Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'bitter battle diffusing choices restraints'.
Other Suggestions:
bite battle diffusing choice restrained
better battle diffusing choice restraints
better battle diffusing choices restraints
better battle diffusing chooses restraints
bigger battle diffusing choice restraints
Monsters
Planescape: Adventures in the Multiverse
;shators. They are squat, and their skin drips with a foul-smelling, acidic slime. Kelubars revel in the subservience of others, and they prefer to do battle with words—or at least to send in their
transgressions, these bitter, wicked creatures have appointed themselves the jailers of the plane. Demodands viciously defend the few known portals that lead out of Carceri and ruthlessly torment other
Monsters
Mordenkainen Presents: Monsters of the Multiverse
use this opportunity to replace his hated rival.
Among the archdevils, Geryon is known for his martial prowess. He is a ferocious hunter and a relentless tracker. He often joins his troops in battle
hierarchy. Sages who study the Nine Hells believe the battle for control of Stygia is a test staged by Asmodeus in hopes of purging the worst impulses from both Geryon and Levistus—or discovering a
Monsters
Curse of Strahd
witnessing Strahd himself slay Vladimir's beloved, his fellow knight Sir Godfrey Gwilym. With the battle won, Strahd surrounded Argynvostholt. Rather than cower in his lair, Argynvost emerged and
battled Strahd's armies to the bitter end.
Deadly Vengeance. Unwilling to accept his failure, Vladimir returned as a revenant. So great was his hatred of Strahd and his thirst for vengeance that those
Monsters
Mordenkainen Presents: Monsters of the Multiverse
opportunity to replace his hated rival.
Among the archdevils, Geryon is known for his martial prowess. He is a ferocious hunter and a relentless tracker. He often joins his troops in battle; he loves
. Sages who study the Nine Hells believe the battle for control of Stygia is a test staged by Asmodeus in hopes of purging the worst impulses from both Geryon and Levistus—or discovering a competent
Species
Mythic Odysseys of Theros
, or belligerent. The truth is that many leonin simply enjoy fighting, whether verbal or physical. They take pleasure in argument, wrestling, sparring, and even battle, enjoying the opportunity to
feel smugly superior in my detachment.
2
The meddling of the gods in mortal affairs makes me angry and bitter. I wish they would just leave us all alone!
3
I view the gods as worthy
Backgrounds
Guildmasters’ Guide to Ravnica
;s wing, a tattered piece of a Boros banner (a souvenir from a famous battle), a set of common clothes, and a belt pouch containing 2 gp (Boros-minted 1-zino coins)
Feature: Legion Station
You have
.
6
I do what I can to help out the spouse of a comrade who died in battle.
Flaws
d6
Flaw
1
I act bravely when I’m in a group, but I’m a coward when I&rsquo
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
that no other devil may associate with Bitter Breath. However, Zariel’s decree hasn’t stopped the fiendish outcast from joining forces with a gang of marauding hobgoblins under the command of a battle
Bitter Breath Bitter Breath is a resentful, vindictive warlord that fell prey to the cutthroat politics of Avernus. Formerly a pit fiend named L’zeth, it strove to undermine Zariel while courting Bel
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
that no other devil may associate with Bitter Breath. However, Zariel’s decree hasn’t stopped the fiendish outcast from joining forces with a gang of marauding hobgoblins under the command of a battle
Bitter Breath Bitter Breath is a resentful, vindictive warlord that fell prey to the cutthroat politics of Avernus. Formerly a pit fiend named L’zeth, it strove to undermine Zariel while courting Bel
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
that no other devil may associate with Bitter Breath. However, Zariel’s decree hasn’t stopped the fiendish outcast from joining forces with a gang of marauding hobgoblins under the command of a battle
Bitter Breath Bitter Breath is a resentful, vindictive warlord that fell prey to the cutthroat politics of Avernus. Formerly a pit fiend named L’zeth, it strove to undermine Zariel while courting Bel
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
(fearing that an all-out battle would likely destroy the village too), they’re interested in talking of little else besides who could be inside. The most popular theories are that Xonthal has returned or has
awakened as a lich, or that one of the genies and elementals he once imprisoned finally broke free of its restraints but remains trapped inside the tower. The villagers warn the characters sternly
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
(fearing that an all-out battle would likely destroy the village too), they’re interested in talking of little else besides who could be inside. The most popular theories are that Xonthal has returned or has
awakened as a lich, or that one of the genies and elementals he once imprisoned finally broke free of its restraints but remains trapped inside the tower. The villagers warn the characters sternly
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
