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Returning 35 results for 'blade branches diffusing composed reorx'.
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blades branches diffusing composed resort
Monsters
Van Richten’s Guide to Ravenloft
. Hit: 21 (3d10 + 5);{"diceNotation":"3d10+5","rollType":"damage","rollAction":"Limbs","rollDamageType":"bludgeoning"} bludgeoning damage.
Bone Blade. The horror’s limb ends in a blade made of
fears of those they encounter. Mist horrors use the unspeakable horror stat block with the Malleable Mass body option, which makes them appear to be composed of living mist. Further details of a mist
Monsters
Van Richten’s Guide to Ravenloft
"} bludgeoning damage.
Bone Blade. The horror’s limb ends in a blade made of bone, which deals slashing damage instead of bludgeoning damage. In addition, it scores a critical hit on a roll of 19 or 20 and
them appear to be composed of living mist. Further details of a mist horror’s appearance are drawn from the fears of those within 100 feet of it. This might cause a mist horror to take on a form
Monsters
Van Richten’s Guide to Ravenloft
, reach 5 ft., one target. Hit: 21 (3d10 + 5);{"diceNotation":"3d10+5","rollType":"damage","rollAction":"Limbs","rollDamageType":"bludgeoning"} bludgeoning damage.
Bone Blade. The horror’s limb ends
in a blade made of bone, which deals slashing damage instead of bludgeoning damage. In addition, it scores a critical hit on a roll of 19 or 20 and rolls the damage dice of a crit three times
Monsters
Van Richten’s Guide to Ravenloft
","rollDamageType":"bludgeoning"} bludgeoning damage.
Bone Blade. The horror’s limb ends in a blade made of bone, which deals slashing damage instead of bludgeoning damage. In addition, it scores
Malleable Mass body option, which makes them appear to be composed of living mist. Further details of a mist horror’s appearance are drawn from the fears of those within 100 feet of it. This
Monsters
Van Richten’s Guide to Ravenloft
target. Hit: 21 (3d10 + 5);{"diceNotation":"3d10+5","rollType":"damage","rollAction":"Limbs","rollDamageType":"bludgeoning"} bludgeoning damage.
Bone Blade. The horror’s limb ends in a blade
the fears of those they encounter. Mist horrors use the unspeakable horror stat block with the Malleable Mass body option, which makes them appear to be composed of living mist. Further details of a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
would-be heroes. The Kargat and the Kargatane Darkon’s secret police, the Kargat, is composed of vampires and others supernaturally disposed toward intrigue. Since Azalin’s disappearance (see “Darkon
. The priests spread their teachings, forming shadowy cults that draw adventurers into their schemes. These villains are further detailed in chapter 5. Ulmist Inquisition The three branches of the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
would-be heroes. The Kargat and the Kargatane Darkon’s secret police, the Kargat, is composed of vampires and others supernaturally disposed toward intrigue. Since Azalin’s disappearance (see “Darkon
. The priests spread their teachings, forming shadowy cults that draw adventurers into their schemes. These villains are further detailed in chapter 5. Ulmist Inquisition The three branches of the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
would-be heroes. The Kargat and the Kargatane Darkon’s secret police, the Kargat, is composed of vampires and others supernaturally disposed toward intrigue. Since Azalin’s disappearance (see “Darkon
. The priests spread their teachings, forming shadowy cults that draw adventurers into their schemes. These villains are further detailed in chapter 5. Ulmist Inquisition The three branches of the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
horror stat block with the Malleable Mass body option, which makes them appear to be composed of living mist. Further details of a mist horror’s appearance are drawn from the fears of those within 100 feet
-jointed appendages, or thrashing tentacles.
3 Malleable Mass. The horror’s body is composed of a clot of boneless flesh, shadowy tendrils, or mist.
4 Oozing Organs. The horror’s body boasts
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
horror stat block with the Malleable Mass body option, which makes them appear to be composed of living mist. Further details of a mist horror’s appearance are drawn from the fears of those within 100 feet
-jointed appendages, or thrashing tentacles.
3 Malleable Mass. The horror’s body is composed of a clot of boneless flesh, shadowy tendrils, or mist.
4 Oozing Organs. The horror’s body boasts
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
horror stat block with the Malleable Mass body option, which makes them appear to be composed of living mist. Further details of a mist horror’s appearance are drawn from the fears of those within 100 feet
-jointed appendages, or thrashing tentacles.
