Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'bitter being diffusing changing rough'.
Other Suggestions:
better being diffusing chasing rogue
better being diffusing chasing rough
better being diffusing chasing rush
better being diffusing changing rogue
better being diffusing charging rush
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
, and ensuring that no witnesses ever speak to the authorities. Each week, the manager gives these bribes to a hooded, ever-changing courier who, of course, knows nothing about their boss. Haven for
latter reason, Astarion considers Rat’s Run a diamond in the rough: a place from which he can lure victims to Cazador’s palace and assume no one will care to investigate their disappearance. Astarion
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
, and ensuring that no witnesses ever speak to the authorities. Each week, the manager gives these bribes to a hooded, ever-changing courier who, of course, knows nothing about their boss. Haven for
latter reason, Astarion considers Rat’s Run a diamond in the rough: a place from which he can lure victims to Cazador’s palace and assume no one will care to investigate their disappearance. Astarion
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
, and ensuring that no witnesses ever speak to the authorities. Each week, the manager gives these bribes to a hooded, ever-changing courier who, of course, knows nothing about their boss. Haven for
latter reason, Astarion considers Rat’s Run a diamond in the rough: a place from which he can lure victims to Cazador’s palace and assume no one will care to investigate their disappearance. Astarion
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
supplies, and have the patience required to deal with the ornery ice trolls. A bizarre sight greets you in this rough-walled chamber. About a dozen giant toads with thick, mottled white hides are at work
claws. They also maintain rough maps of the Sea of Moving Ice based on reports from the Ice Hunter villagers. At regular intervals, their temporary records are transferred to more permanent form. See
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
supplies, and have the patience required to deal with the ornery ice trolls. A bizarre sight greets you in this rough-walled chamber. About a dozen giant toads with thick, mottled white hides are at work
claws. They also maintain rough maps of the Sea of Moving Ice based on reports from the Ice Hunter villagers. At regular intervals, their temporary records are transferred to more permanent form. See
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
8. The Ruby in the Rough The Stoneheart Enclave agreed to join the Diggermattock effort to resettle Blingdenstone in exchange for help reclaiming this temple known as the Ruby in the Rough. The
services (see “Changing Svirfneblin Attitudes” earlier in this chapter), as certain svirfneblin ask for their help. If the characters leave the svirfneblin without providing them assistance in dealing with
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
supplies, and have the patience required to deal with the ornery ice trolls. A bizarre sight greets you in this rough-walled chamber. About a dozen giant toads with thick, mottled white hides are at work
claws. They also maintain rough maps of the Sea of Moving Ice based on reports from the Ice Hunter villagers. At regular intervals, their temporary records are transferred to more permanent form. See
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
8. The Ruby in the Rough The Stoneheart Enclave agreed to join the Diggermattock effort to resettle Blingdenstone in exchange for help reclaiming this temple known as the Ruby in the Rough. The
services (see “Changing Svirfneblin Attitudes” earlier in this chapter), as certain svirfneblin ask for their help. If the characters leave the svirfneblin without providing them assistance in dealing with
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
supplies, and have the patience required to deal with the ornery ice trolls. A bizarre sight greets you in this rough-walled chamber. About a dozen giant toads with thick, mottled white hides are at work
claws. They also maintain rough maps of the Sea of Moving Ice based on reports from the Ice Hunter villagers. At regular intervals, their temporary records are transferred to more permanent form. See
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
supplies, and have the patience required to deal with the ornery ice trolls. A bizarre sight greets you in this rough-walled chamber. About a dozen giant toads with thick, mottled white hides are at work
claws. They also maintain rough maps of the Sea of Moving Ice based on reports from the Ice Hunter villagers. At regular intervals, their temporary records are transferred to more permanent form. See
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
8. The Ruby in the Rough The Stoneheart Enclave agreed to join the Diggermattock effort to resettle Blingdenstone in exchange for help reclaiming this temple known as the Ruby in the Rough. The
services (see “Changing Svirfneblin Attitudes” earlier in this chapter), as certain svirfneblin ask for their help. If the characters leave the svirfneblin without providing them assistance in dealing with
