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Returning 35 results for 'blade both diffusing cave resound'.
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blast both diffusing cast round
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Blade barrier blocks passage 4–8 Cave-in 9–12 Chasm 1d4 × 10 ft. wide and 2d6 × 10 ft. deep, possibly connected to other levels of the dungeon 13–14 Flooding leaves 2d10 ft. of water in the area; create
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
character who searches her body, making a successful DC 10 Wisdom (Medicine) check finds the tip of a blade made of bone in a fatal wound in Manda’s stomach, and with a successful DC 18 Intelligence
destroyed more property. Seven days ago, some of the fishers in the town took weapons and their boats to Salt Cave to see if the raiders were in the caves. The fishers have not returned. Five days ago
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
character who searches her body, making a successful DC 10 Wisdom (Medicine) check finds the tip of a blade made of bone in a fatal wound in Manda’s stomach, and with a successful DC 18 Intelligence
destroyed more property. Seven days ago, some of the fishers in the town took weapons and their boats to Salt Cave to see if the raiders were in the caves. The fishers have not returned. Five days ago
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Blade barrier blocks passage 4–8 Cave-in 9–12 Chasm 1d4 × 10 ft. wide and 2d6 × 10 ft. deep, possibly connected to other levels of the dungeon 13–14 Flooding leaves 2d10 ft. of water in the area; create
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Blade barrier blocks passage 4–8 Cave-in 9–12 Chasm 1d4 × 10 ft. wide and 2d6 × 10 ft. deep, possibly connected to other levels of the dungeon 13–14 Flooding leaves 2d10 ft. of water in the area; create
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
character who searches her body, making a successful DC 10 Wisdom (Medicine) check finds the tip of a blade made of bone in a fatal wound in Manda’s stomach, and with a successful DC 18 Intelligence
destroyed more property. Seven days ago, some of the fishers in the town took weapons and their boats to Salt Cave to see if the raiders were in the caves. The fishers have not returned. Five days ago
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. (Add to this number any troglodytes that fled from area 5 or escaped from area 2.)
Ledge. A stone slope along the east side of the cave rises up to a long ledge toward the south. The ledge is 20
corner of the cave swivels on a central axis. The secret door can be seen automatically from inside the tunnel.
The troglodytes are bracing for another drow attack from the north. The clan’s current
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. (Add to this number any troglodytes that fled from area 5 or escaped from area 2.)
Ledge. A stone slope along the east side of the cave rises up to a long ledge toward the south. The ledge is 20
corner of the cave swivels on a central axis. The secret door can be seen automatically from inside the tunnel.
The troglodytes are bracing for another drow attack from the north. The clan’s current
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. (Add to this number any troglodytes that fled from area 5 or escaped from area 2.)
Ledge. A stone slope along the east side of the cave rises up to a long ledge toward the south. The ledge is 20
corner of the cave swivels on a central axis. The secret door can be seen automatically from inside the tunnel.
The troglodytes are bracing for another drow attack from the north. The clan’s current
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. Captain’s Grave Skullport was once a haven for pirates, one of whom came here to hide her treasure — only to die from a poisoned cask of ale shortly thereafter. 9a. River’s Edge This cave at the
carved into the stone. The slot has the same width and depth as the pirate’s rusty blade. If this shortsword or one like it is inserted into the slot, a loose rock in the ceiling falls away, and with it
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Hobgoblin Iron Shadow
Meenlock
Orc Claw of Luthic
Orc Hand of Yurtrus
Quetzalcoatlus
Shadow mastiff
Vegepygmy chief
Yuan-ti broodguard
Challenge 3 (700 XP) Archer
Cave fisher
Choldrith
Barghest
Girallon
Hobgoblin devastator
Neogi master
Orc Blade of Ilneval
Stegosaurus
Warlock of the archfey
Yeth hound
Yuan-ti mind whisperer
Yuan-ti nightmare speaker
Challenge 5
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Kobold inventor
Kobold scale sorcerer
Kraken priest
Martial arts adept
Master thief
Necromancer
Nilbog
Orc Blade of Ilneval
Orc Claw of Luthic
Orc Hand of Yurtrus
Orc Nurtured
warlock of Raxivort
Yuan-ti broodguard
