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Returning 35 results for 'black boggart diffusing changed returns'.
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Monsters
Forgotten Realms: Adventures in Faerûn
;s lair is changed by its presence, creating the following effects:
Preservation of Knowledge. Books and other written forms of communication with 1 mile of the lair become magically protected and can
-shifts into a Small or Medium Humanoid or a Small or Medium Beast, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
Monsters
Forgotten Realms: Adventures in Faerûn
-encrusted caverns of the Underdark or old, forgotten ruins, preferring locations near subterranean bodies of water.
The region containing an adult or ancient deep dragon’s lair is changed by its
Humanoid or a Small or Medium Beast, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
Backgrounds
The Book of Many Things
You were living a difficult life before your destiny suddenly changed through a miraculous turn of good fortune. Perhaps a benevolent deity gave you precisely what you most desired. You might have
cards or three-dragon ante cards)
Equipment: A bottle of black ink, an ink pen, five sheets of paper, a gaming set (matching your chosen proficiency), a signet ring, a set of fine clothes, and a pouch
Monsters
Candlekeep Mysteries
distant homeland to the east of Faerûn. As he grew older, learned more about the world, and began to feel the weight of old age, his worldview changed dramatically. Motivated by his growing fear of
knowledge.
Bak Mei is an old man with a long white beard and bushy eyebrows. Like the other members of his order, Bak Mei is clad in snow-white robes secured by a black sash over a form-fitting black
Monsters
Icewind Dale: Rime of the Frostmaiden
Divine Being. Auril can’t be surprised and can’t be changed into another form against her will.
Divine Rejuvenation. When Auril drops to 0 hit points, her body turns to slush and melts
Frost.First Form
In her first form, Auril appears as a hunched, 7-foot-tall biped with the head of a snowy owl, black talons, cloven hooves, and grayish-white wolf fur covering her body from the neck down
Monsters
Mordenkainen Presents: Monsters of the Multiverse
horror, Juiblex is a mass of bubbling slime, swirling black and green, with glaring red eyes floating and shifting within it. It can rise up like a 20-foot hill, lashing out with dripping pseudopods to
returns to the space where it began this movement.
Slimy Organs. This creature has resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.
Whenever this creature suffers a
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Harshnag’s Sacrifice (p. 136) In the fourth paragraph’s last sentence, “Hekaton Returns!” has changed to “Harshnag Returns!”
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Harshnag’s Sacrifice (p. 136) In the fourth paragraph’s last sentence, “Hekaton Returns!” has changed to “Harshnag Returns!”
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Harshnag’s Sacrifice (p. 136) In the fourth paragraph’s last sentence, “Hekaton Returns!” has changed to “Harshnag Returns!”
Magic Items
Guildmasters’ Guide to Ravnica
it is an artificial human.
Dimir Keyrune (Very Rare). This keyrune, carved from black stone accented with steel, resembles a stylized horror. On command, it transforms into an intellect devourer that
over someone’s body, either to impersonate that person for a brief time or to extract secrets from their mind. When the mission is complete, the creature returns to you, reports its success
Backgrounds
Guildmasters’ Guide to Ravnica
;m alone.
2
I see everything in clear-cut black and white.
3
I’m just a little fascinated by the ways of the Gruul.
4
I trust the chain of command more than anything &mdash
instructors at Horizon Military Academy.
6
I competed with a fellow student for the attention of a mentor at Horizon Military Academy.
7
The person who recruited me into the legion changed the
races
Acquisitions Incorporated
then passing through the shadow of That-Which-Endures changed them forever. Now the newest race to call Faerûn home, the verdan do their best to find their way in an unfamiliar world
turned the color of jade and their blood began to flow black. Their ears grew pointed, and they gained a limited form of telepathy — but at the cost of forgetting their history. The underground homes
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Uthgardt Barbarians (p. 65) The heading of this section is now “Uthgardt,” The first paragraph has changed to “The Uthgardt are a black-haired and blue-eyed people—large, hale, territorial folk who
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Uthgardt Barbarians (p. 65) The heading of this section is now “Uthgardt,” The first paragraph has changed to “The Uthgardt are a black-haired and blue-eyed people—large, hale, territorial folk who
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Uthgardt Barbarians (p. 65) The heading of this section is now “Uthgardt,” The first paragraph has changed to “The Uthgardt are a black-haired and blue-eyed people—large, hale, territorial folk who
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the black dragon to escape into the wild, it returns to its old lair in the Lizard Marsh, not far from the town of Daggerford. If the characters spend time in Daggerford before setting out on their next
adventure, they might encounter the black dragon once more as it swoops over the town’s walls, settles on a rooftop, and demands tribute from the townsfolk.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the black dragon to escape into the wild, it returns to its old lair in the Lizard Marsh, not far from the town of Daggerford. If the characters spend time in Daggerford before setting out on their next
adventure, they might encounter the black dragon once more as it swoops over the town’s walls, settles on a rooftop, and demands tribute from the townsfolk.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the black dragon to escape into the wild, it returns to its old lair in the Lizard Marsh, not far from the town of Daggerford. If the characters spend time in Daggerford before setting out on their next
adventure, they might encounter the black dragon once more as it swoops over the town’s walls, settles on a rooftop, and demands tribute from the townsfolk.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
-rings, nails, sheaths, finished leatherwork, and food and drinkables. However, last month the barges came late, orders were short changed, and the prices for what little did arrive went up steeply. The
Zhentarim believes intrigue in Yartar is to blame: someone wants to harm the Black Network’s profits. Zhentarim agents first suspected the Harpers, but trusted spies recently reported back that an
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
-rings, nails, sheaths, finished leatherwork, and food and drinkables. However, last month the barges came late, orders were short changed, and the prices for what little did arrive went up steeply. The
