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Returning 23 results for 'bitter bad diffusing continent relate'.
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Species
Van Richten’s Guide to Ravenloft
Memories table to inspire its details.
Lost Memories
d6
Memory
1
You recall a physically painful moment. What mark or scar on your body does it relate to?
2
A memory brings
tears to your eyes. Is it a bitter or cheerful memory? Does recalling it make you feel the same way?
3
You recall a childhood memory. What about that event or who you were still influences you
Species
Mythic Odysseys of Theros
feel smugly superior in my detachment.
2
The meddling of the gods in mortal affairs makes me angry and bitter. I wish they would just leave us all alone!
3
I view the gods as worthy
adversaries—incredibly clever and well-prepared to play a long game but ultimately doomed to lose their games.
4
I’m certain every bad thing that happens can ultimately be blamed on the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Settlements and Sites The surface of Bluetspur is vast, spanning a continent-sized region that is hostile to all but the most tenacious forms of life. Due to the endless assault of supernatural
have their own ways of describing the realm’s features, the half-lucid ramblings of those who dream of the domain stretch to name and relate several prominent sites.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Memory
1 You recall a physically painful moment. What mark or scar on your body does it relate to?
2 A memory brings tears to your eyes. Is it a bitter or cheerful memory? Does recalling
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Last War For hundreds of years, the continent of Khorvaire was united under the kingdom of Galifar. This peace came to an end with the death of King Jarot in 894 YK, just over a century ago
. Conflict over the succession spiraled into outright war between the Five Nations. The Last War was a bitter struggle that forever changed the shape of Khorvaire. It was a century marked by shifting
Backgrounds
Sword Coast Adventurer's Guide
byzantine laws, or you could be a pilgrim who seeks the shrines of the gods of magic.
Kara-Tur. The continent of Kara-Tur, far to the east of Faerûn, is home to people whose customs are unfamiliar
;t a native, your reason for leaving “home” probably has something to do with getting away from a bad situation.
Feature: All Eyes on You
Your accent, mannerisms, figures of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
unknown in either the modern world or any world of medieval fantasy. Great cities where castles scrape the sky prosper throughout the continent of Khorvaire, and a thriving aristocracy of merchant
and pulp adventure while adding a layer of noir intrigue. Stories don’t always end well, and there isn’t a perfect answer to every problem. The Last War turned old allies into bitter enemies and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, lake, and snow. Forced to live on what they can haul out of the iced-over lake, the people of Caer-Konig are bitter and angry. They believe that the rest of Ten-Towns has abandoned them. The only thing
that keeps the townsfolk from leaving is the beer at the local tavern, which never seems to run out. As if things weren’t bad enough, the town has suffered several mysterious break-ins recently, with
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Last War For hundreds of years the continent of Khorvaire was united under the Kingdom of Galifar. This came to an end with the death of King Jarot in 894 YK, just over a century ago. Conflict
over the succession spiraled into outright war between the Five Nations. The Last War was a bitter struggle that forever changed the shape of Khorvaire. It was a century marked by shifting alliances
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the druids. The Lords’ Alliance Templar bureaucracy The sorcerer-kings of the Tyr Region are bitter enemies of each other, so nothing like the Lords’ Alliance is possible. However, the templar
destruction is bad for business, even by House Tsalaxa’s standards. If the house’s agents can seize the cult’s secrets in the process of eliminating the threat, so much the better.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
university-sponsored expeditions operate across Xen’drik at any time. The Age of Giants left numerous ruins strewn across Xen’drik’s landscape. But the continent hides its secrets from explorers, as if the
of House Phiarlan suggest a connection between the ancestors of that house and Bazek Mohl, leading scholars to believe that the Mark of Shadow might relate to the shadow magic of this place. Mel-Aqat
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
years. It was crippled by a long and bitter conflict with the daelkyr and their aberrant armies; even though the daelkyr were defeated, the seeds of madness took root in the empire and tore it apart
limit their population in their deep vaults. However, they have held onto the martial discipline and techniques that allowed their ancestors to dominate the continent. Their weaponsmiths are superior
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
The meddling of the gods in mortal affairs makes me angry and bitter. I wish they would just leave us all alone!
