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Returning 35 results for 'blast bard diffusing conquest rage'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
, requiring no material components:
At will: eldritch blast (see “Actions” below), mage hand
1/day each: hold person, suggestion
Sunlight Sensitivity. While in sunlight, Xardorok has
disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. Xardorok attacks twice with a weapon or casts eldritch blast twice.
Spiked Gauntlet. Melee Weapon
Monsters
Eberron: Rising from the Last War
Constitution saving throws to maintain concentration.Multiattack. Sul Khatesh makes four attacks with Arcane Blast.
Arcane Blast. Ranged Spell Attack: +18;{"diceNotation":"1d20+18","rollType":"to hit
","rollAction":"Arcane Blast"} to hit, range 120 ft., one target. Hit: 15 (1d10 + 10);{"diceNotation":"1d10+10","rollType":"damage","rollAction":"Arcane Blast","rollDamageType":"force"} force damage.
Magic Staff
Monsters
Bigby Presents: Glory of the Giants
all in Surtur’s name—the volcano rumbles and spews molten rage.
If intruders disturb its resting place, the Cradle of the Fire Scion;fire scion's cradle rises as a bipedal juggernaut of
lava in its mighty hand and schemes to resume its ancient campaigns of conquest, preferably at the head of a fire giant army.
Regional Effects
The region surrounding a scion of Surtur is altered by
Monsters
Bigby Presents: Glory of the Giants
rage.
If intruders disturb its resting place, the fire scion’s cradle rises as a bipedal juggernaut of molten rock. Sometimes miners risk their lives to find rich veins of ore in a scion&rsquo
’s form is shrouded in a continual cloud of billowing ash and smoke. The awakened scion forms a blade of lava in its mighty hand and schemes to resume its ancient campaigns of conquest
Monsters
Fizban's Treasury of Dragons
","rollType":"recharge","rollAction":"Breath Weapon"}. The greatwyrm exhales a blast of energy in a 300-foot cone. Each creature in that area must make a DC 26 Dexterity saving throw. On a failed save, the
under their scales, and elemental forces rage around them when they exert their wrath. They no longer need to eat or drink, as their vast hoards magically sustain them. And their power can raze a city
Monsters
Fizban's Treasury of Dragons
","rollType":"recharge","rollAction":"Breath Weapon"}. The greatwyrm exhales a blast of energy in a 300-foot cone. Each creature in that area must make a DC 26 Dexterity saving throw. On a failed save, the
their scales, and elemental forces rage around them when they exert their wrath. They no longer need to eat or drink, as their vast hoards magically sustain them. And their power can raze a city to
Monsters
Fizban's Treasury of Dragons
","rollType":"recharge","rollAction":"Breath Weapon"}. The greatwyrm exhales a blast of energy in a 300-foot cone. Each creature in that area must make a DC 26 Dexterity saving throw. On a failed save, the
glows under their scales, and elemental forces rage around them when they exert their wrath. They no longer need to eat or drink, as their vast hoards magically sustain them. And their power can raze a
Monsters
Fizban's Treasury of Dragons
","rollType":"recharge","rollAction":"Breath Weapon"}. The greatwyrm exhales a blast of energy in a 300-foot cone. Each creature in that area must make a DC 26 Dexterity saving throw. On a failed save, the
their scales, and elemental forces rage around them when they exert their wrath. They no longer need to eat or drink, as their vast hoards magically sustain them. And their power can raze a city to
Monsters
Fizban's Treasury of Dragons
","rollType":"recharge","rollAction":"Breath Weapon"}. The greatwyrm exhales a blast of energy in a 300-foot cone. Each creature in that area must make a DC 26 Dexterity saving throw. On a failed save, the
