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Returning 35 results for 'bit bringing defusing charming rolling'.
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Species
Mordenkainen Presents: Monsters of the Multiverse
existence, most often to the Material Plane. There they seek to bring a bit of their home plane’s splendor to other worlds.
Creating Your Character
At 1st level, you choose whether your character is a
, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them
Species
Mordenkainen Presents: Monsters of the Multiverse
Harengons originated in the Feywild, where they spoke Sylvan and embodied the spirit of freedom and travel. In time, these rabbitfolk hopped into other worlds, bringing the fey realm’s
and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Travel to the Barrow The barrow is roughly 40 miles northwest of Phandalin, amid the rolling hills and grasslands between the High Road and Neverwinter Wood. Since the characters can travel roughly
24 miles in a day, they should expect to take one long rest in the wilderness before arriving at the barrow on the second day of their trek. A cold wind blowing in from the coast assails them for most of the trip, bringing occasional rain.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Travel to the Barrow The barrow is roughly 40 miles northwest of Phandalin, amid the rolling hills and grasslands between the High Road and Neverwinter Wood. Since the characters can travel roughly
24 miles in a day, they should expect to take one long rest in the wilderness before arriving at the barrow on the second day of their trek. A cold wind blowing in from the coast assails them for most of the trip, bringing occasional rain.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Travel to the Barrow The barrow is roughly 40 miles northwest of Phandalin, amid the rolling hills and grasslands between the High Road and Neverwinter Wood. Since the characters can travel roughly
24 miles in a day, they should expect to take one long rest in the wilderness before arriving at the barrow on the second day of their trek. A cold wind blowing in from the coast assails them for most of the trip, bringing occasional rain.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
hand brake. A creature inside a cart or next to one can use its action to pull the hand brake to reduce the cart’s speed by up to 30 feet, bringing it to a stop if its speed drops to 0.
Moving out of
the way of a rolling cart requires a successful DC 10 Dexterity saving throw, and any creature struck by a cart takes 10 (3d6) bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
hand brake. A creature inside a cart or next to one can use its action to pull the hand brake to reduce the cart’s speed by up to 30 feet, bringing it to a stop if its speed drops to 0.
Moving out of
the way of a rolling cart requires a successful DC 10 Dexterity saving throw, and any creature struck by a cart takes 10 (3d6) bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
hand brake. A creature inside a cart or next to one can use its action to pull the hand brake to reduce the cart’s speed by up to 30 feet, bringing it to a stop if its speed drops to 0.
Moving out of
the way of a rolling cart requires a successful DC 10 Dexterity saving throw, and any creature struck by a cart takes 10 (3d6) bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Shankha Trials. Known as Nisha to her friends and fans, she is a charming young woman whose Manivarshi ancestors settled in Tippurika after their home disappeared. Nisha uses the last name “Manivarshi” out
Manivarsha proud by bringing home the Riverine’s Shankha.” Bond. “The folk of the Manivarshi diaspora cling too much to memories. I will give them something new to celebrate.” Flaw. “I am both a child
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Shankha Trials. Known as Nisha to her friends and fans, she is a charming young woman whose Manivarshi ancestors settled in Tippurika after their home disappeared. Nisha uses the last name “Manivarshi” out
Manivarsha proud by bringing home the Riverine’s Shankha.” Bond. “The folk of the Manivarshi diaspora cling too much to memories. I will give them something new to celebrate.” Flaw. “I am both a child
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Tracking the Raiders The raiders’ path is easy to follow across the rolling grassland of the Greenfields. A wide swath of grass is trampled down, but it’s impossible to determine the raiders’ numbers
precisely. The path only confirms what characters already know: there were a lot of them, and they were a mix of humans, kobolds, and trained reptiles. One bit of information can be gleaned with a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Shankha Trials. Known as Nisha to her friends and fans, she is a charming young woman whose Manivarshi ancestors settled in Tippurika after their home disappeared. Nisha uses the last name “Manivarshi” out
Manivarsha proud by bringing home the Riverine’s Shankha.” Bond. “The folk of the Manivarshi diaspora cling too much to memories. I will give them something new to celebrate.” Flaw. “I am both a child
