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Returning 35 results for 'blast bards diffusing carved reasons'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
., one target. Hit: 12 (3d6 + 2);{"diceNotation":"3d6+2","rollType":"damage","rollAction":"Laser Pistol","rollDamageType":"radiant"} radiant damage.
Mind Blast (Recharge 5–6);{"diceNotation":"1d6
","rollType":"recharge","rollAction":"Mind Blast"}. The ceremorph magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22
Monsters
Mordenkainen Presents: Monsters of the Multiverse
). The tempest releases a blast of thunder and wind in a line that is 300 feet long and 20 feet wide. Objects in that area take 22 (4d10);{"diceNotation":"4d10","rollType":"damage","rollDamageType
DC 19 Dexterity saving throw or take the same damage and be knocked prone.Terrifying storms manifest in the bodies of elder tempests. Beings carved from clouds, wind, rain, and lightning, elder
Magic Items
Storm King's Thunder
the ground and is a massive thing made of polished obsidian with oversized feet — the impaled skulls of four ancient blue dragons. Runes glisten in the carved obsidian, winking to life with blue
breaking at least five Ruling Scepters of Shanatar simultaneously on it. This fact has never been recorded or sung of among the dwarves or any bards or storytellers, and it can’t be discovered
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the bards, each of which is named after one of the colleges. See chapter 7 of the Dungeon Master’s Guide for the game statistics of these magic instruments. Long ago, bards who sought the rank of
tradition fell when the colleges went into decline, but some bards dream of restoring it. College of Fochlucan The original College of Fochlucan once stood on the northeastern edge of Silverymoon. Many years
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
attract. She is the patron of rangers in the same way that Milil is the patron of bards, but even rangers rarely pray to her directly. They instead pray to Gwaeron Windstrom, who they believe will
wilds. She has many shrines, particularly in the Savage Frontier. Most consist of a dead tree trunk into which has been carved a likeness of her holy symbol, a unicorn’s head. Alternatively, the likeness
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
that form the village. Deep within Caer Flur is the Eluvian, an enormous tree elves use as a gathering place. The elves have lovingly carved structures into the tree that house beautiful objects of all
called Lys Gaerlinon. Reasons to Visit Adventurers might visit Caer Flur for one of the following reasons. Dawnglove. Taylin has heard of the planned theft of a bundle of precious dawnglove (see
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, slightly run-down inn is situated in the heart of the city. A sign carved to resemble the grinning visage of a black dragon hangs over the front door. A stable is located behind the inn.
The Black
Emridy Meadows. A character with the Wayfarer background might know Miklos as a generous man who gives away food and sometimes even lodging to people in need. Reasons to Visit. Adventurers might
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
wants to add it to his private collection of Chultan relics, Kwayothé wants to melt it down, and Zhanthi wants it for sentimental reasons. Denying any one of them would be a grave mistake on the
of the bards (area 48), and Unkh’s robe of scintillating colors (area 55). If, in your estimation, a player did an extraordinary job roleplaying a trickster god’s flaw, the god’s spirit might reward
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-high granite pedestal. Dozens of eyes are carved into the wizard’s robe, and he holds a stone staff topped with a flickering magical flame (created by a continual flame spell).
Desk. Resting before
the statue is a tremendous oak desk, behind which stands a high-backed chair carved with screaming faces (see below).
Pneumatic Tubes. Fifteen copper pneumatic tubes span the northwest wall, with a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
area where the Weave has been torn. But surrounded by the Weave, a spellcaster can shape lightning to blast foes, transport hundreds of miles in the blink of an eye, or even reverse death itself.
All
magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic. These spells rely on
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Elder Tempest Terrifying storms manifest in the body of the elder tempest. A being carved from clouds, wind, rain, and lightning, the elder tempest assumes the shape of a serpent that slithers
save, or half as much damage on a successful one.
