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Returning 35 results for 'bitter built diffusing canaries religious'.
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bitter build diffusing cantrips religious
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Built on Bones Centuries passed. In that time, the last kingpriest rose to power in the land of Istar. This religious leader dreamed of an earthly paradise—a pleasure city to reward those he deemed
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Built on Bones Centuries passed. In that time, the last kingpriest rose to power in the land of Istar. This religious leader dreamed of an earthly paradise—a pleasure city to reward those he deemed
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Built on Bones Centuries passed. In that time, the last kingpriest rose to power in the land of Istar. This religious leader dreamed of an earthly paradise—a pleasure city to reward those he deemed
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
power, and you absolutely can take it with you if you’re an undying spirit living in decadent luxury on the ruling council of the Orzhov Syndicate. Built on the crushed dreams and broken bodies of
twin facades of religious hierarchy and banking operation, Orzhov is an organized crime syndicate with its fingers in businesses across the city. The Orzhov’s original function was both religious and
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
power, and you absolutely can take it with you if you’re an undying spirit living in decadent luxury on the ruling council of the Orzhov Syndicate. Built on the crushed dreams and broken bodies of
twin facades of religious hierarchy and banking operation, Orzhov is an organized crime syndicate with its fingers in businesses across the city. The Orzhov’s original function was both religious and
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
power, and you absolutely can take it with you if you’re an undying spirit living in decadent luxury on the ruling council of the Orzhov Syndicate. Built on the crushed dreams and broken bodies of
twin facades of religious hierarchy and banking operation, Orzhov is an organized crime syndicate with its fingers in businesses across the city. The Orzhov’s original function was both religious and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Built beneath a city in catacombs or sewers 27–29 Built beneath or on top of a mesa or several connected mesas 30–32 Built by a religious group to serve as a temple and linked to the energy of other
Dungeons Some dungeons are old strongholds abandoned by the folk who built them. Others are natural caves or lairs carved out by monsters. Dungeons attract cults, groups of monsters, and reclusive
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Built beneath a city in catacombs or sewers 27–29 Built beneath or on top of a mesa or several connected mesas 30–32 Built by a religious group to serve as a temple and linked to the energy of other
Dungeons Some dungeons are old strongholds abandoned by the folk who built them. Others are natural caves or lairs carved out by monsters. Dungeons attract cults, groups of monsters, and reclusive
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Built beneath a city in catacombs or sewers 27–29 Built beneath or on top of a mesa or several connected mesas 30–32 Built by a religious group to serve as a temple and linked to the energy of other
Dungeons Some dungeons are old strongholds abandoned by the folk who built them. Others are natural caves or lairs carved out by monsters. Dungeons attract cults, groups of monsters, and reclusive
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
decorations, torture chambers, and quarters for enslaved creatures might be common features in a vault built by drow, telling something about that location and its occupants. The Dungeon Creator table includes
1 Beholder 2–4 Cult or religious group (roll on the Cults and Religious Groups table to determine specifics) 5–8 Dwarves 9 Elves (including drow) 10 Giants 11 Hobgoblins 12–15 Humans (roll on the NPC
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
decorations, torture chambers, and quarters for enslaved creatures might be common features in a vault built by drow, telling something about that location and its occupants. The Dungeon Creator table includes
1 Beholder 2–4 Cult or religious group (roll on the Cults and Religious Groups table to determine specifics) 5–8 Dwarves 9 Elves (including drow) 10 Giants 11 Hobgoblins 12–15 Humans (roll on the NPC
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
decorations, torture chambers, and quarters for enslaved creatures might be common features in a vault built by drow, telling something about that location and its occupants. The Dungeon Creator table includes
1 Beholder 2–4 Cult or religious group (roll on the Cults and Religious Groups table to determine specifics) 5–8 Dwarves 9 Elves (including drow) 10 Giants 11 Hobgoblins 12–15 Humans (roll on the NPC
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
