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Returning 35 results for 'bitter both diffusing confined rod'.
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Monsters
Curse of Strahd
battled Strahd's armies to the bitter end.
Deadly Vengeance. Unwilling to accept his failure, Vladimir returned as a revenant. So great was his hatred of Strahd and his thirst for vengeance that those
it forever. It angers Vladimir that he and his fellow knights are also trapped, but in Vladimir's mind, such is the price of keeping the vampire confined. Even his love for Godfrey is now just a dim
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
chained up just inside the opening. Each wolf’s chain leads to an iron rod driven into the base of a stalagmite.
Three wolves are confined here. They can’t reach targets standing on the steps, but all
prone at the base of the shaft. Developments If the wolves are goaded by enemies beyond their reach, they are driven into a frenzy that allows them to yank the iron rod securing their chains out of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
receive. Agency Contacts d8 Contact 1 A condescending career desk agent who views you as expendable tools 2 A bitter former field agent, now confined to a field office, who envies your work 3 A
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
chained up just inside the opening. Each wolf’s chain leads to an iron rod driven into the base of a stalagmite.
Three wolves are confined here. They can’t reach targets standing on the steps, but all
prone at the base of the shaft. Developments If the wolves are goaded by enemies beyond their reach, they are driven into a frenzy that allows them to yank the iron rod securing their chains out of the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
chained up just inside the opening. Each wolf’s chain leads to an iron rod driven into the base of a stalagmite.
Three wolves are confined here. They can’t reach targets standing on the steps, but all
prone at the base of the shaft. Developments If the wolves are goaded by enemies beyond their reach, they are driven into a frenzy that allows them to yank the iron rod securing their chains out of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
receive. Agency Contacts d8 Contact 1 A condescending career desk agent who views you as expendable tools 2 A bitter former field agent, now confined to a field office, who envies your work 3 A
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
receive. Agency Contacts d8 Contact 1 A condescending career desk agent who views you as expendable tools 2 A bitter former field agent, now confined to a field office, who envies your work 3 A
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, and immunity to poison and psychic damage. A mask that is reduced to 0 hit points is destroyed and can’t be transformed back into the creature it once was. Each copper rod is a Medium object with AC
either rod renders the device inoperable until it is repaired. The creature holding the lever is a darkling elder (see appendix C) who takes sadistic pleasure in turning other creatures into masks. A
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, and immunity to poison and psychic damage. A mask that is reduced to 0 hit points is destroyed and can’t be transformed back into the creature it once was. Each copper rod is a Medium object with AC
either rod renders the device inoperable until it is repaired. The creature holding the lever is a darkling elder (see appendix C) who takes sadistic pleasure in turning other creatures into masks. A
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, and immunity to poison and psychic damage. A mask that is reduced to 0 hit points is destroyed and can’t be transformed back into the creature it once was. Each copper rod is a Medium object with AC
either rod renders the device inoperable until it is repaired. The creature holding the lever is a darkling elder (see appendix C) who takes sadistic pleasure in turning other creatures into masks. A
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
than cower in his lair, Argynvost emerged and battled Strahd’s armies to the bitter end. Deadly Vengeance. Unwilling to accept his failure, Vladimir returned as a revenant. So great was his hatred of
confined. Even his love for Godfrey is now just a dim memory shrouded by his hate. Were Vladimir to let go of his hatred, his spirit would find peace and could remember the warmth of love. Were Strahd to
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
over the succession spiraled into outright war between the Five Nations. The Last War was a bitter struggle that forever changed the shape of Khorvaire. It was a century marked by shifting alliances
into its armies. The religion was largely abandoned toward the end of the war and many of the undead were confined to crypts, but some are still in use.
Magical Innovation. Over the course of a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
over the succession spiraled into outright war between the Five Nations. The Last War was a bitter struggle that forever changed the shape of Khorvaire. It was a century marked by shifting alliances
into its armies. The religion was largely abandoned toward the end of the war and many of the undead were confined to crypts, but some are still in use.
