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Returning 35 results for 'blazing been diffusing correctly return'.
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Compendium
- Sources->Dungeons & Dragons->Dragon Delves
twelve runes engraved around the sphinx statue. Each is an ancient symbol for a different hour. If the characters fail to answer the riddle correctly, Oliekintara seems pleased with her own cleverness
. She offers to tell them what she knows in return for a gift. This can be anything the characters think a sphinx might like—perhaps a song, a story, a meal, a future visit—or treasure worth at least
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
twelve runes engraved around the sphinx statue. Each is an ancient symbol for a different hour. If the characters fail to answer the riddle correctly, Oliekintara seems pleased with her own cleverness
. She offers to tell them what she knows in return for a gift. This can be anything the characters think a sphinx might like—perhaps a song, a story, a meal, a future visit—or treasure worth at least
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
twelve runes engraved around the sphinx statue. Each is an ancient symbol for a different hour. If the characters fail to answer the riddle correctly, Oliekintara seems pleased with her own cleverness
. She offers to tell them what she knows in return for a gift. This can be anything the characters think a sphinx might like—perhaps a song, a story, a meal, a future visit—or treasure worth at least
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Festival of the Blazing Sun The Festival of the Blazing Sun takes place three days after the characters first arrive in Vallaki. You can delay the festival if the characters get waylaid or drawn
force them out of Vallaki at sword point. If the characters lose their weapons, the Keepers of the Feather (see area N2) eventually steal back the weapons and return them to the characters. If the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Festival of the Blazing Sun The Festival of the Blazing Sun takes place three days after the characters first arrive in Vallaki. You can delay the festival if the characters get waylaid or drawn
force them out of Vallaki at sword point. If the characters lose their weapons, the Keepers of the Feather (see area N2) eventually steal back the weapons and return them to the characters. If the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Festival of the Blazing Sun The Festival of the Blazing Sun takes place three days after the characters first arrive in Vallaki. You can delay the festival if the characters get waylaid or drawn
force them out of Vallaki at sword point. If the characters lose their weapons, the Keepers of the Feather (see area N2) eventually steal back the weapons and return them to the characters. If the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the phrase to the characters. Further, Alustriel has examined the sanctum’s portal and knows Kas fled to the plane of Pandemonium. They surmise, correctly, that Vecna is weaving his ritual in Pandesmos
. Alustriel correctly supposes that Kas plans to find Vecna and co-opt the lich-god’s ritual to become the most powerful being in existence. This outcome is as bad as Vecna ruling the multiverse, as far as
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the phrase to the characters. Further, Alustriel has examined the sanctum’s portal and knows Kas fled to the plane of Pandemonium. They surmise, correctly, that Vecna is weaving his ritual in Pandesmos
. Alustriel correctly supposes that Kas plans to find Vecna and co-opt the lich-god’s ritual to become the most powerful being in existence. This outcome is as bad as Vecna ruling the multiverse, as far as
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the phrase to the characters. Further, Alustriel has examined the sanctum’s portal and knows Kas fled to the plane of Pandemonium. They surmise, correctly, that Vecna is weaving his ritual in Pandesmos
. Alustriel correctly supposes that Kas plans to find Vecna and co-opt the lich-god’s ritual to become the most powerful being in existence. This outcome is as bad as Vecna ruling the multiverse, as far as
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
and return to the forgotten world whence it came. He stages one festival after another to bolster the spirits of the townsfolk, but most Vallakians consider these festivals to be pointless
on pikes. His next event, which the burgomaster has dubbed the Festival of the Blazing Sun, is soon to get under way (see the “Special Events” section at the end of this chapter). Weatherworn
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
and return to the forgotten world whence it came. He stages one festival after another to bolster the spirits of the townsfolk, but most Vallakians consider these festivals to be pointless
on pikes. His next event, which the burgomaster has dubbed the Festival of the Blazing Sun, is soon to get under way (see the “Special Events” section at the end of this chapter). Weatherworn
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
. Characters who return to look for a spot previously cut through will never find it. The hedge walls are 8 feet tall, allowing the adventurers to see the tower above them from many locations. This view
