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Returning 35 results for 'blazing both diffusing chaos regards'.
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blazing both diffusing class regards
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, Fire, and Water — form a ring around the Material Plane, suspended within the churning Elemental Chaos. At their innermost edges, where they are closest to the Material Plane (in a conceptual if not
from the Material Plane, though, the Elemental Planes are both alien and hostile. Here, the elements exist in their purest form — great expanses of solid earth, blazing fire, crystal-clear water, and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, Fire, and Water — form a ring around the Material Plane, suspended within the churning Elemental Chaos. At their innermost edges, where they are closest to the Material Plane (in a conceptual if not
from the Material Plane, though, the Elemental Planes are both alien and hostile. Here, the elements exist in their purest form — great expanses of solid earth, blazing fire, crystal-clear water, and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, Fire, and Water — form a ring around the Material Plane, suspended within the churning Elemental Chaos. At their innermost edges, where they are closest to the Material Plane (in a conceptual if not
from the Material Plane, though, the Elemental Planes are both alien and hostile. Here, the elements exist in their purest form — great expanses of solid earth, blazing fire, crystal-clear water, and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, Fire, and Water--form a ring around the Material Plane, suspended within the churning Elemental Chaos. At their innermost edges, where they are closest to the Material Plane (in a conceptual if not a
from the Material Plane, though, the Elemental Planes are both alien and hostile. Here, the elements exist in their purest form--great expanses of solid earth, blazing fire, crystal-clear water, and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, Fire, and Water--form a ring around the Material Plane, suspended within the churning Elemental Chaos. At their innermost edges, where they are closest to the Material Plane (in a conceptual if not a
from the Material Plane, though, the Elemental Planes are both alien and hostile. Here, the elements exist in their purest form--great expanses of solid earth, blazing fire, crystal-clear water, and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, Fire, and Water--form a ring around the Material Plane, suspended within the churning Elemental Chaos. At their innermost edges, where they are closest to the Material Plane (in a conceptual if not a
from the Material Plane, though, the Elemental Planes are both alien and hostile. Here, the elements exist in their purest form--great expanses of solid earth, blazing fire, crystal-clear water, and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Soth’s Ascent As the party gets clear of the tower, read the following text: You find yourself amid disaster as ragged stone islands and crumbling buildings rise into the sky. Chaos confounds the
returns, and the two circle this blazing flying citadel.
This temple rising into the sky is the Bastion of Takhisis. Cataclysmic flame has awoken the dead dragons beneath the citadel, and their
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Soth’s Ascent As the party gets clear of the tower, read the following text: You find yourself amid disaster as ragged stone islands and crumbling buildings rise into the sky. Chaos confounds the
returns, and the two circle this blazing flying citadel.
This temple rising into the sky is the Bastion of Takhisis. Cataclysmic flame has awoken the dead dragons beneath the citadel, and their
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Soth’s Ascent As the party gets clear of the tower, read the following text: You find yourself amid disaster as ragged stone islands and crumbling buildings rise into the sky. Chaos confounds the
returns, and the two circle this blazing flying citadel.
