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Returning 35 results for 'blast been diffusing captured regards'.
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Monsters
Mordenkainen's Fiendish Folio Volume 1
, reach 5 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.
Radiant Blast. Radiant energy erupts from the
blindheim's eyes in a 15-foot cone. Each creature in that area must succeed on a DC 12 Constitution saving throw or take 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":"Radiant Blast
Monsters
The Book of Many Things
provoking opportunity attack;opportunity attacks.
Wrathful Blast (Costs 2 Actions). The medusa makes one Wrathful Strike attack.
Final Slash (Costs 3 Actions). The medusa makes one Final Blade attack
filling books, scrolls, tablets, or stranger archives—such as magical crystals that hold captured memories or the voices of those long dead. You can use this lair and the lair actions described for
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
flee. A successful DC 10 Charisma (Intimidation) check forces captured kenku to divulge what they know. What the Kenku Know When kenku speak, they mimic sounds and voices they have heard before. Under
interrogation, they repeat the following phrases: In a deep voice with an orcish accent: “Xanathar sends its regards.” In a thin, nasally voice: “Tie up the pretty boy in the back room!” and “Follow
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
flee. A successful DC 10 Charisma (Intimidation) check forces captured kenku to divulge what they know. What the Kenku Know When kenku speak, they mimic sounds and voices they have heard before. Under
interrogation, they repeat the following phrases: In a deep voice with an orcish accent: “Xanathar sends its regards.” In a thin, nasally voice: “Tie up the pretty boy in the back room!” and “Follow
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
flee. A successful DC 10 Charisma (Intimidation) check forces captured kenku to divulge what they know. What the Kenku Know When kenku speak, they mimic sounds and voices they have heard before. Under
interrogation, they repeat the following phrases: In a deep voice with an orcish accent: “Xanathar sends its regards.” In a thin, nasally voice: “Tie up the pretty boy in the back room!” and “Follow
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
are type 3 yuan-ti malisons, with these changes: Add the following to the list of spells that the yuan-ti can innately cast at will: eldritch blast (2 beams; +5 to hit; 1d10 + 3 force damage per beam
Turami human scout) is a former crew member of the Star Goddess (see chapter 2). She leapt from a porthole as the ship crashed, and the yuan-ti captured her in the jungle. Oloma carries a concealed
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
are type 3 yuan-ti malisons, with these changes: Add the following to the list of spells that the yuan-ti can innately cast at will: eldritch blast (2 beams; +5 to hit; 1d10 + 3 force damage per beam
Turami human scout) is a former crew member of the Star Goddess (see chapter 2). She leapt from a porthole as the ship crashed, and the yuan-ti captured her in the jungle. Oloma carries a concealed
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
are type 3 yuan-ti malisons, with these changes: Add the following to the list of spells that the yuan-ti can innately cast at will: eldritch blast (2 beams; +5 to hit; 1d10 + 3 force damage per beam
Turami human scout) is a former crew member of the Star Goddess (see chapter 2). She leapt from a porthole as the ship crashed, and the yuan-ti captured her in the jungle. Oloma carries a concealed
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
process called ceremorphosis. First, a captured humanoid is rendered docile by a blast of psionic power. A newly hatched tadpole is inserted into the victim’s cranium, usually through a nostril or ear canal
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
process called ceremorphosis. First, a captured humanoid is rendered docile by a blast of psionic power. A newly hatched tadpole is inserted into the victim’s cranium, usually through a nostril or ear canal
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
process called ceremorphosis. First, a captured humanoid is rendered docile by a blast of psionic power. A newly hatched tadpole is inserted into the victim’s cranium, usually through a nostril or ear canal
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, friend of House Moonstar. Portia thinks Umbraxakar’s curse can be undone by ridding the dragon of its despair, but she has no idea how to accomplish this. She and her companions were captured less than a
neutral and speaks Common. She is magically charmed by Keresta and regards the vampire as a trusted friend to be heeded and protected. This effect wears off in 12 hours unless Keresta charms her again. She
