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Returning 35 results for 'blast branches diffusing carved rage'.
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Classes
Player’s Handbook
Trace the Roots and Branches of the Multiverse
Barbarians who follow the Path of the World Tree connect with the cosmic tree Yggdrasil through their Rage. This tree grows among the Outer Planes
Monsters
Lorwyn: First Light
Magic Resistance. The incarnation has Advantage on saving throws against spells and other magical effects.Multiattack. The incarnation makes two Vine attacks and uses Radiant Blast. It can replace
Grappled condition (escape DC 15) from one of two vines.
Radiant Blast. Constitution Saving Throw: DC 17, each creature of the incarnation’s choice in a 20-foot Emanation originating from the
Monsters
Eberron: Rising from the Last War
Constitution saving throws to maintain concentration.Multiattack. Sul Khatesh makes four attacks with Arcane Blast.
Arcane Blast. Ranged Spell Attack: +18;{"diceNotation":"1d20+18","rollType":"to hit
","rollAction":"Arcane Blast"} to hit, range 120 ft., one target. Hit: 15 (1d10 + 10);{"diceNotation":"1d10+10","rollType":"damage","rollAction":"Arcane Blast","rollDamageType":"force"} force damage.
Magic Staff
Monsters
Mordenkainen Presents: Monsters of the Multiverse
). The tempest releases a blast of thunder and wind in a line that is 300 feet long and 20 feet wide. Objects in that area take 22 (4d10);{"diceNotation":"4d10","rollType":"damage","rollDamageType
DC 19 Dexterity saving throw or take the same damage and be knocked prone.Terrifying storms manifest in the bodies of elder tempests. Beings carved from clouds, wind, rain, and lightning, elder
Monsters
Fizban's Treasury of Dragons
","rollType":"recharge","rollAction":"Breath Weapon"}. The greatwyrm exhales a blast of energy in a 300-foot cone. Each creature in that area must make a DC 26 Dexterity saving throw. On a failed save, the
their scales, and elemental forces rage around them when they exert their wrath. They no longer need to eat or drink, as their vast hoards magically sustain them. And their power can raze a city to
Monsters
Fizban's Treasury of Dragons
","rollType":"recharge","rollAction":"Breath Weapon"}. The greatwyrm exhales a blast of energy in a 300-foot cone. Each creature in that area must make a DC 26 Dexterity saving throw. On a failed save, the
under their scales, and elemental forces rage around them when they exert their wrath. They no longer need to eat or drink, as their vast hoards magically sustain them. And their power can raze a city
Monsters
Fizban's Treasury of Dragons
","rollType":"recharge","rollAction":"Breath Weapon"}. The greatwyrm exhales a blast of energy in a 300-foot cone. Each creature in that area must make a DC 26 Dexterity saving throw. On a failed save, the
glows under their scales, and elemental forces rage around them when they exert their wrath. They no longer need to eat or drink, as their vast hoards magically sustain them. And their power can raze a
Monsters
Fizban's Treasury of Dragons
","rollType":"recharge","rollAction":"Breath Weapon"}. The greatwyrm exhales a blast of energy in a 300-foot cone. Each creature in that area must make a DC 26 Dexterity saving throw. On a failed save, the
their scales, and elemental forces rage around them when they exert their wrath. They no longer need to eat or drink, as their vast hoards magically sustain them. And their power can raze a city to
Monsters
Fizban's Treasury of Dragons
","rollType":"recharge","rollAction":"Breath Weapon"}. The greatwyrm exhales a blast of energy in a 300-foot cone. Each creature in that area must make a DC 26 Dexterity saving throw. On a failed save, the
their scales, and elemental forces rage around them when they exert their wrath. They no longer need to eat or drink, as their vast hoards magically sustain them. And their power can raze a city to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, armored reptile. A zaratan’s steps trigger shock waves severe enough to level structures. It expresses its rage through trumpeting calls and the occasional boulder or blast of debris it spews from
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
vanish. Level 6: Branches of the Tree Whenever a creature you can see starts its turn within 30 feet of you while your Rage is active, you can take a Reaction to summon spectral branches of the World
of the Wild Heart, Path of the World Tree, and Path of the Zealot subclasses. Path of the Berserker NATHANIEL HIMAWAN Path of the Berserker Subclass Channel Rage into Violent Fury Barbarians who
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
vanish. Level 6: Branches of the Tree Whenever a creature you can see starts its turn within 30 feet of you while your Rage is active, you can take a Reaction to summon spectral branches of the World
of the Wild Heart, Path of the World Tree, and Path of the Zealot subclasses. Path of the Berserker NATHANIEL HIMAWAN Path of the Berserker Subclass Channel Rage into Violent Fury Barbarians who