Magical Innovation. Over the course of a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
than cower in his lair, Argynvost emerged and battled Strahd’s armies to the bitter end. Deadly Vengeance. Unwilling to accept his failure, Vladimir returned as a revenant. So great was his hatred of
confined. Even his love for Godfrey is now just a dim memory shrouded by his hate. Were Vladimir to let go of his hatred, his spirit would find peace and could remember the warmth of love. Were Strahd to
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
over the succession spiraled into outright war between the Five Nations. The Last War was a bitter struggle that forever changed the shape of Khorvaire. It was a century marked by shifting alliances
into its armies. The religion was largely abandoned toward the end of the war and many of the undead were confined to crypts, but some are still in use.
Magical Innovation. Over the course of a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
than cower in his lair, Argynvost emerged and battled Strahd’s armies to the bitter end. Deadly Vengeance. Unwilling to accept his failure, Vladimir returned as a revenant. So great was his hatred of
confined. Even his love for Godfrey is now just a dim memory shrouded by his hate. Were Vladimir to let go of his hatred, his spirit would find peace and could remember the warmth of love. Were Strahd to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, and star charts. Past that is the Shrine of Keranos, where a massive statue of the god is connected to a lightning rod which extends through the roof and 100 feet into the sky. When lightning
strikes the rod, magical iron plates in the floor temporarily glow in the colors of the rainbow. Oracles use this display to predict the future. Another section contains living areas for priests and oracles
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Rod of Seven Parts or the priests of Osybus. It can, however, give directions to the cultists’ ritual chamber (area D38) and describe their general motives: “We wish to impress our glorious lord
flameskull stat block) in attacking the party and Sarusanda. Crisis of Faith Run this encounter with Sarusanda after the characters have claimed the rod piece from the cultists (see area D38) but
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, and star charts. Past that is the Shrine of Keranos, where a massive statue of the god is connected to a lightning rod which extends through the roof and 100 feet into the sky. When lightning
strikes the rod, magical iron plates in the floor temporarily glow in the colors of the rainbow. Oracles use this display to predict the future. Another section contains living areas for priests and oracles
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Rod of Seven Parts or the priests of Osybus. It can, however, give directions to the cultists’ ritual chamber (area D38) and describe their general motives: “We wish to impress our glorious lord
flameskull stat block) in attacking the party and Sarusanda. Crisis of Faith Run this encounter with Sarusanda after the characters have claimed the rod piece from the cultists (see area D38) but
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Rod of Seven Parts or the priests of Osybus. It can, however, give directions to the cultists’ ritual chamber (area D38) and describe their general motives: “We wish to impress our glorious lord
flameskull stat block) in attacking the party and Sarusanda. Crisis of Faith Run this encounter with Sarusanda after the characters have claimed the rod piece from the cultists (see area D38) but
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, and star charts. Past that is the Shrine of Keranos, where a massive statue of the god is connected to a lightning rod which extends through the roof and 100 feet into the sky. When lightning
strikes the rod, magical iron plates in the floor temporarily glow in the colors of the rainbow. Oracles use this display to predict the future. Another section contains living areas for priests and oracles
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
allowed to hold honest jobs, and their rights are hardly ever recognized by the duergar. Even slaves are held in higher regard. Derro scuttle about like vermin and are mostly confined to hovels built
family and clan. Those who live on become bitter and tough, with many leaving Gracklstugh as hermits or adventurers, or turning to crime and a life in the shadows. Members of both the Gray Ghosts and the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
allowed to hold honest jobs, and their rights are hardly ever recognized by the duergar. Even slaves are held in higher regard. Derro scuttle about like vermin and are mostly confined to hovels built
family and clan. Those who live on become bitter and tough, with many leaving Gracklstugh as hermits or adventurers, or turning to crime and a life in the shadows. Members of both the Gray Ghosts and the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
