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Returning 35 results for 'blade been diffusing color rewards'.
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Monsters
Spelljammer: Adventures in Space
, thri-kreen rely on a form of telepathy.
Thri-kreen often use weapons of their own design, particularly the gythka (a two-handed polearm with a blade at each end) and a light thrown weapon called a
-kreen stat block appears in the Monster Manual. This section provides a few more options.Chameleon Carapace. The thri-kreen changes the color of its carapace to match the color and texture of its
Monsters
Spelljammer: Adventures in Space
sapient species, thri-kreen rely on a form of telepathy.
Thri-kreen often use weapons of their own design, particularly the gythka (a two-handed polearm with a blade at each end) and a light thrown
generic thri-kreen stat block appears in the Monster Manual. This section provides a few more options.Chameleon Carapace. The thri-kreen changes the color of its carapace to match the color and
races
outpost, where those deemed unfit for politics are trained to be scouts and hunters.
Shadow fey resemble elves physically but with some striking differences. Their skin color tends toward alabaster
blade. Involvement in the eternal drama of the courts gives purpose to their long lives. Still, their constant desire for novelty can easily see them indulge in long periods of travel or other
Monsters
Fizban's Treasury of Dragons
with a beholder that has moved into the dragon’s domain.
5
Xorn serve as lookouts and spies for an adult amethyst dragon who rewards them with gems.
6
To repay a favor long owed to a
the dragon, the deeper the purple color of the crystals.
Amethyst Dragon Lair Features
The amethyst dragon lair shown in map 5.1 is set beneath a mountain ridge between two deep tarns, with streams
classes
Basic Rules (2014)
their target — a notorious slaver — passes the alleyway, the accomplice cries out, the slaver comes to investigate, and the assassin’s blade cuts his throat before he can make a sound
an angry thieves’ guild master? Or did you leave your guild in search of bigger risks and bigger rewards? Is it greed that drives you in your adventures, or some other desire or ideal?
What
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
confirm that this part of the dungeon resides in the Shadowfell. All color has been drained from this hall, which greets visitors with the stench of death (see “Into the Shadowfell”). The hall’s other
Conjures memories of his departed friend: Upon sunlight’s blade, he met his end. Dragon’s Vision In this vision, the character is engaged in hand-to-hand combat with a man wearing a mithral chain shirt
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
confirm that this part of the dungeon resides in the Shadowfell. All color has been drained from this hall, which greets visitors with the stench of death (see “Into the Shadowfell”). The hall’s other
Conjures memories of his departed friend: Upon sunlight’s blade, he met his end. Dragon’s Vision In this vision, the character is engaged in hand-to-hand combat with a man wearing a mithral chain shirt
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
confirm that this part of the dungeon resides in the Shadowfell. All color has been drained from this hall, which greets visitors with the stench of death (see “Into the Shadowfell”). The hall’s other
Conjures memories of his departed friend: Upon sunlight’s blade, he met his end. Dragon’s Vision In this vision, the character is engaged in hand-to-hand combat with a man wearing a mithral chain shirt
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Sorcerer Spells Cantrips (0 Level) Acid Splash
Blade Ward
Chill Touch
Dancing Lights
Fire Bolt
Friends
Light
Mage Hand
Mending
Message
Minor Illusion
Poison Spray
Prestidigitation
Ray of Frost
Shocking Grasp
True Strike
1st Level Burning Hands
Charm Person
Chromatic Orb
Color Spray
Comprehend Languages
Detect Magic
Disguise Self
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Sorcerer Spells Cantrips (0 Level) Acid Splash
Blade Ward
Chill Touch
Dancing Lights
Fire Bolt
Friends
Light
Mage Hand
Mending
Message
Minor Illusion
Poison Spray
Prestidigitation
Ray of Frost
Shocking Grasp
True Strike
1st Level Burning Hands
Charm Person
Chromatic Orb
Color Spray
Comprehend Languages
Detect Magic
Disguise Self
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Sorcerer Spells Cantrips (0 Level) Acid Splash
Blade Ward
Chill Touch
Dancing Lights
Fire Bolt
Friends
Light
Mage Hand
Mending
Message
Minor Illusion
Poison Spray
Prestidigitation
Ray of Frost
Shocking Grasp
True Strike
1st Level Burning Hands
Charm Person
Chromatic Orb
Color Spray
Comprehend Languages
Detect Magic
Disguise Self
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
has a five-tier security system. Each tier is represented by a different color, as shown below on the Security Levels table. Security levels increase from green to gold, and each higher level has
access to all areas accessible to lower security levels. Academy personnel wear uniforms in the color of their security access level. The characters are inducted as cadets (level 2) and must visit
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
has a five-tier security system. Each tier is represented by a different color, as shown below on the Security Levels table. Security levels increase from green to gold, and each higher level has
access to all areas accessible to lower security levels. Academy personnel wear uniforms in the color of their security access level. The characters are inducted as cadets (level 2) and must visit
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
has a five-tier security system. Each tier is represented by a different color, as shown below on the Security Levels table. Security levels increase from green to gold, and each higher level has
access to all areas accessible to lower security levels. Academy personnel wear uniforms in the color of their security access level. The characters are inducted as cadets (level 2) and must visit
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the tomb stands an opaque crystal sarcophagus that is constantly changing color. Minotaur murals adorn the walls on the lower level of the tomb.
