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Returning 34 results for 'bitter blocks diffusing continuously returner'.
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Monsters
Mythic Odysseys of Theros
site. If the gold is being moved, it knows the direction of the movement. It can’t locate gold if any thickness of clay or lead, even a thin sheet, blocks a direct path between it and the gold
damage whenever the eater of hope hits it with an attack. On a successful save, the target takes half as much damage and isn’t cursed.An eater of hope is bitter to the core, resentful of all forms
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Bitter Breath Bitter Breath is a resentful, vindictive warlord that fell prey to the cutthroat politics of Avernus. Formerly a pit fiend named L’zeth, it strove to undermine Zariel while courting Bel
into deals. Any document that L’zeth signs melts away, and any words it utters turn to smoke in its mouth. Thus did L’zeth become known as Bitter Breath. Bitter Breath’s Marauders Zariel has declared
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Bitter Breath Bitter Breath is a resentful, vindictive warlord that fell prey to the cutthroat politics of Avernus. Formerly a pit fiend named L’zeth, it strove to undermine Zariel while courting Bel
into deals. Any document that L’zeth signs melts away, and any words it utters turn to smoke in its mouth. Thus did L’zeth become known as Bitter Breath. Bitter Breath’s Marauders Zariel has declared
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Bitter Breath Bitter Breath is a resentful, vindictive warlord that fell prey to the cutthroat politics of Avernus. Formerly a pit fiend named L’zeth, it strove to undermine Zariel while courting Bel
into deals. Any document that L’zeth signs melts away, and any words it utters turn to smoke in its mouth. Thus did L’zeth become known as Bitter Breath. Bitter Breath’s Marauders Zariel has declared
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
: Ceilings. The ceilings throughout the catacombs are 10 feet high and made of roughly hewn stone. Eyeball Compass. The activated eyeball continuously points in the direction of the cult hideout’s
entrance (area N11). The eyeball is also needed to unlock the door in area N11. Light. Rusted wall sconces hold lit torches. The area is dimly lit. Walls and Floors. Walls are constructed of stone blocks
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
: Ceilings. The ceilings throughout the catacombs are 10 feet high and made of roughly hewn stone. Eyeball Compass. The activated eyeball continuously points in the direction of the cult hideout’s
entrance (area N11). The eyeball is also needed to unlock the door in area N11. Light. Rusted wall sconces hold lit torches. The area is dimly lit. Walls and Floors. Walls are constructed of stone blocks
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
: Ceilings. The ceilings throughout the catacombs are 10 feet high and made of roughly hewn stone. Eyeball Compass. The activated eyeball continuously points in the direction of the cult hideout’s
entrance (area N11). The eyeball is also needed to unlock the door in area N11. Light. Rusted wall sconces hold lit torches. The area is dimly lit. Walls and Floors. Walls are constructed of stone blocks
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
are dressed with well-fitted stone blocks. Floors All floors are smooth, natural stone. Light None. The boxed text assumes the characters have light sources or darkvision. Stalagmites Found in many
spring boils over continuously, producing a surge that slams into a narrow funnel and sounds like breaking surf. Describe this sound to players on occasion; it should pique their curiosity and lure them toward its source—and consequently draw them deeper into the mine.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
are dressed with well-fitted stone blocks. Floors All floors are smooth, natural stone. Light None. The boxed text assumes the characters have light sources or darkvision. Stalagmites Found in many
spring boils over continuously, producing a surge that slams into a narrow funnel and sounds like breaking surf. Describe this sound to players on occasion; it should pique their curiosity and lure them toward its source—and consequently draw them deeper into the mine.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
are dressed with well-fitted stone blocks. Floors All floors are smooth, natural stone. Light None. The boxed text assumes the characters have light sources or darkvision. Stalagmites Found in many
spring boils over continuously, producing a surge that slams into a narrow funnel and sounds like breaking surf. Describe this sound to players on occasion; it should pique their curiosity and lure them toward its source—and consequently draw them deeper into the mine.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
19, and area 20), they are dressed with well-fitted stone blocks. Floors. All floors are smooth, natural stone. Light. None unless otherwise indicated. The boxed text assumes that the characters have
underground hot spring. That spring boils over continuously to produce a surge that slams into a narrow funnel, making a sound like breaking surf. Describe this sound to players on occasion. It will pique their curiosity and lure them toward its source, drawing them deeper into the mine as a consequence.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
19, and area 20), they are dressed with well-fitted stone blocks. Floors. All floors are smooth, natural stone. Light. None unless otherwise indicated. The boxed text assumes that the characters have
underground hot spring. That spring boils over continuously to produce a surge that slams into a narrow funnel, making a sound like breaking surf. Describe this sound to players on occasion. It will pique their curiosity and lure them toward its source, drawing them deeper into the mine as a consequence.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
19, and area 20), they are dressed with well-fitted stone blocks. Floors. All floors are smooth, natural stone. Light. None unless otherwise indicated. The boxed text assumes that the characters have
underground hot spring. That spring boils over continuously to produce a surge that slams into a narrow funnel, making a sound like breaking surf. Describe this sound to players on occasion. It will pique their curiosity and lure them toward its source, drawing them deeper into the mine as a consequence.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
island escaped the devastation wrought during the Last War, it remains a hotbed for clandestine activities.