(fearing that an all-out battle would likely destroy the village too), they’re interested in talking of little else besides who could be inside. The most popular theories are that Xonthal has returned or has
awakened as a lich, or that one of the genies and elementals he once imprisoned finally broke free of its restraints but remains trapped inside the tower. The villagers warn the characters sternly
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
(fearing that an all-out battle would likely destroy the village too), they’re interested in talking of little else besides who could be inside. The most popular theories are that Xonthal has returned or has
awakened as a lich, or that one of the genies and elementals he once imprisoned finally broke free of its restraints but remains trapped inside the tower. The villagers warn the characters sternly
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
(fearing that an all-out battle would likely destroy the village too), they’re interested in talking of little else besides who could be inside. The most popular theories are that Xonthal has returned or has
awakened as a lich, or that one of the genies and elementals he once imprisoned finally broke free of its restraints but remains trapped inside the tower. The villagers warn the characters sternly
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
(fearing that an all-out battle would likely destroy the village too), they’re interested in talking of little else besides who could be inside. The most popular theories are that Xonthal has returned or has
awakened as a lich, or that one of the genies and elementals he once imprisoned finally broke free of its restraints but remains trapped inside the tower. The villagers warn the characters sternly
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the Help action to aid each other, they can grapple or shove their enemies, and so on. Some monsters use these options to maximize their advantages in battle; others use them to sow fear among their
enemies, even if they’re not strategically optimal choices. For example, creatures known as “goblyns” in Kartakass and other domains are ordinary hobgoblins in terms of their game statistics, but they’re
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the Help action to aid each other, they can grapple or shove their enemies, and so on. Some monsters use these options to maximize their advantages in battle; others use them to sow fear among their
enemies, even if they’re not strategically optimal choices. For example, creatures known as “goblyns” in Kartakass and other domains are ordinary hobgoblins in terms of their game statistics, but they’re
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Final Confrontations The characters have many choices. They can do nothing, which allows the barbarians to loot and destroy the ranch and kill every Nettlebee. (The Uthgardt show no mercy.) If the
party chooses to attack the Uthgardt before they arrive at the ranch, the adventurers must also battle the revenant. At the ranch, Javor focuses on finding and killing Wiggan and Bertram, giving the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Final Confrontations The characters have many choices. They can do nothing, which allows the barbarians to loot and destroy the ranch and kill every Nettlebee. (The Uthgardt show no mercy.) If the
party chooses to attack the Uthgardt before they arrive at the ranch, the adventurers must also battle the revenant. At the ranch, Javor focuses on finding and killing Wiggan and Bertram, giving the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Final Confrontations The characters have many choices. They can do nothing, which allows the barbarians to loot and destroy the ranch and kill every Nettlebee. (The Uthgardt show no mercy.) If the
party chooses to attack the Uthgardt before they arrive at the ranch, the adventurers must also battle the revenant. At the ranch, Javor focuses on finding and killing Wiggan and Bertram, giving the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the Help action to aid each other, they can grapple or shove their enemies, and so on. Some monsters use these options to maximize their advantages in battle; others use them to sow fear among their
enemies, even if they’re not strategically optimal choices. For example, creatures known as “goblyns” in Kartakass and other domains are ordinary hobgoblins in terms of their game statistics, but they’re
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
adventure and adds a layer of neo-noir intrigue. Stories don’t always end well and there isn’t a perfect answer to every problem. The Last War turned old allies into bitter enemies and destroyed an
encourages cinematic action and swashbuckling adventure. Neo-Noir Intrigue. Eberron is a world of difficult choices. The line between hero and villain is easily blurred, and even the champions of the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
adventure and adds a layer of neo-noir intrigue. Stories don’t always end well and there isn’t a perfect answer to every problem. The Last War turned old allies into bitter enemies and destroyed an
encourages cinematic action and swashbuckling adventure. Neo-Noir Intrigue. Eberron is a world of difficult choices. The line between hero and villain is easily blurred, and even the champions of the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
