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Returning 35 results for 'blade books diffusing complex replicate'.
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Monsters
Waterdeep: Dragon Heist
+5","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). He has the following wizard spells prepared:
Cantrips (at will): blade ward, light, mage hand, message
1st level (4
inherited from his grandmother. When not serving the Watchful Order, he spends his days reading and writing books in his library.
Barnibus uses spells that help him investigate crimes, pry secrets
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Magic Resistance. The high fae has advantage on saving throws against spells and other magical effects.Multiattack. The high fae makes two Fae Blade attacks and uses Vexing Prank once.
Fae Blade
. Melee Weapon Attack: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Fae Blade"} to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5);{"diceNotation":"3d8+5", "rollType":"damage
Species
Eberron: Rising from the Last War
If you want a wall of muscle to get between you and a blade, go to House Deneith. If you want someone to anticipate the threat and make sure you aren’t even in the room with whoever’s
holding that blade, that’s what we do.
—Baron Trelib d’Medani
The Mark of Detection is an inquisitive’s dream. It sharpens powers of observation and intuition, allowing the
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Fae Blade attacks. It can replace one of these attacks with Stunning Soliloquy if available.
Fae Blade. Melee Weapon Attack: +12;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Fae Blade
"} to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7);{"diceNotation":"3d8+7", "rollType":"damage", "rollAction":"Fae Blade", "rollDamageType":"force"} force damage.
Stunning Soliloquy (Recharge 5–6
Monsters
The Book of Many Things
fails a saving throw, it can choose to succeed instead.Multiattack. The medusa makes one Constrict attack, one Final Blade attack, and one Snake Hair attack. Alternatively, it makes two Wrathful
this grapple ends, the target has the restrained condition, and the medusa can’t constrict another creature.
Final Blade. Melee Weapon Attack: +12;{"diceNotation":"1d20+12", "rollType":"to hit
classes
Eberron: Forge of the Artificer
magic as a complex system waiting to be decoded and then harnessed in their spells and inventions.
Becoming an Artificer...
As a Level 1 Character
Gain all the traits in the Core Artificer Traits
Spells
1
2
3
4
5
1
+2
Spellcasting, Tinker’s Magic
—
—
2
2
2
—
—
—
—
2
+2
Replicate Magic Item
4
2
2
3
2
—
&mdash
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
Track the Broken Blade Baron Althon, a local noble, hires the party to search for the legendary cache of weapons forged by Durgeddin the smith. He shows the characters a broken blade bearing the
they recover. He will pay the characters 20 gp each just for bringing back information about the dwarven complex, and an additional 100 gp if they provide detailed maps.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
Track the Broken Blade Baron Althon, a local noble, hires the party to search for the legendary cache of weapons forged by Durgeddin the smith. He shows the characters a broken blade bearing the
they recover. He will pay the characters 20 gp each just for bringing back information about the dwarven complex, and an additional 100 gp if they provide detailed maps.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
Track the Broken Blade Baron Althon, a local noble, hires the party to search for the legendary cache of weapons forged by Durgeddin the smith. He shows the characters a broken blade bearing the
they recover. He will pay the characters 20 gp each just for bringing back information about the dwarven complex, and an additional 100 gp if they provide detailed maps.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
3: Engineer’s Quarters The sphere’s chief engineer used this chamber as an office, a workshop, and living quarters. The metal drawers along the south wall contain books inscribed with complex
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
3: Engineer’s Quarters The sphere’s chief engineer used this chamber as an office, a workshop, and living quarters. The metal drawers along the south wall contain books inscribed with complex
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
3: Engineer’s Quarters The sphere’s chief engineer used this chamber as an office, a workshop, and living quarters. The metal drawers along the south wall contain books inscribed with complex
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
—something so big that it’s driven you from your beloved books and into a life of adventure. Is it a fragment of the Draconic Prophecy? A complex puzzle leading to an ancient treasure?
workings of the universe?
4 You’re a librarian. You’ve spent your entire life in the labyrinth of books below Morgrave University. A few weeks ago you stumbled on a secret buried in the vaults
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
—something so big that it’s driven you from your beloved books and into a life of adventure. Is it a fragment of the Draconic Prophecy? A complex puzzle leading to an ancient treasure?
workings of the universe?
4 You’re a librarian. You’ve spent your entire life in the labyrinth of books below Morgrave University. A few weeks ago you stumbled on a secret buried in the vaults
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
—something so big that it’s driven you from your beloved books and into a life of adventure. Is it a fragment of the Draconic Prophecy? A complex puzzle leading to an ancient treasure?
workings of the universe?
