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Returning 24 results for 'blazing bards diffusing contact replicate'.
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Monsters
Princes of the Apocalypse
physical contact with metal objects (for example, carrying metal weapons or wearing metal armor) takes 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollDamageType":"fire"} fire damage. Each creature
drastically, quadrupling in size (for example, a fire blazing in a 5-foot by 5-foot area expands to a 10-foot by 10-foot area). Pools or streams of lava or other molten material are also affected. Creatures
Backgrounds
Ghosts of Saltmarsh
have seen a majestic prow in your dreams that you have not been able to replicate in wood. Since childhood, you have loved the water and have been captivated by the many vessels that travel on it
or roll on the table.
D6
CONTACT
1–2
Eda Oweland
3–4
Gellan Primewater
5–6
Anders Solmor
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Halflings of the Five Nations Quick and charming, many halflings put their natural talents to use as bards, barristers, merchants, and politicians throughout Khorvaire. Of course, these same talents
the criminal empire, but your past may yet catch up with you. You could also be the point of contact who has made the Boromar Clan your party’s group patron, as described later in this chapter.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
moment’s contact with such a place is enough to plunge a mortal mind into madness. Yet beings do exist that are native to these realms: beings that are eternally hungering, searching, warring, sometimes
cultists hasten to gather together, read aloud their blasphemous texts, and conduct the mind-searing rituals that guide the blazing star spawn into the world. The cultists who blaspheme reality by
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
are in the broad field of history. You might dream of using magic to contact great historical figures or your own ancestors or of recreating the mighty magic of a distant age. Skill Proficiencies
Lorehold. Bards thrive in Lorehold, and wizards (particularly those of the School of Divination) are numerous among its students. Clerics (often with the Knowledge or Light domains) are also quite common
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
starvation. You have seen a majestic prow in your dreams that you have not been able to replicate in wood. Since childhood, you have loved the water and have been captivated by the many vessels that travel
. Saltmarsh Ties Ships make Saltmarsh’s economy run. You have contacts with one of the following leaders in town. Choose or roll on the table. d6 Contact 1–2 Eda Oweland 3–4 Gellan Primewater 5–6 Anders Solmor
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
the Five Nations and the dragonmarked houses, and a Volaar Artificer could follow any archetype with the idea that you are blazing new trails through your work. While the most legendary daashor were
replace the 10th-level Nature Speaker feature with the Retaliation of the Berserker Barbarian, as it’s difficult to explain how Commune with Nature is tied to your military training. Bard. Bards play
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
the Five Nations and the dragonmarked houses, and a Volaar Artificer could follow any archetype with the idea that you are blazing new trails through your work. While the most legendary daashor were
replace the 10th-level Nature Speaker feature with the Retaliation of the Berserker Barbarian, as it’s difficult to explain how Commune with Nature is tied to your military training. Bard. Bards play
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
of heat within 300 feet of himself. Each creature in the area in physical contact with metal objects (for example, carrying metal weapons or wearing metal armor) takes 9 (2d8) fire damage. Each
: Any fires in the lair flare up drastically, quadrupling in size (for example, a fire blazing in a 5-foot by 5-foot area expands to a 10-foot by 10-foot area). Pools or streams of lava or other molten
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
another. The first visit to Red Larch is a good time to establish these protocols and give each character some face time with a faction contact. (See the “Important Red Larchers” section of “Red Larch
least discretion. Bards and wizards are their most prominent members. Harpers operate in small cells throughout the North. One is based in Triboar: Darathra Shendrel, the Lord Protector, belongs to the
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
replicate the powers of a true mark? Does this gift mean that you have a special role to play in the Draconic Prophecy, or could your powers be part of an experiment tied to the daelkyr or a group of
famous entertainer who died in a mysterious accident; now you’re sought by popular demand, but your fame is based on someone else’s face and talent. Or as a Charlatan, you could be a spy’s contact now
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
contact.
Actions
Multiattack. Prisoner 13 makes two Tattooed Strike attacks.
Tattooed Strike. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 60 ft., one target. Hit: 12 (2d8 + 3
later use. Following that, she reveals that the tattoo on her right hand is the key to the vault. She allows the characters to study it so they can replicate its image using magic such as disguise self
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
contact.
