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Returning 35 results for 'bitter both diffusing calling rod'.
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better both diffusing calling rod
Monsters
Mordenkainen's Fiendish Folio Volume 1
wealth and power with a bitter mix of longing, regret, and shame, seeking always to replace the grandest treasures they once possessed. Simple coins, gems, or trade goods do nothing to satisfy the
down the gate of a backwater duke’s castle, slaying a dozen or more guards, then calling for parley is a typical fog giant strategy—followed by an offer to leave the duke alive in return
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
—until thirty guards suddenly surrounded the pair of thieves. Vidorant nimbly escaped via the roof with the diadem in hand, but Goldenbeard was caught. He avoided imprisonment by calling in favors
. Meanwhile, Vidorant claimed innocence, insisting Goldenbeard was covering for his own inability to escape the situation. Whatever the truth, she kept the diadem, the once-friendly rivalry turned bitter, and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
—until thirty guards suddenly surrounded the pair of thieves. Vidorant nimbly escaped via the roof with the diadem in hand, but Goldenbeard was caught. He avoided imprisonment by calling in favors
. Meanwhile, Vidorant claimed innocence, insisting Goldenbeard was covering for his own inability to escape the situation. Whatever the truth, she kept the diadem, the once-friendly rivalry turned bitter, and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
—until thirty guards suddenly surrounded the pair of thieves. Vidorant nimbly escaped via the roof with the diadem in hand, but Goldenbeard was caught. He avoided imprisonment by calling in favors
. Meanwhile, Vidorant claimed innocence, insisting Goldenbeard was covering for his own inability to escape the situation. Whatever the truth, she kept the diadem, the once-friendly rivalry turned bitter, and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, and immunity to poison and psychic damage. A mask that is reduced to 0 hit points is destroyed and can’t be transformed back into the creature it once was. Each copper rod is a Medium object with AC
either rod renders the device inoperable until it is repaired. The creature holding the lever is a darkling elder (see appendix C) who takes sadistic pleasure in turning other creatures into masks. A
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, and immunity to poison and psychic damage. A mask that is reduced to 0 hit points is destroyed and can’t be transformed back into the creature it once was. Each copper rod is a Medium object with AC
either rod renders the device inoperable until it is repaired. The creature holding the lever is a darkling elder (see appendix C) who takes sadistic pleasure in turning other creatures into masks. A
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, and immunity to poison and psychic damage. A mask that is reduced to 0 hit points is destroyed and can’t be transformed back into the creature it once was. Each copper rod is a Medium object with AC
either rod renders the device inoperable until it is repaired. The creature holding the lever is a darkling elder (see appendix C) who takes sadistic pleasure in turning other creatures into masks. A
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, and star charts. Past that is the Shrine of Keranos, where a massive statue of the god is connected to a lightning rod which extends through the roof and 100 feet into the sky. When lightning
strikes the rod, magical iron plates in the floor temporarily glow in the colors of the rainbow. Oracles use this display to predict the future. Another section contains living areas for priests and oracles
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Rod of Seven Parts or the priests of Osybus. It can, however, give directions to the cultists’ ritual chamber (area D38) and describe their general motives: “We wish to impress our glorious lord
flameskull stat block) in attacking the party and Sarusanda. Crisis of Faith Run this encounter with Sarusanda after the characters have claimed the rod piece from the cultists (see area D38) but
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, and star charts. Past that is the Shrine of Keranos, where a massive statue of the god is connected to a lightning rod which extends through the roof and 100 feet into the sky. When lightning
strikes the rod, magical iron plates in the floor temporarily glow in the colors of the rainbow. Oracles use this display to predict the future. Another section contains living areas for priests and oracles
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Rod of Seven Parts or the priests of Osybus. It can, however, give directions to the cultists’ ritual chamber (area D38) and describe their general motives: “We wish to impress our glorious lord
flameskull stat block) in attacking the party and Sarusanda. Crisis of Faith Run this encounter with Sarusanda after the characters have claimed the rod piece from the cultists (see area D38) but
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Rod of Seven Parts or the priests of Osybus. It can, however, give directions to the cultists’ ritual chamber (area D38) and describe their general motives: “We wish to impress our glorious lord
