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Returning 35 results for 'blast behalf diffusing charge rages'.
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magic-items
identify the spell effect contained within the disk.
There are three elements to a Blast Disk: the trigger, the payload, and the charge. Each effect is selected at the time it is created.
Trigger. A
1st to 3rd level, with a saving throw DC of 14 and an attack bonus of +6.
Charge. An uncommon Blast Disk holds a single charge, the dragonshards shattering when the effect is triggered.
magic-items
identify the spell effect contained within the disk.
There are three elements to a Blast Disk: the trigger, the payload, and the charge. Each effect is selected at the time it is created.
Trigger. A
4th to 5th level, with a saving throw DC of 16 and an attack bonus of +8.
Charge. A rare Blast Disk holds a single charge, the dragonshards shattering when the effect
magic-items
identify the spell effect contained within the disk.
There are three elements to a Blast Disk: the trigger, the payload, and the charge. Each effect is selected at the time it is created.
Trigger. A
throw DC and attack bonus, as well as the item’s rarity, as shown on the Blast Disk Power table.
Charge. A typical Blast Disk holds a single charge, the dragonshards shattering when the effect is
magic-items
identify the spell effect contained within the disk.
There are three elements to a Blast Disk: the trigger, the payload, and the charge. Each effect is selected at the time it is created.
Trigger. A
is Explosive and has a Save DC of 13.
Charge. A common Blast Disk holds a single charge, the dragonshards shattering when the effect is triggered.
Disarming a Disk.When used on the
Monsters
The Wild Beyond the Witchlight
charges"} expended charges daily at dawn. If its last charge is expended, roll a d20;{"diceNotation":"1d20","rollType":"roll","rollAction":"Last charge expended"}; on a 1, the staff becomes a nonmagical
of the staff's charges, dealing an extra 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Staff of Striking","rollDamageType":"force"} force damage for each expended charge.
Fiery
classes
Basic Rules (2014)
berserk state where rage takes over, giving them superhuman strength and resilience. A barbarian can draw on this reservoir of fury only a few times without resting, but those few rages are usually
fraught with peril: rival tribes, deadly weather, and terrifying monsters. Barbarians charge headlong into that danger so that their people don’t have to.
Their courage in the face of danger makes
classes
Player’s Handbook
communities. They charge headlong into danger so those under their protection don’t have to. Their courage in the face of danger makes Barbarians perfectly suited for adventure.
Becoming a
features, which are listed in the Barbarian Features table.
Barbarian Features
Level
Proficiency Bonus
Class Features
Rages
Rage Damage
Weapon Mastery
1
+2
Rage, Unarmored
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Sorcerer Golden eyes flashing, a human stretches out her hand and unleashes the dragonfire that burns in her veins. As an inferno rages around her foes, leathery wings spread from her back and she
, and out from him in a mighty blast of lightning. Crouching behind a stalagmite, a halfling points a finger at a charging troglodyte. A blast of fire springs from her finger to strike the creature
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Sorcerer Golden eyes flashing, a human stretches out her hand and unleashes the dragonfire that burns in her veins. As an inferno rages around her foes, leathery wings spread from her back and she
, and out from him in a mighty blast of lightning. Crouching behind a stalagmite, a halfling points a finger at a charging troglodyte. A blast of fire springs from her finger to strike the creature
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Sorcerer Golden eyes flashing, a human stretches out her hand and unleashes the dragonfire that burns in her veins. As an inferno rages around her foes, leathery wings spread from her back and she
, and out from him in a mighty blast of lightning. Crouching behind a stalagmite, a halfling points a finger at a charging troglodyte. A blast of fire springs from her finger to strike the creature
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Sorcerer Golden eyes flashing, a human stretches out her hand and unleashes the dragonfire that burns in her veins. As an inferno rages around her foes, leathery wings spread from her back and she
, and out from him in a mighty blast of lightning. Crouching behind a stalagmite, a halfling points a finger at a charging troglodyte. A blast of fire springs from her finger to strike the creature
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Sorcerer Golden eyes flashing, a human stretches out her hand and unleashes the dragonfire that burns in her veins. As an inferno rages around her foes, leathery wings spread from her back and she
, and out from him in a mighty blast of lightning. Crouching behind a stalagmite, a halfling points a finger at a charging troglodyte. A blast of fire springs from her finger to strike the creature
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Sorcerer Golden eyes flashing, a human stretches out her hand and unleashes the dragonfire that burns in her veins. As an inferno rages around her foes, leathery wings spread from her back and she
, and out from him in a mighty blast of lightning. Crouching behind a stalagmite, a halfling points a finger at a charging troglodyte. A blast of fire springs from her finger to strike the creature
classes
Basic Rules (2014)
Golden eyes flashing, a human stretches out her hand and unleashes the dragonfire that burns in her veins. As an inferno rages around her foes, leathery wings spread from her back and she takes to
from him in a mighty blast of lightning.