Zhentarim believes intrigue in Yartar is to blame: someone wants to harm the Black Network’s profits. Zhentarim agents first suspected the Harpers, but trusted spies recently reported back that an
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
-rings, nails, sheaths, finished leatherwork, and food and drinkables. However, last month the barges came late, orders were short changed, and the prices for what little did arrive went up steeply. The
Zhentarim believes intrigue in Yartar is to blame: someone wants to harm the Black Network’s profits. Zhentarim agents first suspected the Harpers, but trusted spies recently reported back that an
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
area G8, but it will devour more gnomes once its hunger returns unless it is dealt with. It can move around and adopt other disguises as needed, though its forms are limited to Medium objects such as
-square rug in the throne room (area G14), but it has since moved elsewhere and changed its appearance. If pressed, the rock gnomes help the characters find the mimic by poking objects with nonmagical wands
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
area G8, but it will devour more gnomes once its hunger returns unless it is dealt with. It can move around and adopt other disguises as needed, though its forms are limited to Medium objects such as
-square rug in the throne room (area G14), but it has since moved elsewhere and changed its appearance. If pressed, the rock gnomes help the characters find the mimic by poking objects with nonmagical wands
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
D18. Bavlorna’s Cauldron A bulbous, green-black cauldron with a thick lid sits above a bed of hot coals on six sturdy iron legs that protrude from its curved bottom like the extremities of a crab. A
has a walking speed of 30 feet and returns to its spot over the coals after 10 minutes. If the cauldron scuttles away, a magmin emerges from within the pile of hot coals. It introduces itself as the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
D18. Bavlorna’s Cauldron A bulbous, green-black cauldron with a thick lid sits above a bed of hot coals on six sturdy iron legs that protrude from its curved bottom like the extremities of a crab. A
has a walking speed of 30 feet and returns to its spot over the coals after 10 minutes. If the cauldron scuttles away, a magmin emerges from within the pile of hot coals. It introduces itself as the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
D18. Bavlorna’s Cauldron A bulbous, green-black cauldron with a thick lid sits above a bed of hot coals on six sturdy iron legs that protrude from its curved bottom like the extremities of a crab. A
has a walking speed of 30 feet and returns to its spot over the coals after 10 minutes. If the cauldron scuttles away, a magmin emerges from within the pile of hot coals. It introduces itself as the
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
area G8, but it will devour more gnomes once its hunger returns unless it is dealt with. It can move around and adopt other disguises as needed, though its forms are limited to Medium objects such as
-square rug in the throne room (area G14), but it has since moved elsewhere and changed its appearance. If pressed, the rock gnomes help the characters find the mimic by poking objects with nonmagical wands
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
The Missing Delegation For months now, the cults of Elemental Evil have been establishing themselves in the Dessarin Valley without attracting much attention. Two tendays ago, that changed when an
mines. Others were sent down to the Temple of the Black Earth (see chapter 4). Other troubles have also surfaced recently, including some that might directly affect the characters. Tailor the
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
“Black Raven” section of the sidebar, “polymorph (into a raven only)” is now “polymorph (self only; into a raven only).” In the “Elk” section of the sidebar, “find steed (elk only)” has changed to
. Other Uthgardt fear and respect a shaman’s power.
The sidebar’s name is now “Uthgardt Shaman Tribal Spells” and the following spells have been cut from the sidebar: animate dead (Black Lion), feather
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
The Missing Delegation For months now, the cults of Elemental Evil have been establishing themselves in the Dessarin Valley without attracting much attention. Two tendays ago, that changed when an
mines. Others were sent down to the Temple of the Black Earth (see chapter 4). Other troubles have also surfaced recently, including some that might directly affect the characters. Tailor the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
fortress, home to Azalin’s deadliest servants and magical depravities. During the Hour of Ascension, that changed. Castle Avernus was destroyed in a torrent of otherworldly flame, an explosion that
devastation, Castle Avernus isn’t empty. Azalin’s treasures and former servants survived, including Ebbasheyth, the Darklord’s black shadow dragon advisor; a vast library that records the memories of all who die in Darkon; and the tomb haunted by Irik Zal’honen, Azalin’s son.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
are changed by the dramatic experiences they face. 1st-Level Bonus Feat If you select the Knight of Solamnia or the Mage of High Sorcery background, you gain the feat specified in that background. If
): Adept of the Black Robes (this chapter) Adept of the Red Robes (this chapter) Adept of the White Robes (this chapter) Alert (Player’s Handbook) Divinely Favored (this chapter) Knight of the Crown
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
“Black Raven” section of the sidebar, “polymorph (into a raven only)” is now “polymorph (self only; into a raven only).” In the “Elk” section of the sidebar, “find steed (elk only)” has changed to
. Other Uthgardt fear and respect a shaman’s power.
The sidebar’s name is now “Uthgardt Shaman Tribal Spells” and the following spells have been cut from the sidebar: animate dead (Black Lion), feather
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
“Black Raven” section of the sidebar, “polymorph (into a raven only)” is now “polymorph (self only; into a raven only).” In the “Elk” section of the sidebar, “find steed (elk only)” has changed to
. Other Uthgardt fear and respect a shaman’s power.
The sidebar’s name is now “Uthgardt Shaman Tribal Spells” and the following spells have been cut from the sidebar: animate dead (Black Lion), feather
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
are changed by the dramatic experiences they face. 1st-Level Bonus Feat If you select the Knight of Solamnia or the Mage of High Sorcery background, you gain the feat specified in that background. If
): Adept of the Black Robes (this chapter) Adept of the Red Robes (this chapter) Adept of the White Robes (this chapter) Alert (Player’s Handbook) Divinely Favored (this chapter) Knight of the Crown






