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Xanathar's Guide to Everything
, members of this college rarely reveal their true nature. They typically claim to follow some other college, or they keep their actual calling secret in order to infiltrate and exploit royal courts and
other settings of power.
College of Whispers Features
Bard Level
Feature
3rd
Psychic Blades, Words of Terror
6th
Mantle of Whispers
14th
Shadow Lore
Classes
Xanathar's Guide to Everything
, members of this college rarely reveal their true nature. They typically claim to follow some other college, or they keep their actual calling secret in order to infiltrate and exploit royal courts and
other settings of power.
College of Whispers Features
Bard Level
Feature
3rd
Psychic Blades, Words of Terror
6th
Mantle of Whispers
14th
Shadow Lore
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of Blades and his followers. Warforged Ossuary Features The ossuary depicted in map 4.6 was once a temple, which has been refitted into a resting place for the Lord of Blades’ followers. Equal parts
the same, regardless of the original purpose of the structure. The Lord of Blades’ warforged troops defend these sites with their lives. Map 4.6: Warforged Ossuary View Player Version Warforged Ossuary
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
with dulled blades in the middle of the room while the other four cheer them on. The room is otherwise empty. 9b. Crypt A granite sarcophagus against the north wall has been opened, its lid dumped onto
the sarcophagus, written in Dwarvish, translate as follows: “Thou hast found the final resting place of Harlsnod Darkshine — architect, trap builder, and drinker of fine ales.” 9c. Hobgoblin Phalanx
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
special. Restless Dead. Newmy doesn’t go through the doors at the end of the hall anymore. The Dolindars buried down there “aren’t resting right,” and Newmy is afraid of them. She hasn’t been that way
shrieks in rage and attacks anyone she can see. A second sorrowsworn is resting inside one of the broken coffins, initially out of sight but quick to join his sibling in a fight. The sorrowsworn fight
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
from doing so. As long as these Barovians are with the adventurers, random encounters occur on a roll of 9 or higher. Barovian Witch You hear a woman’s scratchy voice calling out a name. “Grizzlegut
(who has darkvision) or catch her by surprise. This Barovian witch is one of the servants of Strahd dwelling in area K56. She is calling out the name of her black cat familiar, which has gone missing
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
boil. Each side blames the other for recent happenings in the City of Blades and believes it can use the situation to its advantage. Keepers turn up dead, murdered by mysterious assailants, while
responsible for the presence of the demon lords stokes the already blazing embers of animosity against the dark elves, with the more militant factions of Gracklstugh calling for a renewed war of vengeance against Menzoberranzan.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
sees preparing for and winning life’s essential battles as being of paramount importance and the highest calling one can experience. The true warrior fights with honor, courage, and dedication, and
followers to hone their bodies and minds just as they hone their blades. He is certain that to slacken his vigilance and grow lazy would guarantee his demise at the edge of his brother’s blood-soaked
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
this reason, members of this college rarely reveal their true nature. They typically claim to follow some other college, or they keep their actual calling secret in order to infiltrate and exploit royal
Whispers Features Bard Level Feature 3rd Psychic Blades, Words of Terror 6th Mantle of Whispers 14th Shadow Lore Psychic Blades When you join the College of Whispers at 3rd level, you gain the ability
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
ranger makes the difference between forlorn failure and fabulous success. Even when a franchise engages in commerce in the cities and towns of the realm, a ranger’s keen senses, sharp blades, and flesh
that follows a regular route across the land.
5 A temple built to honor a dark god, long abandoned.
6 The final resting place of the ranger who trained you.
7 The shady market known
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
possible. Or so the stories go. Despite all the quests undertaken by adventurers down the centuries, none ever truly found the ancient city until the ghosts of Gauntlgrym’s former denizens began calling to
road or passageway that eventually leads back to this site, a vast cavern of crisscrossing walkways and great stairs. In its lowest levels, the Tabernacle holds the resting places of countless of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
blocks) take meals here. They glance up at anyone who enters the room, but they pay no attention to characters dressed as Dragon Army troops. If a fight breaks out here, the soldiers resting in area O8
mosaics that have crumbled with age.
This parlor serves as a barracks for Dragon Army troops not on patrol. Eight Dragon Army soldiers (see appendix B) are resting here. If they haven’t been alerted
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
pilings, and a crane on the platform serves to lift cargo up to the warehouse. Thrust into the rough-hewn back wall of the warehouse are scores of rusty blades — old longswords, shortswords, rapiers
, scimitars, and daggers.
Among the rusty blades stuck in the walls are ten flying swords that pull themselves free and attack when the treasure in the room (see “Treasure” below) is disturbed. The animated
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
burial chambers of King Alendria and Queen Zanobis. The annex contains several obstacles designed to deter tomb robbers and other would-be plunderers. Blade Traps. Three swinging blades are hidden in the
disarm a blade with a successful DC 15 Dexterity (Sleight of Hand) check using thieves’ tools, but failing this check triggers the trap. Creatures can also avoid the blades by not walking under them. The
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
great ape’s. Suckered tentacles take the place of his arms. His saurian lower torso ends in webbed and clawed feet, and a forked tail whose whip-like tips are armed with cruel blades. The Prince of
the abyssal depths. The wretched Faceless Lord cares nothing for cultists or mortal servants, and its sole desire is to turn all creatures into formless copies of its horrid self. In its resting state
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
its center. (Statistics for Narrak and the derro can be found in appendix C.) The cultists’ chanting is punctuated with Narrak calling out the name “Demogorgon!” Also atop the platform, resting
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
devises the strategies that allow the forces of Gruumsh to dominate the battle and fill their war wagons with plunder and severed heads. Ilneval stands with his bloody sword, calling to those who
chosen by Ilneval and are groomed to serve as blades of Ilneval. These individuals are battle captains that follow the orders of the tribe’s chief, leading a portion of the tribe’s warriors into the thick
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
this moss-covered maze of tunnels, luring them into dead-end caves using hallucinations (such as the sound of someone calling for help). M8. Pools This dead-end cavern opens wide, and the lingering
meenlocks and left to rot. Heaped piles of bones, clothing, boots, rusted blades, and splintered bows and arrows rest within the recessed portions of the walls. Treasure. Most of the items in the refuse
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
that cast them out and devour it all!