3 Malleable Mass. The horror’s body is composed of a clot of boneless flesh, shadowy tendrils, or mist.
4 Oozing Organs. The horror’s body boasts
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of the forces of the Nine Hells are grouped into three types of legions that each play a role in repelling the invading demons. Incompetent or weak devils fill out the dreg legions, composed mainly of
Shield Legions. Moment of Silence, Welcome to the Hells, Pleased to Meet You, Front toward Enemy, End of the Line
Sword Legions. Flawless Execution, Damned Good, The Hanging Blade, Inevitable Outcome, A Taste for Carnage
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of the forces of the Nine Hells are grouped into three types of legions that each play a role in repelling the invading demons. Incompetent or weak devils fill out the dreg legions, composed mainly of
Shield Legions. Moment of Silence, Welcome to the Hells, Pleased to Meet You, Front toward Enemy, End of the Line
Sword Legions. Flawless Execution, Damned Good, The Hanging Blade, Inevitable Outcome, A Taste for Carnage
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of the forces of the Nine Hells are grouped into three types of legions that each play a role in repelling the invading demons. Incompetent or weak devils fill out the dreg legions, composed mainly of
Shield Legions. Moment of Silence, Welcome to the Hells, Pleased to Meet You, Front toward Enemy, End of the Line
Sword Legions. Flawless Execution, Damned Good, The Hanging Blade, Inevitable Outcome, A Taste for Carnage
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
here, the owlbear loses interest and returns to its den. G4: Smelly Refuse This cave contains heaps of food scraps, rotting carcasses, and a scattering of halfling-size bird pellets composed of fur
and bloodstained branches.
A territorial Owlbear lairs in this den. The Hostile owlbear fights all other creatures on sight. Ledge. At the chamber’s south end, a ledge 10 feet above the floor marks
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
here, the owlbear loses interest and returns to its den. G4: Smelly Refuse This cave contains heaps of food scraps, rotting carcasses, and a scattering of halfling-size bird pellets composed of fur
and bloodstained branches.
A territorial Owlbear lairs in this den. The Hostile owlbear fights all other creatures on sight. Ledge. At the chamber’s south end, a ledge 10 feet above the floor marks
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
here, the owlbear loses interest and returns to its den. G4: Smelly Refuse This cave contains heaps of food scraps, rotting carcasses, and a scattering of halfling-size bird pellets composed of fur
and bloodstained branches.
A territorial Owlbear lairs in this den. The Hostile owlbear fights all other creatures on sight. Ledge. At the chamber’s south end, a ledge 10 feet above the floor marks
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
and attack as soon as the characters enter. The undead do not pursue fleeing characters beyond the 300-foot hemisphere of dark energy that surrounds the rift. The Rift A pulsating light composed of
can range abroad, Syrgaul is forever trapped within the rift near the source of his dark unlife. As the characters explore this area, Syrgaul and one drowned blade rise from the pile of bones and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
and attack as soon as the characters enter. The undead do not pursue fleeing characters beyond the 300-foot hemisphere of dark energy that surrounds the rift. The Rift A pulsating light composed of
can range abroad, Syrgaul is forever trapped within the rift near the source of his dark unlife. As the characters explore this area, Syrgaul and one drowned blade rise from the pile of bones and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
and attack as soon as the characters enter. The undead do not pursue fleeing characters beyond the 300-foot hemisphere of dark energy that surrounds the rift. The Rift A pulsating light composed of
can range abroad, Syrgaul is forever trapped within the rift near the source of his dark unlife. As the characters explore this area, Syrgaul and one drowned blade rise from the pile of bones and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
skeleton clutching a berserker axe. The south tomb is empty except for an iron amulet shaped like a smith’s hammer. A cleric of Reorx or a character who succeeds on a DC 14 Intelligence (Religion) check
recognizes this as a holy symbol of Reorx, god of craft. Broken Passage. Lord Soth destroyed a door and a section of wall here to reach area R7. Characters with the Stonecunning trait or who succeed
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
skeleton clutching a berserker axe. The south tomb is empty except for an iron amulet shaped like a smith’s hammer. A cleric of Reorx or a character who succeeds on a DC 14 Intelligence (Religion) check
recognizes this as a holy symbol of Reorx, god of craft. Broken Passage. Lord Soth destroyed a door and a section of wall here to reach area R7. Characters with the Stonecunning trait or who succeed
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
skeleton clutching a berserker axe. The south tomb is empty except for an iron amulet shaped like a smith’s hammer. A cleric of Reorx or a character who succeeds on a DC 14 Intelligence (Religion) check
recognizes this as a holy symbol of Reorx, god of craft. Broken Passage. Lord Soth destroyed a door and a section of wall here to reach area R7. Characters with the Stonecunning trait or who succeed
