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Returning 35 results for 'blades building diffusing concerned reality'.
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Monsters
Vecna: Eve of Ruin
are to spread kindness, reward virtue, and promote a culture of compassion throughout the multiverse. She is good at building alliances and quick to intervene when she senses a threat to the forces of
the cosmos is quiet yet steady.
History
Like other Chosen of Mystra, Alustriel is concerned with preserving the Weave, the primary incarnation of magic that permeates Toril. She believes that the
Backgrounds
Sword Coast Adventurer's Guide
. The reality of the dangers they faced eventually sank in, as did Lurue’s tenets. Over time the small group grew and spread, gaining a following in places as far as Cormyr. The Knights of the
again in ruins, Dove Falconhand decided to reform the group with the primary goal of building alliances and friendship between the civilized races of the world and goodly people in order to combat evil
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
beings able to thrive in the desolation of the Mournland, so the followers of the Lord of Blades are building a nation of their own amid the devastation. They search out and scour sites that were
The Lord of Blades in the War The Lord of Blades didn’t appear in the world until after the Day of Mourning. Only he knows what his identity was before then, but many suppositions have been put forth
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
The Inner Planes Elemental forces and the building blocks of reality originate from these Inner Planes: Elemental Plane of Air. Winds blow clouds and floating islands across this boundless sky
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Reactivating X01 Jane Katsubo In one possible reality, modrons
enter the fray in the endless Blood
War between demons and devils Should the characters reactivate X01 by embedding their mimir in
” section. Accurate If the characters’ mimir largely details the Outlands in an unbiased way, X01 realizes reality is behaving within expected parameters. It reactivates as a calm, logical modron that is
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
: quandrix campus View Player Version Torus Hall The central hall of Quandrix campus lies at the end of a geometric series of walkways, terminating at ascending ramps to the towering building. Inside, Torus
Arithmodrome looks like a large cube of water, ten feet on each side. The inside is an apparently boundless theory-space that suspends the rules of reality. Mages use this space to explore theoretical
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
culture fall under Ephara’s influence. Scholarship is closely connected to Ephara, as is art—particularly poetry, sculpture, and architecture. Ephara is also highly concerned with civic wisdom and
building in a place that once held plants and animals, and Ephara has no patience for any wild creature that encroaches on a settlement. Ephara looks at the wilderness and sees only wasted potential, while
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
massive nodule. Smoke drifts across the battlefield, and a broken pyramid rises above the smoke. A blackened windmill with slowly turning blades keeps the smoke away. A pervasive wailing emanates from the
stone and wood of this windmill are blackened as though from a fire. Three of its four wood-and-canvas blades still turn, keeping the pungent smoke at bay. The fourth blade lies in a tumble on the ground
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
townsfolk concerned, including reports of bandit attacks on the roads, piracy on the Dessarin River, and monster sightings too close to town. But the mystery that has keen observers of the region most
concerned is the disappearance of a delegation traveling overland from the city of Mirabar to Waterdeep. The delegation stopped in the tiny village of Beliard, where the members mentioned their intent
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, and you will see reality through new eyes. The Korranberg
Chronicle
Raid Reveals Cult Chaos
The people of Fairhaven were shocked by the revelation of bizarre cult activity in the center of one of
discovered a beating heart that filled an entire room, pumping blood through veins in the walls of the building. According to Allis, the staff claimed to be “creating the heart of Galifar,” apparently
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
stunning humiliation and vowed to take his revenge. He spent the next several years building up a false friendship with her, traveling the gambling circuit with her and cultivating a mutual dream: owning
couldn’t have accomplished his goals alone. To make his casino a reality, he sold his soul to Mammon, the archdevil of Minauros (the third layer of the Nine Hells). In turn, one of Mammon’s
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
coalesce into a manifest form and create a genie. A genie usually retains no connection to the soul that gave it form. That life force is a building block that determines the genie’s form and apparent
objects of their desire. This constant indulgence has made them decadent, while their supreme power over reality makes them haughty and arrogant. Their vast palaces overflow with wonders and sensory
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
