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Returning 33 results for 'bits being diffusing clutching resolve'.
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Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
plumage, and clutching mithral-tipped spears. The statues are harmless sculptures. Set into the floor in front of the throne is a 10-foot-diameter circular hole surrounded by decorative tiles of gold
floor around them is littered with bits of broken wood. The griffons can’t attack creatures outside of their cages, but they make a ruckus when intruders enter — so loud that Countess Sansuri can hear
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
warrior adorns its lid.
A mummy rests in the coffin, clutching a +1 Rapier to its wrinkled chest. If disturbed, the mummy awakens, releases the rapier, and attacks. B32: Ankheg Den Three empty coffins
they are cheap counterfeits and bits of colored glass. Secret Doors. Secret doors in the north and south walls lead to the true burial chambers of King Alendria (area B44) and Queen Zanobis (area B43
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
plumage, and clutching mithral-tipped spears. The statues are harmless sculptures. Set into the floor in front of the throne is a 10-foot-diameter circular hole surrounded by decorative tiles of gold
floor around them is littered with bits of broken wood. The griffons can’t attack creatures outside of their cages, but they make a ruckus when intruders enter — so loud that Countess Sansuri can hear
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
plumage, and clutching mithral-tipped spears. The statues are harmless sculptures. Set into the floor in front of the throne is a 10-foot-diameter circular hole surrounded by decorative tiles of gold
floor around them is littered with bits of broken wood. The griffons can’t attack creatures outside of their cages, but they make a ruckus when intruders enter — so loud that Countess Sansuri can hear
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
warrior adorns its lid.
A mummy rests in the coffin, clutching a +1 Rapier to its wrinkled chest. If disturbed, the mummy awakens, releases the rapier, and attacks. B32: Ankheg Den Three empty coffins
they are cheap counterfeits and bits of colored glass. Secret Doors. Secret doors in the north and south walls lead to the true burial chambers of King Alendria (area B44) and Queen Zanobis (area B43
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
warrior adorns its lid.
A mummy rests in the coffin, clutching a +1 Rapier to its wrinkled chest. If disturbed, the mummy awakens, releases the rapier, and attacks. B32: Ankheg Den Three empty coffins
they are cheap counterfeits and bits of colored glass. Secret Doors. Secret doors in the north and south walls lead to the true burial chambers of King Alendria (area B44) and Queen Zanobis (area B43
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
skull, some bones, and a few bits of rusted armor lie atop a marble slab with a leering stone gargoyle squatting at each end. The epitaph on the door reads “Endorovich (Endorovich the Terrible): What the
, but vengeance is for the loser’s relatives A skeleton draped in bits of fur lies atop a marble slab in the center of the crypt. The walls and ceiling are covered with plaster painted to make the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
skull, some bones, and a few bits of rusted armor lie atop a marble slab with a leering stone gargoyle squatting at each end. The epitaph on the door reads “Endorovich (Endorovich the Terrible): What the
, but vengeance is for the loser’s relatives A skeleton draped in bits of fur lies atop a marble slab in the center of the crypt. The walls and ceiling are covered with plaster painted to make the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
skull, some bones, and a few bits of rusted armor lie atop a marble slab with a leering stone gargoyle squatting at each end. The epitaph on the door reads “Endorovich (Endorovich the Terrible): What the
, but vengeance is for the loser’s relatives A skeleton draped in bits of fur lies atop a marble slab in the center of the crypt. The walls and ceiling are covered with plaster painted to make the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
skeletons clutching greatclubs. The dead orc warrior looks up at you and grins evilly, green fire burning in its hate-filled eyes as it stands.
Treasure. The orcs looted the shrine after the fall of
hall. When the orcs came through, they cut down all the dwarves they found and stripped the treasure out of the place. The door opens into a large chamber with a dark pool in the center. Bits of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
skeletons clutching greatclubs. The dead orc warrior looks up at you and grins evilly, green fire burning in its hate-filled eyes as it stands.