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
now awaits justice. She has no regrets about helping the faerie dragon, and she regards Bavlorna as a bitter enemy. Appendix D has additional roleplaying notes for Morgort. Morgort introduces herself
honorable Sir Talavar escape. To delay their pursuers long enough for Wigglewog and Sir Talavar to steal a balloon, she was forced to stay behind and got captured as a result. It’s likely that she will
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
now awaits justice. She has no regrets about helping the faerie dragon, and she regards Bavlorna as a bitter enemy. Appendix D has additional roleplaying notes for Morgort. Morgort introduces herself
honorable Sir Talavar escape. To delay their pursuers long enough for Wigglewog and Sir Talavar to steal a balloon, she was forced to stay behind and got captured as a result. It’s likely that she will
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
now awaits justice. She has no regrets about helping the faerie dragon, and she regards Bavlorna as a bitter enemy. Appendix D has additional roleplaying notes for Morgort. Morgort introduces herself
honorable Sir Talavar escape. To delay their pursuers long enough for Wigglewog and Sir Talavar to steal a balloon, she was forced to stay behind and got captured as a result. It’s likely that she will
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, friend of House Moonstar. Portia thinks Umbraxakar’s curse can be undone by ridding the dragon of its despair, but she has no idea how to accomplish this. She and her companions were captured less than a
neutral and speaks Common. She is magically charmed by Keresta and regards the vampire as a trusted friend to be heeded and protected. This effect wears off in 12 hours unless Keresta charms her again. She
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, friend of House Moonstar. Portia thinks Umbraxakar’s curse can be undone by ridding the dragon of its despair, but she has no idea how to accomplish this. She and her companions were captured less than a
neutral and speaks Common. She is magically charmed by Keresta and regards the vampire as a trusted friend to be heeded and protected. This effect wears off in 12 hours unless Keresta charms her again. She
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
the light from these creatures’ eyes is a formidable threat to these raiders, a captured blindheim is a useful living weapon. When venturing into the Underdark, I always take care to pack a holy symbol
.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Radiant Blast. Radiant energy erupts from the blindheim’s eyes in a 15-foot cone. Each creature
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
the light from these creatures’ eyes is a formidable threat to these raiders, a captured blindheim is a useful living weapon. When venturing into the Underdark, I always take care to pack a holy symbol
.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Radiant Blast. Radiant energy erupts from the blindheim’s eyes in a 15-foot cone. Each creature
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
the light from these creatures’ eyes is a formidable threat to these raiders, a captured blindheim is a useful living weapon. When venturing into the Underdark, I always take care to pack a holy symbol
.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Radiant Blast. Radiant energy erupts from the blindheim’s eyes in a 15-foot cone. Each creature
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Spellcasting (Psionics) traits, as well as the Tentacles, Extract Brain, and Mind Blast action options (all described below). So long as a mind flayer lich feeds captured souls to its phylactery, it
on saving throws against any effect that turns undead.
Actions
Chilling Grasp. Melee Spell Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (3d6) cold damage.
Mind Blast (Recharge 5–6). The
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Spellcasting (Psionics) traits, as well as the Tentacles, Extract Brain, and Mind Blast action options (all described below). So long as a mind flayer lich feeds captured souls to its phylactery, it
on saving throws against any effect that turns undead.
Actions
Chilling Grasp. Melee Spell Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (3d6) cold damage.
Mind Blast (Recharge 5–6). The
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Spellcasting (Psionics) traits, as well as the Tentacles, Extract Brain, and Mind Blast action options (all described below). So long as a mind flayer lich feeds captured souls to its phylactery, it
on saving throws against any effect that turns undead.
Actions
Chilling Grasp. Melee Spell Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (3d6) cold damage.