followers to hone their bodies and minds just as they hone their blades. He is certain that to slacken his vigilance and grow lazy would guarantee his demise at the edge of his brother’s blood-soaked
, Iroas is the one who advocates restraint and calm. More often than not, the two deities agree where matters of justice and honor are concerned.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
best, with no guarantee that any correspondence truly reaches him. The Greatest Game Dispater’s trade in souls is concerned mainly with the acquisition of secrets. His imps scour the Material Plane in
reality is a contest played out under secret rules. If he can discover the principles that define the true nature of the cosmos, he can learn how to ascend to the top of the Nine Hells’ hierarchy and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
palisade, each part capped with a gate and a tower on either end. These outer walls and gates aren’t regularly manned or patrolled, because the occupants aren’t concerned about being taken by surprise
wooden building in the middle of camp. Here the warlord meets with advisors and makes plans for future conquest. Most of the time, a command center also holds elite bugbear bodyguards that protect
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
21. Archpriest’s Chambers These caves are coated in slime. 21a. Making a God Kuo-toa. Noolgaloop, a kuo-toa archpriest, is building a statue in the middle of this 30-foot-high cave while two kuo-toa
bare-chested male sea elf. Its hands have been replaced with troglodyte claws, and additional limbs have been added in the form of a bugbear’s severed arms. A pair of rusty shortsword blades thrust
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Baldur’s Gate. On a lark, they took the unicorn goddess Lurue as their mascot and went on various adventures for fun. The reality of the dangers they faced eventually sank in, as did Lurue’s tenets
building alliances and friendship between the civilized races of the world and goodly people in order to combat evil. The Knights of Myth Drannor once again ride the roads of the Dalelands, and they’ve
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
gaudily decorated building tucked away in a cluster of residences is a branch office of the Sindiath Line, a charter service that ferries passengers from Bral to destinations throughout Wildspace
Smith’s Coster, which maintains a fleet of trading vessels and several warship escorts. The company specializes in trafficking weapons—for instance, providing iron blades to a community that lacks smithing
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
befall her new home. Her many useful inventions impressed the people of Etizalan, and she eventually became a local leader. Personality Trait. “I like building things. Seeing a complete work after hours
thanks them again and asks if they’ll do her another favor. She’s still concerned about her town’s warriors. She asks the characters to go to the Twin Gods Observatory and find out what happened to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Magical Effects The following magical effects are present throughout the necropolis: Continual flame spells illuminate street lamps as well as building interiors and exteriors. A powerful enchantment
conflicting flaw, is fed by delusions that are difficult for the character to distinguish from reality. Common delusions include the belief that that allies are conspiring to steal the victim’s riches or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, many guilds have their halls in this ward. Of particular note is the House of Light, the hall of the Guild of Chandlers and Lamplighters. Outside the building, a wagon-sized mound of wax with hundreds
, such that Azuth, god of wizards, was forced to appear and set things right. He is said to have stitched reality and the Weave back together, but a wrinkle in the fabric remains. To this day, magic
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
by the door of this large building shows the faded image of a workhorse holding a flagon of ale. The building is sagging and dilapidated, but it is more intact than the ruins across the road.
Six
ash zombies (see the “Ash Zombies” sidebar) lurk in the shadows in this building, slumped against the walls or under the bar. When living creatures enter, the zombies groan and stir, slowly climbing to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Reality Dawns When Kas reveals himself, a cacophony erupts downstairs. Sleeping characters are awakened, and otherwise occupied characters hear the following: Violent slamming and terrible crashes
Alustriel and Tasha are concerned, since Kas is just as evil as Vecna. Because Kas took such pains to manipulate the characters into finding the Rod of Seven Parts, Alustriel realizes the awful truth and
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Thalivar’s Beacon Locations The following locations are keyed to the map of the House of Thalivar. B1. Tower Exterior The tower rests on a rocky plateau. A grand portico once abutted the building to
, altering reality so that any consequences of that action are erased. For example, a creature could undo the killing blow that they dealt to an enemy, causing that enemy to return to life in the position
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
door of this large building shows the faded image of a workhorse holding a flagon of ale. The building is sagging and dilapidated, but it is more intact than the ruins across the road.
