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Returning 35 results for 'blast branch diffusing conduct readily'.
Other Suggestions:
beast branch diffusing consult ready
beast branch diffusing consult really
beast branch diffusing consult readily
blade branch diffusing consult readily
beast branch diffusing conduct readily
Magic Items
Baldur’s Gate: Descent into Avernus
conduct myself determines my reward in the afterlife. (Lawful)
6
Redemption. All creatures are capable of change for the better. (Good)
Bonds
D6
BOND
1
I have a
1
I am too quick to judge others.
2
I offer forgiveness too readily.
3
I will sacrifice innocent lives for the greater good.
4
Flaw? What flaw? I am flawless. Utter perfection
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
personally, directing the future along a particular path. Others conduct experiments on dragonmarked humanoids, trying to understand the connection between these creatures and the Prophecy. Still others
agents of the Chamber can often be useful allies or patrons. But ultimately humanoids are just pawns in the dragons’ eyes, and they readily sacrifice any of those pawns to ensure the sanctity of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
personally, directing the future along a particular path. Others conduct experiments on dragonmarked humanoids, trying to understand the connection between these creatures and the Prophecy. Still others
agents of the Chamber can often be useful allies or patrons. But ultimately humanoids are just pawns in the dragons’ eyes, and they readily sacrifice any of those pawns to ensure the sanctity of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
personally, directing the future along a particular path. Others conduct experiments on dragonmarked humanoids, trying to understand the connection between these creatures and the Prophecy. Still others
agents of the Chamber can often be useful allies or patrons. But ultimately humanoids are just pawns in the dragons’ eyes, and they readily sacrifice any of those pawns to ensure the sanctity of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Boranel. As the secret servants of the crown, members of the organization are granted the authority to conduct intelligence operations on foreign soil, execute covert missions across the globe, and
leader of the Dark Lanterns, with four subordinate knights marshal leading branch offices across Breland, in Sharn, Starilaskur, and Xandrar. A much smaller branch office keeps an eye on Brelish
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Boranel. As the secret servants of the crown, members of the organization are granted the authority to conduct intelligence operations on foreign soil, execute covert missions across the globe, and
leader of the Dark Lanterns, with four subordinate knights marshal leading branch offices across Breland, in Sharn, Starilaskur, and Xandrar. A much smaller branch office keeps an eye on Brelish
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Boranel. As the secret servants of the crown, members of the organization are granted the authority to conduct intelligence operations on foreign soil, execute covert missions across the globe, and
leader of the Dark Lanterns, with four subordinate knights marshal leading branch offices across Breland, in Sharn, Starilaskur, and Xandrar. A much smaller branch office keeps an eye on Brelish
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
or gain by doing so will also readily set you on the right course if you’re simply polite.
Undercliff This area of rolling grassland and small wooded areas east of the city is a rural community
house has an estate where its members conduct business in overland trade — beyond the reach of Waterdeep’s auditors. If you visit this area, I recommend the Snobeedle Orchard and Meadery, owned and run by
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
or gain by doing so will also readily set you on the right course if you’re simply polite.
Undercliff This area of rolling grassland and small wooded areas east of the city is a rural community
house has an estate where its members conduct business in overland trade — beyond the reach of Waterdeep’s auditors. If you visit this area, I recommend the Snobeedle Orchard and Meadery, owned and run by
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
Netherese mage named Tyvern was conducting a time-travel experiment in a chamber in his workshop in Conch when phaerimm attacked the city. The interrupted experiment exploded in a blast of temporal
days to experiment, and encourages the characters to explore the city. Tyvern readily provides the details about Conch found in chapter 1. If Tyvern isn’t present, a character proficient in Arcana can
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
or gain by doing so will also readily set you on the right course if you’re simply polite.
