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Returning 35 results for 'blast both diffusing conjured rough'.
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Feats
Bigby Presents: Glory of the Giants
use your reaction to retaliate with a conjured blast of ice. The creature must make a Constitution saving throw (DC equals 8 + your proficiency bonus + the modifier of the ability increased by this feat
Monsters
Bigby Presents: Glory of the Giants
);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Glacial Upheaval"}. The scion digs its hands into the ground at a point it can see within 30 feet of itself and launches a magically conjured mass of
ice and snow. It smashes intruders with its icy fists or hurls shards of its own icy substance at them, and it can exhale a blast of frigid air to freeze foes in place.
If the cradle is destroyed
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
takes to the air. Long hair whipped by a conjured wind, a half-elf spreads his arms wide and throws his head back. Lifting him momentarily off the ground, a wave of magic surges up in him, through him
, and out from him in a mighty blast of lightning. Crouching behind a stalagmite, a halfling points a finger at a charging troglodyte. A blast of fire springs from her finger to strike the creature
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
takes to the air. Long hair whipped by a conjured wind, a half-elf spreads his arms wide and throws his head back. Lifting him momentarily off the ground, a wave of magic surges up in him, through him
, and out from him in a mighty blast of lightning. Crouching behind a stalagmite, a halfling points a finger at a charging troglodyte. A blast of fire springs from her finger to strike the creature
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
takes to the air. Long hair whipped by a conjured wind, a half-elf spreads his arms wide and throws his head back. Lifting him momentarily off the ground, a wave of magic surges up in him, through him
, and out from him in a mighty blast of lightning. Crouching behind a stalagmite, a halfling points a finger at a charging troglodyte. A blast of fire springs from her finger to strike the creature
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
takes to the air. Long hair whipped by a conjured wind, a half-elf spreads his arms wide and throws his head back. Lifting him momentarily off the ground, a wave of magic surges up in him, through him
, and out from him in a mighty blast of lightning. Crouching behind a stalagmite, a halfling points a finger at a charging troglodyte. A blast of fire springs from her finger to strike the creature
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
takes to the air. Long hair whipped by a conjured wind, a half-elf spreads his arms wide and throws his head back. Lifting him momentarily off the ground, a wave of magic surges up in him, through him
, and out from him in a mighty blast of lightning. Crouching behind a stalagmite, a halfling points a finger at a charging troglodyte. A blast of fire springs from her finger to strike the creature
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
takes to the air. Long hair whipped by a conjured wind, a half-elf spreads his arms wide and throws his head back. Lifting him momentarily off the ground, a wave of magic surges up in him, through him
, and out from him in a mighty blast of lightning. Crouching behind a stalagmite, a halfling points a finger at a charging troglodyte. A blast of fire springs from her finger to strike the creature
classes
Basic Rules (2014)
the air.
Long hair whipped by a conjured wind, a half-elf spreads his arms wide and throws his head back. Lifting him momentarily off the ground, a wave of magic surges up in him, through him, and out
from him in a mighty blast of lightning.
Crouching behind a stalagmite, a halfling points a finger at a charging troglodyte. A blast of fire springs from her finger to strike the creature. She ducks
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
powerful warlocks with mighty spells at their disposal. They can commune with the alien mind of the All-Consuming Star, blast enemies with beams of eldritch energy, and conjure manifestations of this entity
hierophant’s thoughts can’t be read by any means unless the hierophant allows it.
Actions
Multiattack. The hierophant makes two Herald’s Axe attacks or three Comet Blast attacks.
Herald’s Axe. Melee
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
powerful warlocks with mighty spells at their disposal. They can commune with the alien mind of the All-Consuming Star, blast enemies with beams of eldritch energy, and conjure manifestations of this entity
hierophant’s thoughts can’t be read by any means unless the hierophant allows it.
Actions
Multiattack. The hierophant makes two Herald’s Axe attacks or three Comet Blast attacks.
Herald’s Axe. Melee
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
powerful warlocks with mighty spells at their disposal. They can commune with the alien mind of the All-Consuming Star, blast enemies with beams of eldritch energy, and conjure manifestations of this entity
hierophant’s thoughts can’t be read by any means unless the hierophant allows it.
Actions
Multiattack. The hierophant makes two Herald’s Axe attacks or three Comet Blast attacks.