Screaming Gale (Costs 3 Actions). The tempest releases a blast of thunder and wind in a line that is 1 mile long and 20 feet wide. Objects in that
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
motivates the slaves of drow. If you’re lucky, you’ll only feel normal shackles and the occasional whip or light spell-blast. A bit less luck or more malice, and the serpent-headed whips of the
the city is filled with tall spires, and homes both great and small are carved into the stalagmites and stalactites that pierce the darkness. Gentle illumination from magic or glowing fungus decorates
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Rumors and Legends Countless legends have arisen regarding the mysterious Barrier Peaks, and those tales circulate constantly among adventurers, explorers, and bards. Rumors specific to Kwalish and
, they are, using the peaks as a secure hideout. It’s said that markings carved into the mountains have been left by these criminals to help point the way to their lair. 66–70 The Barrier Peaks are
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, weighs close to 300 pounds, and is fashioned of dark, stained wood carved with images of harts and roses. Its taut strings are made of gut. A character who plays the harp and succeeds on a DC 15
doesn’t appear again. If the characters attack the ghost, it attacks them in turn. Treasure The lute, though old and covered in dust, has survived the passage of time. It is a magic instrument of the bards called a Doss lute.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
bleak stone fortress carved out of a gigantic, blade-shaped rock. A central tower looms above the rest of the fortress, and light leaks from its arrow slits. Four smaller towers rise from the outermost
the characters fail to provide a satisfactory reason for their visit, the warden sees that their weapons and animals are returned to them before throwing them out. Legitimate reasons for coming to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
reasons. This character does the order’s dirty work and clears away its problems. It’s entirely possible for an entire party to be made up of Fixers, but rogues and fighters are especially well suited to
Persuasion (or sometimes Intimidation) and Religion can be useful for this character. Many clerics fill this role, but devout bards can also be effective Teachers. Some Teachers bring skills from the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Elder Tempest Terrifying storms manifest in the bodies of elder tempests. Beings carved from clouds, wind, rain, and lightning, elder tempests assume the shape of serpents that slither through the
failed save, or half as much damage on a successful one.
Screaming Gale (Costs 3 Actions). The tempest releases a blast of thunder and wind in a line that is 300 feet long and 20 feet wide. Objects
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
once hung above the fireplace, but the servants took it down and moved it to the attic (area C17) after the baron died. A creaky wooden staircase with a beautifully carved banister climbs to a landing
circular chamber at the base of the tower contains a large oak dining table surrounded by six high-backed chairs carved with images of stags. Suspended above the table is a gaudy chandelier tied off with
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
host. After about seven days in its new home, the tadpole transforms its host into a mind flayer. The new creation typically retains no memory of its previous existence. Gnome Ceremorph For reasons
ft., one target. Hit: 12 (3d6 + 2) radiant damage.
Mind Blast (Recharge 5–6). The ceremorph magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
existence, dwarves have carved out their strongholds underground for a variety of reasons. Their unmatched prowess in mining and stonework makes them ideal candidates to use the subterranean realm for
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
columns carved to resemble warriors watch over the main entrance to the canyons; the dragon has given them whimsical names and ascribed unique personalities to them. Grand Hall. At the deepest part
animates and attacks one creature within 5 feet of it, with a +7 bonus to hit and dealing 10 (3d6) bludgeoning damage on a hit. Blast of Wind. A mighty wind sweeps through the lair in a direction of the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
frost giant). At the behest of her lord, Jarl Storvald, Drufi led this expedition to retrieve the ring. Storvald wants it for reasons explained in the adventure Storm King’s Thunder. He believes that
days before the actual meeting: trampled brush, broken or uprooted trees, gigantic boot prints, 3-foot-high runic trail markings carved into trees or etched onto boulders, and winter wolf droppings
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
carved with simple reliefs showing dwarf and gnome miners at work. Nearly two dozen skeletons in rusted scraps of armor are scattered across the cavern floor. Some are dwarf skeletons, while others
with three dusty balance scales made of iron. Cubbyholes carved into the north wall are stuffed with crumbling paper scraps. Several long-dead corpses sprawl across the floor.
The centuries-old paper
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. Hit: 14 (4d6) cold damage, and the alhoon regains 14 hit points.
Arcane Bolt. Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 28 (8d6) force damage.