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
vanish. Level 6: Branches of the Tree Whenever a creature you can see starts its turn within 30 feet of you while your Rage is active, you can take a Reaction to summon spectral branches of the World
of the Wild Heart, Path of the World Tree, and Path of the Zealot subclasses. Path of the Berserker NATHANIEL HIMAWAN Path of the Berserker Subclass Channel Rage into Violent Fury Barbarians who
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
monastery, and where is it located? Did attending it contribute to your experience in an unusual or distinctive way? Monasteries d6 Monastery 1 Your monastery is carved out of a mountainside, where
it looms over a treacherous pass. 2 Your monastery is high in the branches of an immense tree in the Feywild. 3 Your monastery was founded long ago by a cloud giant and is inside a cloud castle that
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
monastery, and where is it located? Did attending it contribute to your experience in an unusual or distinctive way? Monasteries d6 Monastery 1 Your monastery is carved out of a mountainside, where
it looms over a treacherous pass. 2 Your monastery is high in the branches of an immense tree in the Feywild. 3 Your monastery was founded long ago by a cloud giant and is inside a cloud castle that
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
monastery, and where is it located? Did attending it contribute to your experience in an unusual or distinctive way? Monasteries d6 Monastery 1 Your monastery is carved out of a mountainside, where
it looms over a treacherous pass. 2 Your monastery is high in the branches of an immense tree in the Feywild. 3 Your monastery was founded long ago by a cloud giant and is inside a cloud castle that
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
branches, play games along the shore, and celebrate with good food. However, these gatherings sometimes turn ugly, with fights breaking out due to muggings and territorial disputes arising among
. Although the site is rumored to be filled with treasures, only the most reckless thieves consider breaking in, for countless gwishin rage there each night, their screams echoing for miles.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
branches, play games along the shore, and celebrate with good food. However, these gatherings sometimes turn ugly, with fights breaking out due to muggings and territorial disputes arising among
. Although the site is rumored to be filled with treasures, only the most reckless thieves consider breaking in, for countless gwishin rage there each night, their screams echoing for miles.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
branches, play games along the shore, and celebrate with good food. However, these gatherings sometimes turn ugly, with fights breaking out due to muggings and territorial disputes arising among
. Although the site is rumored to be filled with treasures, only the most reckless thieves consider breaking in, for countless gwishin rage there each night, their screams echoing for miles.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
trident, with a shark’s tail instead of legs. Four iron torch brackets are bolted to the damp walls, which are covered with peeling plaster and set with colorful coral branches and starfish. A narrow
. A tortle carved it out of driftwood, painted it, and gave it to the palace’s Umberlee worshipers as a gift. It was placed here so that visitors could prostrate themselves before the sea goddess. A
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
trident, with a shark’s tail instead of legs. Four iron torch brackets are bolted to the damp walls, which are covered with peeling plaster and set with colorful coral branches and starfish. A narrow
. A tortle carved it out of driftwood, painted it, and gave it to the palace’s Umberlee worshipers as a gift. It was placed here so that visitors could prostrate themselves before the sea goddess. A
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
trident, with a shark’s tail instead of legs. Four iron torch brackets are bolted to the damp walls, which are covered with peeling plaster and set with colorful coral branches and starfish. A narrow
. A tortle carved it out of driftwood, painted it, and gave it to the palace’s Umberlee worshipers as a gift. It was placed here so that visitors could prostrate themselves before the sea goddess. A
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
characters cast a silence spell around the drider, it enjoys the respite and allows them to pass through its cave unharmed. Otherwise, it attacks them in a demented rage. 8c. Pirate Rhyme This cave abuts
the sluggish River Sargauth and is filled with web curtains that undulate in the howling wind. Behind these curtains, carved into the west wall, is an old pirate rhyme: If Skullport’s where ye wish
