ghostly goblin in jester garb manifests on the far side
riddle, the ghost can explain the rules more clearly: Objective. The characters must guess which cards are in the ghost’s hand and in what order. Rules. To make their first guess, the characters must
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Relationship encounter using the rules in chapter 3. Have players note the results of this encounter on their copies of the tracking sheet.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, and discuss house rules, with the goal of ensuring the game is a fun experience for everyone involved. The “Ensuring Fun for All” section in chapter 1 covers some of the most important groundwork you
the larger campaign. Starting Level. What level are the characters when they start? Many D&D campaigns start the characters at level 1. If you want the characters to be a bit more resilient and your
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
they bit off more than they could chew.
The kobolds tried to appease the fussy wyrmling with treasure, but they can’t agree on what to do next. Should they return the wyrmling to its nest, or should
. This section presents special features about the location. Some of these exist to help you set the mood—you might describe the crunch of animal bones under the characters’ feet—while others detail important rules, such as secret doors and how to find them.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Activity While Traveling The activities available to a ship’s crew and passengers are a bit different from the options available to a group traveling by land. Refer to “Activity While Traveling” in
chapter 8 of the Player’s Handbook for more information on some of the topics discussed below. A number of activities are restricted to certain officers, unless the DM rules otherwise. For example, a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
motivates the slaves of drow. If you’re lucky, you’ll only feel normal shackles and the occasional whip or light spell-blast. A bit less luck or more malice, and the serpent-headed whips of the
advantages over each other, they all live under the heel of House Baenre and the Matron Mother, who rules the city in Lolth’s name. On a large plateau high above the cavern floor is Tier Breche, also
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
operatives of rival organizations, a bit of well-timed sabotage on some manufacturing equipment, or intimidating contractors into turning their backs on a rival are all regular business for an Acq Inc
warlock. Standard Dark Spellcaster Franchise Rules
No summoning circles in the bathroom. No “tentacle talk” during mealtimes. You must wear a gag at bedtime. That constant screaming makes it hard for
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
days at least. Layers 45–47: Azzagrat The demon lord Graz’zt embodies manipulation and cruelty, tempting mortals with the promise of appalling delights and decadent luxuries. He rules over the realm of
, surrounded by a seemingly endless expanse of ocean and brine flats. The Prince of Demons rules his layer from two serpentine towers, which emerge from a turbid sea. Each tower is topped with an enormous
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
lamenting the burdens of being a father of nine, he is quick to point out that the characters’ continued compliance with guild rules and regulations makes his rather difficult life “just a bitty bit
the one-time payments and continuing expenses associated with running the tavern in Trollskull Alley, as well as providing rules for determining how much coin the business makes or loses.
One-Time
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Relationship Encounter If there are students with whom the characters wish to earn Relationship Points, treat the fashion show as a Relationship encounter using the rules in chapter 3. Have players note the results of this encounter on their copies of the tracking sheet.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, or crafting site, or for other approved purposes. If the characters explore this area before or after orientation, it is set up to promote Extracurriculars, the rules of which appear earlier in the
area on the library’s third floor holds copies of most of the mundane, widely available written works in the multiverse. The books are inscrutably cataloged, so it’s almost impossible to find anything
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
and assist the deck’s owners. They make sure the owners understand the rules of drawing cards, the wide range of possible effects, and the dangers of keeping a Deck of Many Things long enough to draw
the Grim Harrow’s attention (the Grim Harrow is detailed in chapter 19). Research the Deck of Many Things. When they aren’t actively pursuing copies of the Deck of Many Things, knights of the Solar
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
crop, and with a frown, summon wildfires. She rules the seelie of the Summer Court. Oberon, the Green Lord, an unrivaled hunter and woodland warrior, is Titania’s lover and frequently her foe. Oberon is
soul of savagery and the wild. Hyrsam the Fool is a prankster and prone to mischief, but when such jokes turn vicious and deadly, Hyrsam the Savage is at play. The Queen of Air and Darkness rules the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
fate. Baphomet The demon lord Baphomet, also known as the Horned King and the Prince of Beasts, rules over minotaurs and other savage creatures. If he had his way, civilization would crumble and all
the abyssal depths. The wretched Faceless Lord cares nothing for cultists or mortal servants, and its sole desire is to turn all creatures into formless copies of its horrid self. In its resting state
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Travel The rules in the “Exploration” section in the Player’s Handbook cover the basics of travel on a scale ranging from minutes to days. The tools in this section can add excitement to a longer
the stages of a journey. (Use multiple copies of the Travel Planner for a journey with more than three stages.) For each stage, note where it starts and ends, the distance covered, and the predominant
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
The Skull Dunes The Skull Dunes (see map 5.2) lie beyond a beach of coarse brown sand at the southern end of the island. The dunes are desolate; only an occasional bit of scraggly grass grows here