Actions
Multiattack. Prisoner 13 makes two Tattooed Strike attacks.
Tattooed Strike. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 60 ft., one target. Hit: 12 (2d8 + 3
later use. Following that, she reveals that the tattoo on her right hand is the key to the vault. She allows the characters to study it so they can replicate its image using magic such as disguise self
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
crystal cylinder shatters, and a myriad of tiny lights pour forth from within. These bright souls coil through the air like a tornado, blazing upward and then vanishing in a blinding, spectral flash
. Any creature that falls into the lava or starts its turn there takes 55 (10d10) fire damage. Any object that falls into the lava takes damage on initial contact and once per round thereafter until it
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
untamable strength. Likewise, while each clan includes suggestions for possible character classes, any character could come from any clan; in particular, talespinner Bards and Entertainers are found in every
don’t oppose symbionts as strongly as Doldarun, they refuse to make use of dularash items and assert that any contact with the daelkyr or their creations is dangerous. Acolyte, Noble, and Soldier are
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
untamable strength. Likewise, while each clan includes suggestions for possible character classes, any character could come from any clan; in particular, talespinner Bards and Entertainers are found in every
don’t oppose symbionts as strongly as Doldarun, they refuse to make use of dularash items and assert that any contact with the daelkyr or their creations is dangerous. Acolyte, Noble, and Soldier are
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
A relative who’s settled in a subterranean colony sends a disturbing letter; when the adventurers investigate, soldiers have sealed off all contact with the colony. What are the dwarves afraid of
halls contain great forges and foundries, but many of their wonders are utilitarian. An Udar kitchen has tools that replicate the heating, chilling, and flavoring effects of Prestidigitation, and might
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
A relative who’s settled in a subterranean colony sends a disturbing letter; when the adventurers investigate, soldiers have sealed off all contact with the colony. What are the dwarves afraid of
halls contain great forges and foundries, but many of their wonders are utilitarian. An Udar kitchen has tools that replicate the heating, chilling, and flavoring effects of Prestidigitation, and might
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
. Creatures of Shemeshka’s choice in contact with the floor must make a DC 18 Dexterity saving throw. On a failed save, a creature takes 22 (4d10) slashing damage and has the restrained condition until the
). Treasure. A character who searches the room finds curios worth 15,000 gp, a dagger of venom, a suit of demon armor, and an instrument of the bards (Anstruth harp), all designed with vulpine shapes
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
warning the first time anyone makes unapproved contact with a prisoner, and they turn hostile after a second instance, attempting to subdue and capture the offender. Most of the prisoners are too fearful
here when he isn’t conducting business in area B25 or entertaining visitors in area B26. Treasure. The lyre is an instrument of the bards (Cli lyre) decorated with carvings of phoenixes. Jarazoun
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
frenzy of Barbarians. Bards, Druids, Wizards, and Warlocks aren’t supported by the traditions of the Dominion and are rarely encountered. Subject Species “Dominion” isn’t just a title; the sahuagin
are Dominion subjects know the Sahuagin language, either instead of Common, or in addition to it (if they have regular contact with dryskins). The Kalamer merfolk of the Thunder Sea (discussed later in
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
frenzy of Barbarians. Bards, Druids, Wizards, and Warlocks aren’t supported by the traditions of the Dominion and are rarely encountered. Subject Species “Dominion” isn’t just a title; the sahuagin
are Dominion subjects know the Sahuagin language, either instead of Common, or in addition to it (if they have regular contact with dryskins). The Kalamer merfolk of the Thunder Sea (discussed later in
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
an avalanche as it attacks. Overlords and Minions. Blue dragons covet valuable and talented creatures whose service reinforces their sense of superiority. Bards, sages, artists, wizards, and assassins
dragon’s favored treasures are the sentient creatures it bends to its will, including significant figures such as popular heroes, well-known sages, and renowned bards. Among material treasures, a green
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
opinions of humanoids based on previous contact with related humanoids. Good dragons can recognize humanoid bloodlines by smell, sniffing out each person they meet and remembering any relatives they have
come into contact with over the years. A gold dragon might never suspect duplicity from a cunning villain, assuming that the villain is of the same mind and heart as a good and virtuous grandmother. On






