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Returning 35 results for 'blast bigger diffusing constructed revealing'.
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Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. High Ground This 30-foot-high cavern contains two 10-foot ledges — a smaller one to the west and a bigger one to the south. Five gargoyles perch on the north ledge. When the gargoyles detect
. Treasure A gargoyle that dies but isn’t disintegrated outright falls to stony pieces, revealing a fist-sized, transparent red garnet (500 gp) where its heart used to be.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. High Ground This 30-foot-high cavern contains two 10-foot ledges — a smaller one to the west and a bigger one to the south. Five gargoyles perch on the north ledge. When the gargoyles detect
. Treasure A gargoyle that dies but isn’t disintegrated outright falls to stony pieces, revealing a fist-sized, transparent red garnet (500 gp) where its heart used to be.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. High Ground This 30-foot-high cavern contains two 10-foot ledges — a smaller one to the west and a bigger one to the south. Five gargoyles perch on the north ledge. When the gargoyles detect
. Treasure A gargoyle that dies but isn’t disintegrated outright falls to stony pieces, revealing a fist-sized, transparent red garnet (500 gp) where its heart used to be.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
— used their god-given magic to transport the entire city to a paradise (a magically constructed demiplane, far from prying eyes). Empty ruins were left behind to create the impression that Mezro had
she would return to Chult when the city was no longer in peril. Artus won’t endanger the Mezroans by revealing the truth about their city. Although the Ring of Winter makes him immortal, he has grown
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
— used their god-given magic to transport the entire city to a paradise (a magically constructed demiplane, far from prying eyes). Empty ruins were left behind to create the impression that Mezro had
she would return to Chult when the city was no longer in peril. Artus won’t endanger the Mezroans by revealing the truth about their city. Although the Ring of Winter makes him immortal, he has grown
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
— used their god-given magic to transport the entire city to a paradise (a magically constructed demiplane, far from prying eyes). Empty ruins were left behind to create the impression that Mezro had
she would return to Chult when the city was no longer in peril. Artus won’t endanger the Mezroans by revealing the truth about their city. Although the Ring of Winter makes him immortal, he has grown
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
nor his pursuers saw the blast coming. Given these findings, Barnibus decides to question the tavern’s owners and occupants, with Sergeant Cromley by his side as a witness and bodyguard. Specifically
Charisma (Persuasion) check. On a success, they nudge Barnibus into revealing what he has discovered, as outlined above.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
nor his pursuers saw the blast coming. Given these findings, Barnibus decides to question the tavern’s owners and occupants, with Sergeant Cromley by his side as a witness and bodyguard. Specifically
Charisma (Persuasion) check. On a success, they nudge Barnibus into revealing what he has discovered, as outlined above.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
nor his pursuers saw the blast coming. Given these findings, Barnibus decides to question the tavern’s owners and occupants, with Sergeant Cromley by his side as a witness and bodyguard. Specifically
Charisma (Persuasion) check. On a success, they nudge Barnibus into revealing what he has discovered, as outlined above.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
around it, revealing itself to be a pair of mighty black wings. With one powerful motion and a blast of chill air, the wings sweep and the vague figure is gone.
The characters have no way of knowing
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
around it, revealing itself to be a pair of mighty black wings. With one powerful motion and a blast of chill air, the wings sweep and the vague figure is gone.
The characters have no way of knowing
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
around it, revealing itself to be a pair of mighty black wings. With one powerful motion and a blast of chill air, the wings sweep and the vague figure is gone.
The characters have no way of knowing
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
evening sky during a royal wedding. The light grows bigger and causes lively discussion between the revelers. It turns out to be a comet that crashes into the wedding, killing everyone. 2 Lament of a
on the cylinders to adjust the lights’ brightness. The cranes and the lighting rig were constructed by brigganocks and are manipulated by iron ropes made of korred hair. Any character who knows the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
evening sky during a royal wedding. The light grows bigger and causes lively discussion between the revelers. It turns out to be a comet that crashes into the wedding, killing everyone. 2 Lament of a
on the cylinders to adjust the lights’ brightness. The cranes and the lighting rig were constructed by brigganocks and are manipulated by iron ropes made of korred hair. Any character who knows the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
evening sky during a royal wedding. The light grows bigger and causes lively discussion between the revelers. It turns out to be a comet that crashes into the wedding, killing everyone. 2 Lament of a
on the cylinders to adjust the lights’ brightness. The cranes and the lighting rig were constructed by brigganocks and are manipulated by iron ropes made of korred hair. Any character who knows the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
bigger part of the characters’ plans for their franchise. Any number of dodgy NPCs in town might be interested in partnering with characters who want to skirt the law. Smuggling ore without paying taxes
can also spend downtime investigating the Orrery of the Wanderer and the timepiece of travel, using either the scrutineering or research activities. In addition to revealing more details of the orrery
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
bigger part of the characters’ plans for their franchise. Any number of dodgy NPCs in town might be interested in partnering with characters who want to skirt the law. Smuggling ore without paying taxes
can also spend downtime investigating the Orrery of the Wanderer and the timepiece of travel, using either the scrutineering or research activities. In addition to revealing more details of the orrery
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
bigger part of the characters’ plans for their franchise. Any number of dodgy NPCs in town might be interested in partnering with characters who want to skirt the law. Smuggling ore without paying taxes
can also spend downtime investigating the Orrery of the Wanderer and the timepiece of travel, using either the scrutineering or research activities. In addition to revealing more details of the orrery
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Chukka and Clonk These two kenku are loyal, longtime associates of Mad Maggie’s. She refers to them as the Magpies. Clonk, the bigger of the two kenku, is the strong, silent type who sometimes drives