Lyrandar wizards use magic to continuously alter Stormhome’s weather, turning the otherwise
bleak and storm-blasted location into a temperate island getaway.
Aftermath of the Last War Aundair and Thrane were bitter rivals during the Last War. Thrane seized the ancient city of Thaliost
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
island escaped the devastation wrought during the Last War, it remains a hotbed for clandestine activities.
Lyrandar wizards use magic to continuously alter Stormhome’s weather, turning the otherwise
bleak and storm-blasted location into a temperate island getaway.
Aftermath of the Last War Aundair and Thrane were bitter rivals during the Last War. Thrane seized the ancient city of Thaliost
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
island escaped the devastation wrought during the Last War, it remains a hotbed for clandestine activities.
Lyrandar wizards use magic to continuously alter Stormhome’s weather, turning the otherwise
bleak and storm-blasted location into a temperate island getaway.
Aftermath of the Last War Aundair and Thrane were bitter rivals during the Last War. Thrane seized the ancient city of Thaliost
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
being moved, it knows the direction of the movement. It can’t locate gold if any thickness of clay or lead, even a thin sheet, blocks a direct path between it and the gold.
Magic Resistance. The
failed save, or half as much damage on a successful one.
(PETER MOHRBACHER) Eater of Hope An eater of hope is bitter to the core, resentful of all forms of life and joy. Although these demons can
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
being moved, it knows the direction of the movement. It can’t locate gold if any thickness of clay or lead, even a thin sheet, blocks a direct path between it and the gold.
Magic Resistance. The
failed save, or half as much damage on a successful one.
(PETER MOHRBACHER) Eater of Hope An eater of hope is bitter to the core, resentful of all forms of life and joy. Although these demons can
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
being moved, it knows the direction of the movement. It can’t locate gold if any thickness of clay or lead, even a thin sheet, blocks a direct path between it and the gold.
Magic Resistance. The
failed save, or half as much damage on a successful one.