Monstrosities Banderhobb
Catoblepas
Cave fisher
Chitine
Choldrith
Froghemoth
Giant strider
Girallon
Leucrotta
Shadow mastiff
Tlincalli
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Kobold inventor
Kobold scale sorcerer
Kraken priest
Martial arts adept
Master thief
Necromancer
Nilbog
Orc Blade of Ilneval
Orc Claw of Luthic
Orc Hand of Yurtrus
Orc Nurtured
warlock of Raxivort
Yuan-ti broodguard
Monstrosities Banderhobb
Catoblepas
Cave fisher
Chitine
Choldrith
Froghemoth
Giant strider
Girallon
Leucrotta
Shadow mastiff
Tlincalli
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Hobgoblin Iron Shadow
Meenlock
Orc Claw of Luthic
Orc Hand of Yurtrus
Quetzalcoatlus
Shadow mastiff
Vegepygmy chief
Yuan-ti broodguard
Challenge 3 (700 XP) Archer
Cave fisher
Choldrith
Barghest
Girallon
Hobgoblin devastator
Neogi master
Orc Blade of Ilneval
Stegosaurus
Warlock of the archfey
Yeth hound
Yuan-ti mind whisperer
Yuan-ti nightmare speaker
Challenge 5
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Kobold inventor
Kobold scale sorcerer
Kraken priest
Martial arts adept
Master thief
Necromancer
Nilbog
Orc Blade of Ilneval
Orc Claw of Luthic
Orc Hand of Yurtrus
Orc Nurtured
warlock of Raxivort
Yuan-ti broodguard
Monstrosities Banderhobb
Catoblepas
Cave fisher
Chitine
Choldrith
Froghemoth
Giant strider
Girallon
Leucrotta
Shadow mastiff
Tlincalli
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. Captain’s Grave Skullport was once a haven for pirates, one of whom came here to hide her treasure — only to die from a poisoned cask of ale shortly thereafter. 9a. River’s Edge This cave at the
carved into the stone. The slot has the same width and depth as the pirate’s rusty blade. If this shortsword or one like it is inserted into the slot, a loose rock in the ceiling falls away, and with it
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. Captain’s Grave Skullport was once a haven for pirates, one of whom came here to hide her treasure — only to die from a poisoned cask of ale shortly thereafter. 9a. River’s Edge This cave at the
carved into the stone. The slot has the same width and depth as the pirate’s rusty blade. If this shortsword or one like it is inserted into the slot, a loose rock in the ceiling falls away, and with it
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Hobgoblin Iron Shadow
Meenlock
Orc Claw of Luthic
Orc Hand of Yurtrus
Quetzalcoatlus
Shadow mastiff
Vegepygmy chief
Yuan-ti broodguard
Challenge 3 (700 XP) Archer
Cave fisher
Choldrith
Barghest
Girallon
Hobgoblin devastator
Neogi master
Orc Blade of Ilneval
Stegosaurus
Warlock of the archfey
Yeth hound
Yuan-ti mind whisperer
Yuan-ti nightmare speaker
Challenge 5
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Blade Bazaar This marketplace is named after the most abundant goods the duergar offer, but the shops here sell almost everything available in the city, along with stalls set up by visiting merchants
unload some of the treasures they might be carrying. Nonmagical weapons, armor, and shields can be purchased in the Blade Bazaar. Merchant Madness Characters who look around the bazaar notice a number of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Blade Bazaar This marketplace is named after the most abundant goods the duergar offer, but the shops here sell almost everything available in the city, along with stalls set up by visiting merchants
unload some of the treasures they might be carrying. Nonmagical weapons, armor, and shields can be purchased in the Blade Bazaar. Merchant Madness Characters who look around the bazaar notice a number of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Blade Bazaar This marketplace is named after the most abundant goods the duergar offer, but the shops here sell almost everything available in the city, along with stalls set up by visiting merchants
unload some of the treasures they might be carrying. Nonmagical weapons, armor, and shields can be purchased in the Blade Bazaar. Merchant Madness Characters who look around the bazaar notice a number of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
) bludgeoning damage as the mouth clamps shut. The mouth similarly damages tools or weapons inserted into it without its permission. L2: Streaked Cave The walls and floor of this cavern are smeared with
blood, and the scent of iron hangs thick in the air.
Twenty stirges hang from the ceiling of this cave. Bright light or any noise louder than a whisper disturbs the stirges, causing them to attack. L3
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
) bludgeoning damage as the mouth clamps shut. The mouth similarly damages tools or weapons inserted into it without its permission. L2: Streaked Cave The walls and floor of this cavern are smeared with
blood, and the scent of iron hangs thick in the air.