Crouching behind a stalagmite, a halfling points a finger at a charging troglodyte. A blast of fire springs from her finger to strike the creature. She ducks
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
cleric or druid of your faith who is of sufficiently high level will cast any spell of up to 5th level on your group’s behalf, without charge. The priest even provides any costly material components
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
cleric or druid of your faith who is of sufficiently high level will cast any spell of up to 5th level on your group’s behalf, without charge. The priest even provides any costly material components
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
cleric or druid of your faith who is of sufficiently high level will cast any spell of up to 5th level on your group’s behalf, without charge. The priest even provides any costly material components
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, a reenactor hoots and yells, “Let’s send those Istarian rats running!”
A moment later, a trumpet blast signals the start of the battle. “For Istar!” yells the mercenaries’ leader, a tall half-ogre
among several mounted soldiers. The mock Istarian troops assault the hill. Around you, the Vogler militia charges to meet them.
As the two groups charge, have each character make a Wisdom
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, a reenactor hoots and yells, “Let’s send those Istarian rats running!”
A moment later, a trumpet blast signals the start of the battle. “For Istar!” yells the mercenaries’ leader, a tall half-ogre
among several mounted soldiers. The mock Istarian troops assault the hill. Around you, the Vogler militia charges to meet them.
As the two groups charge, have each character make a Wisdom
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, a reenactor hoots and yells, “Let’s send those Istarian rats running!”
A moment later, a trumpet blast signals the start of the battle. “For Istar!” yells the mercenaries’ leader, a tall half-ogre
among several mounted soldiers. The mock Istarian troops assault the hill. Around you, the Vogler militia charges to meet them.
As the two groups charge, have each character make a Wisdom
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
matter. From there, the characters’ victories on behalf of Purphoros might arouse the ire of Heliod’s followers. Given Purphoros’s impulsiveness, conflict with the followers of other gods can quickly
his destructive rages, or they might earn his wrath more directly by displaying weakness or cowardice. Wayward champions are usually able to atone for their deeds and regain his favor when he is in a
classes
Basic Rules (2014)
and grows in power, at the cost of occasional services performed on the patron’s behalf.
The magic bestowed on a warlock ranges from minor but lasting alterations to the warlock’s being
score, followed by Constitution. Second, choose the charlatan background. Third, choose the eldritch blast and chill touch cantrips, along with the 1st-level spells charm person and witch bolt.