4 You’re a librarian. You’ve spent your entire life in the labyrinth of books below Morgrave University. A few weeks ago you stumbled on a secret buried in the vaults
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Complex Traps A complex trap poses multiple dangers to adventurers. After a complex trap activates, it remains dangerous round after round until the characters avoid it or disable it. Some complex
traps become more dangerous over time, as they accumulate power or gain speed. Complex traps are also more difficult to disable than simple ones. A single check is not enough. Instead, a series of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Complex Traps A complex trap poses multiple dangers to adventurers. After a complex trap activates, it remains dangerous round after round until the characters avoid it or disable it. Some complex
traps become more dangerous over time, as they accumulate power or gain speed. Complex traps are also more difficult to disable than simple ones. A single check is not enough. Instead, a series of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Complex Traps A complex trap poses multiple dangers to adventurers. After a complex trap activates, it remains dangerous round after round until the characters avoid it or disable it. Some complex
traps become more dangerous over time, as they accumulate power or gain speed. Complex traps are also more difficult to disable than simple ones. A single check is not enough. Instead, a series of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
books, scrolls, or carved tablets; tapestries or woven “tomes” of embroidered cloth; complex scientific instruments; and religious icons or objects. They are fond of unique and unusual art objects
Dragon Art Objects d8 Object
1 A complex orrery of the planes of existence made of engraved movable plates of precious metals and set with gemstones
2 A two-foot-long rod of pale
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
books, scrolls, or carved tablets; tapestries or woven “tomes” of embroidered cloth; complex scientific instruments; and religious icons or objects. They are fond of unique and unusual art objects
Dragon Art Objects d8 Object
1 A complex orrery of the planes of existence made of engraved movable plates of precious metals and set with gemstones
2 A two-foot-long rod of pale
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
books, scrolls, or carved tablets; tapestries or woven “tomes” of embroidered cloth; complex scientific instruments; and religious icons or objects. They are fond of unique and unusual art objects
Dragon Art Objects d8 Object
1 A complex orrery of the planes of existence made of engraved movable plates of precious metals and set with gemstones
2 A two-foot-long rod of pale
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Ghohlbrorn’s Lair This inn is the only establishment in Gracklstugh that accepts non-duergar guests. “Ghohlbrorn” means “bulette” in Dwarvish, and the inn is built inside a small cavern complex
beneath the Blade Bazaar at the northern end of the Darklake District. Its halls are cold and damp. A central chamber serves as a dining room, branching out into different small, twisting halls along
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Ghohlbrorn’s Lair This inn is the only establishment in Gracklstugh that accepts non-duergar guests. “Ghohlbrorn” means “bulette” in Dwarvish, and the inn is built inside a small cavern complex
beneath the Blade Bazaar at the northern end of the Darklake District. Its halls are cold and damp. A central chamber serves as a dining room, branching out into different small, twisting halls along
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Ghohlbrorn’s Lair This inn is the only establishment in Gracklstugh that accepts non-duergar guests. “Ghohlbrorn” means “bulette” in Dwarvish, and the inn is built inside a small cavern complex
beneath the Blade Bazaar at the northern end of the Darklake District. Its halls are cold and damp. A central chamber serves as a dining room, branching out into different small, twisting halls along
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
grandmother. When not serving the Watchful Order, he spends his days reading and writing books in his library. Barnibus uses spells that help him investigate crimes, pry secrets from the minds of suspects, and
the following wizard spells prepared:
Cantrips (at will): blade ward, light, mage hand, message
1st level (4 slots): comprehend languages, identify, mage armor, shield
2nd level (3 slots): detect
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
grandmother. When not serving the Watchful Order, he spends his days reading and writing books in his library. Barnibus uses spells that help him investigate crimes, pry secrets from the minds of suspects, and
the following wizard spells prepared:
Cantrips (at will): blade ward, light, mage hand, message
1st level (4 slots): comprehend languages, identify, mage armor, shield
2nd level (3 slots): detect
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
grandmother. When not serving the Watchful Order, he spends his days reading and writing books in his library. Barnibus uses spells that help him investigate crimes, pry secrets from the minds of suspects, and
the following wizard spells prepared:
Cantrips (at will): blade ward, light, mage hand, message
1st level (4 slots): comprehend languages, identify, mage armor, shield
2nd level (3 slots): detect
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
covered with glass vessels and books. Cabinets with glass doors line the walls, and they contain all manner of specimens. Just below the ceiling in the middle of the room, colorful globes circle each other
, mounted animals, rocks and minerals, dried plants, and jars with creatures floating in liquid. Measuring devices, glassware, and other scientific apparatus sit on the tables between books on the natural
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
covered with glass vessels and books. Cabinets with glass doors line the walls, and they contain all manner of specimens. Just below the ceiling in the middle of the room, colorful globes circle each other
, mounted animals, rocks and minerals, dried plants, and jars with creatures floating in liquid. Measuring devices, glassware, and other scientific apparatus sit on the tables between books on the natural
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
covered with glass vessels and books. Cabinets with glass doors line the walls, and they contain all manner of specimens. Just below the ceiling in the middle of the room, colorful globes circle each other
, mounted animals, rocks and minerals, dried plants, and jars with creatures floating in liquid. Measuring devices, glassware, and other scientific apparatus sit on the tables between books on the natural
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
and powders. Books are stacked between the glassware and chemicals. Yellowed paper charts and blackboards full of complex formulas cover the walls.
The books here cover chemical science and alchemy
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
and powders. Books are stacked between the glassware and chemicals. Yellowed paper charts and blackboards full of complex formulas cover the walls.
The books here cover chemical science and alchemy
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
and powders. Books are stacked between the glassware and chemicals. Yellowed paper charts and blackboards full of complex formulas cover the walls.
The books here cover chemical science and alchemy
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
frame, the top of which is carved in the likeness of a yawning homunculus (see “Magic Mirror” below).
Furniture. A desk and a chair formed out of lacquer-covered books stand near the north wall
ascertain that the spellbooks belonged to many different wizards. Some look much older than others. A coating of thick lacquer gives these furnishings a glass-like sheen and prevents the books from being
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
frame, the top of which is carved in the likeness of a yawning homunculus (see “Magic Mirror” below).
Furniture. A desk and a chair formed out of lacquer-covered books stand near the north wall
ascertain that the spellbooks belonged to many different wizards. Some look much older than others. A coating of thick lacquer gives these furnishings a glass-like sheen and prevents the books from being