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
characters cast a silence spell around the drider, it enjoys the respite and allows them to pass through its cave unharmed. Otherwise, it attacks them in a demented rage. 8c. Pirate Rhyme This cave abuts
the sluggish River Sargauth and is filled with web curtains that undulate in the howling wind. Behind these curtains, carved into the west wall, is an old pirate rhyme: If Skullport’s where ye wish
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
characters cast a silence spell around the drider, it enjoys the respite and allows them to pass through its cave unharmed. Otherwise, it attacks them in a demented rage. 8c. Pirate Rhyme This cave abuts
the sluggish River Sargauth and is filled with web curtains that undulate in the howling wind. Behind these curtains, carved into the west wall, is an old pirate rhyme: If Skullport’s where ye wish
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
can’t die permanently. Upon its death, it reforms elsewhere in the multiverse and becomes active again at a time set by the DM. Rak Tulkhesh Called the Rage of War, Rak Tulkhesh is the incarnation of
impulses that drives many mortals to battle. Fear, greed, hatred—these are seeds that the Rage of War sows in the hopes of producing a bloody harvest. Rak Tulkhesh typically takes the form of a vaguely
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
can’t die permanently. Upon its death, it reforms elsewhere in the multiverse and becomes active again at a time set by the DM. Rak Tulkhesh Called the Rage of War, Rak Tulkhesh is the incarnation of
impulses that drives many mortals to battle. Fear, greed, hatred—these are seeds that the Rage of War sows in the hopes of producing a bloody harvest. Rak Tulkhesh typically takes the form of a vaguely
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
can’t die permanently. Upon its death, it reforms elsewhere in the multiverse and becomes active again at a time set by the DM. Rak Tulkhesh Called the Rage of War, Rak Tulkhesh is the incarnation of
impulses that drives many mortals to battle. Fear, greed, hatred—these are seeds that the Rage of War sows in the hopes of producing a bloody harvest. Rak Tulkhesh typically takes the form of a vaguely
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
38. “I Just Met a Girl Named Skrianna” Carvings. The walls of this hall are carved to look like tree trunks. The arched, 10-foot-high ceiling resembles a canopy of dead boughs and branches
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Dungeons Some dungeons are old strongholds abandoned by the folk who built them. Others are natural caves or lairs carved out by monsters. Dungeons attract cults, groups of monsters, and reclusive
planes of existence 33–35 Built by dwarves and decorated with enormous dwarven faces that have been defaced by its current inhabitants 36–38 Built in a volcano 39–40 Built in or among the branches of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Dungeons Some dungeons are old strongholds abandoned by the folk who built them. Others are natural caves or lairs carved out by monsters. Dungeons attract cults, groups of monsters, and reclusive
planes of existence 33–35 Built by dwarves and decorated with enormous dwarven faces that have been defaced by its current inhabitants 36–38 Built in a volcano 39–40 Built in or among the branches of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Shadowfell Riven stood in the uppermost room of the central tower of his citadel — a fortress of shadows and dark stone carved in relief into the sheer face of a jagged peak. . . . The starless black
a skull, a heap of rubble, or perhaps the crumbling ruin of a once-great castle. A forest on the Shadowfell is dark and twisted, its branches reaching out to snare travelers’ cloaks, and its roots
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
longsword that channels the power of the storm, a balor’s battle prowess is fueled by hatred and rage. It channels this demonic fury in its death throes, falling within a blast of fire that can destroy even
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
interloping inferiors were able to so much as see their hoard can drive a black dragon to a state of rage. Black Dragon Art Objects d10 Object
1 An elegant necklace owned by a beloved noble who
symbols carved on a trio of gemstones the size of apples
8 An elaborately carved mask representing a god of harvest and fertility
9 Metal horn caps inset with gems, made for the dragon by
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
interloping inferiors were able to so much as see their hoard can drive a black dragon to a state of rage. Black Dragon Art Objects d10 Object
1 An elegant necklace owned by a beloved noble who
symbols carved on a trio of gemstones the size of apples
8 An elaborately carved mask representing a god of harvest and fertility
9 Metal horn caps inset with gems, made for the dragon by






