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Returning 35 results for 'black been diffusing compare retreat'.
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Monsters
Princes of the Apocalypse
, mold earth*
1st level (4 slots): expeditious retreat, false life, shield
2nd level (3 slots): Maximilian's earthen grasp,* shatter
3rd level (3 slots): erupting earth,* meld into stone
4th level (1
slot): stoneskinBlack Earth Rod. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Black Earth Rod"} to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation
Monsters
Tomb of Annihilation
Sunlight Sensitivity. While in sunlight, Withers has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Magical Amulet. He wears an amulet of the black skull
, expeditious retreat, feather fall, thunderwave
2nd level (3 slots): darkness, hold person, rope trick
3rd level (3 slots): dispel magic, lightning bolt
4th level (3 slots): blight, wall of fire
5th level
Monsters
Guildmasters’ Guide to Ravnica
: expeditious retreat, fog cloud, misty step
Magic Resistance. The medusa has advantage on saving throws against spells and other magical effects.
Surprise Attack. During the first round of combat, the
medusas of Ravnica, often called gorgons, are a monstrous race of creatures that appear superficially similar to human women. In place of hair, a gorgon has a writhing mass of black, serpentine
Backgrounds
Guildmasters’ Guide to Ravnica
see me slip up and break the law.
5
A lesser Gruul chieftain seems to think I could be useful.
6
The black sheep of my family is putting their maniacal genius to use in the Izzet.
7
I’m friends with an Orzhov advokist; we compare notes on different forms of law magic.
8
I was ridiculed once in a Rakdos performance; the performer was impressed with my good humor about
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Snapping Turtle Bay This bay is beautiful beyond compare. Though the sky is dark with clouds of smoke and ash streaked with lightning, the white sand beaches, lush forests, bright coral reefs, and
colorful wildlife make this a restful retreat from the horrors of Chult. The shore is not without its dangers, but even they are inviting and wondrous to behold. Tri-flower fronds, mantraps, and jaculis
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Snapping Turtle Bay This bay is beautiful beyond compare. Though the sky is dark with clouds of smoke and ash streaked with lightning, the white sand beaches, lush forests, bright coral reefs, and
colorful wildlife make this a restful retreat from the horrors of Chult. The shore is not without its dangers, but even they are inviting and wondrous to behold. Tri-flower fronds, mantraps, and jaculis
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Snapping Turtle Bay This bay is beautiful beyond compare. Though the sky is dark with clouds of smoke and ash streaked with lightning, the white sand beaches, lush forests, bright coral reefs, and
colorful wildlife make this a restful retreat from the horrors of Chult. The shore is not without its dangers, but even they are inviting and wondrous to behold. Tri-flower fronds, mantraps, and jaculis
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Approaching the Cabin Perched on the edge of a snowy ridge above a gorge is a black lodge on wooden stilts. Whatever path might have led to this ramshackle retreat lies buried under snow.
Icy steps
shutters, suggest utter abandonment. Large snowdrifts huddle around the rotting stilts and engulf a nearby woodshed and outhouse. Only the wind visits this sinister place.
The Black Cabin has two stone
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Approaching the Cabin Perched on the edge of a snowy ridge above a gorge is a black lodge on wooden stilts. Whatever path might have led to this ramshackle retreat lies buried under snow.
Icy steps
shutters, suggest utter abandonment. Large snowdrifts huddle around the rotting stilts and engulf a nearby woodshed and outhouse. Only the wind visits this sinister place.
The Black Cabin has two stone
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Approaching the Cabin Perched on the edge of a snowy ridge above a gorge is a black lodge on wooden stilts. Whatever path might have led to this ramshackle retreat lies buried under snow.
Icy steps
shutters, suggest utter abandonment. Large snowdrifts huddle around the rotting stilts and engulf a nearby woodshed and outhouse. Only the wind visits this sinister place.
