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Returning 35 results for 'blade blocking diffusing conduct ride'.
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Monsters
Spelljammer: Adventures in Space
Mercane Telepathy. The mercane can communicate telepathically with any other mercane it knows, regardless of the distance between them.Multiattack. The mercane makes three Psi-Imbued Blade attacks
.
Psi-Imbued Blade. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Psi-Imbued Blade"} to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3);{"diceNotation":"2d6+3
Monsters
Mythic Odysseys of Theros
spellcasting ability is Wisdom (spell save DC 18). The rider can innately cast the following spells, requiring no material components:
At will: command, compelled duel
1/day each: banishment, blade barrier
rider makes three attacks with its ashen blade or two attacks with its bolt of ash.
Ashen Blade. Melee Weapon Attack: +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Ashen Blade"} to hit
Backgrounds
Baldur’s Gate: Descent into Avernus
gaming set, vehicles (land)
Equipment: An insignia of rank, a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), a set of bone dice or deck of cards, a set of common
;re always welcome at the Three Old Kegs, where the Three Old Toads are glad to greet you with a smile and a mug of ale.
The Watch. If you serve in the Watch, you’re required to conduct a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Travel Drivers or crew hired to conduct passengers to their destinations charge the rates on the Travel table, plus any tolls or additional expenses. Travel Service Cost Coach ride between towns
3 CP per mile Coach ride within a city 1 CP per mile Road or gate toll 1 CP Ship’s passage 1 SP per mile
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Travel Drivers or crew hired to conduct passengers to their destinations charge the rates on the Travel table, plus any tolls or additional expenses. Travel Service Cost Coach ride between towns
3 CP per mile Coach ride within a city 1 CP per mile Road or gate toll 1 CP Ship’s passage 1 SP per mile
Magic Items
Baldur’s Gate: Descent into Avernus
conduct myself determines my reward in the afterlife. (Lawful)
6
Redemption. All creatures are capable of change for the better. (Good)
Bonds
D6
BOND
1
I have a
destroyed if it’s used to shatter the Companion (see “Shattering the Companion”), unless the blade is wielded by an angel of challenge rating 15 or higher, or a good-aligned cleric or
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Blade Desert: ruins, haunted fortresses, and battlefields that have slipped out of alignment with time. Valenar warbands include druids and rangers, and druidic magic bolsters the military arsenal of the
elves. Walls of thorns surround elven fortresses, and beasts fight alongside the elves. Valenar horses are known for being as fearless and stubborn as the elves who ride them.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
robes and have elongated heads and long, spindly fingers. Mercanes conduct most of their business in Wildspace and the Astral Sea. To a mercane, commerce can take many forms, from the trading of goods
mercane at a time, though it’s common for a mercane to be accompanied by underlings or bodyguards. Mercanes will conduct business with anyone, fairly and reliably, provided the other party has
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
bridge is called Torm’s Reach, while the south bridge is named Torm’s Blade. Unless the characters can fly or teleport, they must use one of the bridges on their trek toward the High Hall. When the
characters approach either bridge, they can make out the initial details of the rift and can see the guards blocking the path. Read the following to set the scene: A rift in the earth divides Elturel into
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Tempus The Foehammer, the Lord of Battles Tempus is a war god concerned with brave conduct during war, using force of arms over talk for settling disputes, and encouraging bloodshed. The god of war
skilled in the art of war. Many of his ordained don’t serve in temples, but as battlefield chaplains with armies and mercenary companies, encouraging their fellow soldiers with both word and blade
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
they ride forth upon the mortal world, terrified mortals make offerings in a desperate attempt to appease them, but the ashen riders aren’t merciful, and they delight in reducing the paragons of the
the following spells, requiring no material components:
At will: command, compelled duel
1/day each: banishment, blade barrier
Mount. If the ashen rider isn’t mounted, it can use a bonus action
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Hobgoblin cavalry use trained worgs as steeds, in the same way that goblins ride wolves. Some tribes even keep carnivorous apes as fighting beasts.
