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Returning 27 results for 'blasts both diffusing contingent restrained'.
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beast both diffusing contingency restrained
beast both diffusing contingent restrained
beasts both diffusing contingency restrained
blast both diffusing contingency restrained
blasts both diffusing contingency restrained
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
archons strike with searing bolts of focused light, flitting from place to place between blasts to confound their foes. CoupleofKooks “Some souls’ll do anything a flying head with a candle tells them
Immunities lightning, radiant
Condition Immunities exhaustion, grappled, paralyzed, prone, restrained
Senses darkvision 120 ft., passive Perception 13
Languages all
Challenge 2 (450 XP) Proficiency
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
archons strike with searing bolts of focused light, flitting from place to place between blasts to confound their foes. CoupleofKooks “Some souls’ll do anything a flying head with a candle tells them
Immunities lightning, radiant
Condition Immunities exhaustion, grappled, paralyzed, prone, restrained
Senses darkvision 120 ft., passive Perception 13
Languages all
Challenge 2 (450 XP) Proficiency
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
archons strike with searing bolts of focused light, flitting from place to place between blasts to confound their foes. CoupleofKooks “Some souls’ll do anything a flying head with a candle tells them
Immunities lightning, radiant
Condition Immunities exhaustion, grappled, paralyzed, prone, restrained
Senses darkvision 120 ft., passive Perception 13
Languages all
Challenge 2 (450 XP) Proficiency
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
magic can range from spells tampering with the flow of time itself to concussive blasts that break through old ruins—to sometimes just bashing things with a glowing scroll. Lorehold Apprentice Lorehold
professor magically compresses time around up to six creatures of its choice that it can see within 30 feet of itself. Each target must succeed on a DC 15 Wisdom saving throw or be restrained for 1
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
magic can range from spells tampering with the flow of time itself to concussive blasts that break through old ruins—to sometimes just bashing things with a glowing scroll. Lorehold Apprentice Lorehold
professor magically compresses time around up to six creatures of its choice that it can see within 30 feet of itself. Each target must succeed on a DC 15 Wisdom saving throw or be restrained for 1
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
magic can range from spells tampering with the flow of time itself to concussive blasts that break through old ruins—to sometimes just bashing things with a glowing scroll. Lorehold Apprentice Lorehold
professor magically compresses time around up to six creatures of its choice that it can see within 30 feet of itself. Each target must succeed on a DC 15 Wisdom saving throw or be restrained for 1
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
colossus could direct itself but at diminished power. A colossus also carried a sizable contingent of elite troops, who could ride in safety within the colossus while it crushed through enemy lines or
. Some expelled blasts of elemental fire from their hands or mouths; others wielded adamantine swords they could wreathe in flame. Some colossi also used bound elementals for defense: manifesting shields
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
colossus could direct itself but at diminished power. A colossus also carried a sizable contingent of elite troops, who could ride in safety within the colossus while it crushed through enemy lines or
. Some expelled blasts of elemental fire from their hands or mouths; others wielded adamantine swords they could wreathe in flame. Some colossi also used bound elementals for defense: manifesting shields
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
colossus could direct itself but at diminished power. A colossus also carried a sizable contingent of elite troops, who could ride in safety within the colossus while it crushed through enemy lines or
. Some expelled blasts of elemental fire from their hands or mouths; others wielded adamantine swords they could wreathe in flame. Some colossi also used bound elementals for defense: manifesting shields
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
without being caught by guards. In battle she poses a potent threat, creating blasts of flame and striking with magical force in both melee and ranged combat. She spends her time contemplating the web
.
River Tattoo. Prisoner 13 magically ends any effects causing the grappled or restrained conditions on herself. If she is bound with nonmagical restraints, she slips out of them.
Reactions
Readiness
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
without being caught by guards. In battle she poses a potent threat, creating blasts of flame and striking with magical force in both melee and ranged combat. She spends her time contemplating the web
.
River Tattoo. Prisoner 13 magically ends any effects causing the grappled or restrained conditions on herself. If she is bound with nonmagical restraints, she slips out of them.
Reactions
Readiness
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
without being caught by guards. In battle she poses a potent threat, creating blasts of flame and striking with magical force in both melee and ranged combat. She spends her time contemplating the web
.
River Tattoo. Prisoner 13 magically ends any effects causing the grappled or restrained conditions on herself. If she is bound with nonmagical restraints, she slips out of them.
Reactions
Readiness
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
without being caught by guards. In battle she poses a potent threat, creating blasts of flame and striking with magical force in both melee and ranged combat. She spends her time contemplating the web
.
River Tattoo. Prisoner 13 magically ends any effects causing the grappled or restrained conditions on herself. If she is bound with nonmagical restraints, she slips out of them.
Reactions
Readiness
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
without being caught by guards. In battle she poses a potent threat, creating blasts of flame and striking with magical force in both melee and ranged combat. She spends her time contemplating the web
.