Treasure. The orcs looted the shrine after the fall of
hall. When the orcs came through, they cut down all the dwarves they found and stripped the treasure out of the place. The door opens into a large chamber with a dark pool in the center. Bits of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
skeletons clutching greatclubs. The dead orc warrior looks up at you and grins evilly, green fire burning in its hate-filled eyes as it stands.
Treasure. The orcs looted the shrine after the fall of
hall. When the orcs came through, they cut down all the dwarves they found and stripped the treasure out of the place. The door opens into a large chamber with a dark pool in the center. Bits of
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
characters, they lift their heads and begin singing more loudly, shaking the ground and making bits of gravel fall from the ceiling as they try to entertain their unexpected audience. When the characters
Several boulders are scattered about this dark, sunken cave. Slumped in a niche in the southwest corner is a dead gnome clutching a well-made pick.
This cave appears to hold nine boulders, but three
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
characters, they lift their heads and begin singing more loudly, shaking the ground and making bits of gravel fall from the ceiling as they try to entertain their unexpected audience. When the characters
Several boulders are scattered about this dark, sunken cave. Slumped in a niche in the southwest corner is a dead gnome clutching a well-made pick.
This cave appears to hold nine boulders, but three
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
nearest berserker. If someone spots the berserker, read: You startle a wild-looking figure caked in gray mud and clutching a crude stone axe. Whether it’s a man or a woman, you can’t tell.
The
Ravenloft. They fled the castle after Strahd became a vampire but couldn’t avoid their master’s wrath. They still wear bits of tattered livery, and they attack the living on sight. Swarms of Bats The
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
nearest berserker. If someone spots the berserker, read: You startle a wild-looking figure caked in gray mud and clutching a crude stone axe. Whether it’s a man or a woman, you can’t tell.
The
Ravenloft. They fled the castle after Strahd became a vampire but couldn’t avoid their master’s wrath. They still wear bits of tattered livery, and they attack the living on sight. Swarms of Bats The
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
nearest berserker. If someone spots the berserker, read: You startle a wild-looking figure caked in gray mud and clutching a crude stone axe. Whether it’s a man or a woman, you can’t tell.
The
Ravenloft. They fled the castle after Strahd became a vampire but couldn’t avoid their master’s wrath. They still wear bits of tattered livery, and they attack the living on sight. Swarms of Bats The
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
characters, they lift their heads and begin singing more loudly, shaking the ground and making bits of gravel fall from the ceiling as they try to entertain their unexpected audience. When the characters
Several boulders are scattered about this dark, sunken cave. Slumped in a niche in the southwest corner is a dead gnome clutching a well-made pick.
This cave appears to hold nine boulders, but three
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, which serves as the kobolds’ egg nursery. These kobolds protect their eggs with flinty resolve. The mossy niches in the walls contain a total of thirty eggs. 6C. Rolling Stone Trap A tripwire
. Shrine. The chamber to the east is a shrine to Kurtulmak. It contains two empty barrels, atop one of which is a 3-foot-tall statue of the kobold deity assembled from bits of metal, glass, wood, and stone
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, which serves as the kobolds’ egg nursery. These kobolds protect their eggs with flinty resolve. The mossy niches in the walls contain a total of thirty eggs. 6C. Rolling Stone Trap A tripwire
. Shrine. The chamber to the east is a shrine to Kurtulmak. It contains two empty barrels, atop one of which is a 3-foot-tall statue of the kobold deity assembled from bits of metal, glass, wood, and stone
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, which serves as the kobolds’ egg nursery. These kobolds protect their eggs with flinty resolve. The mossy niches in the walls contain a total of thirty eggs. 6C. Rolling Stone Trap A tripwire
. Shrine. The chamber to the east is a shrine to Kurtulmak. It contains two empty barrels, atop one of which is a 3-foot-tall statue of the kobold deity assembled from bits of metal, glass, wood, and stone
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
stairs descend 15 feet to area G28. G7: Service Entrance Hanging on the walls of this small, muddy room are several riding cloaks, bits and harnesses, oil lanterns, and coils of rope.