Hobgoblin
Medium humanoid (goblinoid), lawful
tire of combat, but they don’t take up arms lightly. Before they attack, hobgoblins conduct thorough reconnaissance to gauge the strengths and weaknesses of their foes. When assaulting a stronghold, they
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
trips cost 1 cp, but a skiff ride to a dangerous section of town usually brings 1 gp or more. Map 8.1: The Styes View Player Version Low Quarter Also known as Flotsam, the northwest section of the Styes
Styes, alchemists are free to conduct whatever dangerous experiments they like, and to cut corners on safety and quality control. Iron chimneys belch smoke and foul vapors into the air, while liquid
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
values training, discipline, strength, and esprit de corps. In Iroas’s eyes, nothing is more valuable or honorable than a honed blade wielded by a trained warrior loyal to a just cause. This message is
ingrained in the ethos of Akros, the polis that claims him as its patron. His precepts and codes of conduct are incorporated in the civil and military laws of Akros. Iroas values strength and
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
creature that steps on the pressure plate triggers the trap. Effect. An iron portcullis drops from the ceiling, blocking an exit or a passageway. Countermeasures. A successful DC 20 Wisdom (Perception
with leaves and dirt to look like solid ground. This type of trap is useful for blocking off the entrance to a monster lair, and usually has narrow ledges along its sides to allow for movement around
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
in the Dock Ward — three dead so far, each one decapitated by a blade in the dead of night. Look into it, will you? Methinks the City Watch could use a little help.” Characters who spend three
Soluun Xibrindas, a renegade drow gunslinger (see appendix B). Soluun hides in the shadows, blade drawn, waiting for the half-elf to stumble by. Spotting him before he strikes requires a successful DC 18
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
players tell you how their characters conduct the search. Depending on where they go, the search could take days. A character mounted on a griffon can complete a city-wide search in a couple of hours. To
aren’t welcome there.) To gain Bonesnapper’s trust, a character must succeed on a DC 16 Wisdom (Animal Handling) check. The griffon won’t allow any character who fails the check to ride it. Nim’s errant
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Valtagar knows that his wife is a dragon in disguise. In her true form, Stalagma looks like a slender, 30-foot-long dragon with shiny steel-gray scales covering her body, steely talons, and blade-like
ride it. The beast is smart enough to obey Stalagma’s verbal commands, and it’s strong enough to bear her weight while she’s in her enlarged duergar form. Stalagma attacks any non-duergar who aren’t
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
, blade-shaped rock. A central tower looms above the rest of the fortress, and light leaks from its arrow slits. Four smaller towers rise from the outermost corners of the fortress, and guards can be seen
Revel’s End just before dawn, three days after leaving Luskan. The characters are directed off the ship, ride the elevator to the cliff top, and are admitted through the front doors. Characters
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
pouches, one containing five gemstones (50 gp each) and the other containing a potion of heroism. K74d. Empty Cell This cell contains nothing of interest. K74e. End of the Ride This cell is linked to a
this cell is a gray ooze that attacks anything that enters. While underwater, the ooze is effectively invisible. K74h. Lost Sword A glowing blade can be seen beneath the water near the back of the cell
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, blade-shaped rock. A central tower looms above the rest of the fortress, and light leaks from its arrow slits. Four smaller towers rise from the outermost corners of the fortress, and guards can be seen
Revel’s End just before dawn, three days after leaving Luskan. The characters are directed off the ship, ride the elevator to the cliff top, and are admitted through the front doors. Characters
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
placed to be phosphorescent mushrooms.
The lights are proper lamps flanking two massive stone gates blocking the tunnel. Before you get a chance to examine the intricate carvings on the gates
foreign mercenaries). Possible offers of employment in the Blade Bazaar can also be turned into timely rescues for the adventurers. Otherwise, they end up in Overlake Hold, interrogated by Errde Blackskull.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, imposing disadvantage on the blades’ attacks against the creature while it isn’t incapacitated. Attack. A creature in the area can ready an attack to strike at one of the blades as it goes by. The blade
gains advantage on its attack against the creature. The creature then attacks. Each blade has AC 15 and 15 hit points. Destroying a blade reduces the Whirling Blades attack bonus by 2. Dexterity check
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
magic is a sign of weakness and inefficiency. A warrior doesn’t need to know about metallurgy to wield a blade, so why should a wizard care about where magic comes from? Devastators love to prove their
ready to wield a deadly combination of unarmed fighting techniques and shadow magic to deceive and defeat her foes. She continues to spy on other hobgoblins, but is now also empowered to conduct
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, upturned blade. A silence spell blankets the interior of the Eye and Dagger, shielding its patrons from the gate-town’s belligerent gales. Weary guests occasionally weep on entering the establishment
(see Monsters of the Multiverse) who ride icy clouds spun from the town’s unstable winds. Their leader, Dust Devil (chaotic evil, air genasi bandit captain), derives sick satisfaction from tormenting
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Gruumsh in between.