The Black Cabin has two stone
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
underneath the Sacred Stone Monastery, linked by the Ancient Stair. Earth cult raiders can strike at the surrounding settlements and retreat to the safety of the Black Earth temple with ease. Marlos
Temple of Black Earth When the elemental prophets were drawn to Tyar-Besil, the servants of elemental earth took control of the northeast quarter of the dwarven ruins. Long ago, this area served as
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
underneath the Sacred Stone Monastery, linked by the Ancient Stair. Earth cult raiders can strike at the surrounding settlements and retreat to the safety of the Black Earth temple with ease. Marlos
Temple of Black Earth When the elemental prophets were drawn to Tyar-Besil, the servants of elemental earth took control of the northeast quarter of the dwarven ruins. Long ago, this area served as
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
underneath the Sacred Stone Monastery, linked by the Ancient Stair. Earth cult raiders can strike at the surrounding settlements and retreat to the safety of the Black Earth temple with ease. Marlos
Temple of Black Earth When the elemental prophets were drawn to Tyar-Besil, the servants of elemental earth took control of the northeast quarter of the dwarven ruins. Long ago, this area served as
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Najkir Monastery Joshua Raphael The Island Najkir The island Najkir is a rugged, egg-shaped island 6 miles wide and 10 miles long. Persistent fog shrouds much of the island, which has a black pebble
entering the cave and climbing to the monastery’s entrance. A pier allows small boats to dock near the entrance. The monastery has long been a retreat for folk seeking enlightenment. The monks who reside here are peaceful.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Najkir Monastery Joshua Raphael The Island Najkir The island Najkir is a rugged, egg-shaped island 6 miles wide and 10 miles long. Persistent fog shrouds much of the island, which has a black pebble
entering the cave and climbing to the monastery’s entrance. A pier allows small boats to dock near the entrance. The monastery has long been a retreat for folk seeking enlightenment. The monks who reside here are peaceful.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Najkir Monastery Joshua Raphael The Island Najkir The island Najkir is a rugged, egg-shaped island 6 miles wide and 10 miles long. Persistent fog shrouds much of the island, which has a black pebble
entering the cave and climbing to the monastery’s entrance. A pier allows small boats to dock near the entrance. The monastery has long been a retreat for folk seeking enlightenment. The monks who reside here are peaceful.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
descends from Sacred Stone Monastery to the Temple of Black Earth. Finally, the Path of Frozen Fire leads from the cellars below Scarlet Moon Hall to the Temple of Eternal Flame. Each elemental cult
. At least two cultists from any group the characters interact with serve as escorts. Driving the Cults into Retreat The cultists learn and adapt as the characters attack their strongholds. The four
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
descends from Sacred Stone Monastery to the Temple of Black Earth. Finally, the Path of Frozen Fire leads from the cellars below Scarlet Moon Hall to the Temple of Eternal Flame. Each elemental cult
. At least two cultists from any group the characters interact with serve as escorts. Driving the Cults into Retreat The cultists learn and adapt as the characters attack their strongholds. The four
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
descends from Sacred Stone Monastery to the Temple of Black Earth. Finally, the Path of Frozen Fire leads from the cellars below Scarlet Moon Hall to the Temple of Eternal Flame. Each elemental cult
. At least two cultists from any group the characters interact with serve as escorts. Driving the Cults into Retreat The cultists learn and adapt as the characters attack their strongholds. The four
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
ritual is disrupted if either of the following occurs: Red moonlight shines on the white crystal, white moonlight shines on the black crystal, and black moonlight shines on the red crystal. A lunar
is intentionally vague about how much time it takes Teremini to complete her ritual. The players should feel that time is of the essence, but not so much that their characters can’t afford to retreat
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
ritual is disrupted if either of the following occurs: Red moonlight shines on the white crystal, white moonlight shines on the black crystal, and black moonlight shines on the red crystal. A lunar
is intentionally vague about how much time it takes Teremini to complete her ritual. The players should feel that time is of the essence, but not so much that their characters can’t afford to retreat
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
ritual is disrupted if either of the following occurs: Red moonlight shines on the white crystal, white moonlight shines on the black crystal, and black moonlight shines on the red crystal. A lunar
is intentionally vague about how much time it takes Teremini to complete her ritual. The players should feel that time is of the essence, but not so much that their characters can’t afford to retreat
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
fall (Black Raven, Griffon, Sky Pony), expeditious retreat (Elk), divine favor (Great Worm, Sky Pony), beast sense (Red Tiger), stoneskin (Thunderbeast), druidcraft and plant growth (Tree Ghost). In the
. Other Uthgardt fear and respect a shaman’s power.