The walls of the tomb are lined with secret doors that
inhabited by the spirits of I’jin or Kubazan receive advice when entering this area: Fickle I’jin suggests waiting for the sarcophagus to turn gold before trying to open it. (Gold is I’jin’s favorite color
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the tomb stands an opaque crystal sarcophagus that is constantly changing color. Minotaur murals adorn the walls on the lower level of the tomb.
The walls of the tomb are lined with secret doors that
inhabited by the spirits of I’jin or Kubazan receive advice when entering this area: Fickle I’jin suggests waiting for the sarcophagus to turn gold before trying to open it. (Gold is I’jin’s favorite color
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the tomb stands an opaque crystal sarcophagus that is constantly changing color. Minotaur murals adorn the walls on the lower level of the tomb.
The walls of the tomb are lined with secret doors that
inhabited by the spirits of I’jin or Kubazan receive advice when entering this area: Fickle I’jin suggests waiting for the sarcophagus to turn gold before trying to open it. (Gold is I’jin’s favorite color
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
— Blade Ward Abjuration C Chill Touch Necromancy — Dancing Lights Illusion C Elementalism Transmutation — Fire Bolt Evocation — Friends Enchantment C Light Evocation — Mage Hand Conjuration — Mending
Evocation M Color Spray Illusion — Comprehend Languages Divination R Detect Magic Divination C, R Disguise Self Illusion — Expeditious Retreat Transmutation C False Life Necromancy – Feather Fall
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
— Blade Ward Abjuration C Chill Touch Necromancy — Dancing Lights Illusion C Elementalism Transmutation — Fire Bolt Evocation — Friends Enchantment C Light Evocation — Mage Hand Conjuration — Mending
Evocation M Color Spray Illusion — Comprehend Languages Divination R Detect Magic Divination C, R Disguise Self Illusion — Expeditious Retreat Transmutation C False Life Necromancy – Feather Fall
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
— Blade Ward Abjuration C Chill Touch Necromancy — Dancing Lights Illusion C Elementalism Transmutation — Fire Bolt Evocation — Friends Enchantment C Light Evocation — Mage Hand Conjuration — Mending
Evocation M Color Spray Illusion — Comprehend Languages Divination R Detect Magic Divination C, R Disguise Self Illusion — Expeditious Retreat Transmutation C False Life Necromancy – Feather Fall
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
— Blade Ward Abjuration C Chill Touch Necromancy — Dancing Lights Illusion C Elementalism Transmutation — Fire Bolt Evocation — Friends Enchantment C Light Evocation — Mage Hand Conjuration — Mending
Evocation M Color Spray Illusion — Comprehend Languages Divination R Detect Magic Divination C, R Disguise Self Illusion — Expeditious Retreat Transmutation C False Life Necromancy – Feather Fall
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
— Blade Ward Abjuration C Chill Touch Necromancy — Dancing Lights Illusion C Elementalism Transmutation — Fire Bolt Evocation — Friends Enchantment C Light Evocation — Mage Hand Conjuration — Mending
Evocation M Color Spray Illusion — Comprehend Languages Divination R Detect Magic Divination C, R Disguise Self Illusion — Expeditious Retreat Transmutation C False Life Necromancy – Feather Fall
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
— Blade Ward Abjuration C Chill Touch Necromancy — Dancing Lights Illusion C Elementalism Transmutation — Fire Bolt Evocation — Friends Enchantment C Light Evocation — Mage Hand Conjuration — Mending
Evocation M Color Spray Illusion — Comprehend Languages Divination R Detect Magic Divination C, R Disguise Self Illusion — Expeditious Retreat Transmutation C False Life Necromancy – Feather Fall
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
hulk they recently freed from magical stasis. The mezzoloths are darkening the sand-colored umber hulk’s hide with charcoal so it more closely resembles their mottled black color. Against Nellik’s wishes
trying to disguise it as their lost companion. The umber hulk is several feet taller, two arms fewer, and lighter in color than the mezzoloths, but the mezzoloths are desperate. The umber hulk is just glad
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
hulk they recently freed from magical stasis. The mezzoloths are darkening the sand-colored umber hulk’s hide with charcoal so it more closely resembles their mottled black color. Against Nellik’s wishes