characters notice that Pins and Needles lurk about at a distance, whispering to each other and staring at the characters. If confronted, the imps make a big deal of revealing a secret. Of course they
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Chukka and Clonk These two kenku are loyal, longtime associates of Mad Maggie’s. She refers to them as the Magpies. Clonk, the bigger of the two kenku, is the strong, silent type who sometimes drives
characters notice that Pins and Needles lurk about at a distance, whispering to each other and staring at the characters. If confronted, the imps make a big deal of revealing a secret. Of course they
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Chukka and Clonk These two kenku are loyal, longtime associates of Mad Maggie’s. She refers to them as the Magpies. Clonk, the bigger of the two kenku, is the strong, silent type who sometimes drives
characters notice that Pins and Needles lurk about at a distance, whispering to each other and staring at the characters. If confronted, the imps make a big deal of revealing a secret. Of course they
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
crystallized glass formed by the dragon’s lightning breath. Most of its floors are loosely packed sand, with patches of rough stone showing through in some areas. The dragon has constructed a system of
narrow light wells let in sunlight that bathes the room in dappled blue light. The ancient stone tiles on the floor contain lightning-charged traps to blast intruders. Dragon’s Den. The dragon sleeps
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
crystallized glass formed by the dragon’s lightning breath. Most of its floors are loosely packed sand, with patches of rough stone showing through in some areas. The dragon has constructed a system of
narrow light wells let in sunlight that bathes the room in dappled blue light. The ancient stone tiles on the floor contain lightning-charged traps to blast intruders. Dragon’s Den. The dragon sleeps
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
crystallized glass formed by the dragon’s lightning breath. Most of its floors are loosely packed sand, with patches of rough stone showing through in some areas. The dragon has constructed a system of
narrow light wells let in sunlight that bathes the room in dappled blue light. The ancient stone tiles on the floor contain lightning-charged traps to blast intruders. Dragon’s Den. The dragon sleeps
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
) check reveals the pressure plate. A successful DC 20 Dexterity check using thieves’ tools disables it, and a check with a total of 5 or lower triggers the trap. Fiery Blast Simple trap (level 5–10
this kind of trap, since it can take down bigger creatures. Trigger. When the lever is pulled, the trap activates. Effect. Each Medium or larger creature in a 5-foot-wide, 20-foot-long area must make a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
) check reveals the pressure plate. A successful DC 20 Dexterity check using thieves’ tools disables it, and a check with a total of 5 or lower triggers the trap. Fiery Blast Simple trap (level 5–10
this kind of trap, since it can take down bigger creatures. Trigger. When the lever is pulled, the trap activates. Effect. Each Medium or larger creature in a 5-foot-wide, 20-foot-long area must make a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
) check reveals the pressure plate. A successful DC 20 Dexterity check using thieves’ tools disables it, and a check with a total of 5 or lower triggers the trap. Fiery Blast Simple trap (level 5–10
this kind of trap, since it can take down bigger creatures. Trigger. When the lever is pulled, the trap activates. Effect. Each Medium or larger creature in a 5-foot-wide, 20-foot-long area must make a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
alongside a bowl of magenta punch.
Damien, a constructed commoner, is here preparing food for Quill’s party. If he notices the characters and they appear to be friendly, he offers to take them to
). Quill thinks that if he can get close enough to Renekor, he can charm the beholder into revealing information on how to escape Wisteria Vale, or manipulate the beholder’s reality-warping magic to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
alongside a bowl of magenta punch.
Damien, a constructed commoner, is here preparing food for Quill’s party. If he notices the characters and they appear to be friendly, he offers to take them to
). Quill thinks that if he can get close enough to Renekor, he can charm the beholder into revealing information on how to escape Wisteria Vale, or manipulate the beholder’s reality-warping magic to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
alongside a bowl of magenta punch.
Damien, a constructed commoner, is here preparing food for Quill’s party. If he notices the characters and they appear to be friendly, he offers to take them to
). Quill thinks that if he can get close enough to Renekor, he can charm the beholder into revealing information on how to escape Wisteria Vale, or manipulate the beholder’s reality-warping magic to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
(1d6) bludgeoning damage and lands with the prone condition. W10: Dark Pool A still pool fills much of this cavern. The water is dark, revealing little of what might lie within. The shore of the pool
here and built the barricade. Treasure. The largest bugbear carries a pouch containing 15 cp, 13 ep, two agates worth 10 gp each, and a potion of healing. W12: Smelter Cavern A blast furnace and a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, the door automatically opens into this area, revealing area 3 and activating the mechanical creatures in that area. 3. Recharging Station A buzzing sound and a deep hum rises suddenly as the door
opens, and a blast of musty, dust-choked air spills out from the room beyond. That dusty chamber holds three creatures that look like inverted pyramids with mechanical arms and legs, and another
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, the door automatically opens into this area, revealing area 3 and activating the mechanical creatures in that area. 3. Recharging Station A buzzing sound and a deep hum rises suddenly as the door
opens, and a blast of musty, dust-choked air spills out from the room beyond. That dusty chamber holds three creatures that look like inverted pyramids with mechanical arms and legs, and another
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, the door automatically opens into this area, revealing area 3 and activating the mechanical creatures in that area. 3. Recharging Station A buzzing sound and a deep hum rises suddenly as the door
opens, and a blast of musty, dust-choked air spills out from the room beyond. That dusty chamber holds three creatures that look like inverted pyramids with mechanical arms and legs, and another
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
(1d6) bludgeoning damage and lands with the prone condition. W10: Dark Pool A still pool fills much of this cavern. The water is dark, revealing little of what might lie within. The shore of the pool
here and built the barricade. Treasure. The largest bugbear carries a pouch containing 15 cp, 13 ep, two agates worth 10 gp each, and a potion of healing. W12: Smelter Cavern A blast furnace and a