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Tracking the Raiders The raiders’ path is easy to follow across the rolling grassland of the Greenfields. A wide swath of grass is trampled down, but it’s impossible to determine the raiders’ numbers
precisely. The path only confirms what characters already know: there were a lot of them, and they were a mix of humans, kobolds, and trained reptiles. One bit of information can be gleaned with a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Tracking the Raiders The raiders’ path is easy to follow across the rolling grassland of the Greenfields. A wide swath of grass is trampled down, but it’s impossible to determine the raiders’ numbers
precisely. The path only confirms what characters already know: there were a lot of them, and they were a mix of humans, kobolds, and trained reptiles. One bit of information can be gleaned with a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Tracking the Raiders The raiders’ path is easy to follow across the rolling grassland of the Greenfields. A wide swath of grass is trampled down, but it’s impossible to determine the raiders’ numbers
precisely. The path only confirms what characters already know: there were a lot of them, and they were a mix of humans, kobolds, and trained reptiles. One bit of information can be gleaned with a
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Tracking the Raiders The raiders’ path is easy to follow across the rolling grassland of the Greenfields. A wide swath of grass is trampled down, but it’s impossible to determine the raiders’ numbers
precisely. The path only confirms what characters already know: there were a lot of them, and they were a mix of humans, kobolds, and trained reptiles. One bit of information can be gleaned with a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Tracking the Raiders The raiders’ path is easy to follow across the rolling grassland of the Greenfields. A wide swath of grass is trampled down, but it’s impossible to determine the raiders’ numbers
precisely. The path only confirms what characters already know: there were a lot of them, and they were a mix of humans, kobolds, and trained reptiles. One bit of information can be gleaned with a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
path. In an Acq Inc campaign, every NPC is a potential customer. Every bit of treasure found is an investment in the franchise and its future. Every other would-be hero is the competition, and every
-reaching power of global corporations allied with political power doesn’t just inform our own real world — it molds it. Bringing that concept of powerful corporations working with or against nobility to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
path. In an Acq Inc campaign, every NPC is a potential customer. Every bit of treasure found is an investment in the franchise and its future. Every other would-be hero is the competition, and every
-reaching power of global corporations allied with political power doesn’t just inform our own real world — it molds it. Bringing that concept of powerful corporations working with or against nobility to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
path. In an Acq Inc campaign, every NPC is a potential customer. Every bit of treasure found is an investment in the franchise and its future. Every other would-be hero is the competition, and every
-reaching power of global corporations allied with political power doesn’t just inform our own real world — it molds it. Bringing that concept of powerful corporations working with or against nobility to
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Wilderness Encounters Ask the players to tell you the party’s marching order, so that you know which characters are in the lead and who’s bringing up the rear. When the party camps, ask which
hungry beasts, greedy bandits, or vicious monsters. Check for encounters once during the day and once at night by rolling a d20. On a roll of 17–20, an encounter takes place. Roll a d12 and consult the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Wilderness Encounters Ask the players to tell you the party’s marching order, so that you know which characters are in the lead and who’s bringing up the rear. When the party camps, ask which
hungry beasts, greedy bandits, or vicious monsters. Check for encounters once during the day and once at night by rolling a d20. On a roll of 17–20, an encounter takes place. Roll a d12 and consult the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Wilderness Encounters Ask the players to tell you the party’s marching order, so that you know which characters are in the lead and who’s bringing up the rear. When the party camps, ask which
hungry beasts, greedy bandits, or vicious monsters. Check for encounters once during the day and once at night by rolling a d20. On a roll of 17–20, an encounter takes place. Roll a d12 and consult the
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
prepared when Gar casts charm person as a 2nd level spell, charming them both.
Round 2. Gar and the two priests swim to area 6, outside the range of the young kraken’s telepathy.