This temple rising into the sky is the Bastion of Takhisis. Cataclysmic flame has awoken the dead dragons beneath the citadel, and their
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, suspended within a churning realm known as the Elemental Chaos. These planes are all connected, and the border regions between them are sometimes described as distinct planes in their own right. At their
elements exist in their purest form: great expanses of solid earth, blazing fire, crystal-clear water, and unsullied air. Any foreign substance is extremely rare; little air can be found in the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
: great expanses of solid earth, blazing fire, crystal-clear water, and unsullied air. Any foreign substance is extremely rare; little air can be found in the outer reaches of the Plane of Earth, and
and bleed together into an unending tumult of clashing energies and colliding substance called the Elemental Chaos. Elementals can be found here as well, but they usually don’t stay long, preferring the comfort of their native planes.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
: great expanses of solid earth, blazing fire, crystal-clear water, and unsullied air. Any foreign substance is extremely rare; little air can be found in the outer reaches of the Plane of Earth, and
and bleed together into an unending tumult of clashing energies and colliding substance called the Elemental Chaos. Elementals can be found here as well, but they usually don’t stay long, preferring the comfort of their native planes.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, suspended within a churning realm known as the Elemental Chaos. These planes are all connected, and the border regions between them are sometimes described as distinct planes in their own right. At their
elements exist in their purest form: great expanses of solid earth, blazing fire, crystal-clear water, and unsullied air. Any foreign substance is extremely rare; little air can be found in the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
: great expanses of solid earth, blazing fire, crystal-clear water, and unsullied air. Any foreign substance is extremely rare; little air can be found in the outer reaches of the Plane of Earth, and
and bleed together into an unending tumult of clashing energies and colliding substance called the Elemental Chaos. Elementals can be found here as well, but they usually don’t stay long, preferring the comfort of their native planes.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, suspended within a churning realm known as the Elemental Chaos. These planes are all connected, and the border regions between them are sometimes described as distinct planes in their own right. At their
elements exist in their purest form: great expanses of solid earth, blazing fire, crystal-clear water, and unsullied air. Any foreign substance is extremely rare; little air can be found in the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
adventurers’ intentions. Chaos in the City The influence of the demon lords grows ever stronger in Gracklstugh. Paranoia and fear are rampant, with duergar barricading themselves in their homes and
responsible for the presence of the demon lords stokes the already blazing embers of animosity against the dark elves, with the more militant factions of Gracklstugh calling for a renewed war of vengeance against Menzoberranzan.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
. In any case, your time spent among these elemental forces deeply affected you. The Material Plane feels mundane and controlled, especially when you have experienced firsthand the churning chaos of the
Mark 1 Small, benign motes of elemental energy, like pebbles or water droplets, float around your head. 2 Your skin harmlessly feels blazing hot or freezing cold (your choice). 3 You have a faint
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
. In any case, your time spent among these elemental forces deeply affected you. The Material Plane feels mundane and controlled, especially when you have experienced firsthand the churning chaos of the
Mark 1 Small, benign motes of elemental energy, like pebbles or water droplets, float around your head. 2 Your skin harmlessly feels blazing hot or freezing cold (your choice). 3 You have a faint
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
. In any case, your time spent among these elemental forces deeply affected you. The Material Plane feels mundane and controlled, especially when you have experienced firsthand the churning chaos of the
Mark 1 Small, benign motes of elemental energy, like pebbles or water droplets, float around your head. 2 Your skin harmlessly feels blazing hot or freezing cold (your choice). 3 You have a faint
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
adventurers’ intentions. Chaos in the City The influence of the demon lords grows ever stronger in Gracklstugh. Paranoia and fear are rampant, with duergar barricading themselves in their homes and
responsible for the presence of the demon lords stokes the already blazing embers of animosity against the dark elves, with the more militant factions of Gracklstugh calling for a renewed war of vengeance against Menzoberranzan.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
adventurers’ intentions. Chaos in the City The influence of the demon lords grows ever stronger in Gracklstugh. Paranoia and fear are rampant, with duergar barricading themselves in their homes and
responsible for the presence of the demon lords stokes the already blazing embers of animosity against the dark elves, with the more militant factions of Gracklstugh calling for a renewed war of vengeance against Menzoberranzan.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Demons Spawned in the Infinite Layers of the Abyss, demons are the embodiment of chaos and evil — engines of destruction barely contained in monstrous form. Possessing no compassion, empathy, or