3 I view the gods as worthy adversaries—incredibly clever and well-prepared to
play a long game but ultimately doomed to lose their games.
4 I’m certain every bad thing that happens can ultimately be blamed on the gods, but I roll my eyes at each new twist of fate and try to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
continent of Kara-Tur, far to the east of Faerûn, is home to people whose customs are unfamiliar to the folk of the Sword Coast. If you come from Kara-Tur, the people of Faerûn likely refer to you as Shou
a native, your reason for leaving “home” probably has something to do with getting away from a bad situation.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Collect the materials necessary to create a revolutionary oracular device.
12 Protect an oracle who must deliver bad news to a worshiper who is both influential and unpredictable.
Oracular
Villains d6 Villain
1 A bitter oracle (see chapter 6) who has foreseen her imminent death gives false predictions to worshipers so they will share her misery.
2 A storm giant
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
animosity. They have bad blood with the Harmonium, who view the Fated as wrongheaded and dangerous, and Factol Darkwood and Factol Montgomery of the Society of Sensation are bitter rivals. Fraternity of
unknowable. The Athar are led by Factol Terrance (neutral good, human Athar null; see Morte’s Planar Parade). While many Defiers become bitter, Terrance remains compassionate, pointing wayward souls
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Eberron, the continent of Xen’drik is the ancestral home of giants and the location of their ancient empire. The continent is littered with the cyclopean ruins of this forgotten civilization, and now
mountains as the bitter cold freezes steaming geysers into sprays of ice shards. Earthquakes and volcanic eruptions reshape the landscape almost daily. Avalanches of snow and broken rock tumble down
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Military Force The whole machine of war is barbaric. In a sane world, conflicts would be resolved by contests of apocalyptic magics or by continent-reshaping brawls between titanic, soul-fueled
kindly officer is hesitant to send you into danger and constantly reminds you to be careful. 4 Bitter Soldier. Your commander carries deep grudges against your force’s enemies. They leap at any
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
serve the guild’s interests well, it promises to take care of you. Guilds hate to waste valuable assets, after all—that’s just bad business. Types of Guild The guild structure covers a swath of business
how perfect your creations, nothing is ever good enough for this contact. They point out every flaw and missed opportunity. Are they bitter, lashing out at anyone around them, or do they recognize your
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Phandalin” above), Linene works tirelessly to keep the coster operational through good times and bad. Most of the goods in the Player’s Handbook can be purchased here. Linene can special order items
manor’s deed. (See the “Conclusion” section of this episode for more information.) This leaves Harbin Wester bitter, as he recognizes that having the favor of Acq Inc backing them up gives the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
a bitter enemy of Zinzerena, who deceives and uses him as a tool in many of the stories about the Dark Seldarine. Kiaransalee The drow god of vengeance and undeath, called the Revenancer, is
Dark Six) are one and the same. Drow from the jungle continent of Xen’drik ritually tattoo themselves using scorpion venom, leaving white scars etched into their skin. Drow of other worlds rarely know
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
). Key NPCs. The Helm is run by the jovial but grasping Garlen Harlathurl (male Tethyrian human commoner). He is a cynic bitter from failed Waterdhavian mercantile ventures, but he has turned out to be
Long Road. After all, cloaks and boots wear out just like wagon wheels, and anyone trudging for tendays on the road in raw spring weather or bitter winter cold soon comes to value warm garments very
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Giant. They relate the same information as Heldalf, but add that they wish Ralvald would give up his impossible quest to defeat Challidax. D5: Ralvald’s Retreat A wide river crosses this cavern
sister’s plan to win the dragon’s favor a bad one. He doesn’t think Challidax will honor any pledges of fealty from Aerstigga, even if Aerstigga tries to buy off the dragon with treasure. He thinks it