the sky notices that the constellations are completelyunfamiliar. Area 1 is the heart of the maze, and characters will return there many times as they seek the entrance to the tower. If they do things
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. Characters who return to look for a spot previously cut through will never find it. The hedge walls are 8 feet tall, allowing the adventurers to see the tower above them from many locations. This view
sky notices that the constellations are completely unfamiliar. Area 1 is the heart of the maze, and characters will return there many times as they seek the entrance to the tower. If they do things
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. Characters who return to look for a spot previously cut through will never find it. The hedge walls are 8 feet tall, allowing the adventurers to see the tower above them from many locations. This view
sky notices that the constellations are completely unfamiliar. Area 1 is the heart of the maze, and characters will return there many times as they seek the entrance to the tower. If they do things
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
. Characters who return to look for a spot previously cut through will never find it. The hedge walls are 8 feet tall, allowing the adventurers to see the tower above them from many locations. This view
the sky notices that the constellations are completelyunfamiliar. Area 1 is the heart of the maze, and characters will return there many times as they seek the entrance to the tower. If they do things
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
and return to the forgotten world whence it came. He stages one festival after another to bolster the spirits of the townsfolk, but most Vallakians consider these festivals to be pointless
on pikes. His next event, which the burgomaster has dubbed the Festival of the Blazing Sun, is soon to get under way (see the “Special Events” section at the end of this chapter). Weatherworn
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
. Characters who return to look for a spot previously cut through will never find it. The hedge walls are 8 feet tall, allowing the adventurers to see the tower above them from many locations. This view
the sky notices that the constellations are completelyunfamiliar. Area 1 is the heart of the maze, and characters will return there many times as they seek the entrance to the tower. If they do things
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. Characters who return to look for a spot previously cut through will never find it. The hedge walls are 8 feet tall, allowing the adventurers to see the tower above them from many locations. This view
sky notices that the constellations are completely unfamiliar. Area 1 is the heart of the maze, and characters will return there many times as they seek the entrance to the tower. If they do things
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
delivers all characters to the same area they would have reached if they’d kept going forward. If the characters take the correct path, they return to area 1 after 2d6 rounds. Each time they return
path is the right one. To correctly bisect the shadows, characters must move between the paths, straight into the end of any hedge. As soon as a character steps, runs, or dives headlong into a hedge
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
delivers all characters to the same area they would have reached if they’d kept going forward. If the characters take the correct path, they return to area 1 after 2d6 rounds. Each time they return
path is the right one. To correctly bisect the shadows, characters must move between the paths, straight into the end of any hedge. As soon as a character steps, runs, or dives headlong into a hedge, he
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
delivers all characters to the same area they would have reached if they’d kept going forward. If the characters take the correct path, they return to area 1 after 2d6 rounds. Each time they return
path is the right one. To correctly bisect the shadows, characters must move between the paths, straight into the end of any hedge. As soon as a character steps, runs, or dives headlong into a hedge, he
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
correctly intuits that a horn once protruded from this depression. The rocking horse used to be a unicorn named Elidon until the hags of the Hourglass Coven turned it into an obedient Construct. If a
into the unicorn Elidon, who appears at full health. Elidon is happy to repay the characters for their heroism but is equally eager to return to his mate, Lamorna (see “Wayward Pool” earlier in the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
statue’s palms are perfectly sized to hold the cards. Each card can fit into the palms either upright or reversed (upside down). Solution The characters must find the four missing cards, then return
enough clues to correctly arrange the objects without having to guess, this puzzle can take any number of forms. Missing Pieces. You can choose where the missing cards are located. For example, the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