Mind Blast (Recharge 5–6). The
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the “Heart’s Hollow Quests” section. Not-Quite-Abandoned Lair The cave was carved by a blue dragon that abandoned it long ago. It now houses a family of dwarves who were captured in the south by the
anyone who fell into the trap. Grasha warns against going into the cave, as it’s crawling with monsters and draconians. She explains that she and her clan came here after being captured by the Dragon
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the “Heart’s Hollow Quests” section. Not-Quite-Abandoned Lair The cave was carved by a blue dragon that abandoned it long ago. It now houses a family of dwarves who were captured in the south by the
anyone who fell into the trap. Grasha warns against going into the cave, as it’s crawling with monsters and draconians. She explains that she and her clan came here after being captured by the Dragon
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the “Heart’s Hollow Quests” section. Not-Quite-Abandoned Lair The cave was carved by a blue dragon that abandoned it long ago. It now houses a family of dwarves who were captured in the south by the
anyone who fell into the trap. Grasha warns against going into the cave, as it’s crawling with monsters and draconians. She explains that she and her clan came here after being captured by the Dragon
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
appendix B for all three stat blocks). The Red Wizard here is Mennek Ariz, the rebel wizard who helped assault the Bloodgate. He was captured during the assault and brainwashed. A character who succeeds
he is freed, Therzt babbles about the weakness he demonstrated in being captured and declares that he must die. As an action, Therzt casts Melf’s acid arrow on himself while screaming his devotion to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
appendix B for all three stat blocks). The Red Wizard here is Mennek Ariz, the rebel wizard who helped assault the Bloodgate. He was captured during the assault and brainwashed. A character who succeeds
he is freed, Therzt babbles about the weakness he demonstrated in being captured and declares that he must die. As an action, Therzt casts Melf’s acid arrow on himself while screaming his devotion to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
appendix B for all three stat blocks). The Red Wizard here is Mennek Ariz, the rebel wizard who helped assault the Bloodgate. He was captured during the assault and brainwashed. A character who succeeds
he is freed, Therzt babbles about the weakness he demonstrated in being captured and declares that he must die. As an action, Therzt casts Melf’s acid arrow on himself while screaming his devotion to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. If the characters succeed in getting Issem to cover for them, the Doomvault’s alert level decreases by 1. Shalendra. Thayans captured Shalendra during the assault on the Bloodgate. She has managed
heat and hears a crackling roar. A blast of heat escapes as the door opens. A howling creature of flame roils at the center of a soot-streaked stone chamber whose walls are lined with glowing runes
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. If the characters succeed in getting Issem to cover for them, the Doomvault’s alert level decreases by 1. Shalendra. Thayans captured Shalendra during the assault on the Bloodgate. She has managed
heat and hears a crackling roar. A blast of heat escapes as the door opens. A howling creature of flame roils at the center of a soot-streaked stone chamber whose walls are lined with glowing runes
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. If the characters succeed in getting Issem to cover for them, the Doomvault’s alert level decreases by 1. Shalendra. Thayans captured Shalendra during the assault on the Bloodgate. She has managed
heat and hears a crackling roar. A blast of heat escapes as the door opens. A howling creature of flame roils at the center of a soot-streaked stone chamber whose walls are lined with glowing runes
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
explosive fruits overhead. The fruit lands near the base of the tree and bursts in a blast of woody shrapnel. Each creature within 20 feet of the fruit must make a DC 15 Dexterity saving throw, taking 21
for their aid when she notices them. If the characters help Uma fight off the ghasts, she regards them as comrades. Thankful for their efforts, Uma offers to join the characters if they help her exit
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
explosive fruits overhead. The fruit lands near the base of the tree and bursts in a blast of woody shrapnel. Each creature within 20 feet of the fruit must make a DC 15 Dexterity saving throw, taking 21
for their aid when she notices them. If the characters help Uma fight off the ghasts, she regards them as comrades. Thankful for their efforts, Uma offers to join the characters if they help her exit
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
explosive fruits overhead. The fruit lands near the base of the tree and bursts in a blast of woody shrapnel. Each creature within 20 feet of the fruit must make a DC 15 Dexterity saving throw, taking 21
for their aid when she notices them. If the characters help Uma fight off the ghasts, she regards them as comrades. Thankful for their efforts, Uma offers to join the characters if they help her exit