The
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Patron Benefits With a dragonmarked house as your group’s patron, you gain the following benefits: Compensation. Your patron house pays you for the work you do on its behalf. On average, the house
house, you can secure them at a discounted rate (10 percent off the normal charge). You might also be able to trade in a favor to get extraordinary services or a larger discount. Independence. Each
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
for sale, or a friendly druid, priest, or mage who can cast spells on their behalf. For every hundred people in a town, there’s one such individual living among them. Magic items and magical services
available, except for common potions (such as potions of healing), which can be had for 50 gp. A friendly spellcaster will charge 25 gp for a 1st-level spell, 50 gp for one that uses a 2nd-level spell slot
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
matter. From there, the characters’ victories on behalf of Purphoros might arouse the ire of Heliod’s followers. Given Purphoros’s impulsiveness, conflict with the followers of other gods can quickly
his destructive rages, or they might earn his wrath more directly by displaying weakness or cowardice. Wayward champions are usually able to atone for their deeds and regain his favor when he is in a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
matter. From there, the characters’ victories on behalf of Purphoros might arouse the ire of Heliod’s followers. Given Purphoros’s impulsiveness, conflict with the followers of other gods can quickly
his destructive rages, or they might earn his wrath more directly by displaying weakness or cowardice. Wayward champions are usually able to atone for their deeds and regain his favor when he is in a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Patron Benefits With a dragonmarked house as your group’s patron, you gain the following benefits: Compensation. Your patron house pays you for the work you do on its behalf. On average, the house
house, you can secure them at a discounted rate (10 percent off the normal charge). You might also be able to trade in a favor to get extraordinary services or a larger discount. Independence. Each
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
for sale, or a friendly druid, priest, or mage who can cast spells on their behalf. For every hundred people in a town, there’s one such individual living among them. Magic items and magical services
available, except for common potions (such as potions of healing), which can be had for 50 gp. A friendly spellcaster will charge 25 gp for a 1st-level spell, 50 gp for one that uses a 2nd-level spell slot
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
for sale, or a friendly druid, priest, or mage who can cast spells on their behalf. For every hundred people in a town, there’s one such individual living among them. Magic items and magical services
available, except for common potions (such as potions of healing), which can be had for 50 gp. A friendly spellcaster will charge 25 gp for a 1st-level spell, 50 gp for one that uses a 2nd-level spell slot
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Patron Benefits With a dragonmarked house as your group’s patron, you gain the following benefits: Compensation. Your patron house pays you for the work you do on its behalf. On average, the house
house, you can secure them at a discounted rate (10 percent off the normal charge). You might also be able to trade in a favor to get extraordinary services or a larger discount. Independence. Each
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
giant’s behalf. When the ettin wants to talk to himself, one head gives the message to his steward, who runs off to deliver it to the other steward, who runs back to deliver it to the other head, and back
charge in this area causes the steward to run back if they are elsewhere, or rush off to perform some task or deliver a muddled message to the ettin. In the course of doing so, they confuse matters such
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
giant’s behalf. When the ettin wants to talk to himself, one head gives the message to his steward, who runs off to deliver it to the other steward, who runs back to deliver it to the other head, and back
charge in this area causes the steward to run back if they are elsewhere, or rush off to perform some task or deliver a muddled message to the ettin. In the course of doing so, they confuse matters such
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
giant’s behalf. When the ettin wants to talk to himself, one head gives the message to his steward, who runs off to deliver it to the other steward, who runs back to deliver it to the other head, and back
charge in this area causes the steward to run back if they are elsewhere, or rush off to perform some task or deliver a muddled message to the ettin. In the course of doing so, they confuse matters such
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
avoid the main blast of a fireball, or does he or she take full damage from the blaze? In cases where the outcome of an action is uncertain, the Dungeons & Dragons game relies on rolls of a 20-sided
them, are the basis for almost every d20 roll that a player makes on a character’s or monster’s behalf. Ability checks, attack rolls, and saving throws are the three main kinds of d20 rolls, forming
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
avoid the main blast of a fireball, or does he or she take full damage from the blaze? In cases where the outcome of an action is uncertain, the Dungeons & Dragons game relies on rolls of a 20-sided
them, are the basis for almost every d20 roll that a player makes on a character’s or monster’s behalf. Ability checks, attack rolls, and saving throws are the three main kinds of d20 rolls, forming