adventure and adds a layer of neo-noir intrigue. Stories don’t always end well and there isn’t a perfect answer to every problem. The Last War turned old allies into bitter enemies and destroyed an
encourages cinematic action and swashbuckling adventure. Neo-Noir Intrigue. Eberron is a world of difficult choices. The line between hero and villain is easily blurred, and even the champions of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
receive. Agency Contacts d8 Contact 1 A condescending career desk agent who views you as expendable tools 2 A bitter former field agent, now confined to a field office, who envies your work 3 A
those in the “good old days” 5 A hotheaded former soldier who would prefer a return to open warfare instead of this so-called “Shadow War” 6 A battle-scarred field agent who would do almost anything to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
mistake, and fully expects you to fail at every mission you undertake 2 A battle-scarred officer who experienced terrible horrors during the Last War and is barely capable of giving you orders through a
A kindly officer who is hesitant to send you into danger and constantly reminds you to be careful 6 A bitter officer who carries deep grudges against your nation’s enemies in the Last War and leaps at
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
mistake, and fully expects you to fail at every mission you undertake 2 A battle-scarred officer who experienced terrible horrors during the Last War and is barely capable of giving you orders through a
A kindly officer who is hesitant to send you into danger and constantly reminds you to be careful 6 A bitter officer who carries deep grudges against your nation’s enemies in the Last War and leaps at
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
receive. Agency Contacts d8 Contact 1 A condescending career desk agent who views you as expendable tools 2 A bitter former field agent, now confined to a field office, who envies your work 3 A
those in the “good old days” 5 A hotheaded former soldier who would prefer a return to open warfare instead of this so-called “Shadow War” 6 A battle-scarred field agent who would do almost anything to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
mistake, and fully expects you to fail at every mission you undertake 2 A battle-scarred officer who experienced terrible horrors during the Last War and is barely capable of giving you orders through a
A kindly officer who is hesitant to send you into danger and constantly reminds you to be careful 6 A bitter officer who carries deep grudges against your nation’s enemies in the Last War and leaps at
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
receive. Agency Contacts d8 Contact 1 A condescending career desk agent who views you as expendable tools 2 A bitter former field agent, now confined to a field office, who envies your work 3 A
those in the “good old days” 5 A hotheaded former soldier who would prefer a return to open warfare instead of this so-called “Shadow War” 6 A battle-scarred field agent who would do almost anything to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, though, they’re fighting a losing battle against foes whose numbers only grow. And every time a Talon falls, Lekar’s final defeat grows closer. Talon soldiers use the guard stat block, while commanders
about to kill everyone. This sets the stage for countless bad decisions, from leaders making terrible sacrifices or permitting amoral acts to individuals making fatalistic choices. Everyone in Falkovnia
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, though, they’re fighting a losing battle against foes whose numbers only grow. And every time a Talon falls, Lekar’s final defeat grows closer. Talon soldiers use the guard stat block, while commanders
about to kill everyone. This sets the stage for countless bad decisions, from leaders making terrible sacrifices or permitting amoral acts to individuals making fatalistic choices. Everyone in Falkovnia
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, though, they’re fighting a losing battle against foes whose numbers only grow. And every time a Talon falls, Lekar’s final defeat grows closer. Talon soldiers use the guard stat block, while commanders
about to kill everyone. This sets the stage for countless bad decisions, from leaders making terrible sacrifices or permitting amoral acts to individuals making fatalistic choices. Everyone in Falkovnia
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
in a memorable battle? Do they take actions they’ll later regret? Do they make a bitter enemy who comes back to haunt them years later, when the campaign continues in the present day? A magical
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
assault on Akros, hoping to draw Iroas into battle and defeat him once and for all.
2 Mogis bargains with Pharika, convincing her to create elixirs that will turn his followers into invincible
monsters. He sends his champions to fetch the necessary ingredients for her.
3 A bitter noble makes a pact with Mogis for power in exchange for carrying out a plot to ignite a war between Meletis