Herald’s Axe. Melee
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Eldritch Invocation Options Eldritch Invocation options appear in alphabetical order. Agonizing Blast Prerequisite: Level 2+ Warlock, a Warlock Cantrip That Deals Damage Choose one of your known
if you use this feature’s Bonus Action again, if the weapon is more than 5 feet away from you for 1 minute or more, or if you die. A conjured weapon disappears when the bond ends. Pact of the Chain
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Eldritch Invocation Options Eldritch Invocation options appear in alphabetical order. Agonizing Blast Prerequisite: Level 2+ Warlock, a Warlock Cantrip That Deals Damage Choose one of your known
if you use this feature’s Bonus Action again, if the weapon is more than 5 feet away from you for 1 minute or more, or if you die. A conjured weapon disappears when the bond ends. Pact of the Chain
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Eldritch Invocation Options Eldritch Invocation options appear in alphabetical order. Agonizing Blast Prerequisite: Level 2+ Warlock, a Warlock Cantrip That Deals Damage Choose one of your known
ends if you use this feature’s Bonus Action again, if the weapon is more than 5 feet away from you for 1 minute or more, or if you die. A conjured weapon disappears when the bond ends. Pact of the Chain
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Eldritch Invocation Options Eldritch Invocation options appear in alphabetical order. Agonizing Blast Prerequisite: Level 2+ Warlock, a Warlock Cantrip That Deals Damage Choose one of your known
ends if you use this feature’s Bonus Action again, if the weapon is more than 5 feet away from you for 1 minute or more, or if you die. A conjured weapon disappears when the bond ends. Pact of the Chain
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Eldritch Invocation Options Eldritch Invocation options appear in alphabetical order. Agonizing Blast Prerequisite: Level 2+ Warlock, a Warlock Cantrip That Deals Damage Choose one of your known
ends if you use this feature’s Bonus Action again, if the weapon is more than 5 feet away from you for 1 minute or more, or if you die. A conjured weapon disappears when the bond ends. Pact of the Chain
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Eldritch Invocation Options Eldritch Invocation options appear in alphabetical order. Agonizing Blast Prerequisite: Level 2+ Warlock, a Warlock Cantrip That Deals Damage Choose one of your known
if you use this feature’s Bonus Action again, if the weapon is more than 5 feet away from you for 1 minute or more, or if you die. A conjured weapon disappears when the bond ends. Pact of the Chain
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
black mail, made of overlapping plates and slightly discordant, off-center architecture creating the impression of joints that might bend at any moment. The towers, joined in a rough circle by walls of
, which ignited with himself at its center. As one might imagine, this blast drew the attention of all manner of twisted predators and hungry undead, which came forth to investigate. I don’t know how
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon Lair Features The brass dragon lair shown in map 5.4 is an ancient ruin located within rough, stony canyons in a desert environment. The lair has the following features: Column Guardians. Massive
animates and attacks one creature within 5 feet of it, with a +7 bonus to hit and dealing 10 (3d6) bludgeoning damage on a hit. Blast of Wind. A mighty wind sweeps through the lair in a direction of the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon Lair Features The brass dragon lair shown in map 5.4 is an ancient ruin located within rough, stony canyons in a desert environment. The lair has the following features: Column Guardians. Massive
animates and attacks one creature within 5 feet of it, with a +7 bonus to hit and dealing 10 (3d6) bludgeoning damage on a hit. Blast of Wind. A mighty wind sweeps through the lair in a direction of the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon Lair Features The brass dragon lair shown in map 5.4 is an ancient ruin located within rough, stony canyons in a desert environment. The lair has the following features: Column Guardians. Massive
animates and attacks one creature within 5 feet of it, with a +7 bonus to hit and dealing 10 (3d6) bludgeoning damage on a hit. Blast of Wind. A mighty wind sweeps through the lair in a direction of the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
black mail, made of overlapping plates and slightly discordant, off-center architecture creating the impression of joints that might bend at any moment. The towers, joined in a rough circle by walls of
, which ignited with himself at its center. As one might imagine, this blast drew the attention of all manner of twisted predators and hungry undead, which came forth to investigate. I don’t know how
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
black mail, made of overlapping plates and slightly discordant, off-center architecture creating the impression of joints that might bend at any moment. The towers, joined in a rough circle by walls of
, which ignited with himself at its center. As one might imagine, this blast drew the attention of all manner of twisted predators and hungry undead, which came forth to investigate. I don’t know how
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
given way. Openings into rough-hewn caves line the northern wall.