flameskull stat block) in attacking the party and Sarusanda. Crisis of Faith Run this encounter with Sarusanda after the characters have claimed the rod piece from the cultists (see area D38) but
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, and star charts. Past that is the Shrine of Keranos, where a massive statue of the god is connected to a lightning rod which extends through the roof and 100 feet into the sky. When lightning
strikes the rod, magical iron plates in the floor temporarily glow in the colors of the rainbow. Oracles use this display to predict the future. Another section contains living areas for priests and oracles
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
former wealth and power with a bitter mix of longing, regret, and shame, seeking always to replace the grandest treasures they once possessed. Simple coins, gems, or trade goods do nothing to satisfy the
down the gate of a backwater duke’s castle, slaying a dozen or more guards, then calling for parley is a typical fog giant strategy—followed by an offer to leave the duke alive in return for a treasure
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
former wealth and power with a bitter mix of longing, regret, and shame, seeking always to replace the grandest treasures they once possessed. Simple coins, gems, or trade goods do nothing to satisfy the
down the gate of a backwater duke’s castle, slaying a dozen or more guards, then calling for parley is a typical fog giant strategy—followed by an offer to leave the duke alive in return for a treasure
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
former wealth and power with a bitter mix of longing, regret, and shame, seeking always to replace the grandest treasures they once possessed. Simple coins, gems, or trade goods do nothing to satisfy the
down the gate of a backwater duke’s castle, slaying a dozen or more guards, then calling for parley is a typical fog giant strategy—followed by an offer to leave the duke alive in return for a treasure
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
cushions. The tiefling bartenders (commoners) serve spirits and a bitter ale called Brimstone Gulp. This ale is served in copper flagons embossed with prancing imps. Patrons can also buy cigars here for
measure to the casino’s vault: an animated minotaur skeleton. Quentin refers to it as “Virgil.” It can be controlled using a magic rod that Quentin keeps in his office (area A14). Security Office
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
cushions. The tiefling bartenders (commoners) serve spirits and a bitter ale called Brimstone Gulp. This ale is served in copper flagons embossed with prancing imps. Patrons can also buy cigars here for
measure to the casino’s vault: an animated minotaur skeleton. Quentin refers to it as “Virgil.” It can be controlled using a magic rod that Quentin keeps in his office (area A14). Security Office
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
cushions. The tiefling bartenders (commoners) serve spirits and a bitter ale called Brimstone Gulp. This ale is served in copper flagons embossed with prancing imps. Patrons can also buy cigars here for
measure to the casino’s vault: an animated minotaur skeleton. Quentin refers to it as “Virgil.” It can be controlled using a magic rod that Quentin keeps in his office (area A14). Security Office
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. The cult ritually sacrificed Brigetta using a ceremonial stake tipped with the fourth piece of the Rod of Seven Parts, which is still embedded in Brigetta’s chest. A relentless impaler (see appendix
defeat it. For its Bloodheart Stake trait, the impaler is bound to the stake in Brigetta’s corpse. Retrieving the Rod Piece. If the relentless impaler is destroyed, the cultists cower in fear and allow
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. The cult ritually sacrificed Brigetta using a ceremonial stake tipped with the fourth piece of the Rod of Seven Parts, which is still embedded in Brigetta’s chest. A relentless impaler (see appendix
defeat it. For its Bloodheart Stake trait, the impaler is bound to the stake in Brigetta’s corpse. Retrieving the Rod Piece. If the relentless impaler is destroyed, the cultists cower in fear and allow
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. The cult ritually sacrificed Brigetta using a ceremonial stake tipped with the fourth piece of the Rod of Seven Parts, which is still embedded in Brigetta’s chest. A relentless impaler (see appendix
defeat it. For its Bloodheart Stake trait, the impaler is bound to the stake in Brigetta’s corpse. Retrieving the Rod Piece. If the relentless impaler is destroyed, the cultists cower in fear and allow
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Cairn Road The Cairn Road is a well-worn wagon trail that crosses the Dessarin Valley between the village of Red Larch and the Bargewright Inn trading post. Calling Horns Calling Horns was nothing more