respected 19–20 Religious leader Notable Traits d20 Trait 1 Canals in place of streets 2 Massive statue or monument 3 Grand temple 4 Large fortress 5 Verdant parks and orchards 6 River divides town 7
graveyard 20 Built atop ancient ruins Known For Its… d20 Feature 1 Delicious cuisine 2 Rude people 3 Greedy merchants 4 Artists and writers 5 Great hero/savior 6 Flowers 7 Hordes of beggars 8
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
respected 19–20 Religious leader Notable Traits d20 Trait 1 Canals in place of streets 2 Massive statue or monument 3 Grand temple 4 Large fortress 5 Verdant parks and orchards 6 River divides town 7
graveyard 20 Built atop ancient ruins Known For Its… d20 Feature 1 Delicious cuisine 2 Rude people 3 Greedy merchants 4 Artists and writers 5 Great hero/savior 6 Flowers 7 Hordes of beggars 8
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
respected 19–20 Religious leader Notable Traits d20 Trait 1 Canals in place of streets 2 Massive statue or monument 3 Grand temple 4 Large fortress 5 Verdant parks and orchards 6 River divides town 7
graveyard 20 Built atop ancient ruins Known For Its… d20 Feature 1 Delicious cuisine 2 Rude people 3 Greedy merchants 4 Artists and writers 5 Great hero/savior 6 Flowers 7 Hordes of beggars 8
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Eberron has a rich history built on heroic deeds, evolving magic, and the wounds of a long, devastating war. Action, adventure, good, evil, and a thousand shades of gray paint the landscape in broad
strokes. Ancient mysteries await discovery so they can influence the world and its people. Magic is built into the very fabric of the world. It pervades everyday life. It provides comforts and conveniences
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Eberron has a rich history built on heroic deeds, evolving magic, and the wounds of a long, devastating war. Action, adventure, good, evil, and a thousand shades of gray paint the landscape in broad
strokes. Ancient mysteries await discovery so they can influence the world and its people. Magic is built into the very fabric of the world. It pervades everyday life. It provides comforts and conveniences
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cities and Sites The Church of the Silver Flame is a militant faith, and Thrane communities are built around fortified churches designed to serve as fortresses in times of trouble. Larger towns
of the war. Once known as the Jewel of the Sound, this coastal city was destroyed in a bitter siege against Karrnathi forces. The city has yet to be reclaimed, and it’s said to be haunted both by
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cities and Sites The Church of the Silver Flame is a militant faith, and Thrane communities are built around fortified churches designed to serve as fortresses in times of trouble. Larger towns
of the war. Once known as the Jewel of the Sound, this coastal city was destroyed in a bitter siege against Karrnathi forces. The city has yet to be reclaimed, and it’s said to be haunted both by
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cities and Sites The Church of the Silver Flame is a militant faith, and Thrane communities are built around fortified churches designed to serve as fortresses in times of trouble. Larger towns
of the war. Once known as the Jewel of the Sound, this coastal city was destroyed in a bitter siege against Karrnathi forces. The city has yet to be reclaimed, and it’s said to be haunted both by
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Eberron has a rich history built on heroic deeds, evolving magic, and the wounds of a long, devastating war. Action, adventure, good, evil, and a thousand shades of gray paint the landscape in broad
strokes. Ancient mysteries await discovery so they can influence the world and its people. Magic is built into the very fabric of the world. It pervades everyday life. It provides comforts and conveniences
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the Marches travel by ship to the port city of Zarash’ak. Built on stilts and known for its cuisine and music, Zarash’ak offers the rare exports of the land without the difficulty of navigating the
swamps. House Tharashk oversees the City of Stilts, but Marcher clans and tribes come here to sell crafts and other goods or to celebrate religious rituals.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the Marches travel by ship to the port city of Zarash’ak. Built on stilts and known for its cuisine and music, Zarash’ak offers the rare exports of the land without the difficulty of navigating the
swamps. House Tharashk oversees the City of Stilts, but Marcher clans and tribes come here to sell crafts and other goods or to celebrate religious rituals.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the Marches travel by ship to the port city of Zarash’ak. Built on stilts and known for its cuisine and music, Zarash’ak offers the rare exports of the land without the difficulty of navigating the