Characters who have a passive Wisdom (Perception) score of 14 or higher notice signs of combat and bloodstains along the tunnel
: Abandoned Excavation This small area shows signs that excavations were started here before being abandoned. At the far end of the chamber, a glowing gray stone protrudes from the rough ground. This
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
given way. Openings into rough-hewn caves line the northern wall.
Characters who have a passive Wisdom (Perception) score of 14 or higher notice signs of combat and bloodstains along the tunnel
: Abandoned Excavation This small area shows signs that excavations were started here before being abandoned. At the far end of the chamber, a glowing gray stone protrudes from the rough ground. This
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
given way. Openings into rough-hewn caves line the northern wall.
Characters who have a passive Wisdom (Perception) score of 14 or higher notice signs of combat and bloodstains along the tunnel
: Abandoned Excavation This small area shows signs that excavations were started here before being abandoned. At the far end of the chamber, a glowing gray stone protrudes from the rough ground. This
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
crystallized glass formed by the dragon’s lightning breath. Most of its floors are loosely packed sand, with patches of rough stone showing through in some areas. The dragon has constructed a system of
narrow light wells let in sunlight that bathes the room in dappled blue light. The ancient stone tiles on the floor contain lightning-charged traps to blast intruders. Dragon’s Den. The dragon sleeps
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
crystallized glass formed by the dragon’s lightning breath. Most of its floors are loosely packed sand, with patches of rough stone showing through in some areas. The dragon has constructed a system of
narrow light wells let in sunlight that bathes the room in dappled blue light. The ancient stone tiles on the floor contain lightning-charged traps to blast intruders. Dragon’s Den. The dragon sleeps
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
crystallized glass formed by the dragon’s lightning breath. Most of its floors are loosely packed sand, with patches of rough stone showing through in some areas. The dragon has constructed a system of
narrow light wells let in sunlight that bathes the room in dappled blue light. The ancient stone tiles on the floor contain lightning-charged traps to blast intruders. Dragon’s Den. The dragon sleeps
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
here and built the barricade. Treasure. The largest bugbear carries a pouch containing 15 cp, 13 ep, two agates worth 10 gp each, and a potion of healing. W12: Smelter Cavern A blast furnace and a
by fire, and heaps of debris beneath the sagging ceiling show that this room was damaged by a destructive blast. The furnishings—tables, chairs, bookshelves, beds—are charred or splintered. A
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
to Success:
Test rockets!
Separate Barn Door from foundation!
Set correct coordinates!
Set countdown timer for 60 minutes!
Evacuate underlevel!
Tie self to command chair!
Blast off
cult fanatics, Pig Wheat, Ram Sugar, and Sheep Sweet Corn. If anyone other than Stonky tampers with the telescope or the steering wheel, three lightning golems are conjured to appear next to the dais
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
to Success:
Test rockets!
Separate Barn Door from foundation!
Set correct coordinates!
Set countdown timer for 60 minutes!
Evacuate underlevel!
Tie self to command chair!
Blast off
cult fanatics, Pig Wheat, Ram Sugar, and Sheep Sweet Corn. If anyone other than Stonky tampers with the telescope or the steering wheel, three lightning golems are conjured to appear next to the dais
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
here and built the barricade. Treasure. The largest bugbear carries a pouch containing 15 cp, 13 ep, two agates worth 10 gp each, and a potion of healing. W12: Smelter Cavern A blast furnace and a
by fire, and heaps of debris beneath the sagging ceiling show that this room was damaged by a destructive blast. The furnishings—tables, chairs, bookshelves, beds—are charred or splintered. A
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
to Success:
Test rockets!
Separate Barn Door from foundation!
Set correct coordinates!
Set countdown timer for 60 minutes!
Evacuate underlevel!
Tie self to command chair!
Blast off
cult fanatics, Pig Wheat, Ram Sugar, and Sheep Sweet Corn. If anyone other than Stonky tampers with the telescope or the steering wheel, three lightning golems are conjured to appear next to the dais