Undercliff This area of rolling grassland and small wooded areas east of the city is a rural community
house has an estate where its members conduct business in overland trade — beyond the reach of Waterdeep’s auditors. If you visit this area, I recommend the Snobeedle Orchard and Meadery, owned and run by
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
Netherese mage named Tyvern was conducting a time-travel experiment in a chamber in his workshop in Conch when phaerimm attacked the city. The interrupted experiment exploded in a blast of temporal
days to experiment, and encourages the characters to explore the city. Tyvern readily provides the details about Conch found in chapter 1. If Tyvern isn’t present, a character proficient in Arcana can
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
Netherese mage named Tyvern was conducting a time-travel experiment in a chamber in his workshop in Conch when phaerimm attacked the city. The interrupted experiment exploded in a blast of temporal
days to experiment, and encourages the characters to explore the city. Tyvern readily provides the details about Conch found in chapter 1. If Tyvern isn’t present, a character proficient in Arcana can
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
addition to the Shadow King, the Crypt houses several other liches, undead sorcerous vassals to Larloch. He calls upon their power when he has need, but otherwise leaves them alone to conduct the
, which ignited with himself at its center. As one might imagine, this blast drew the attention of all manner of twisted predators and hungry undead, which came forth to investigate. I don’t know how
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
addition to the Shadow King, the Crypt houses several other liches, undead sorcerous vassals to Larloch. He calls upon their power when he has need, but otherwise leaves them alone to conduct the
, which ignited with himself at its center. As one might imagine, this blast drew the attention of all manner of twisted predators and hungry undead, which came forth to investigate. I don’t know how
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
addition to the Shadow King, the Crypt houses several other liches, undead sorcerous vassals to Larloch. He calls upon their power when he has need, but otherwise leaves them alone to conduct the
, which ignited with himself at its center. As one might imagine, this blast drew the attention of all manner of twisted predators and hungry undead, which came forth to investigate. I don’t know how
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
unless they conduct extensive dives to plumb the mere’s depths, requiring DC 10 Strength (Athletics) checks to swim underwater. If any characters are capable of staying this deep without suffocating and
conduct a thorough search of the lake, they discover the passage with a successful DC 12 Wisdom (Perception) check. If the characters enter through this watery passage, they emerge in area 54 of map
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
unless they conduct extensive dives to plumb the mere’s depths, requiring DC 10 Strength (Athletics) checks to swim underwater. If any characters are capable of staying this deep without suffocating and
conduct a thorough search of the lake, they discover the passage with a successful DC 12 Wisdom (Perception) check. If the characters enter through this watery passage, they emerge in area 54 of map
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
unless they conduct extensive dives to plumb the mere’s depths, requiring DC 10 Strength (Athletics) checks to swim underwater. If any characters are capable of staying this deep without suffocating and
conduct a thorough search of the lake, they discover the passage with a successful DC 12 Wisdom (Perception) check. If the characters enter through this watery passage, they emerge in area 54 of map
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
appendix C Timing The party doesn’t have forever to conduct their assault. Saltmarsh and its allies only give the characters a brief period to weaken the sahuagin forces. While you should encourage the
the assault draws to a close. On Alert Prepared for attack, the sahuagin forces readily charge into battle once they know the assault has begun. The fortress rings with the sounds of sahuagin
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
appendix C Timing The party doesn’t have forever to conduct their assault. Saltmarsh and its allies only give the characters a brief period to weaken the sahuagin forces. While you should encourage the
the assault draws to a close. On Alert Prepared for attack, the sahuagin forces readily charge into battle once they know the assault has begun. The fortress rings with the sounds of sahuagin
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
appendix C Timing The party doesn’t have forever to conduct their assault. Saltmarsh and its allies only give the characters a brief period to weaken the sahuagin forces. While you should encourage the
the assault draws to a close. On Alert Prepared for attack, the sahuagin forces readily charge into battle once they know the assault has begun. The fortress rings with the sounds of sahuagin
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
conduct at your highborn patron’s request. Aristocrat Quests d6 Quest 1 Noble Union. You work within multiple noble factions to unite rival families. 2 Business Breakthrough. You track down and