correctly intuits that a horn once protruded from this depression. The rocking horse used to be a unicorn named Elidon until the hags of the Hourglass Coven turned it into an obedient Construct. If a
into the unicorn Elidon, who appears at full health. Elidon is happy to repay the characters for their heroism but is equally eager to return to his mate, Lamorna (see “Wayward Pool” earlier in the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
delivers all characters to the same area they would have reached if they’d kept going forward. If the characters take the correct path, they return to area 1 after 2d6 rounds. Each time they return
path is the right one. To correctly bisect the shadows, characters must move between the paths, straight into the end of any hedge. As soon as a character steps, runs, or dives headlong into a hedge
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
correctly intuits that a horn once protruded from this depression. The rocking horse used to be a unicorn named Elidon until the hags of the Hourglass Coven turned it into an obedient Construct. If a
into the unicorn Elidon, who appears at full health. Elidon is happy to repay the characters for their heroism but is equally eager to return to his mate, Lamorna (see “Wayward Pool” earlier in the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Gracklstugh If the characters visited Gracklstugh previously, the duergar response to their return is dictated by the gray dwarves’ prior experience with the characters. The duergar are cautious — if
responsible for the presence of the demon lords stokes the already blazing embers of animosity against the dark elves, with the more militant factions of Gracklstugh calling for a renewed war of vengeance against Menzoberranzan.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
time spent under the ceiling’s heat. Each hallway is 15 feet wide and 100 feet long. The ceiling is 50 feet high, and the brick walls are 40 feet tall. Sun Damage The blazing light that fills this
to be a living object (use the flying sword stat block). The key does everything it can to return to its stand, attacking anyone who tries to stop it. If the key is destroyed by reducing it to 0 hit
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
delivers all characters to the same area they would have reached if they’d kept going forward. If the characters take the correct path, they return to area 1 after 2d6 rounds. Each time they return
path is the right one. To correctly bisect the shadows, characters must move between the paths, straight into the end of any hedge. As soon as a character steps, runs, or dives headlong into a hedge, he
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
delivers all characters to the same area they would have reached if they’d kept going forward. If the characters take the correct path, they return to area 1 after 2d6 rounds. Each time they return
path is the right one. To correctly bisect the shadows, characters must move between the paths, straight into the end of any hedge. As soon as a character steps, runs, or dives headlong into a hedge
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
time spent under the ceiling’s heat. Each hallway is 15 feet wide and 100 feet long. The ceiling is 50 feet high, and the brick walls are 40 feet tall. Sun Damage The blazing light that fills this
to be a living object (use the flying sword stat block). The key does everything it can to return to its stand, attacking anyone who tries to stop it. If the key is destroyed by reducing it to 0 hit
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
statue’s palms are perfectly sized to hold the cards. Each card can fit into the palms either upright or reversed (upside down). Solution The characters must find the four missing cards, then return
enough clues to correctly arrange the objects without having to guess, this puzzle can take any number of forms. Missing Pieces. You can choose where the missing cards are located. For example, the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
statue’s palms are perfectly sized to hold the cards. Each card can fit into the palms either upright or reversed (upside down). Solution The characters must find the four missing cards, then return
enough clues to correctly arrange the objects without having to guess, this puzzle can take any number of forms. Missing Pieces. You can choose where the missing cards are located. For example, the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Gracklstugh If the characters visited Gracklstugh previously, the duergar response to their return is dictated by the gray dwarves’ prior experience with the characters. The duergar are cautious — if
responsible for the presence of the demon lords stokes the already blazing embers of animosity against the dark elves, with the more militant factions of Gracklstugh calling for a renewed war of vengeance against Menzoberranzan.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Gracklstugh If the characters visited Gracklstugh previously, the duergar response to their return is dictated by the gray dwarves’ prior experience with the characters. The duergar are cautious — if
responsible for the presence of the demon lords stokes the already blazing embers of animosity against the dark elves, with the more militant factions of Gracklstugh calling for a renewed war of vengeance against Menzoberranzan.