Round 3 (and 4). If
. Gar casts heal on himself, bringing him back to his hit point maximum, and begins the process of drawing blood from the kraken, storing it in massive five-gallon bladders he brought along for this
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
prepared when Gar casts charm person as a 2nd level spell, charming them both.
Round 2. Gar and the two priests swim to area 6, outside the range of the young kraken’s telepathy.
Round 3 (and 4). If
. Gar casts heal on himself, bringing him back to his hit point maximum, and begins the process of drawing blood from the kraken, storing it in massive five-gallon bladders he brought along for this
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
prepared when Gar casts charm person as a 2nd level spell, charming them both.
Round 2. Gar and the two priests swim to area 6, outside the range of the young kraken’s telepathy.
Round 3 (and 4). If
. Gar casts heal on himself, bringing him back to his hit point maximum, and begins the process of drawing blood from the kraken, storing it in massive five-gallon bladders he brought along for this
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
groups. Since then, many of these neighborhoods came to overlap as they merged into the roiling expanse of the Low City, though the name and a bit of the character of each remains. Three of these
, flowers, charming gift baskets, and directions.
Dwarven District. Many dwarf crafters live in this Middle City district, and their handiwork is second to none.
Gifftown. Many of Bral’s giff
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
groups. Since then, many of these neighborhoods came to overlap as they merged into the roiling expanse of the Low City, though the name and a bit of the character of each remains. Three of these
, flowers, charming gift baskets, and directions.
Dwarven District. Many dwarf crafters live in this Middle City district, and their handiwork is second to none.
Gifftown. Many of Bral’s giff
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
groups. Since then, many of these neighborhoods came to overlap as they merged into the roiling expanse of the Low City, though the name and a bit of the character of each remains. Three of these
, flowers, charming gift baskets, and directions.
Dwarven District. Many dwarf crafters live in this Middle City district, and their handiwork is second to none.
Gifftown. Many of Bral’s giff
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the larger campaign. Starting Level. What level are the characters when they start? Many D&D campaigns start the characters at level 1. If you want the characters to be a bit more resilient and your
players are experienced, start the campaign at level 3 instead. (See the Player’s Handbook for rules on starting at higher levels.) Bringing the Party Together During session zero, help the players come
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the larger campaign. Starting Level. What level are the characters when they start? Many D&D campaigns start the characters at level 1. If you want the characters to be a bit more resilient and your
players are experienced, start the campaign at level 3 instead. (See the Player’s Handbook for rules on starting at higher levels.) Bringing the Party Together During session zero, help the players come
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the larger campaign. Starting Level. What level are the characters when they start? Many D&D campaigns start the characters at level 1. If you want the characters to be a bit more resilient and your
players are experienced, start the campaign at level 3 instead. (See the Player’s Handbook for rules on starting at higher levels.) Bringing the Party Together During session zero, help the players come
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
urgent as they fear, a whimsical Fey being might use magical mischief to force them to slow down, or a kindly Celestial could tell them they’re taking the concerns of the mortal world just a bit too
danger and urgency by rolling dice behind your DM screen, even without an actual encounter!) Drain Character Resources. By draining the party’s Hit Points and spell slots, leaving the adventurers feeling
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
urgent as they fear, a whimsical Fey being might use magical mischief to force them to slow down, or a kindly Celestial could tell them they’re taking the concerns of the mortal world just a bit too
danger and urgency by rolling dice behind your DM screen, even without an actual encounter!) Drain Character Resources. By draining the party’s Hit Points and spell slots, leaving the adventurers feeling
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
urgent as they fear, a whimsical Fey being might use magical mischief to force them to slow down, or a kindly Celestial could tell them they’re taking the concerns of the mortal world just a bit too
danger and urgency by rolling dice behind your DM screen, even without an actual encounter!) Drain Character Resources. By draining the party’s Hit Points and spell slots, leaving the adventurers feeling