— Elminster
Orc Blade of Ilneval Ilneval is Gruumsh’s battle captain, a devious strategist who directs Gruumsh’s soldiers with boldness. Among orcs, warriors that venerate Ilneval
blades, tactical experts who advise their chief in matters of war. Blades lead from the front, wading into combat fearlessly while barking orders at lesser soldiers. A blade knows how to use orcish
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
(spell save DC 13, +5 to hit with spell attacks). It knows the following sorcerer spells (an asterisked spell is from appendix B):
Cantrips (at will): acid splash, blade ward, light, mending, mold earth
prone, or both, it can use its reaction to be neither moved nor knocked prone.
Burrowshark Elite warriors of the earth cult, burrowsharks are fierce champions who ride trained bulettes into battle
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
friend is on the proper path. Jormun Thunderwind. Jormun (NG male dwarf priest) is Tannus’s father, and will conduct the ceremony to marry his son to Gwendolyn. He carries a warhammer and a shield
invited to join the festivities or ride in the caravan when the group departs. At opportune moments, an NPC might befriend a character and ask them for help with their secret goal. And, of course, if
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
town’s veteran sellswords disdain Garn’s smithcraft, and jokes told about hapless newcomers to Icewind Dale often end with the line “... an’ ’e was carryin’ a Blackiron blade, to boot!” B11. The
Hooked Knucklehead This longstanding inn caters to the scrimshanders and traders who come to Bryn Shander from other towns to conduct business. The innkeeper, Barton (NG male Illuskan human commoner
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
wall, effectively blocking it, is a large crystal statue of a minotaur.
One ogre zombie, two ghasts, and one minotaur living crystal statue (see appendix C) guard this area. Unless a character in
fighting machines. Their heads are smooth, featureless iron balls. Their torsos are short and broad, and their legs are thick and stumpy. The right forearm of each one is a razor-sharp sword blade
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
make a DC 16 Dexterity saving throw as the south end of the path collapses, blocking the way to area R7. On a successful save, the creature safely dodges back into area R3. On a failed save, it takes
Sarlamir as a skeletal knight (see appendix B). The Undead knight wears ancient Solamnic armor and wields a blade blazing with violet flame. He attacks the characters as soon as he emerges and fights until
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
event that blackened every stone and sealed its doors and windows. The High Observer at the time ordered the fort, a day’s ride west of Elturel, to be bricked up, and the curious forbidden entrance, for
since been taken by all among the Hellriders as well. If a Hellrider or Companion oversteps the bounds of the law or good conduct, often a fellow will say “recall the Creed,” and soon things are set
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
commoner stumbles out of an onion-shaped cab pulled by a sweet and gullible unicorn named Corny. The unicorn asks the characters if they need a ride. 5 A wizened, purple-robed Incantifer (archmage) passes
complex, members of the Fated conduct all manner of documentation. Clerks file property deeds, issue birth and death certificates, and maintain extensive financial records, while scriveners meticulously
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
of reciprocity dictates that guests repay her kindness (see “Rules of Conduct” earlier in the chapter). If the characters aren’t sure what to give her, Tsu says, “Any old trinket will do.” If the
in the muck. When a bubble touches something edged, such as a twig or a blade of grass, it pops, releasing its gas with a sound of stifled laughter. The gas smells like old cheese. As the characters
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Thunderwing was Xanthoria’s friend until the druid’s mind became twisted by the influence of Zuggtmoy, causing Xanthoria to conduct grisly experiments on living creatures. Thunderwing is one of
cavern was created by Xanthoria to conduct more experiments. Specifically, Xanthoria found herself able to communicate with other beings that had been infected with her spores and wanted to understand