The sidebar’s name is now “Uthgardt Shaman Tribal Spells” and the following spells have been cut from the sidebar: animate dead (Black Lion), feather
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
fall (Black Raven, Griffon, Sky Pony), expeditious retreat (Elk), divine favor (Great Worm, Sky Pony), beast sense (Red Tiger), stoneskin (Thunderbeast), druidcraft and plant growth (Tree Ghost). In the
. Other Uthgardt fear and respect a shaman’s power.
The sidebar’s name is now “Uthgardt Shaman Tribal Spells” and the following spells have been cut from the sidebar: animate dead (Black Lion), feather
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
fall (Black Raven, Griffon, Sky Pony), expeditious retreat (Elk), divine favor (Great Worm, Sky Pony), beast sense (Red Tiger), stoneskin (Thunderbeast), druidcraft and plant growth (Tree Ghost). In the
. Other Uthgardt fear and respect a shaman’s power.
The sidebar’s name is now “Uthgardt Shaman Tribal Spells” and the following spells have been cut from the sidebar: animate dead (Black Lion), feather
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
a require a hike to reach from the main trail that follows the gorge. One such location is known as the Shrine of the Tender Oath, a small retreat where devotees can dwell for a time and contemplate
. Reulek opted to seek the subterranean route, and he subsequently died in the Black Geode (see chapter 5, area G8). Obratu cut a deal with a dwarf named Grumink and his crew of renegade miners. The oni
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
a require a hike to reach from the main trail that follows the gorge. One such location is known as the Shrine of the Tender Oath, a small retreat where devotees can dwell for a time and contemplate
. Reulek opted to seek the subterranean route, and he subsequently died in the Black Geode (see chapter 5, area G8). Obratu cut a deal with a dwarf named Grumink and his crew of renegade miners. The oni
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
a require a hike to reach from the main trail that follows the gorge. One such location is known as the Shrine of the Tender Oath, a small retreat where devotees can dwell for a time and contemplate
. Reulek opted to seek the subterranean route, and he subsequently died in the Black Geode (see chapter 5, area G8). Obratu cut a deal with a dwarf named Grumink and his crew of renegade miners. The oni
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
successful DC 15 Wisdom (Perception) check: Many of the beasts’ footprints are deeper on the retreat than they were on the approach march. They were weighed down with loot on the homeward-bound trip
years before gaining any rank within the organization, and many trainees don’t survive the tests. An initiate who passes the tests must choose an affinity to a particular color of dragon: black, blue
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
successful DC 15 Wisdom (Perception) check: Many of the beasts’ footprints are deeper on the retreat than they were on the approach march. They were weighed down with loot on the homeward-bound trip
years before gaining any rank within the organization, and many trainees don’t survive the tests. An initiate who passes the tests must choose an affinity to a particular color of dragon: black, blue
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
successful DC 15 Wisdom (Perception) check: many of the beasts’ footprints are deeper on the retreat than they were on the approach march. They were weighed down with loot on the homeward-bound trip
years before gaining any rank within the organization, and many trainees don’t survive the tests. An initiate who passes the tests must choose an affinity to a particular color of dragon: black, blue
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
successful DC 15 Wisdom (Perception) check: many of the beasts’ footprints are deeper on the retreat than they were on the approach march. They were weighed down with loot on the homeward-bound trip
years before gaining any rank within the organization, and many trainees don’t survive the tests. An initiate who passes the tests must choose an affinity to a particular color of dragon: black, blue
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
successful DC 15 Wisdom (Perception) check: Many of the beasts’ footprints are deeper on the retreat than they were on the approach march. They were weighed down with loot on the homeward-bound trip
years before gaining any rank within the organization, and many trainees don’t survive the tests. An initiate who passes the tests must choose an affinity to a particular color of dragon: black, blue
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
18. Collapsed Cavern Nezznar’s servants occupy this cavern, guarding against undead incursions and carefully sifting through the rubble. The Black Spider’s divinations suggest that some valuable
killed, the doppelganger tries to retreat to area 19 to warn Nezznar. Treasure Nezznar’s divinations are accurate. Buried under heavy rubble at the bottom of the rift is the crushed skeleton of a dwarf
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
successful DC 15 Wisdom (Perception) check: many of the beasts’ footprints are deeper on the retreat than they were on the approach march. They were weighed down with loot on the homeward-bound trip
years before gaining any rank within the organization, and many trainees don’t survive the tests. An initiate who passes the tests must choose an affinity to a particular color of dragon: black, blue