Twenty stirges hang from the ceiling of this cave. Bright light or any noise louder than a whisper disturbs the stirges, causing them to attack. L3
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
) bludgeoning damage as the mouth clamps shut. The mouth similarly damages tools or weapons inserted into it without its permission. L2: Streaked Cave The walls and floor of this cavern are smeared with
blood, and the scent of iron hangs thick in the air.
Twenty stirges hang from the ceiling of this cave. Bright light or any noise louder than a whisper disturbs the stirges, causing them to attack. L3
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
blade in Gnomish. Once the golem is destroyed, the sword can easily be freed from its chest. L3: Guano-Covered Cave The floor of this vaulted cave is covered in pungent piles of bat guano. Large leather
clamps shut. The mouth similarly damages tools or weapons inserted into it without its permission. L2: Slate Chamber Alternating blue and gray bands of slate and shale compose the walls of this cave
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
blade in Gnomish. Once the golem is destroyed, the sword can easily be freed from its chest. L3: Guano-Covered Cave The floor of this vaulted cave is covered in pungent piles of bat guano. Large leather
clamps shut. The mouth similarly damages tools or weapons inserted into it without its permission. L2: Slate Chamber Alternating blue and gray bands of slate and shale compose the walls of this cave
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
blade in Gnomish. Once the golem is destroyed, the sword can easily be freed from its chest. L3: Guano-Covered Cave The floor of this vaulted cave is covered in pungent piles of bat guano. Large leather
clamps shut. The mouth similarly damages tools or weapons inserted into it without its permission. L2: Slate Chamber Alternating blue and gray bands of slate and shale compose the walls of this cave
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Encounter Locations The following locations are keyed to the map of the Lykortha Expanse. Map 18.1: lykortha expanse View Player Version L1. Entrance Ahead, a darkened cave mouth beckons from
beneath the forest canopy. Growths of green, brown, and gray lichen cover the cave mouth, and a small stream flows deeper into the yawning darkness.
The character who has the highest passive Wisdom
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Encounter Locations The following locations are keyed to the map of the Lykortha Expanse. Map 18.1: lykortha expanse View Player Version L1. Entrance Ahead, a darkened cave mouth beckons from
beneath the forest canopy. Growths of green, brown, and gray lichen cover the cave mouth, and a small stream flows deeper into the yawning darkness.
The character who has the highest passive Wisdom
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Encounter Locations The following locations are keyed to the map of the Lykortha Expanse. Map 18.1: lykortha expanse View Player Version L1. Entrance Ahead, a darkened cave mouth beckons from
beneath the forest canopy. Growths of green, brown, and gray lichen cover the cave mouth, and a small stream flows deeper into the yawning darkness.
The character who has the highest passive Wisdom
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Landro Locations The following locations are keyed to map 4.3. Dyson Logos Map 4.3: Landro View Player Version L1: Cave Entrance The jagged cave entrance in the side of the mountain resembles a
yawning maw. Warped stalactites droop at odd angles like monstrous fangs. A shallow stream of thin, gray liquid dribbles from the hole. Inside the cave, darkness awaits.
The shallow stream of graymatter
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Landro Locations The following locations are keyed to map 4.3. Dyson Logos Map 4.3: Landro View Player Version L1: Cave Entrance The jagged cave entrance in the side of the mountain resembles a
yawning maw. Warped stalactites droop at odd angles like monstrous fangs. A shallow stream of thin, gray liquid dribbles from the hole. Inside the cave, darkness awaits.
The shallow stream of graymatter
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Landro Locations The following locations are keyed to map 4.3. Dyson Logos Map 4.3: Landro View Player Version L1: Cave Entrance The jagged cave entrance in the side of the mountain resembles a
yawning maw. Warped stalactites droop at odd angles like monstrous fangs. A shallow stream of thin, gray liquid dribbles from the hole. Inside the cave, darkness awaits.
The shallow stream of graymatter
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
leads up to area F2 in the Fane of the Eye. The rough walls can be climbed safely. N2. Deadly Pool The temperature plunges in this cave, which is dominated by a frozen pool. Ice crystals glitter on the
walls, floor, and other rock formations. Snow whirls about on strong gusts.
When the characters first arrive, the temperature in this cave is −30 degrees Fahrenheit. The ice is frozen solid and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
leads up to area F2 in the Fane of the Eye. The rough walls can be climbed safely. N2. Deadly Pool The temperature plunges in this cave, which is dominated by a frozen pool. Ice crystals glitter on the
walls, floor, and other rock formations. Snow whirls about on strong gusts.
When the characters first arrive, the temperature in this cave is −30 degrees Fahrenheit. The ice is frozen solid and