(PETER MOHRBACHER) Eater of Hope An eater of hope is bitter to the core, resentful of all forms of life and joy. Although these demons can
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
stat blocks). If they notice an intruder in the mess hall, the goblins panic and attack. The goblins attempt to overwhelm any intruder with sheer numbers, aiming to subdue instead of kill. If all
. Once repaired, the lift continuously moves between the bunks and the mining tunnels, with a 1-minute stop at each location. Z5: Latrines The reek of waste wafts from these latrines. The walls here
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
stat blocks). If they notice an intruder in the mess hall, the goblins panic and attack. The goblins attempt to overwhelm any intruder with sheer numbers, aiming to subdue instead of kill. If all
. Once repaired, the lift continuously moves between the bunks and the mining tunnels, with a 1-minute stop at each location. Z5: Latrines The reek of waste wafts from these latrines. The walls here
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
stat blocks). If they notice an intruder in the mess hall, the goblins panic and attack. The goblins attempt to overwhelm any intruder with sheer numbers, aiming to subdue instead of kill. If all
. Once repaired, the lift continuously moves between the bunks and the mining tunnels, with a 1-minute stop at each location. Z5: Latrines The reek of waste wafts from these latrines. The walls here
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
masks made of animal hide, to protect themselves from the bitter cold. Although they originally descended from humans who were predominantly blue-eyed and fair-haired, the Reghed tribes have
. When they make camp, the tribesfolk live in large, round tents made of deerskin and supported by wooden shafts. (See map 2.11 for a typical Reghed camp configuration.) The Monster Manual has stat blocks
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
masks made of animal hide, to protect themselves from the bitter cold. Although they originally descended from humans who were predominantly blue-eyed and fair-haired, the Reghed tribes have
. When they make camp, the tribesfolk live in large, round tents made of deerskin and supported by wooden shafts. (See map 2.11 for a typical Reghed camp configuration.) The Monster Manual has stat blocks
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
masks made of animal hide, to protect themselves from the bitter cold. Although they originally descended from humans who were predominantly blue-eyed and fair-haired, the Reghed tribes have
. When they make camp, the tribesfolk live in large, round tents made of deerskin and supported by wooden shafts. (See map 2.11 for a typical Reghed camp configuration.) The Monster Manual has stat blocks
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is glowing, the wall of force can’t be dispelled. Two living blades of disaster (see appendix C) guard the double door that blocks the way to area Y19l. The blades attack intruders that move in range
roughly triangular room are filled with floor-to-ceiling bookshelves. Hundreds of books and scrolls were thrown free of their resting places when the city crashed and now cover the floor. Time and bitter
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is glowing, the wall of force can’t be dispelled. Two living blades of disaster (see appendix C) guard the double door that blocks the way to area Y19l. The blades attack intruders that move in range
roughly triangular room are filled with floor-to-ceiling bookshelves. Hundreds of books and scrolls were thrown free of their resting places when the city crashed and now cover the floor. Time and bitter
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is glowing, the wall of force can’t be dispelled. Two living blades of disaster (see appendix C) guard the double door that blocks the way to area Y19l. The blades attack intruders that move in range
roughly triangular room are filled with floor-to-ceiling bookshelves. Hundreds of books and scrolls were thrown free of their resting places when the city crashed and now cover the floor. Time and bitter
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
). Key NPCs. The Helm is run by the jovial but grasping Garlen Harlathurl (male Tethyrian human commoner). He is a cynic bitter from failed Waterdhavian mercantile ventures, but he has turned out to be
Long Road. After all, cloaks and boots wear out just like wagon wheels, and anyone trudging for tendays on the road in raw spring weather or bitter winter cold soon comes to value warm garments very
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
). Key NPCs. The Helm is run by the jovial but grasping Garlen Harlathurl (male Tethyrian human commoner). He is a cynic bitter from failed Waterdhavian mercantile ventures, but he has turned out to be
Long Road. After all, cloaks and boots wear out just like wagon wheels, and anyone trudging for tendays on the road in raw spring weather or bitter winter cold soon comes to value warm garments very
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
). Key NPCs. The Helm is run by the jovial but grasping Garlen Harlathurl (male Tethyrian human commoner). He is a cynic bitter from failed Waterdhavian mercantile ventures, but he has turned out to be
Long Road. After all, cloaks and boots wear out just like wagon wheels, and anyone trudging for tendays on the road in raw spring weather or bitter winter cold soon comes to value warm garments very
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
medicine that is bitter or sour into a pleasing concoction. Survival. When foraging for food, you can make do with ingredients you scavenge that others would be unable to transform into nourishing meals
specialized knowledge of the methods used to produce glass objects. Components. The tools include a blowpipe, a small marver, blocks, and tweezers. You need a source of heat to work glass. Arcana
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
medicine that is bitter or sour into a pleasing concoction. Survival. When foraging for food, you can make do with ingredients you scavenge that others would be unable to transform into nourishing meals
specialized knowledge of the methods used to produce glass objects. Components. The tools include a blowpipe, a small marver, blocks, and tweezers. You need a source of heat to work glass. Arcana
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
medicine that is bitter or sour into a pleasing concoction. Survival. When foraging for food, you can make do with ingredients you scavenge that others would be unable to transform into nourishing meals
specialized knowledge of the methods used to produce glass objects. Components. The tools include a blowpipe, a small marver, blocks, and tweezers. You need a source of heat to work glass. Arcana