swamps. House Tharashk oversees the City of Stilts, but Marcher clans and tribes come here to sell crafts and other goods or to celebrate religious rituals.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Inside the Conclave The Selesnya Conclave is organized into enclaves called vernadi, which are communes built around central trees. The vernadi are smaller versions of the guildhall, the great city
, military and religious leaders in each vernadi regularly communicate with its members. Ordinary members of the conclave spend a few hours every day training with a military instructor and studying
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Inside the Conclave The Selesnya Conclave is organized into enclaves called vernadi, which are communes built around central trees. The vernadi are smaller versions of the guildhall, the great city
, military and religious leaders in each vernadi regularly communicate with its members. Ordinary members of the conclave spend a few hours every day training with a military instructor and studying
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Inside the Conclave The Selesnya Conclave is organized into enclaves called vernadi, which are communes built around central trees. The vernadi are smaller versions of the guildhall, the great city
, military and religious leaders in each vernadi regularly communicate with its members. Ordinary members of the conclave spend a few hours every day training with a military instructor and studying
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
its five major islands. Kalapang Kalapang, the largest community on the island of Malabulak, stands among verdant fields. The city is a blend of old and new, with ancient religious sites and relics of
foreign rule constructed alongside newer structures built by traders and immigrants looking for security. Kalapang is welcoming toward foreigners and encourages visitors. Powerful clans and the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
its five major islands. Kalapang Kalapang, the largest community on the island of Malabulak, stands among verdant fields. The city is a blend of old and new, with ancient religious sites and relics of
foreign rule constructed alongside newer structures built by traders and immigrants looking for security. Kalapang is welcoming toward foreigners and encourages visitors. Powerful clans and the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
its five major islands. Kalapang Kalapang, the largest community on the island of Malabulak, stands among verdant fields. The city is a blend of old and new, with ancient religious sites and relics of
foreign rule constructed alongside newer structures built by traders and immigrants looking for security. Kalapang is welcoming toward foreigners and encourages visitors. Powerful clans and the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Tairnadal most often encountered in Khorvaire. Despite sharing a homeland with the Aereni, the Tairnadal have distinct religious traditions, revering their patron ancestors rather than the Undying Court. In
whose patron ancestor was a bitter rival of yours? Also consider why you are traveling with a group of player characters (who are presumably not also members of your war band) instead of serving with the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Tairnadal most often encountered in Khorvaire. Despite sharing a homeland with the Aereni, the Tairnadal have distinct religious traditions, revering their patron ancestors rather than the Undying Court. In
whose patron ancestor was a bitter rival of yours? Also consider why you are traveling with a group of player characters (who are presumably not also members of your war band) instead of serving with the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Tairnadal most often encountered in Khorvaire. Despite sharing a homeland with the Aereni, the Tairnadal have distinct religious traditions, revering their patron ancestors rather than the Undying Court. In
whose patron ancestor was a bitter rival of yours? Also consider why you are traveling with a group of player characters (who are presumably not also members of your war band) instead of serving with the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the city in an hour or two. Sanctum Locations The building shown in map 12.1 is a large house built in front of a natural cave opening, donated to the Heralds of the Comet by a wealthy aspirant. The
bitter waters are said to make them more receptive to the vision that awaits them in the final chamber. The path through the cave descends steadily as it winds away from the entrance; the final
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
feelings become twisted by undeath. Love turns into hungry obsession, while friendship becomes bitter jealousy. In place of emotion, vampires pursue physical symbols of what they crave, so that a vampire
strength, he settled in the remote valley of Barovia and built a castle on a towering pinnacle, from which he could survey his lands. His brother Sergei came to live with him in Castle Ravenloft






