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Returning 18 results for 'bitter bonded diffusing contingency repairing'.
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Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
things and make themselves rulers over all. While the Crushing Wave cultists take in many people who are bitter, lost, or mad, they also seek alliances with evil or destructive sea creatures. They
Perception 10
Languages Common
Challenge 3 (700 XP)
Bonded Mount. The knight is magically bound to a beast with an innate swimming speed trained to serve as its mount. While mounted on this beast
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
, 30 hit points, and immunity to poison and psychic damage. Repairing the Runestone. A character who knows the Giant language can repair the cracked runestone with a successful DC 15 Dexterity check
stays close to the furnace, knowing that her immunity to its intense heat and blinding radiance gives her an edge in case of combat. If attacked, she fights to the bitter end, knowing that to
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
, 30 hit points, and immunity to poison and psychic damage. Repairing the Runestone. A character who knows the Giant language can repair the cracked runestone with a successful DC 15 Dexterity check
stays close to the furnace, knowing that her immunity to its intense heat and blinding radiance gives her an edge in case of combat. If attacked, she fights to the bitter end, knowing that to
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
, 30 hit points, and immunity to poison and psychic damage. Repairing the Runestone. A character who knows the Giant language can repair the cracked runestone with a successful DC 15 Dexterity check
stays close to the furnace, knowing that her immunity to its intense heat and blinding radiance gives her an edge in case of combat. If attacked, she fights to the bitter end, knowing that to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
things and make themselves rulers over all. While the Crushing Wave cultists take in many people who are bitter, lost, or mad, they also seek alliances with evil or destructive sea creatures. They
Perception 10
Languages Common
Challenge 3 (700 XP)
Bonded Mount. The knight is magically bound to a beast with an innate swimming speed trained to serve as its mount. While mounted on this beast
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
things and make themselves rulers over all. While the Crushing Wave cultists take in many people who are bitter, lost, or mad, they also seek alliances with evil or destructive sea creatures. They
Perception 10
Languages Common
Challenge 3 (700 XP)
Bonded Mount. The knight is magically bound to a beast with an innate swimming speed trained to serve as its mount. While mounted on this beast
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
senses and can ride the bulette while it burrows. The bonded bulette obeys the burrowshark’s commands. If its mount dies, the burrowshark can train a new bulette to serve as its bonded mount, a process
1st level slot, plus an additional 1d8 for each level of the slot above 1st.
Hellenrae The chief lieutenant of Marlos Urnrayle, Hellenrae lost her sight as a child. A bitter, angry orphan, she was
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
senses and can ride the bulette while it burrows. The bonded bulette obeys the burrowshark’s commands. If its mount dies, the burrowshark can train a new bulette to serve as its bonded mount, a process
1st level slot, plus an additional 1d8 for each level of the slot above 1st.
Hellenrae The chief lieutenant of Marlos Urnrayle, Hellenrae lost her sight as a child. A bitter, angry orphan, she was
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
senses and can ride the bulette while it burrows. The bonded bulette obeys the burrowshark’s commands. If its mount dies, the burrowshark can train a new bulette to serve as its bonded mount, a process
1st level slot, plus an additional 1d8 for each level of the slot above 1st.
Hellenrae The chief lieutenant of Marlos Urnrayle, Hellenrae lost her sight as a child. A bitter, angry orphan, she was
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
). Key NPCs. The Helm is run by the jovial but grasping Garlen Harlathurl (male Tethyrian human commoner). He is a cynic bitter from failed Waterdhavian mercantile ventures, but he has turned out to be
Long Road. After all, cloaks and boots wear out just like wagon wheels, and anyone trudging for tendays on the road in raw spring weather or bitter winter cold soon comes to value warm garments very
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
). Key NPCs. The Helm is run by the jovial but grasping Garlen Harlathurl (male Tethyrian human commoner). He is a cynic bitter from failed Waterdhavian mercantile ventures, but he has turned out to be
Long Road. After all, cloaks and boots wear out just like wagon wheels, and anyone trudging for tendays on the road in raw spring weather or bitter winter cold soon comes to value warm garments very
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
). Key NPCs. The Helm is run by the jovial but grasping Garlen Harlathurl (male Tethyrian human commoner). He is a cynic bitter from failed Waterdhavian mercantile ventures, but he has turned out to be
Long Road. After all, cloaks and boots wear out just like wagon wheels, and anyone trudging for tendays on the road in raw spring weather or bitter winter cold soon comes to value warm garments very
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. Footwear holds a surprising number of secrets. You can learn where someone has recently visited by examining the wear and the dirt that has accumulated on their shoes. Your experience in repairing
medicine that is bitter or sour into a pleasing concoction. Survival. When foraging for food, you can make do with ingredients you scavenge that others would be unable to transform into nourishing meals
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. Footwear holds a surprising number of secrets. You can learn where someone has recently visited by examining the wear and the dirt that has accumulated on their shoes. Your experience in repairing
medicine that is bitter or sour into a pleasing concoction. Survival. When foraging for food, you can make do with ingredients you scavenge that others would be unable to transform into nourishing meals
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. Footwear holds a surprising number of secrets. You can learn where someone has recently visited by examining the wear and the dirt that has accumulated on their shoes. Your experience in repairing
medicine that is bitter or sour into a pleasing concoction. Survival. When foraging for food, you can make do with ingredients you scavenge that others would be unable to transform into nourishing meals
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Citadel Adbar has stood in the bitter cold of the Ice Mountains for almost eighteen centuries, impregnable and defiant. The fortress, carved out of a mountain spur, consists of two great towers ringed
stone by stone. If the characters kill three or more giants, the rest flee east along the Loagrann River to their lair in Deadstone Cleft (see chapter 6, “Canyon of the Stone Giants”). Repairing the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Citadel Adbar has stood in the bitter cold of the Ice Mountains for almost eighteen centuries, impregnable and defiant. The fortress, carved out of a mountain spur, consists of two great towers ringed
stone by stone. If the characters kill three or more giants, the rest flee east along the Loagrann River to their lair in Deadstone Cleft (see chapter 6, “Canyon of the Stone Giants”). Repairing the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Citadel Adbar has stood in the bitter cold of the Ice Mountains for almost eighteen centuries, impregnable and defiant. The fortress, carved out of a mountain spur, consists of two great towers ringed
stone by stone. If the characters kill three or more giants, the rest flee east along the Loagrann River to their lair in Deadstone Cleft (see chapter 6, “Canyon of the Stone Giants”). Repairing the