Guild members
couch, and several upholstered chairs, one of which is bright blue. Playing cards and coins lie scattered across a table. Slumped around the table are four drunken guild members clutching empty mugs
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
stairs descend 15 feet to area G28. G7: Service Entrance Hanging on the walls of this small, muddy room are several riding cloaks, bits and harnesses, oil lanterns, and coils of rope.
Guild members
couch, and several upholstered chairs, one of which is bright blue. Playing cards and coins lie scattered across a table. Slumped around the table are four drunken guild members clutching empty mugs
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
stairs descend 15 feet to area G28. G7: Service Entrance Hanging on the walls of this small, muddy room are several riding cloaks, bits and harnesses, oil lanterns, and coils of rope.
Guild members
couch, and several upholstered chairs, one of which is bright blue. Playing cards and coins lie scattered across a table. Slumped around the table are four drunken guild members clutching empty mugs
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
contains several unnumbered rooms. These areas include activity rooms, crew quarters, passenger apartments, and utility rooms. They typically have metal or plastic furnishings and odd bits of junk
encounter in area S30 proceeds here. The robot defends itself if attacked. Bones. The floor beneath the cloaker is covered with bits of rags, the bones of former crew members and various pests, and the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
contains several unnumbered rooms. These areas include activity rooms, crew quarters, passenger apartments, and utility rooms. They typically have metal or plastic furnishings and odd bits of junk
encounter in area S30 proceeds here. The robot defends itself if attacked. Bones. The floor beneath the cloaker is covered with bits of rags, the bones of former crew members and various pests, and the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
losing to Karg. When the party arrives, he calls out, “I wanna play dese li’l guys! Hey, puny-bones! Wanna play?” If a character accepts the challenge, resolve the outcome of each game with an
and clutching a flail rushes into view.
This chamber has been a battleground for the elemental cults as they seek to consolidate control of the fane. The Cult of the Howling Hatred presently holds
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
contains several unnumbered rooms. These areas include activity rooms, crew quarters, passenger apartments, and utility rooms. They typically have metal or plastic furnishings and odd bits of junk
encounter in area S30 proceeds here. The robot defends itself if attacked. Bones. The floor beneath the cloaker is covered with bits of rags, the bones of former crew members and various pests, and the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
losing to Karg. When the party arrives, he calls out, “I wanna play dese li’l guys! Hey, puny-bones! Wanna play?” If a character accepts the challenge, resolve the outcome of each game with an
and clutching a flail rushes into view.
This chamber has been a battleground for the elemental cults as they seek to consolidate control of the fane. The Cult of the Howling Hatred presently holds
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
losing to Karg. When the party arrives, he calls out, “I wanna play dese li’l guys! Hey, puny-bones! Wanna play?” If a character accepts the challenge, resolve the outcome of each game with an
and clutching a flail rushes into view.
This chamber has been a battleground for the elemental cults as they seek to consolidate control of the fane. The Cult of the Howling Hatred presently holds
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. These members of the Hallix family died forty years ago, after Mount Hotenow erupted. The coffins are empty except for scraps of cloth and bits of bone; the cult’s ghouls ate the former occupants
indicate that these magical gateways connect to a plane populated by Undead, but it’s clear Jerot doesn’t know much more than that. His notes indicate his resolve to learn more after he finishes his
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. These members of the Hallix family died forty years ago, after Mount Hotenow erupted. The coffins are empty except for scraps of cloth and bits of bone; the cult’s ghouls ate the former occupants
indicate that these magical gateways connect to a plane populated by Undead, but it’s clear Jerot doesn’t know much more than that. His notes indicate his resolve to learn more after he finishes his
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. These members of the Hallix family died forty years ago, after Mount Hotenow erupted. The coffins are empty except for scraps of cloth and bits of bone; the cult’s ghouls ate the former occupants
indicate that these magical gateways connect to a plane populated by Undead, but it’s clear Jerot doesn’t know much more than that. His notes indicate his resolve to learn more after he finishes his