allowed to hold honest jobs, and their rights are hardly ever recognized by the duergar. Even slaves are held in higher regard. Derro scuttle about like vermin and are mostly confined to hovels built
family and clan. Those who live on become bitter and tough, with many leaving Gracklstugh as hermits or adventurers, or turning to crime and a life in the shadows. Members of both the Gray Ghosts and the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
cushions. The tiefling bartenders (commoners) serve spirits and a bitter ale called Brimstone Gulp. This ale is served in copper flagons embossed with prancing imps. Patrons can also buy cigars here for
measure to the casino’s vault: an animated minotaur skeleton. Quentin refers to it as “Virgil.” It can be controlled using a magic rod that Quentin keeps in his office (area A14). Security Office
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
cushions. The tiefling bartenders (commoners) serve spirits and a bitter ale called Brimstone Gulp. This ale is served in copper flagons embossed with prancing imps. Patrons can also buy cigars here for
measure to the casino’s vault: an animated minotaur skeleton. Quentin refers to it as “Virgil.” It can be controlled using a magic rod that Quentin keeps in his office (area A14). Security Office
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
cushions. The tiefling bartenders (commoners) serve spirits and a bitter ale called Brimstone Gulp. This ale is served in copper flagons embossed with prancing imps. Patrons can also buy cigars here for
measure to the casino’s vault: an animated minotaur skeleton. Quentin refers to it as “Virgil.” It can be controlled using a magic rod that Quentin keeps in his office (area A14). Security Office
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. The cult ritually sacrificed Brigetta using a ceremonial stake tipped with the fourth piece of the Rod of Seven Parts, which is still embedded in Brigetta’s chest. A relentless impaler (see appendix
defeat it. For its Bloodheart Stake trait, the impaler is bound to the stake in Brigetta’s corpse. Retrieving the Rod Piece. If the relentless impaler is destroyed, the cultists cower in fear and allow
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. The cult ritually sacrificed Brigetta using a ceremonial stake tipped with the fourth piece of the Rod of Seven Parts, which is still embedded in Brigetta’s chest. A relentless impaler (see appendix
defeat it. For its Bloodheart Stake trait, the impaler is bound to the stake in Brigetta’s corpse. Retrieving the Rod Piece. If the relentless impaler is destroyed, the cultists cower in fear and allow
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. The cult ritually sacrificed Brigetta using a ceremonial stake tipped with the fourth piece of the Rod of Seven Parts, which is still embedded in Brigetta’s chest. A relentless impaler (see appendix
defeat it. For its Bloodheart Stake trait, the impaler is bound to the stake in Brigetta’s corpse. Retrieving the Rod Piece. If the relentless impaler is destroyed, the cultists cower in fear and allow
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
as a Black Earth rod. Such a rod is like an ordinary mace, but in the hands of a stonemelder, it serves as a conduit for Ogrémoch’s wrath. Stonemelder
Medium humanoid (human), neutral evil
Armor
Rod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. The stonemelder can also expend a spell slot to deal extra damage, dealing 2d8 bludgeoning damage for a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
as a Black Earth rod. Such a rod is like an ordinary mace, but in the hands of a stonemelder, it serves as a conduit for Ogrémoch’s wrath. Stonemelder
Medium humanoid (human), neutral evil
Armor
Rod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. The stonemelder can also expend a spell slot to deal extra damage, dealing 2d8 bludgeoning damage for a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
as a Black Earth rod. Such a rod is like an ordinary mace, but in the hands of a stonemelder, it serves as a conduit for Ogrémoch’s wrath. Stonemelder
Medium humanoid (human), neutral evil
Armor
Rod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. The stonemelder can also expend a spell slot to deal extra damage, dealing 2d8 bludgeoning damage for a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
roughly triangular room are filled with floor-to-ceiling bookshelves. Hundreds of books and scrolls were thrown free of their resting places when the city crashed and now cover the floor. Time and bitter
quicksilver (500 gp each), an intricate crystal rod (1,800 gp), Iriolarthas’s fully charged staff of power, a hefty spellbook titled The Incantations of Iriolarthas, and a scroll of tarrasque summoning