settlers to the region, giving rise to a small village whose citizens pay monthly “tithes” for Tamalin’s protection. Still spry at sixty, Tamalin is “the law” in Calling Horns — an irony that never ceases to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Cairn Road The Cairn Road is a well-worn wagon trail that crosses the Dessarin Valley between the village of Red Larch and the Bargewright Inn trading post. Calling Horns Calling Horns was nothing more
settlers to the region, giving rise to a small village whose citizens pay monthly “tithes” for Tamalin’s protection. Still spry at sixty, Tamalin is “the law” in Calling Horns — an irony that never ceases to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Cairn Road The Cairn Road is a well-worn wagon trail that crosses the Dessarin Valley between the village of Red Larch and the Bargewright Inn trading post. Calling Horns Calling Horns was nothing more
settlers to the region, giving rise to a small village whose citizens pay monthly “tithes” for Tamalin’s protection. Still spry at sixty, Tamalin is “the law” in Calling Horns — an irony that never ceases to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
) hangs from a varnished wooden rod bolted to the door. The rod is mounted 20 feet above the floor, and the banner is 9 feet long. 20. Thullen’s Bedroom Sansuri’s younger brother, Count Thullen, sleeps in
conch in her tower bedchamber (area 33), though he doesn’t know exactly where. If the characters seem intent on running amok, Thullen tries to defeat them quickly for the good of his family, calling on
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
) and braids its tentacles together into a handlebar mustache. If Szorrulax kills anyone, it immediately drops a black business card set with unintelligible symbols onto the body as a calling card
of pink coral (100 gp each), a small gold bracelet (50 gp), five +2 arrows decorated with green flames, a dagger of venom, an immovable rod, and two potions of greater healing. Bracus gifts all this
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
) hangs from a varnished wooden rod bolted to the door. The rod is mounted 20 feet above the floor, and the banner is 9 feet long. 20. Thullen’s Bedroom Sansuri’s younger brother, Count Thullen, sleeps in
conch in her tower bedchamber (area 33), though he doesn’t know exactly where. If the characters seem intent on running amok, Thullen tries to defeat them quickly for the good of his family, calling on
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
) hangs from a varnished wooden rod bolted to the door. The rod is mounted 20 feet above the floor, and the banner is 9 feet long. 20. Thullen’s Bedroom Sansuri’s younger brother, Count Thullen, sleeps in
conch in her tower bedchamber (area 33), though he doesn’t know exactly where. If the characters seem intent on running amok, Thullen tries to defeat them quickly for the good of his family, calling on
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
) and braids its tentacles together into a handlebar mustache. If Szorrulax kills anyone, it immediately drops a black business card set with unintelligible symbols onto the body as a calling card
of pink coral (100 gp each), a small gold bracelet (50 gp), five +2 arrows decorated with green flames, a dagger of venom, an immovable rod, and two potions of greater healing. Bracus gifts all this
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
) and braids its tentacles together into a handlebar mustache. If Szorrulax kills anyone, it immediately drops a black business card set with unintelligible symbols onto the body as a calling card
of pink coral (100 gp each), a small gold bracelet (50 gp), five +2 arrows decorated with green flames, a dagger of venom, an immovable rod, and two potions of greater healing. Bracus gifts all this
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
as a Black Earth rod. Such a rod is like an ordinary mace, but in the hands of a stonemelder, it serves as a conduit for Ogrémoch’s wrath. Stonemelder
Medium humanoid (human), neutral evil
Armor
Rod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. The stonemelder can also expend a spell slot to deal extra damage, dealing 2d8 bludgeoning damage for a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
as a Black Earth rod. Such a rod is like an ordinary mace, but in the hands of a stonemelder, it serves as a conduit for Ogrémoch’s wrath. Stonemelder
Medium humanoid (human), neutral evil
Armor
Rod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. The stonemelder can also expend a spell slot to deal extra damage, dealing 2d8 bludgeoning damage for a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
as a Black Earth rod. Such a rod is like an ordinary mace, but in the hands of a stonemelder, it serves as a conduit for Ogrémoch’s wrath. Stonemelder
Medium humanoid (human), neutral evil
Armor
Rod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. The stonemelder can also expend a spell slot to deal extra damage, dealing 2d8 bludgeoning damage for a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
roughly triangular room are filled with floor-to-ceiling bookshelves. Hundreds of books and scrolls were thrown free of their resting places when the city crashed and now cover the floor. Time and bitter
quicksilver (500 gp each), an intricate crystal rod (1,800 gp), Iriolarthas’s fully charged staff of power, a hefty spellbook titled The Incantations of Iriolarthas, and a scroll of tarrasque summoning