mercy, they exist only to destroy. Spawn of Chaos. The Abyss creates demons as extensions of itself, spontaneously forming fiends out of filth and carnage. Some are unique monstrosities, while others
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Demons Spawned in the Infinite Layers of the Abyss, demons are the embodiment of chaos and evil — engines of destruction barely contained in monstrous form. Possessing no compassion, empathy, or
mercy, they exist only to destroy. Spawn of Chaos. The Abyss creates demons as extensions of itself, spontaneously forming fiends out of filth and carnage. Some are unique monstrosities, while others
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Demons Spawned in the Infinite Layers of the Abyss, demons are the embodiment of chaos and evil — engines of destruction barely contained in monstrous form. Possessing no compassion, empathy, or
mercy, they exist only to destroy. Spawn of Chaos. The Abyss creates demons as extensions of itself, spontaneously forming fiends out of filth and carnage. Some are unique monstrosities, while others
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
stronghold, typically a series of chambers dug out beneath a mountain or inside a hill. The stronghold is a haven from the chaos of the outside world, allowing the dwarves to toil in peace. The first
their greatest memorial. A clan’s stronghold holds the record of its history and accomplishments. A work that an outsider regards as “merely” intricate stone carving might actually be a carefully
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
stronghold, typically a series of chambers dug out beneath a mountain or inside a hill. The stronghold is a haven from the chaos of the outside world, allowing the dwarves to toil in peace. The first
their greatest memorial. A clan’s stronghold holds the record of its history and accomplishments. A work that an outsider regards as “merely” intricate stone carving might actually be a carefully
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
stronghold, typically a series of chambers dug out beneath a mountain or inside a hill. The stronghold is a haven from the chaos of the outside world, allowing the dwarves to toil in peace. The first
their greatest memorial. A clan’s stronghold holds the record of its history and accomplishments. A work that an outsider regards as “merely” intricate stone carving might actually be a carefully
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
of tents and dragonnel landing strips. Plaza. This raised, 10-foot-high plaza provides a vantage of the surrounding chaos. Stairs descend to the south. Ruins. Ruined Istarian buildings lie scattered
following text: An animate dragon skeleton larger than any other you’ve seen bursts through the crumbling ground, its body still blazing with violet flames.
Karavarix is a chaotic evil greater death dragon
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
of tents and dragonnel landing strips. Plaza. This raised, 10-foot-high plaza provides a vantage of the surrounding chaos. Stairs descend to the south. Ruins. Ruined Istarian buildings lie scattered
following text: An animate dragon skeleton larger than any other you’ve seen bursts through the crumbling ground, its body still blazing with violet flames.
Karavarix is a chaotic evil greater death dragon
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
of tents and dragonnel landing strips. Plaza. This raised, 10-foot-high plaza provides a vantage of the surrounding chaos. Stairs descend to the south. Ruins. Ruined Istarian buildings lie scattered
following text: An animate dragon skeleton larger than any other you’ve seen bursts through the crumbling ground, its body still blazing with violet flames.
Karavarix is a chaotic evil greater death dragon
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
and dump their corpses overboard. Chaos of Battle. As soon as the characters attack, Athgar and Sister Foam order the crew to defend the ship. In the first round of combat, two sailors (N human
the characters thereafter. As the battle continues, you can decide how the rest of the combat goes with regards to additional help. If the characters are winning handily, a few loyalists might escape
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
and dump their corpses overboard. Chaos of Battle. As soon as the characters attack, Athgar and Sister Foam order the crew to defend the ship. In the first round of combat, two sailors (N human
the characters thereafter. As the battle continues, you can decide how the rest of the combat goes with regards to additional help. If the characters are winning handily, a few loyalists might escape
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
and dump their corpses overboard. Chaos of Battle. As soon as the characters attack, Athgar and Sister Foam order the crew to defend the ship. In the first round of combat, two sailors (N human
the characters thereafter. As the battle continues, you can decide how the rest of the combat goes with regards to additional help. If the characters are winning handily, a few loyalists might escape
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
force of Chaos bound to a place of Law. Are abishai her servants or her jailers? Black Abishai Expert assassins and infiltrators, black abishais can weave shadows to mask their presence, allowing
hour. On a failed save, the target is charmed by the abishai for 1 hour. While charmed in this way, the target regards the abishai as a trusted friend to be heeded and protected. This effect ends if the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
force of Chaos bound to a place of Law. Are abishai her servants or her jailers? Black Abishai Expert assassins and infiltrators, black abishais can weave shadows to mask their presence, allowing
hour. On a failed save, the target is charmed by the abishai for 1 hour. While charmed in this way, the target regards the abishai as a trusted friend to be heeded and protected. This effect ends if the