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
supplies, and have the patience required to deal with the ornery ice trolls. A bizarre sight greets you in this rough-walled chamber. About a dozen giant toads with thick, mottled white hides are at work
claws. They also maintain rough maps of the Sea of Moving Ice based on reports from the Ice Hunter villagers. At regular intervals, their temporary records are transferred to more permanent form. See
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
isn’t harmful, but it is bitter, viscous, and stains like ink. Mara Silvra. If the characters approach the monolith, the air around them grows colder. The spirit of Mara Silvra (use the banshee stat
! Take these lives and release me!” Amber Monolith. The amber monolith is a rough block of solid amber 8 feet tall, 5 feet wide, and 5 feet thick. Within drifts a smoky wisp, the last lingering vestige of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
isn’t harmful, but it is bitter, viscous, and stains like ink. Mara Silvra. If the characters approach the monolith, the air around them grows colder. The spirit of Mara Silvra (use the banshee stat
! Take these lives and release me!” Amber Monolith. The amber monolith is a rough block of solid amber 8 feet tall, 5 feet wide, and 5 feet thick. Within drifts a smoky wisp, the last lingering vestige of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
isn’t harmful, but it is bitter, viscous, and stains like ink. Mara Silvra. If the characters approach the monolith, the air around them grows colder. The spirit of Mara Silvra (use the banshee stat
! Take these lives and release me!” Amber Monolith. The amber monolith is a rough block of solid amber 8 feet tall, 5 feet wide, and 5 feet thick. Within drifts a smoky wisp, the last lingering vestige of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Isle in the west or retreated to the protection of their strongholds and keeps, while others disguised themselves to continue their work. Their power waning, the knights today are locked in a bitter
internal feud: Is it better to maintain their strict codes even in the face of obsolescence, secure in the knowledge they were true to themselves? Or should they embrace a changing world and fight to
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Isle in the west or retreated to the protection of their strongholds and keeps, while others disguised themselves to continue their work. Their power waning, the knights today are locked in a bitter
internal feud: Is it better to maintain their strict codes even in the face of obsolescence, secure in the knowledge they were true to themselves? Or should they embrace a changing world and fight to
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Isle in the west or retreated to the protection of their strongholds and keeps, while others disguised themselves to continue their work. Their power waning, the knights today are locked in a bitter
internal feud: Is it better to maintain their strict codes even in the face of obsolescence, secure in the knowledge they were true to themselves? Or should they embrace a changing world and fight to
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
14. Chapel of Evil The chanting heard throughout the tomb originates in this chapel, whose pews are filled with more than two dozen worshipers — and, oddly, with two large chunks of rough black stone
to escape a fight, but remains in the chapel to the bitter end. Girallons. The two girallons that protect Phenex have each had a left hand and eye removed. They use the girallon stat block but can
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
14. Chapel of Evil The chanting heard throughout the tomb originates in this chapel, whose pews are filled with more than two dozen worshipers — and, oddly, with two large chunks of rough black stone
to escape a fight, but remains in the chapel to the bitter end. Girallons. The two girallons that protect Phenex have each had a left hand and eye removed. They use the girallon stat block but can
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
14. Chapel of Evil The chanting heard throughout the tomb originates in this chapel, whose pews are filled with more than two dozen worshipers — and, oddly, with two large chunks of rough black stone
to escape a fight, but remains in the chapel to the bitter end. Girallons. The two girallons that protect Phenex have each had a left hand and eye removed. They use the girallon stat block but can
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Because of the acoustics in the cave, the characters must be within 5 feet of the east tunnel to discern that the barking and yipping is coming from that direction. The east tunnel has a rough-hewn
south wall that contains a rough-hewn staircase leading down into darkness.
Crammed into this cave are twenty 3-foot-tall ice sculptures that the kobold vampire spawn have made to startle and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Because of the acoustics in the cave, the characters must be within 5 feet of the east tunnel to discern that the barking and yipping is coming from that direction. The east tunnel has a rough-hewn
south wall that contains a rough-hewn staircase leading down into darkness.