professional ventures. 4 Lost Lineage. You seek evidence of a lost branch of a noble family or proof that individuals don’t possess a noble pedigree. 5 Origin of Nobility. You reveal the secret reason why
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
conduct at your highborn patron’s request. Aristocrat Quests d6 Quest 1 Noble Union. You work within multiple noble factions to unite rival families. 2 Business Breakthrough. You track down and
professional ventures. 4 Lost Lineage. You seek evidence of a lost branch of a noble family or proof that individuals don’t possess a noble pedigree. 5 Origin of Nobility. You reveal the secret reason why
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
conduct at your highborn patron’s request. Aristocrat Quests d6 Quest 1 Noble Union. You work within multiple noble factions to unite rival families. 2 Business Breakthrough. You track down and
professional ventures. 4 Lost Lineage. You seek evidence of a lost branch of a noble family or proof that individuals don’t possess a noble pedigree. 5 Origin of Nobility. You reveal the secret reason why
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
enclave. In other locations, the natives are more likely to join together to destroy a neogi caravan than to allow it safe conduct and trading privileges. Neogi
Small aberration, lawful evil
Armor
long rest. It knows the following warlock spells:
Cantrips (at will): eldritch blast (range 300 ft., +4 bonus to each damage roll), guidance, mage hand, minor illusion, prestidigitation, vicious
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
enclave. In other locations, the natives are more likely to join together to destroy a neogi caravan than to allow it safe conduct and trading privileges. Neogi
Small aberration, lawful evil
Armor
long rest. It knows the following warlock spells:
Cantrips (at will): eldritch blast (range 300 ft., +4 bonus to each damage roll), guidance, mage hand, minor illusion, prestidigitation, vicious
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
enclave. In other locations, the natives are more likely to join together to destroy a neogi caravan than to allow it safe conduct and trading privileges. Neogi
Small aberration, lawful evil
Armor
long rest. It knows the following warlock spells:
Cantrips (at will): eldritch blast (range 300 ft., +4 bonus to each damage roll), guidance, mage hand, minor illusion, prestidigitation, vicious
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
battle, Meadowleaf calls off the attack. The dryad is too bitter and angry to apologize for any errors in judgment on her part. Reminding her of the rule of hospitality (see “Rules of Conduct” in
from the chariot by the jabberwock that frequents Zybilna’s palace (see chapter 5). The owlbear’s harness boss is engraved with a branch of the tree for which she is named: Juniper. The chariot is
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
battle, Meadowleaf calls off the attack. The dryad is too bitter and angry to apologize for any errors in judgment on her part. Reminding her of the rule of hospitality (see “Rules of Conduct” in
from the chariot by the jabberwock that frequents Zybilna’s palace (see chapter 5). The owlbear’s harness boss is engraved with a branch of the tree for which she is named: Juniper. The chariot is
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
battle, Meadowleaf calls off the attack. The dryad is too bitter and angry to apologize for any errors in judgment on her part. Reminding her of the rule of hospitality (see “Rules of Conduct” in
from the chariot by the jabberwock that frequents Zybilna’s palace (see chapter 5). The owlbear’s harness boss is engraved with a branch of the tree for which she is named: Juniper. The chariot is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
by a griffon-shaped indentation in the earth, the form of which isn’t readily apparent until one takes to the air or climbs to the top of the rocky spire. The stone giants smashed the marble altar to
only under the cover of night. Stone Stand (see map 3.12) is situated upon a lonely hill north of the High Forest. Atop this hill, the Blue Bears built a mound upon which they planted a branch of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
by a griffon-shaped indentation in the earth, the form of which isn’t readily apparent until one takes to the air or climbs to the top of the rocky spire. The stone giants smashed the marble altar to
only under the cover of night. Stone Stand (see map 3.12) is situated upon a lonely hill north of the High Forest. Atop this hill, the Blue Bears built a mound upon which they planted a branch of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
by a griffon-shaped indentation in the earth, the form of which isn’t readily apparent until one takes to the air or climbs to the top of the rocky spire. The stone giants smashed the marble altar to
only under the cover of night. Stone Stand (see map 3.12) is situated upon a lonely hill north of the High Forest. Atop this hill, the Blue Bears built a mound upon which they planted a branch of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
is deactivated and incapacitated, although that fact isn’t readily apparent. Activating the iron golem requires one to speak the proper command word. Not even Duke Zalto knows it. Casting an identify
it, fight over it, blast it with their fiery breath, and otherwise knock it around, much to Zalto’s delight. Duke Zalto is a fire giant, with the following changes: He has 221 hit points. He wears a