their scales, and elemental forces rage around them when they exert their wrath. They no longer need to eat or drink, as their vast hoards magically sustain them. And their power can raze a city to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, armored reptile. A zaratan’s steps trigger shock waves severe enough to level structures. It expresses its rage through trumpeting calls and the occasional boulder or blast of debris it spews from
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
3rd Filled with a rage that channels the primal magic of the storm Barbarian Path of the Zealot 3rd Fueled by a religious zeal that visits destruction on foes Bard College of Glamour 3rd Wields the
beguiling, glorious magic of the Feywild Bard College of Swords 3rd Entertains and slays with daring feats of weapon prowess Bard College of Whispers 3rd Plants fear and doubt in the minds of others
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Befuddlement Level 8 Enchantment (Bard, Druid, Warlock, Wizard) Casting Time: Action
Range: 150 feet
Components: V, S, M (a key ring with no keys)
Duration: Instantaneous
You blast the mind
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Befuddlement Level 8 Enchantment (Bard, Druid, Warlock, Wizard) Casting Time: Action
Range: 150 feet
Components: V, S, M (a key ring with no keys)
Duration: Instantaneous
You blast the mind
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
descendants have finally emerged, competing among themselves to determine which leader deserves the imperial crown. Once this is settled, they will turn to the conquest of Darguun and Khorvaire. The Dhakaani
commanders, typically having the skills of fighters, bards, or rangers. Bugbears cultivate a focused battle rage and are typically barbarians. Goblins are largely artisans and laborers, but
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
can’t die permanently. Upon its death, it reforms elsewhere in the multiverse and becomes active again at a time set by the DM. Rak Tulkhesh Called the Rage of War, Rak Tulkhesh is the incarnation of
impulses that drives many mortals to battle. Fear, greed, hatred—these are seeds that the Rage of War sows in the hopes of producing a bloody harvest. Rak Tulkhesh typically takes the form of a vaguely
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
with Rage, and wade into hand-to-hand combat. Then follow the Path of the Berserker to unleash raw violence. Bard. Perform spells that inspire and heal allies or beguile foes. Then join the College of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
:
Barbarian: Path of the Ancestral Guardian, Path of the Zealot
Bard: College of Glamour, College of Whispers
Druid: Circle of Dreams, Circle of the Shepherd
Fighter: Arcane Archer, Cavalier, Samurai
Monk: Way of the Drunken Master, Way of the Kensei, Way of the Sun Soul
Paladin: Oath of Conquest
Ranger: Gloom Stalker, Horizon Walker, Monster Slayer
Rogue: Mastermind, Scout, Swashbuckler
Sorcerer: Divine Soul, Shadow Magic, Storm Sorcery
Warlock: Celestial, Hexblade
Wizard: War Magic
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
longsword that channels the power of the storm, a balor’s battle prowess is fueled by hatred and rage. It channels this demonic fury in its death throes, falling within a blast of fire that can destroy even
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Then follow the Path of the...
Berserker to unleash raw violence.
Wild Heart to manifest kinship with animals.
World Tree to tap into cosmic vitality.
Zealot to rage in union with a god.
Bard
character’s most exciting capabilities. This chapter offers twelve classes, each of which contains four subclasses—all summarized below.
Barbarian. Storm with Rage, and wade into hand-to-hand combat
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Tree to tap into cosmic vitality.
Zealot to rage in union with a god.
Bard. Perform spells that inspire and heal allies or beguile foes. Then join the College of...
Dance to harness agility in
below.
Barbarian. Storm with Rage, and wade into hand-to-hand combat. Then follow the Path of the...
Berserker to unleash raw violence.
Wild Heart to manifest kinship with animals.