Crammed into this cave are twenty 3-foot-tall ice sculptures that the kobold vampire spawn have made to startle and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Because of the acoustics in the cave, the characters must be within 5 feet of the east tunnel to discern that the barking and yipping is coming from that direction. The east tunnel has a rough-hewn
south wall that contains a rough-hewn staircase leading down into darkness.
Crammed into this cave are twenty 3-foot-tall ice sculptures that the kobold vampire spawn have made to startle and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
that they can spend the cold months beside a hearth, with a slice of fried pie in one hand, and a tankard of bitter gnomish stout in the other. Any cellar space not devoted to another purpose is used
or two) are eaten, the sheriffs waste no time in forming a posse to hunt down or chase off the predators before they can do more harm. Now, sad to say, this situation might be changing for the worse
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
that they can spend the cold months beside a hearth, with a slice of fried pie in one hand, and a tankard of bitter gnomish stout in the other. Any cellar space not devoted to another purpose is used
or two) are eaten, the sheriffs waste no time in forming a posse to hunt down or chase off the predators before they can do more harm. Now, sad to say, this situation might be changing for the worse
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
that they can spend the cold months beside a hearth, with a slice of fried pie in one hand, and a tankard of bitter gnomish stout in the other. Any cellar space not devoted to another purpose is used
or two) are eaten, the sheriffs waste no time in forming a posse to hunt down or chase off the predators before they can do more harm. Now, sad to say, this situation might be changing for the worse
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
take in the sights and move on: Eight columns of rock reach skyward, forming a ring around a deep crater lake. Rough-hewn steps spiral up each of the columns, and a rowboat is moored on the lakeshore
as actors, and though they understand Common and Elvish, they can no longer speak. Archillus and Mortia are the leading male and leading female of the troupe. The others are Verna (Mortia’s bitter
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
personal affairs of other townsfolk. Development. The miners that frequent the Sleeping Giant are a rough lot, and could become a competent and formidable force if stirred up and pointed at a target
manor’s deed. (See the “Conclusion” section of this episode for more information.) This leaves Harbin Wester bitter, as he recognizes that having the favor of Acq Inc backing them up gives the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
take in the sights and move on: Eight columns of rock reach skyward, forming a ring around a deep crater lake. Rough-hewn steps spiral up each of the columns, and a rowboat is moored on the lakeshore
as actors, and though they understand Common and Elvish, they can no longer speak. Archillus and Mortia are the leading male and leading female of the troupe. The others are Verna (Mortia’s bitter
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
personal affairs of other townsfolk. Development. The miners that frequent the Sleeping Giant are a rough lot, and could become a competent and formidable force if stirred up and pointed at a target
manor’s deed. (See the “Conclusion” section of this episode for more information.) This leaves Harbin Wester bitter, as he recognizes that having the favor of Acq Inc backing them up gives the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
(Orcaheart, village champion, male). The chieftain and shaman do all the talking for the villagers, who speak only their own language, Uluik. The chieftain also knows a little of a rough Illuskan dialect
it will. The sharp tang of the fish covers the bitter poison so well that a successful DC 20 Wisdom (Perception) check or DC 15 Intelligence (Investigation) check is needed to detect it. Any character
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
take in the sights and move on: Eight columns of rock reach skyward, forming a ring around a deep crater lake. Rough-hewn steps spiral up each of the columns, and a rowboat is moored on the lakeshore
as actors, and though they understand Common and Elvish, they can no longer speak. Archillus and Mortia are the leading male and leading female of the troupe. The others are Verna (Mortia’s bitter
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
, village champion, male). The chieftain and shaman do all the talking for the villagers, who speak only their own language, Uluik. The chieftain also knows a little of a rough Illuskan dialect. The Ice
will. The sharp tang of the fish covers the bitter poison so well that a successful DC 20 Wisdom (Perception) check or DC 15 Intelligence (Investigation) check is needed to detect it. Any character who
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
(Orcaheart, village champion, male). The chieftain and shaman do all the talking for the villagers, who speak only their own language, Uluik. The chieftain also knows a little of a rough Illuskan dialect
it will. The sharp tang of the fish covers the bitter poison so well that a successful DC 20 Wisdom (Perception) check or DC 15 Intelligence (Investigation) check is needed to detect it. Any character