Mind Blast (Recharge 5–6). The
it that is casting a spell. If the spell is 3rd level or lower, the spell fails, but any spell slots or charges are not wasted.
There are many reasons to avoid the way of the lich. An impermanent
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
throughout the region. From the surface, Citadel Adbar looks less like a castle or a human city than a mountain carved to suit the purposes of the dwarves who live there. The two great towers that stand
known written copies have ever been reported. Only a privileged few non-dwarves have ever heard the Dirge in its entirety, and dwarf bards who want to perform this epic must demonstrate great skill in
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
present, Mytchyl Dwyer lies on his bed with his wheelchair close by. Mounted on the wall above the headboard are three songbirds carved from driftwood. C7d: Spare Room. No one uses this room currently
perimeter. Eight rectangular, stained-glass skylights give the chamber a cathedral-like aspect. The room’s three double doors have built-in, hand-carved panels depicting scenes of dancing and merrymaking
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the “Heart’s Hollow Quests” section. Not-Quite-Abandoned Lair The cave was carved by a blue dragon that abandoned it long ago. It now houses a family of dwarves who were captured in the south by the
cave’s entrance, but she assures the characters she’ll rearm the pit trap at the cave’s mouth to ward off intruders. Bluemaw Cave Features The cave is carved from igneous rock. Its entrance sports a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Emerald Enclave, the Lords’ Alliance, and the Zhentarim. All five factions have their own reasons for opposing the spread of Elemental Evil. However, none fully comprehend the gravity of the threat at the
least discretion. Bards and wizards are their most prominent members. Harpers operate in small cells throughout the North. One is based in Triboar: Darathra Shendrel, the Lord Protector, belongs to the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
features: Entrance Chamber. An open central cavern is the lair’s primary entrance. The glass walls rise 30 feet to the surface and are fused with carved stone pillars and partial walls from the
narrow light wells let in sunlight that bathes the room in dappled blue light. The ancient stone tiles on the floor contain lightning-charged traps to blast intruders. Dragon’s Den. The dragon sleeps
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
create a bright red magical fluid that is equivalent to three potions of resistance (fire). I4: Raided Memorial Shelves are carved into this room’s walls, their contents swept onto the floor, reduced
stone altar with a flame burning in a depression at its center. Stone double doors lead to the north and south. The door to the north is carved with the image of a frilled, lizard-like creature amid
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
with the water of Athis (see the “Pyramid Features” section). P30: North Entry A compass rose is carved into the floor of this arched corridor. The compass rose is accurate and can help reorient
room rise high to a domed ceiling that glows with warm light. A waterfall tumbles into the room from the mouth of a stone-carved lion’s head, emptying into a stream that flows through the north
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, with two entrances carved into the cliff face and secured with heavy iron portcullises.
Eighty prisoners (commoners) labor here under the watchful eyes of ten duergar. The duergar pay little mind
Darkness, the prisoners start another riot and overcome their captors. B5: Inner Yard This empty yard is hemmed in by a rocky cliff on its eastern edge. A flight of stairs has been carved into the cliff face
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Two magic items are displayed here as well. Anstruth Harp. An exquisitely crafted harp sized for a human rests on a shelf. This instrument of the bards was acquired from a human bard who counseled
, with metal covers that are 5 feet tall, 4 feet wide, and 1 inch thick. Each book weighs 150 pounds. A large wooden table, its legs carved to look like rearing pegasi, dominates the room. An ornate
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
rowboats are tied off to a short dock. North of the camp is a ridge, built into which is an 80-foot-tall stone statue carved to look like a man with a crocodile on his back. Between the statue’s feet is a
of scale mail (ruined), a warhammer, and a pouch containing five assorted gemstones (10 gp each). 6. House of the Man and Crocodile This shrine was built centuries ago by Chultans. Carved into a stony
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
layers of scum cover its putrid surface, and yawning pits lie in wait beneath the murk to engulf careless wanderers. Cyclopean cities of ornately carved stone rise up from the bog, including the great
. Parts of the layer break off from time to time, creating deadly and deafening avalanches of stone. The inhabitants of Malbolge live in crumbling fortresses and great caves carved into the mountainside