World
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
who can enter a battle rage
d12
Strength
Strength & Constitution
Light and medium armor, shields, simple and martial weapons
Bard
An inspiring magician whose power echoes the music of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cannith, lest we forget — are living people with souls, deserving of the same rights as the rest of us. And yet, while philosophical debates rage and street protests grow heated, warforged who inhabit the
. What do they do? Another way to explore the facets of this issue is to introduce a warforged supporter of the Lord of Blades who doesn’t engage in violence personally, such as a bard who moves among the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the Elemental Chaos. Giant Ancestors You might be distantly descended from giants and manifest the power of your ancestors in your class features or magic, which might explain your Rage as a
motivation, but it also might explain some of your class features or magic. A bard of the College of Lore might focus on the study of giants, a Rune Knight fighter (from Tasha’s Cauldron of Everything
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
captives taken by cultists were impaled on the doors: the inn’s owner, Martisha Vinetalker, was dragged into the basement, and a local bard, Tarbin Tul, was taken away on horseback. Cray thinks the
cultists had strict orders to capture the bard alive, as she heard them talking about being careful with Tul. The Basement. The basement houses the shrine to Talos, where the energy from the ritual is
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
depths beneath the Spine of the World. In the guise of Deep Duerra, the duergar god of conquest, the archdevil Asmodeus visited Xardorok and urged him to conquer Icewind Dale, beginning with Ten-Towns
innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). He can innately cast the following spells, requiring no material components:
At will: eldritch blast (see
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
which leader deserves the Imperial crown; once this is settled, they will turn to the conquest of Darguun and Khorvaire. The Dhakaani are far fewer in number than the Ghaal’dar; they had to carefully
fighters, bards, or rangers. Bugbears cultivate a focused battle rage and are typically barbarians, serving as shock troops. Goblins are largely artisans and laborers, but exceptional goblins join the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, and elemental forces rage around them when they exert their wrath. They no longer need to eat or drink, as their vast hoards magically sustain them. And their power can raze a city to the ground
) bludgeoning damage. If the target is a creature, it must succeed on a DC 26 Strength saving throw or be knocked prone.
Breath Weapon (Recharge 5–6). The greatwyrm exhales a blast of energy in a 300-foot
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
which it arose. The zaratan plods across the land, each step sending shock waves through the ground severe enough to unsettle structures. Dim-witted, the zaratan lurches onward, expressing its rage
through its trumpeting calls and the occasional boulder or blast of debris it spews from its cavernous maw. If seriously injured, the zaratan slowly retracts its appendages to gain shelter beneath its
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
structures. It expresses its rage through trumpeting calls and the occasional boulder or blast of debris it spews from its cavernous maw. If seriously injured, a zaratan retracts its appendages to
compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
.
Classes Summary Class
Description
Hit Die
Primary Ability
Saving Throw Proficiencies
Armor and Weapon Proficiencies
Barbarian
A fierce warrior who can enter a battle rage
d12
Strength
Strength & Constitution
Light and medium armor, shields, simple and martial weapons
Bard
An inspiring magician whose power echoes the music of creation
d8
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Mage Wizard Intelligence Healer Cleric and Druid Wisdom Prodigy Bard and Warlock Charisma Spell Slots. The Spellcaster table shows how many spell slots the sidekick has to cast its Spellcaster
, thunderwave Healer: cure wounds, guidance, sacred flame Prodigy: eldritch blast, healing word, light The Cantrips Known and Spells Known columns of the Spellcaster table shows when the sidekick
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Purphoros’s Champions Alignment: Usually chaotic, often neutral Suggested Classes: Barbarian, bard, cleric, fighter, sorcerer Suggested Cleric Domains: Forge (described in Xanathar’s Guide to
. (Good)
6 Rage. I follow my passions, no matter how dark they might seem to others. (Evil)
Earning and Losing Piety You increase your piety score to Purphoros when you expand the god’s
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The giant has the following bard spells prepared:
Cantrips (at will): minor illusion
points and doesn’t regenerate.
Vaprak’s Rage (Recharges after a Short or Long Rest). As a bonus action, the giant can enter a rage at the start of its turn. The rage lasts for 1 minute or until the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
generals loyal to Asmodeus garrison their diabolical legions and plot the conquest of the multiverse. At the center of the layer stands a vast rift of unknown depth, out of which rises the great citadel
in hand. Asmodeus is the most cunning and well-mannered of archdevils. The ultimate evil he represents can be seen only when he wills it so, or if he forgets himself and flies into a rage.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
plot the conquest of the multiverse. At the center of the layer stands a vast rift of unknown depth, out of which rises the great citadel-spire of Malsheem, home to Asmodeus and his infernal court
himself and flies into a rage. Zoltan Boros Asmodeus, the Lord of the Nine, maintains a veneer of pleasantry while inflicting agony on imprisoned souls Infernal Hierarchy The Nine Hells has a rigid