with skeletons that awaken and attack when anything treads on the sand above them. Map 5.2: Skull Dunes View Player Version Encounter Procedure Use the following rules to play out the Skull Dunes
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
secret exists before its details can be sussed out. To that end, Candlekeep’s vast library is something of a defense in and of itself: for every bit of hidden lore of potentially great power that lies
copies of rare spells to sweeten the deal. Services Those who come to Candlekeep are permitted to remain for one tenday before departing, and must remain away for at least a full month before returning
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
factor. You can still try to hide from your foes and gain the benefits conferred by being hidden, but you don’t deprive your foes of their turns when you do so. Surprise rules work for two opposing
fight use the rules for Dexterity (Stealth) checks. If a wizard casts a spell like fireball during a surprise round, do the enemies get disadvantage on their saving throw? Being surprised has no effect
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Etiquette. The rules in the archfey’s domain change as they learn about some new custom that is popular in the Summer Court. The archfey requires all creatures in their domain to respect the new rules of
magical copies of themself and other creatures. These simulacra are similar to those created by the simulacrum spell. 8 Time Distortion. For each minute spent in the archfey’s presence, an hour passes
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
players and let them choose. To help the party select a guide, you can give players copies of handouts 2 through 10 in appendix E. These handouts give players a sense of each guide’s personality. You can
years ago, Hew was part of a dwarven expedition seeking to reopen Wyrmheart Mine. The expedition encountered Tinder the red dragon. Hew alone escaped, and only after the dragon bit off his left arm. Hew
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, copies of both keys can be made from these impressions by a character who has proficiency with smith’s tools and who makes a successful DC 10 Intelligence check. Sithi Vinecutter has the needed
makes a successful DC 13 Wisdom (Perception) check while examining (or smelting down) the statue of Imix recognizes an object hammered into its flames as having once been part of a key. It’s the only bit
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
casino’s boats load and unload passengers at a pair of wooden docks. Two tiefling attendants (commoners) help patrons into and out of the boats. Patrons are expected to abide by the casino’s rules
, which are posted on placards near the docks. The placards read as follows: RULES IN THE AFTERLIFE:
Stay out of the River Styx.
Don’t cheat. (Cheaters never prosper.)
Don’t accost or threaten other
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Gauntlgrym. His handpicked successor, Dagnabbet Waybeard, now rules Mithral Hall as queen. A bold leader and a fierce warrior, Queen Dagnabbet firmly supports Mithral Hall’s membership in the Lords’ Alliance
a large book clad in black leather with the Zhentarim symbol imprinted on the front. Oboth suspects that someone in town knows where the tomb is hidden, or knows some bit of lore hinting at its
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
policy. The oligarchs utterly control their nation, but beyond the areas that each rules, their families and businesses compete with one another and with the locals of far-flung places. The use of
, sambar, dragon, sun
Zhentil Keep: fang (“dung-piece”), talon/naal (“flea-bit”), tarenth (“hardhammer”), glory (“weeping wolf”), platinum glory (“flat metal gem”)
Silverymoon also mints two special
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
! Pirates killed the previous owners, and Head Office picked it up for an excellent price. Most of the holes in the hull are repaired, and the sails are only a little bit moldy. Even better, there’s a small
the rules in this book should be treated as a high magic campaign, with the DM and the players understanding that the difficulty of encounters and other tasks might need to be ramped up to offer a real
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
characters’ travel slows a bit. The High Road is frequently traveled by caravans, and so is better kept and easier to traverse. Triboar Trail, on the other hand, sees less frequent traffic and is less
might note that the undead minions Hoobur creates to harry the party don’t follow the standard rules by which a spellcaster character might create undead. Likewise, some of the creatures working for
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Barracks The Cragmaw goblins make use of every bit of available space in the castle. The southwest tower of the castle is little more than a heap of rubble. Several ragged bedrolls are scattered
stands to the south near the door. Near the table, on the floor, is an unconscious dwarf who looks badly beaten.
King Grol is a fierce old bugbear with 45 hit points. He rules the Cragmaws through
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
futile because of the maze’s regenerative capabilities, but every time he pries a little bit more of the floor away, Jitterjaws gnaws at the hole to work it just a bit larger. Given another day or two
following blessing. This blessing adheres to the rules for blessings presented in the Dungeon Master’s Guide: Blessing of the Solipsistic Mind. You access esoteric truths from an ancient tome by focusing
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
knows a bit about the drow, and he will bargain with that information, or anything else, to save his life. If offered no quarter, he will fight to the very end. Treasure. In addition to Obmi’s magical
, cloud giants, and any other creatures for an all-out attack on humankind. The message further promises powerful help from the dark elves. It is signed “Eclavdra.” The papers are copies of messages to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, bearded man named Heltur “Ribbons” Ribbond, a neutral evil male human assassin, rules the Undercellar with an oily, too-affable manner and a wide grin that only makes his scar-seamed face more menacing
the effects of petrifying magic. When the magic was dispelled, it freed the heroes to walk the world once more but robbed the Wide of a bit of its charm. The merchants complained loudly, and a