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
through a barred grate to the busy street above. As they trim its barbed branches, something shudders within. 5 Three sahuagin emerge from a wide pipe. “Polluters!” shouts one of them, addressing the
. This mishmash of misfits and outcasts vows to dismantle society. The Undivided (Deniers) is a faction composed wholly of creatures native to Sigil. They believe those who pass through planar portals are
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
through a barred grate to the busy street above. As they trim its barbed branches, something shudders within. 5 Three sahuagin emerge from a wide pipe. “Polluters!” shouts one of them, addressing the
. This mishmash of misfits and outcasts vows to dismantle society. The Undivided (Deniers) is a faction composed wholly of creatures native to Sigil. They believe those who pass through planar portals are
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
through a barred grate to the busy street above. As they trim its barbed branches, something shudders within. 5 Three sahuagin emerge from a wide pipe. “Polluters!” shouts one of them, addressing the
. This mishmash of misfits and outcasts vows to dismantle society. The Undivided (Deniers) is a faction composed wholly of creatures native to Sigil. They believe those who pass through planar portals are
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
polished boulevards in neat rows, and each uniformly trimmed blade of grass in its public parks glistens with a single drop of morning dew. Fastened to Arcadia, a plane of law and virtue, Fortitude combines
. Wracked by contempt, they smother what makes them truly unique, like gardeners pruning unsightly branches from their own personalities. CoupleOfKooks “Would you look at that. It’s time to cut the grass
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
polished boulevards in neat rows, and each uniformly trimmed blade of grass in its public parks glistens with a single drop of morning dew. Fastened to Arcadia, a plane of law and virtue, Fortitude combines
. Wracked by contempt, they smother what makes them truly unique, like gardeners pruning unsightly branches from their own personalities. CoupleOfKooks “Would you look at that. It’s time to cut the grass
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
polished boulevards in neat rows, and each uniformly trimmed blade of grass in its public parks glistens with a single drop of morning dew. Fastened to Arcadia, a plane of law and virtue, Fortitude combines
. Wracked by contempt, they smother what makes them truly unique, like gardeners pruning unsightly branches from their own personalities. CoupleOfKooks “Would you look at that. It’s time to cut the grass
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
and help their friends rebuild new lives.
Village Circle The homes and shops in Vogler cluster around a grassy patch shaded by an ancient tree. This green is encircled by a dirt road that branches
in about 5 minutes. The local militia is largely composed of retired farmers and fishers who exhibit more zeal than skill in the village’s defense, but they all take the bell’s sounding very seriously
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
and help their friends rebuild new lives.
Village Circle The homes and shops in Vogler cluster around a grassy patch shaded by an ancient tree. This green is encircled by a dirt road that branches
in about 5 minutes. The local militia is largely composed of retired farmers and fishers who exhibit more zeal than skill in the village’s defense, but they all take the bell’s sounding very seriously
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
and help their friends rebuild new lives.
Village Circle The homes and shops in Vogler cluster around a grassy patch shaded by an ancient tree. This green is encircled by a dirt road that branches
in about 5 minutes. The local militia is largely composed of retired farmers and fishers who exhibit more zeal than skill in the village’s defense, but they all take the bell’s sounding very seriously
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
(spell save DC 13, +5 to hit with spell attacks). It knows the following sorcerer spells (an asterisked spell is from appendix B):
Cantrips (at will): acid splash, blade ward, light, mending, mold earth
attacks). It knows the following sorcerer spells (an asterisked spell is from appendix B):
Cantrips (at will): acid splash, blade ward, light, mending, mold earth*
1st level (4 slots): expeditious
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
(spell save DC 13, +5 to hit with spell attacks). It knows the following sorcerer spells (an asterisked spell is from appendix B):
Cantrips (at will): acid splash, blade ward, light, mending, mold earth
attacks). It knows the following sorcerer spells (an asterisked spell is from appendix B):
Cantrips (at will): acid splash, blade ward, light, mending, mold earth*
1st level (4 slots): expeditious
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
(spell save DC 13, +5 to hit with spell attacks). It knows the following sorcerer spells (an asterisked spell is from appendix B):
Cantrips (at will): acid splash, blade ward, light, mending, mold earth
attacks). It knows the following sorcerer spells (an asterisked spell is from appendix B):
Cantrips (at will): acid splash, blade ward, light, mending, mold earth*
1st level (4 slots): expeditious