Sundered Blades The corruption in Gracklstugh slowly rots duergar society from within, leading it toward a brutal fate. You see a circle of small hooded figures
flayers gather around an enormous brain resting in a pool. The brain is dead. You can hear the illithids’ incomprehensible thoughts as they mourn its passing. One word echoes louder than the others
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is glowing, the wall of force can’t be dispelled. Two living blades of disaster (see appendix C) guard the double door that blocks the way to area Y19l. The blades attack intruders that move in range
of their blindsight (30 feet), and the blades can pass right through the wall of force. Green Crystal. This glowing crystal sustains the wall of force but has become loose in its stone fixture
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
door opens into a bedchamber. 26A. North Bedchamber Duke Zalto and Duchess Brimskarda sleep here, in an enormous bed with a frame made from crisscrossing iron sword blades welded together. Dangling
wall above a 10-foot-tall basalt table with some valuable items resting on it and a large iron chest tucked underneath it (see “Treasure”). Two wardrobes of fire-scorched wood stand against the west wall
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
carries with it the risk of drawing Granny Nightshade’s attention. Each resting character must roll a d20. On a roll of 1, the character suffers horrible dreams that leave them marked by the forest
. Creatures of the Dreadwood gain advantage on all attacks against them for the next day and know the character’s name and personal details, calling to them to journey deeper into the forest and serve
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
blades stand guard near the pools and attack trespassers on sight. If a fight breaks out here, the necromite of Myrkul in area D4 joins the fray in the second round of combat. Describe this location to
set of shackles. North Door. This door bears a carving of Bhaal, the chaotic evil god of murder. He’s depicted as a powerfully built, skull-headed man with long, curved blades where his hands should be
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
save for two small, bare tables standing against the west wall and an ornate rug in front of the window. Resting next to the rug is a wooden candlestick holding the melted stump of a red candle. A long
spiral staircase descends 20 feet to area D27. The voice rising up the stairs is chanting in Deep Speech, calling to an entity named Krokulmar. D27: Ritual Room This location consists of two roughly
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
appendix C) is here, he is kneeling before the statue and calling on Deep Duerra (speaking in Dwarvish) to grant him the power to conquer his foes. Describe him as a soot-stained, gray-bearded duergar
hall and nine more resting in the smaller rooms attached to it. Ten of the duergar have secretly pledged their loyalty to Grandolpha Muzgardt (see “The Muzgardt Conspiracy”). If the characters claim
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
working or training in other parts of the monastery. When they aren’t working, they’re resting in their quarters. At dawn and dusk, the Sacred Stone cultists (except the two door wardens in area M2) gather
, powerful claws, and four eye sockets — but two of its eyes have been put out, and its claws are bronze blades. The creature bellows and thrashes in rage, constantly testing the bars and clawing at the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
characters express a desire to talk with Ontharyx, he makes a big show of calling off his cultists and listening to what the characters have to say. He offers to talk, but not if it means leaving
intense fight, but the altar before the statue did not. Obelisk Fragment. The rubble that used to be the altar stone is now the resting place of a Netherese obelisk fragment. See the “Obelisk Fragments
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
attack anyone bearing this symbol except in self-defense. The Test Begins. The figure calling out to the characters is King Jarund, who has ordered that the camp be torn down so that the nomads can
-covered book resting on it.
The caryatids flanking the south doorway depict Auril in her second form (see appendix C). Both are harmless carvings but noticeably cold to the touch. Treasure. The book
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
animals, golden acorns, snowdrops, and sprigs of holly or witch hazel are all common offerings to the god of the passing seasons and the beasts of the forest. Often a shrine to Rillifane contains resting
weapons and gear used by her followers, such as silver arrowheads, knife blades, and wooden shields, are often decorated with a stylized image of Sehanine’s eye with rays coming out of it — a warning to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
whalebone blades lined with shark teeth. The shields and the weapons aren’t particularly valuable, especially given their weight. A concave wall to the south has a giant-sized secret door set into it. It
this). Resting on a 20-foot-tall shelf is a magic item (roll on Magic Item Table G in chapter 7 of the Dungeon Master’s Guide). 25. Library This room contains sturdy, floor-to-ceiling shelves made of
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
protecting them from harm it might cause. If the scion is threatened, it unleashes elemental might like few other forces in the multiverse can muster: blades of lightning, boulder-sized hailstones, and
conquer all in Surtur’s name—the volcano rumbles and spews molten rage. If intruders disturb its resting place, the fire scion’s cradle rises as a bipedal juggernaut of molten rock. Sometimes miners risk