trying to disguise it as their lost companion. The umber hulk is several feet taller, two arms fewer, and lighter in color than the mezzoloths, but the mezzoloths are desperate. The umber hulk is just glad
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
hulk they recently freed from magical stasis. The mezzoloths are darkening the sand-colored umber hulk’s hide with charcoal so it more closely resembles their mottled black color. Against Nellik’s wishes
trying to disguise it as their lost companion. The umber hulk is several feet taller, two arms fewer, and lighter in color than the mezzoloths, but the mezzoloths are desperate. The umber hulk is just glad
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
back and reap the rewards. With great profit comes great responsibility, however, and it’s important to let the other members of your franchise know that they have a place where their opinions matter
copper belt buckle created in your own likeness
4 A pair of silver spectacles whose lenses change color based on the school of spell you’re casting
5 A well-preserved sausage that smells
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
back and reap the rewards. With great profit comes great responsibility, however, and it’s important to let the other members of your franchise know that they have a place where their opinions matter
copper belt buckle created in your own likeness
4 A pair of silver spectacles whose lenses change color based on the school of spell you’re casting
5 A well-preserved sausage that smells
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
back and reap the rewards. With great profit comes great responsibility, however, and it’s important to let the other members of your franchise know that they have a place where their opinions matter
copper belt buckle created in your own likeness
4 A pair of silver spectacles whose lenses change color based on the school of spell you’re casting
5 A well-preserved sausage that smells
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
rewards ambition, granting its members autonomy to pursue their own interests and gain some measure of personal power or influence. In this way, the organization is a meritocracy. The Zhentarim welcomes
Resources: Zhentarim thugs
Graceful and elegant as a blade, Davra Jassur ostensibly recruits promising new talent for the Zhentarim. But she also deals with internal problems, ensuring those problems
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
rewards ambition, granting its members autonomy to pursue their own interests and gain some measure of personal power or influence. In this way, the organization is a meritocracy. The Zhentarim welcomes
Resources: Zhentarim thugs
Graceful and elegant as a blade, Davra Jassur ostensibly recruits promising new talent for the Zhentarim. But she also deals with internal problems, ensuring those problems
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
and that Tyrza rewards those who serve the gate-town. Bkol assures the characters it’s worth their while if they offer aid. If the characters agree to go to Grakenok and find out what’s happening, Bkol
happened at Grakenok: Sytri. A silent, masked woman wearing Doomguard armor, Sytri is a chaotic good Doomguard rot blade (see Morte’s Planar Parade). She unfurls a carpet of flying measuring 3 feet by
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the wisdom he chooses to impart. A storm, for all its unpredictability, can still be weathered by those who apply foresight and knowledge. So it is when dealing with Keranos. He rewards those who act
application. He is just as likely to reward the shrewd general seeking to topple a polis as a gentle healer searching for a cure for a malady. Good and evil don’t color his thinking, only action and the thrill
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the wisdom he chooses to impart. A storm, for all its unpredictability, can still be weathered by those who apply foresight and knowledge. So it is when dealing with Keranos. He rewards those who act
application. He is just as likely to reward the shrewd general seeking to topple a polis as a gentle healer searching for a cure for a malady. Good and evil don’t color his thinking, only action and the thrill
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
and that Tyrza rewards those who serve the gate-town. Bkol assures the characters it’s worth their while if they offer aid. If the characters agree to go to Grakenok and find out what’s happening, Bkol
happened at Grakenok: Sytri. A silent, masked woman wearing Doomguard armor, Sytri is a chaotic good Doomguard rot blade (see Morte’s Planar Parade). She unfurls a carpet of flying measuring 3 feet by