Four ash zombies
(see the “Ash Zombies” sidebar) lurk in the shadows in this building, slumped against the walls or under the bar. When living creatures enter, the zombies groan and stir, slowly climbing to their
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
reality can be bent or rewritten. A mythal is a permanent field of overlapping magical wards and effects tied to a specific location. In its original usage, this term applied to the works of High Magic
by some. Most mythals are defensive in nature, designed to restrict the kinds of magic that can be employed in the area they govern, and the most common restrictions are concerned with teleportation
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
ensuring that the rod won’t sunder again. Missing Malaina If the characters resist resting in their quarters, Alustriel approaches them privately. She’s concerned that her wife, Malaina, left the
wife before the group leaves to confront the archlich. Alustriel provides directions to Velgar’s Vittles. In reality, Malaina was suspicious of Mordenkainen, but she didn’t want to make accusations
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
council hall is a nondescript warehouse where the speakers of Ten-Towns engage in discussions about matters that concern their communities. When no meetings are in session, the building stands empty
hours without tiring. Others might bristle at her temerity, but she usually gets what she wants. B6. Town Hall Bryn Shander’s town hall is the largest building that borders the central square. It is
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
fewer prizes and incur more risk. The other captains see the disadvantages clearly, but Jaharwon is building a following among the rank-and-file pirates of all three crews.
The Dragonfang’s crew
pilings, and a crane on the platform serves to lift cargo up to the warehouse. Thrust into the rough-hewn back wall of the warehouse are scores of rusty blades — old longswords, shortswords, rapiers
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
reality. New arrivals are subject to forced conscription when encountered (whether by angel, demon, or devil), if they aren’t summarily dispatched. Amid the constant strife, windstorms of blades scour
Feature 1 Blades crafted here have a reputation for being especially fine and sharp. When a creature in the zone scores a critical hit with an attack that deals piercing or slashing damage, the attack
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
believe they have any active role to play in building the future of giantkind. They are concerned only with preserving the past so that giants of the future—however that grand future might come into being
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
-eyed creature, and while the villagers trust Quill, they are still concerned about him. W4. Silks and Soles Silks and Soles is owned by Josephus Lovett (male human) and Henrietta Storm (nonbinary
village’s everyday events. W6. Manor The manor on the northern edge of Wisteria Vale stands out as the biggest and most ornate building in the village, two stories tall and made of white stone that gleams when the light catches it.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Halfway Inn should stand where it does. Perhaps it is there because, as humans put it, “It is halfway to everywhere.” A small village surrounds the titular inn, which is itself not a single building, but a
, in the form of our Cormanthan brethren. They have been warmly welcomed into Evereska, but some of our people are concerned that so many new residents will disrupt the peace and balance we’ve thus
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
building unharmed. The Eastside is only partially damaged and remains open for business after the dragon’s attack. The Blue Clam is destroyed, as are most of Termalaine’s docks and boats. Casualties
, its residents having retreated to the woods or sailed to Targos. The dragon takes 2 hours to lay waste to the empty town, leveling every building and destroying every dock. Casualties. None as a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of calm. The best horror adventures are like roller coasters, ratcheting up suspense and releasing it before building toward the next harrowing moment. Also, mix up social interaction, exploration
. Undermine Reality Dread and uncertainty are keys to engaging horror adventures. Horrific experiences or supernatural settings undermine assumptions about what can or can’t happen. Have a character