River Tattoo. Prisoner 13 magically ends any effects causing the grappled or restrained conditions on herself. If she is bound with nonmagical restraints, she slips out of them.
Reactions
Readiness
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
without being caught by guards. In battle she poses a potent threat, creating blasts of flame and striking with magical force in both melee and ranged combat. She spends her time contemplating the web
.
River Tattoo. Prisoner 13 magically ends any effects causing the grappled or restrained conditions on herself. If she is bound with nonmagical restraints, she slips out of them.
Reactions
Readiness
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
preparation for blastoff, with the ropes acting as seat belts. All four are unarmed, restrained, and unable to free themselves. They go by the names Donkey Biscuit (the first half-orc), Duck Bean (the
lever remains in this position. Stable. The Barn Door blasts off when the countdown timer reaches zero. Steering Wheel. This wheel sets the rocket’s trajectory. Its glowing numerals currently read 646
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
preparation for blastoff, with the ropes acting as seat belts. All four are unarmed, restrained, and unable to free themselves. They go by the names Donkey Biscuit (the first half-orc), Duck Bean (the
lever remains in this position. Stable. The Barn Door blasts off when the countdown timer reaches zero. Steering Wheel. This wheel sets the rocket’s trajectory. Its glowing numerals currently read 646
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
preparation for blastoff, with the ropes acting as seat belts. All four are unarmed, restrained, and unable to free themselves. They go by the names Donkey Biscuit (the first half-orc), Duck Bean (the
lever remains in this position. Stable. The Barn Door blasts off when the countdown timer reaches zero. Steering Wheel. This wheel sets the rocket’s trajectory. Its glowing numerals currently read 646
Compendium
- Sources->Dungeons & Dragons->Divine Contention
council!
A boneclaw has cornered Councilor Estapaar and is preparing to slay her. Estapaar is a veteran, but she is currently restrained underneath the rowboat. To free the councilor, characters
that the enemy has breached the town square and the defenders are in dire need of aid. As you prepare to respond, you hear war drums beating from just outside town. Suddenly a bolt of lightning blasts a
Compendium
- Sources->Dungeons & Dragons->Divine Contention
council!
A boneclaw has cornered Councilor Estapaar and is preparing to slay her. Estapaar is a veteran, but she is currently restrained underneath the rowboat. To free the councilor, characters
that the enemy has breached the town square and the defenders are in dire need of aid. As you prepare to respond, you hear war drums beating from just outside town. Suddenly a bolt of lightning blasts a
Compendium
- Sources->Dungeons & Dragons->Divine Contention
council!
A boneclaw has cornered Councilor Estapaar and is preparing to slay her. Estapaar is a veteran, but she is currently restrained underneath the rowboat. To free the councilor, characters
that the enemy has breached the town square and the defenders are in dire need of aid. As you prepare to respond, you hear war drums beating from just outside town. Suddenly a bolt of lightning blasts a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the less fortunate. A few weeks ago, a trio of assassins slipped into town one night and tried to slay the mage in his sleep. The rest of Triboar was awakened by peals of thunder and blasts of
war, yet he restrained himself because he had a business to run. But when giants attack Triboar, he refuses to stand back and idly watch. T19. Merivold Pony Park North of the Evermoor Way, a quaint
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
, a stream of chaotic energy blasts upward, flowing into a similar rift in the vaulted ceiling forty feet above. Tendrils split off from the pulsing column of energy, lashing out to strike the nearest
without stepping onto the invisible field over one of the false pits is hurled toward the ceiling, taking 10 (3d6) piercing damage from the stalactites and remaining restrained on the ceiling for 1
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the less fortunate. A few weeks ago, a trio of assassins slipped into town one night and tried to slay the mage in his sleep. The rest of Triboar was awakened by peals of thunder and blasts of
war, yet he restrained himself because he had a business to run. But when giants attack Triboar, he refuses to stand back and idly watch. T19. Merivold Pony Park North of the Evermoor Way, a quaint
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
, a stream of chaotic energy blasts upward, flowing into a similar rift in the vaulted ceiling forty feet above. Tendrils split off from the pulsing column of energy, lashing out to strike the nearest
without stepping onto the invisible field over one of the false pits is hurled toward the ceiling, taking 10 (3d6) piercing damage from the stalactites and remaining restrained on the ceiling for 1
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the less fortunate. A few weeks ago, a trio of assassins slipped into town one night and tried to slay the mage in his sleep. The rest of Triboar was awakened by peals of thunder and blasts of
war, yet he restrained himself because he had a business to run. But when giants attack Triboar, he refuses to stand back and idly watch. T19. Merivold Pony Park North of the Evermoor Way, a quaint
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
, a stream of chaotic energy blasts upward, flowing into a similar rift in the vaulted ceiling forty feet above. Tendrils split off from the pulsing column of energy, lashing out to strike the nearest
without stepping onto the invisible field over one of the false pits is hurled toward the ceiling, taking 10 (3d6) piercing damage from the stalactites and remaining restrained on the ceiling for 1






